I Would Like to See Artistic Use of Dithering

Dither is, according to Wikipedia, “a technique used in computer graphics to create the illusion of color depth in images with a limited color palette.” In terms of otakudom, it’s a visual technique used in many early to mid-90s h-games when the maximum number of colors was 256, and is basically a way to make an image more detailed with limited resources. If you play the Phoenix Wright games, you might notice some of the backgrounds have significant dithering, at least the ones that were adapted from GBA titles. You’ll also see it if you enlarge any gif.

These days, with 16-bit, 32-bit, and “true” colors available, dithering has fallen by the way-side. Games as far back as To Heart and Kanon didn’t use dithering, and really there’s no practical reason to keep it up. People who want to get off on these games would undoubtedly prefer better colors, and those who play for the story and characters, it doesn’t make much difference. But where practicality falters, artistry thrives.

We’ve seen a “return to form” in anime and other media with varying degrees of quality. Megaman 9 showed the world what it meant to look 8-bit because your gameplay was suited to it. Bihada Ichizoku shows the world what it’s like when you make a show just to throw in super 70s shoujo designs.

So I want to see dithering used not as a substitute for better things, like a pirate attaching a pegleg, but as an intentional part of design, like a pirate carving his pegleg into an intricate horse shape.

4 thoughts on “I Would Like to See Artistic Use of Dithering

  1. But don’t many artists use or experiment with limited palettes? The original software geeks who coined the term “dithering” were not aware of this. Or maybe they thought “limited palette” was too technical.

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  2. Just look at the NES and Super NES games. Sure, the 2 systems had some crappy games, but there were loads more games that really pushed the envelope creatively speaking. Go back and really appreciate how much the programmers put into those cartridges.

    Sometimes limits can be the things that unleash our creativity.

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  3. Ah yeah, “dithering”

    That term takes me back to my internet design class back in ’97.

    Is that picture from an h-game? That secretary looks like she’s about to , um, administer some hot action on the office’s intern.

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  4. Pingback: Dithering While Breaking the Speed Limit « OGIUE MANIAX

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