I’ve been going a little hog wild with the Smash Bros. DLC posts lately, devoting entries to Goro, Kerrigan, and Nightmare just in the past couple weeks. But one thing I’ve felt for a while is that Smash was lacking a representative for 3D fighting games. It’s why I tried to come up with a moveset for Akira Yuki from Virtua Fighter before he was revealed as an Assist Trophy in Ultimate. Now, we have our answer: Kazuya Mishima from Tekken.
While I never made any formal blog posts about it, I did entertain the notion in my Min Min analysis. I also made a couple of tweets last year arguing in favor of Kazuya:
Over time, what I’ve wanted to see out of Smash more than even my dream character picks (NiGHTS is the only one remaining, really) is to have it reflect a greater breadth of gaming: genres like the beat ‘em up and the RTS, and even influential consoles like the Atari 2600 and the Commodore 64. This includes 3D fighters. While 2D and 3D fighting games look similar from a distance, they’re actually two very different gameplay experiences. I’m glad for the inclusion of Ryu and Ken from Street Fighter and Terry Bogard from Fatal Fury, but I found it odd that one side of the fighting game genre was so lopsided in Smash.
I know very little about Tekken other than having a general sense of how the game plays at a casual level, as well as familiarity with most of the characters through pop culture osmosis. From what I’ve seen of people’s initial reactions, Kazuya in Smash comes across as somehow having been transplanted straight from his source games into this new environment. We don’t have any detailed gameplay explanations to reference (the Kazuya showcase will air on the 28th of June), but if it was challenging enough to convert Tekken characters into 2D for Street Fighter x Tekken, I wonder how Sakurai and his team have made Kazuya work. It feels harder to translate Tekken moves to Smash compared to Street Fighter or Fatal Fury/King of Fighters.
Speaking of adapting fighting game characters to Smash, I realized a huge distinction between them and most of the roster: A lot of characters come from singleplayer games where the goal is for them to be relatively simple to use, and Smash movesets are designed relative to that. Not so with Kazuya and pals. In fact, Kazuya and the other Mishimas are generally considered among the hardest characters to master in Tekken. I think it’s why they can be so polarizing when in this crossover context.
Incidentally, the Kazuya trailer begins with Kazuya tossing Ganondorf off a cliff. Kazuya has a move called the Demon God Fist, or Majinken. Ganondorf’s neutral special, Warlock Punch, is actually also called Majinken in Japanese, albeit with a slight kanji difference. In other words, it was a battle of Demon Fists, and Kazuya won.
Welcome to Kazuya, and remember: the most important thing to come out of this is that the Banjo & Kazuya Mishima gag is real now.