“Genshiken Nidaime” Ogiue Chika Voice, Yamamoto Nozomi, Gets Married

We don’t get much Genshiken news these days, but the Hashikko Ensemble official Twitter account recently tweeted about Yamamoto Nozomi, the voice actor for Ogiue Chika in Genshiken Nidaime, congratulating her on getting married. Accompanying the tweet is the drawing by Kio Shimoku of Ogiue in a wedding dress seen above.

Yamamoto is the second actor to play Ogiue, after Mizuhashi Kaori. Yamamoto’s other notable roles include Jogasaki Rika in The iDOLM@STER Cinderella Girls and Bouhatei Tetora in Joshiraku.

There’s also an interaction in the replies where Yamamoto thanks Kio, only for the account to mention that it’s not Kio but rather his manager (who she’s met before) handling social media. However, the Twitter account did have a message for Yamamoto from Kio:

“You did so, so much for the anime. When I found out you got married, I had to draw something. May you have many years of happiness!” (Kio)

Mashin Hero Wataru Is Available Free and Legally on YouTube

Mashin Eiyuuden Wataru (Mashin Hero Wataru) is a 1989 children’s giant robot anime that still has ardent fans to this day. After appearing in the video game Super Robot Wars X, it’s now getting a new sequel to celebrate its 30th anniversary—along with a new set of toys to collect. In order to promote this new series, the Bandai Spirits YouTube channel has actually been putting up the entire Wataru series with multilanguage subtitles!

The channel uploads one episode a week, and the English translation is very solid. The only hiccups come from the fact that Wataru likes to make Japanese language puns—the bane of all translators.

My early impression is that it’s a fun and entertaining series about an energetic boy who gets transported to a fantasy world and who can summon a giant robot. Wataru is humorous and light-hearted, but actually has a few elements of intrigue that build on one another. In our current age of “good boys” in anime, Ikusabe Wataru doesn’t feel out of place at all.

It’s also worth noting that Wataru and his ninja ally Himiko are both voiced by seiyuu giants: Tanaka Mayumi (Krillin, Luffy) and Hayashibara Megumi (Ayanami Rei, Lina Inverse) respectively. If you want some top-class acting chops, this series of full of them. The main robot, Ryujinmaru is actually played by the Kaiji narrator, Genda Tesshou, and another major character has Yamadera Kouichi (Spike Spiegel) behind him.

There’s no telling how long the episodes will be up, but watching them is a great way to support and enjoy a beloved old anime, even if it’s perhaps your (and my) first time watching it. There’s also no guarantee that they’ll have the entire first Wataru series available either. However, based on the fact that they put up all of Armored Fleet Dairugger XV (aka Vehicle Voltron) up to promote the Soul of Chogokin future, signs are positive. At the very least, I hope to be ready when the 30th anniversary sequel, Mashin Hero Wataru: Ryujinmaru of the Seven Souls hits later this year.

Now, where’s that Keith Courage revival?

2010–2019 Part 4: Best Anime Characters of the Decade

At the end of every year here at Ogiue Maniax, I pick my favorite characters of the year. Usually, it’s one male character and one female character, but exceptions have been made for, say, nonbinary characters or, well, personified abs. So now that I’ve picked characters from 2010 all the way through 2019, it’s time to decide the best characters of the decade!

Note that I’ve taken three important characters out of the runningOgiue Chika from Genshiken Nidaime, Daidouji Tomoyo from Cardcaptor Sakura: Clear Card, and Yang Wen-Li (Legend of the Galactic Heroes: De Neue These). The reason is simple: They are three of my absolute favorite characters of all time, and I would easily pick them if they were available as options. Ogiue, Tomoyo, and Yang deserve their own hall of fame. so to keep this competition fair, they’ve been excluded.

THE FINALISTS

2010

Koibuchi Kuranosuke (Princess Jellyfish)

Kurumi Erika, aka Cure Marine (Heartcatch Precure!)

2011

Kaburagi T. Kotetsu, aka Wild Tiger (Tiger & Bunny)

Tsurugi Minko (Hanasaku Iroha)

2012

Nishimi Kaoru (Sakamichi no Apollon: Kids on the Slope)

Yanagin (Daily Lives of High School Boys)

2013

Armin Arlert (Attack on Titan)

Ichinose Hajime (Gatchaman Crowds)

2014

Sei Iori (Gundam Build Fighters)

Kiryuuin Satsuki (Kill la Kill)

Andy and Frank (Yowamushi Pedal)

2015

Sunakawa Makoto (My Love Story!!)

Koizumi Hanayo (Love Live! The School Idol Movie)

2016

Yurakutei Yakumo (Showa Genroku Rakugo Shinju)

Shidare Hotaru (Dagashi Kashi)

2017

Kevin Anderson (right) (Tiger Mask W)

Mauve (ACCA 13-Territory Inspection Dept.)

2018

White Blood Cell 1146 (Cells at Work!)

Aisaki Emiru (Hugtto! Precure)

2019

Wataya Arata (Chihayafuru Season 3)

Emma (The Promised Neverland)

And the winners are…

Armin Arlert (Attack on Titan)

Kurumi Erika, aka Cure Marine (Heartcatch Precure!)

Of these two decisions, one was incredibly easy to make and one I mulled over for many hours leading up to this. Kurumi Erika was a no-brainer—her energy, ability to inspire action and positive change, her all-too-human behavior, and her legendary facial expressions all make her an unforgettable character in my eyes. She’s simply amazing in a way few characters are, and it’s clear that many anime fans agree with me, given her ranking as the third most popular Precure in the recent massive NHK poll.

As for Armin, it was a closer call, but what ultimately made me land on him is what he represents in Attack on Titan. The series’s world is one where fear reigns and unthinking violence is often born out of the frustration of not knowing if you’ll survive to the next day. But Armin Arlert shows the value of having a more considerate and broad-minded view of the world, and the way he complements Eren and Mikasa further highlights how important and necessary it is to have individuals like Armin in the world to subtly challenge assumptions. He’s brave without being brash and thoughtful without being hopelessly indecisive.

Erika and Armin are characters who I wish could inspire many more both in media and in people themselves, and I declare them my favorite anime characters of the 2010s.

Best Anime Characters of 2019

BEST MALE CHARACTER

Wataya Arata (Chihayafuru Season 3)

I’ve always liked Arata since the original Chihayafuru, but it’s in Season 3 that he’s really won me over. As the grandson of a former karuta master, Arata has lofty expectations that both positively motivate and burden him. He’s a super-rare talent who combines hard work, natural game sense, and unmatched memorization skills. In a way, this makes him almost too good a character, but it’s this recent season in particular that really builds on his story and shows the challenges that face even someone like him. Before, his setbacks had more to do with trauma and guilt, but here, we can see that even this genius still has struggles in his chosen passion. One of the key points is Arata trying to figure out where his responsibility ends and his dream begins, and that conflict is wonderful. Everyone has their own mountain to climb.

BEST FEMALE CHARACTER

Emma (The Promised Neverland)

In detailing what makes Emma an amazing character, I once wrote that “In a world seemingly made up of constant dichotomies, she strives to find a third, fourth, or even fifth path.” What I mean is, as the heroine in a dark world where pain and trauma are commonplace, Emma stands as a shining example of the strength of compassion. Where others, even her closest friends, see happiness as a zero-sum game, Emma shows empathy and an unwillingness to accept sacrifice as the only way. Rather than holding her back, these qualities allow her to surpass her own limitations and encourage others to do the same. Emma is idealistic but not blinded by it, toeing a line that is supremely difficult.

MOST HONORABLE MENTION

Yang Wen-Li (Legend of the Galactic Heroes: Die Neue These)

Given that much of my impression of Yang’s character comes from the previous anime adaptation of Legend of the Galactic Heroes, I didn’t want to include him in the running. However, I wanted to make sure that Yang gets his much-deserved due as one of the greatest anime characters ever, and a figure almost unparalleled in being both a fascinating individual and a role model par excellence. As the series itself describes Yang, he is the master strategist who hates war—an oxymoron of sorts, but an essential description of a man who sees war as a blight but understands the need to operate within the system to ensure the best outcome. He’s also a staunch defender of the principles of democracy, and will defend it even to the detriment of himself. In a time when democracy around the world is under attack, he is a uniquely aspirational figure.

Final Thoughts

I think this year has been full of characters who are able to rattle the chains of history and who understand the need to think beyond themselves, but also don’t forget themselves in the process—and that includes ones not mentioned here. Whether it’s karuta, fighting a dystopian society built on greed and capitalism, or striving to find a balance between lofty ideals and the reality of a corrupt government, these characters are an inspiration.

Normally, this would be how I end the year, but there’s a bit of a twist this time: a final post deciding the best characters of the decade! Keep an eye out.

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2010–2019 Part 3: Looking Forward

Having reviewed my predictions for the 2010s and looked back on the decade as a whole, it’s time to try and peer into the future of anime and manga in the 2020s!

Tokyo 2020 Olympics

Preparation for the 2020 Tokyo Olympics has already affected Japan in different ways, from the moving of the historic Tsukiji Market to the heavier policing of manga content. Like with any Olympics, there’s a desire to put forward the best possible appearance to the world. In the short term, there is most definitely going to be an effect on anime and manga production, as studios and artists are either hired to hype up the Olympics or do it of their own volition. It’s sad that Kyoto Animation, originally poised to contribute with a new Free! movie to highlight competitive swimming, won’t be making it short of a miracle. I predict there’s going to be some Olympics-mania fatigue, but not enough to make a big dent in the overall attitude at first.

I do have a long-shot prediction, though: Japan is going to do surprisingly well in some unexpected event, and it’s going to kick off a mini-boom in anime and manga. Whenever Japan achieves in a sport, there’s a strong chance that manga and anime are either pushing for the sport or are a response to succeed—volleyball in the 1964 Tokyo Olympics and Japan’s recent success in rugby are two examples. I’m not going to try to guess what event will trigger this trend, but I’m cheering for Greco-Roman wrestling.

Fighting Climate Change as a Core Theme

The Earth is not in a great place. Scientists are warning that if nothing is done in the next few years, climate change will send us toward long-term and lasting changes that will affect everything. While not perfect, Japan is very environmentally conscious in many respects, and is a major player in the Paris Climate Accord. There are even little things like “Cool Biz,” a public awareness campaign for companies to encourage better energy efficiency by reducing air conditioner usage and having its employees dress in more heat-friendly suits.

To that end, I think there are going to be more and more anime and manga centered around environmentalism. Also, they will primarily exist in two areas: super mainstream-popular anime films and kids’ shows. So someone like Shinkai Makoto is going to hit the subject of saving the environment full steam, and I feel pretty confident that there’s going to be an environmentalist Precure at some point in the next ten years. I don’t know what effect this will have, but if anime tourism can merge with saving our planet in some way, then maybe there’s hope.

Hardening of Shounen Protagonists

There’s a certain kind of shounen protagonist that’s been popular lately: the “good boy.” These heroes are gentle and kind-hearted, though never lacking in bravery or perseverance—think Sei from Gundam Build Fighters, Tanjiro from Demon Slayer, or Sakamichi from Yowamushi Pedal. But as positive an effect as I think this is having, I feel like there’s going to be a backlash at some point. At some point, hard and angry heroes will come into the limelight (albeit temporarily) as a kind of reaction to the softer heroes we’ve been seeing in the 2010s.

It’s not just that angry rival characters have their own dedicated fanbases (and thus would probably enjoy a story centered around them), or that Eren Yeager from Attack on Titan is a walking rage factory, but that their attitudes and focus on power have a primal appeal that’s hard to deny. While I don’t think we’ll ever quite get back to the ultimate convergence point between compassion and violence—Kenshiro from Fist of the North Star—I predict we’re going to see the soft hero and the hard hero archetypes flip back and forth from one series to the next. In other words, in the future, there will be a time when the “Bakugos” of the world take center stage and the “Dekus” will be the rivals.

More Diverse Body Expression

In the past ten years, I think we’ve seen a greater range of body types, especially with female characters. It’s true that a good deal of it veers hard into fetish territory, but even so, there have been many moves towards broadening notions of beauty. Attack on Titan both showed the world an anime heroine with a six pack in Mikasa Ackerman and pushed a gender nonbinary character in Hange Zoe. Pochamani centered on a bigger girl as a shoujo heroine. Even something as simple as big butts being attractive in Japan is a relatively recent phenomenon.

I think this diversity will only continue to increase because more and more, people will start to assert that their standards for attractiveness and self-identity don’t have to be beholden to what society traditionally says is okay. More and more artists and creators will be inspired to make works of their own, and enough of them will achieve success that it’ll encourage the producers and publishers themselves to go even further. The only caveat is that I think both the normalizing and the fetishizing will ramp up, and this may cause some conflict as a result.

The New Power Fantasy

Power fantasies are practically part and parcel with media as a whole, and anime and manga are most certainly included. However, I think we may be seeing a trend towards power fantasies that are less about escapism and more about fighting the feeling of powerlessness. The new power fantasy won’t just be about getting the girl and living in another world where your knack for video games gives you the edge, but rather about being able to exert lasting change on a world that seems immovable. To this end, I think we’re going to be seeing a heavier mingling of the power fantasy genres that permeate anime and manga today: harem, isekai, American-style superheroes, Japanese-style superheroes, and more. People will want to be inspired and not just placated—especially when it comes to the younger generations.

Greater Acknowledgement of Production Conditions and Gender Inequality

Through projects like the Animator Dormitories and news articles on animator wages, the 2010s end with at least some awareness that the people who make our beloved anime often don’t even have enough to put food on the table. It’s a decades-long problem—Miyazaki blames Tezuka for the current status quo—but I think the next decade might just be a turning point. I don’t know if it’ll ever reach mainstream awareness given that lots of people prefer not to know how their hot dogs are made, but I think that new sources of funding may create greater vocal desire to see wages change, especially if all that profit isn’t going to the workers themselves.

Similarly, we’ve seen more and more women this decade in prominent positions—writer Okada Mari and director Yamamoto Sayo are a couple of prominent examples. There’s still a ways to go before women directors and such will be commonplace, but I think that the women of today will be role models for the next generation. The Kyoto Animation tragedy is an unfortunate setback given their dedication to paying workers fairer wages, but I am somewhat optimistic that things will get better regardless overall.

Let’s See What the Future Holds

In some ways, I feel these predictions (and how they differ from the predictions of ten years ago) reflect not just where the anime and manga industries are in 2019 but also where I personally am at this point in life. If somehow Ogiue Maniax reaches 2029, I’ll be glad to reflect on where everything will be. Hopefully we’ll all be in a better place.

There’s actually one more 2010–2019 post left, so I hope you’re looking forward to Part 4!

 

2010–2019 Part 2: Looking Back

Another decade of anime and manga has passed, which means it’s time to reflect on all the things that have happened in and around our favorite Japanese art and entertainment forms. With more anime than any time previous, there’s an overwhelming amount of history to look at, so I’m going to be focusing on what I consider interesting and/or important trends.

I also covered some of 2010–2019 through my review of my old predictions, so for the sake of keeping a long post from getting further out of hand, I’ve kept further discussion of topics there to a relative minimum.

Bookended by Tragedy

This decade more or less began and ended with painful events that have shaped and will continue to shape Japan and its anime and manga industries for years to come. March 11, 2011 was the day that a combined earthquake and tsunami struck the Fukushima Daiichi nuclear power plant, causing nuclear meltdowns. July 18, 2019 was the date of the arson attack on Kyoto Animation, killing over 30 people, injuring even more, and leaving the famed studio’s main building in flames.

The Fukushima triple disaster was brought in part by nature but also human negligence at the highest levels of authority, and it destroyed villages, displaced people from their homes, took lives, and contaminated land and water. The area, one known for its rice crop in a nation where rice is a staple food, had to deal with the all-too-familiar fear that nuclear power conjures up in Japan via Hiroshima and Nagasaki.

Fukushima’s consequences are far, far bigger than any one industry, but that’s precisely why they have had an indelible effect on anime and manga. Suddenly, there was the realization that whatever anti-nuclear messages existed in pop culture weren’t enough. It was almost too poetic a timing that Coppelion, a manga about genetically engineered girls having to rescue human survivors in a post-meltdown Tokyo, began only months prior to Fukushima. Anime such as Madoka Magica that were aired during that period suddenly had their surrounding contexts changed.

But the disaster also brought support from across the anime and manga industries to Fukushima and the surrounding Tohoku region. Creators left messages encouraging and praying for a revival, and as the land has started to improve (though to what extent is up for debate), there’s an active push by the government to encourage tourism and purchase of local goods. Anime and manga also play a role here too as part of the campaign to bring people back.

In contrast, the Kyoto Animation attack was like a direct strike to the heart and soul of the anime industry. Not only was it the worst domestic attack since World War II—even worse than the Tokyo sarin gas attack—but KyoAni has been a pioneer of better wages and better gender equality in anime in addition to their creating popular and critically acclaimed works. It’s unclear how the anime and manga industries will react to this over time (aside from better security), but the biggest question mark will be about what could have been.

There was a lot of talent lost, notably The Disappearance of Suzumiya Haruhi and Kobayashi-san’s Dragon Maid director Takemoto Yasuhiro, and it’s sad that they will have the chance to keep working and creating. There is one bright side, however: KyoAni has started up their animation school again, and their mission to prepare the next generation is more vital than ever.

An aside: One odd bit of humor to come out all this was that the days after the disasters, the only commercial on Japanese TV was apparently ads telling people to greet each other more. These drove Japanese viewers nuts, so some of the more artistic ones started turning the animal mascots in these commercials into transforming robots.

Fujoshi Integration and the Permanence of the Otaku Hero

Back when I originally started Ogiue Maniax in 2007, one thing I was interested in was the portrayal of otaku characters, and by extension the fujoshi characters that began appearing more and more at the time. Going into 2010, this feeling was still quite strong, but as I continued to keep an eye on series with otaku in them, it became harder and harder to keep up. The Fujoshi Files, my on-going archiving of fujoshi characters, is on semi-hiatus right now because I’ve simply been overwhelmed by the fact that you just never know when a fujoshi character will show up for two episodes in an obscure TV series. In other words, otaku characters aren’t just commonplace now—they’re arguably an over-saturated archetype.

This is especially the case with the isekai genre and fantasy light novel series, where having an otaku of some kind (it doesn’t necessarily have to be an anime otaku) is de rigueur for the kinds of power fantasies that are ubiquitous in that realm. But the prevalence of the Otaku hero isn’t even limited to that particular world. Onoda from Yowamushi Pedal and Deku from the wildly popular My Hero Academia, both straightforward shounen leads, have otaku minds. At this point, sometimes it’s easier to ask whether a protagonist isn’t an otaku.

Moe in Moderation

Throughout the 2000s, it was “moe” this, “moe” that. There were haters, there were supporters (me included), and those caught in the middle. In 2019, however, it’s past its prime (at least in the old familiar form) to the extent that the term itself has faded immensely in the otaku lexicon.

In hindsight, I think of moe as like a food with a very intense and peculiar flavor that is probably good in reasonable doses. The problem is that people gorged on it until they got sick, and had to eventually learn when less is more. The occasional smorgasbord happens, not now you see hints or accents of moe in more things—music, horror, and even the most serious and mature titles. It’s part of why I think sports series have started to gain traction in the United States when there was like success in the past: people realized that the core appeal of sports anime and manga was less the athletics themselves and more the human drama that comes with exploring characters’ weaknesses and struggles. Even a softer shounen hero like Tanjiro in Demon Slayer has moe qualities that quite possibly outstrip even his sister’s tremendous qualities.

I one commented to anime podcaster and ex-Crunchyroll guy Evan Minto that Eureka Seven was a moe show. He found it absurd, but I was serious, because moe came from empathizing with its characters vulnerabilities. Just because a character can be moe doesn’t mean they’re useless, and I think that’s a big lesson that has been taken to heart by anime and manga as a whole.

Plus, you can still totally find all-you-can-moe buffets whenever you feel the need to go nuts.

American-Style Superheroes

Perhaps due to the success of the Marvel Cinematic Universe, the American conception of the superhero (in contrast to the Kamen Rider, for example) is now a regular part of anime and manga. Putting aside the Marvel and DC co-productions, this decade has seen Tiger & Bunny, One Punch Man, and My Hero Academia all reach enormous success (albeit not always for the same reasons). You also have series like Heroman, and the fact that Disney’s Big Hero 6 film has a Japanese protagonist perhaps says something about the desire for international appeal.

It’s interesting that so many specifically embrace an American aesthetic, whether it’s red, white, and blue motifs in its characters or American-style cities as settings, and it really speaks to the fact that they’re aiming for that “capes” aesthetic. However, what’s even more noteworthy is the way these manga and anime have been embraced by superhero comics fans as being better at telling superhero stories than many current American comics.

Superheroes also create an amazing bridge for being American comics fans to come to manga and for manga fans to check out American comics. It’s perhaps easier than ever to transition between the two.

Steps Towards Mainstreaming LGBT

Queer romances have long been a part of manga and anime—Hagio Moto’s Heart of Thomas from the 1970s is generally considered the first one shounen ai manga. The portrayal of BL and yuri can differ significantly from real relationships, with the former often being for the pleasure of non-queer audiences, but this openness has attracted many fans, and there are more and more works that try to support a queer audience as well. But Japan is still in many ways a conservative culture, and positive mainstream depictions of non-heteronormative characters can come with a lot of baggage.

While there is still a ways to go, there is a general trend towards more consideration for LGBT characters these past ten years. Gatchaman Crowds, for example, features three characters each with different types of non-cishet expression, going beyond the original Gatchaman and Berg Katze’s dual genders while keeping them respectful. Genshiken Nidaime (aka Second Season aka Second Generation) has a crossdressing fudanshi with complicated feelings at the center of it’s story who tries to navigate the difference between BL fandom and homosexuality. Yuri!!! On Ice features the gradual development of a clearly gay relationship as its core, but its lack of standard BL flourishes engendered a debate about whether it should be called BL at all. Tagame Gengoroh’s My Brother’s Husband won both Japanese and international acclaim.

One stand-out example of LGBT becoming a little more mainstream in anime and manga, to me, is how it’s been handled in the Precure franchise. While it’s always had its yuri fans, and Kira Kira Precure A La Mode even strongly hinted at something between two of its characters, it’s 2018’s Hugtto! Precure that made an entire subplot out of the burgeoning gay relationship between two minor characters—one of whom is implied to struggle with his self-directed homophobia. While the franchise still doesn’t have the courage to say the word “gay,” it at least has these characters holding hands, giving hearts to each other, and telling presumably very young viewers to not let anyone else define who they are. Sailor Moon had Neptune and Uranus, but this is another layer.

From Sekai-kei to Game-like Isekai, Ironic Isekai, and Beyond

In the previous decade, one of the popular genres of Japanese fiction, especially in the realm of anime and manga but also light novels and games, was sekai-kei. Literally meaning “world-style,” it’s actually almost the opposite of what you probably think. Instead of being focused on world-building, it’s about stories where the outcome of the world rests upon the relationship between two characters. I would call Haruhi an example of sekai-kei because their fate rests upon Haruhi and how Kyon interacts with her.

I feel that, since 2010 or maybe even a little sooner, we’ve been seeing fewer and fewer sekai-kei stories. In their place has been a surge in isekai (transported to another world stories) that’s impossible to ignore.

Isekai is nothing new, and there are examples in modern Japanese fiction dating back to the 1970s. Even Gundam director Tomino’s Byston Well series is an isekai. The big difference now, however, has been the game-like approach to isekai. Whether the hero is literally trapped in a video game (Sword Art Online, Log Horizon) or where it’s simply an extremely game-like universe (KonoSuba, Re:ZERO, Overlord), there’s a presumption about RPGs as a common-knowledge experience. Here, the fate of the world usually rests on the hero who’s simultaneously underpowered and overpowered. Rather than necessarily being about exploring the new world, these stories have been mostly either power fantasies or responses to power fantasies.

Japanese scholar Azuma Hiroki wrote about “game-like realism” in the sense of a reality with no beginning, middle, and end, and plenty of alternate realities. While it doesn’t map perfectly, current isekai can be seen as a kind of attempt to wrangle these notions back into a straightforward, albeit open-ended and often meandering format.

Isekai has gotten so prevalent that some online novel contests have even begun to forbid isekai entries. But it also means that it’s ripe for parody. The Devil is a Part-Timer! is a reverse-isekai where a hero and a demon lord end up in modern Japan. The Hero is Overpowered But Overly Cautious plays on an idea that many RPG players are familiar with: making absolutely sure everything is perfect to the point of virtual neurosis. They’re not all winners, but there’s a desire to explore isekai as an archetype, and it’ll be interesting to see how far this goes.

The Ascendance of Mobile Games

Part of the story of the 2010s the world over is the rise of mobile games, and in Japan this translated to character-focused gacha. These digital waifu and husbando slot machines are a powerful thing, and the devotion they engender can veer straight into “gambling addiction” territory, but it also can’t be denied how much of an influence they’ve had on anime, manga, and fandom.

Consider the Fate franchise, which went from being once defined by its original visual novel to being known primarily through the absurdly successful and profitable Fate/Grand Order mobile game. Also look at Granblue Fantasy, which helped make the company Cygames into a major player—the Granblue Fantasy anime shows a budget few can even dream of.

Even The iDOLM@STER, which began as console games, has in part taken on new life by having a virtually limitless selection of idols to obtain through its apps. Love Live! found success through various channels, but there are many people who became fans solely through the School Idol Festival game. And Kantai Collection technically started as a browser game, but it’s cut from a similar mold, and it’s notable that it’s become one of the franchises that dominates Comic Market.

There have been tons of light novel anime and manga adaptations, but the amount of works based on mobile games steadily increased over the decade as well. This doesn’t mean they’re inherently bad—Rage of Bahamut Genesis is one that sticks out to me as exceptional—but it’s certainly become a crowded field where “adaptation as advertisement” and “adaptation as mark of prestige” exist in the same space.

Anime as Faithful Reproduction Instead of Creative Interpretation

In decades past, whenever there was an anime adaptation of something with multiple paths—a dating sim, for instance—the common approach was to synthesize all of the different routes into a single story with the canon heroine being the winner. But starting in 2010 with Amagami SS (or possibly something even sooner) it started to become more common to adapt every path. Each couple of episodes was basically a different what-if where the protagonist ends up with a different girl. The most extreme version of this might be the movies fully dedicated to the alternate stories of Fate/Stay Night, Unlimited Blade Works and Heaven’s Feel.

In a way, it’s an extension of what we saw with Kyoto Animation’s adaptations of Key games. While those shows still synthesized all the routes, there was a more active adherence to the look and feel of the source material, right down to using the original theme songs. Anime, rather than trying to do its own thing with the material given, is more likely to try and stick to the script. Filler arcs or anime-original material were out, and season delays were in, for better or worse. 2009’s Fullmetal Alchemist: Brotherhood (intentionally made to follow the manga’s story more than the first anime) also set a precedent.

Fantastic Remakes

Not everything is about adhering to a source material, however. While nostalgia is a strong force in media and entertainment, it’s still possible for a remake or re-imagining is able to go well beyond and turn into something unique and special. Every decade has its own fair share of excellent revivals, but I found the 2010s to be full of especially smart and creative takes on classic franchises. The aforementioned Gatchaman Crowds took the idea of the superhero team and pushed it into an age of social media and gamification. Devilman Crybaby is essentially the original Devilman manga retold, the signature art style of Yuasa Masaaki gave it new life and also highlighted the fact that a lot of the 1970s manga’s theme resonate just as much, if not more today. The Rebuild of Evangelion movies have all been impressive and have dared to go in strange directions, though we’re not actually seeing the conclusion until 2020 rolls around. In the most on-brand move possible, director Anno Hideaki became depressed after the third film, and it wasn’t until he directed the excellent Shin Godzilla (another update to a classic franchise) that he found the spark to go back to Shinji and friends.

Official Simultranslations

Once, getting translated anime and manga the day after release in Japan was a foolish dream. Then, with the advent of high-speed internet it became technically possible—but it was the domain of speed subbers and speed scanlators, with the requisite decline in quality. But now we’ve had a decade of not just quick releases but ones that are official, whose success can and will be noticed by Japan. Crunchyroll, HiDive, and Comixology are among the many resources available to fans, and while Netflix is often not technically a simulstream most of the time, its presence in the world of online streaming can’t be denied.

This is partially a tale of the direction of technology. More smartphones and better tablets mean streaming decent-quality images is more likely than ever before. Gone are the specific limitations of the past that made trying to view anime and manga a chore. It’s also the story of Japan being dragged into the current age, as much as its companies (especially manga) have tried to resist the digitizing of these mediums.

The amount of legal digital anime and manga options is ever increasing even in Japan. Comic Walker and Book Walker make following new releases almost trivial. Bandai Channel is more expansive than ever. Many manga publishers have series that start off as free webcomics now. Notably, the second iteration of One Punch Man started on Tonari no Young Jump. The amount of digital users keeps rising around the world, and it’ll likely not stop for a long time.

What Lies Ahead

While it’s mere coincidence, the fact that Japan is heading into the next decade of anime and manga alongside a newly coronated emperor seems poetic. For Part 3 of the 2010–2019 series, I’ll be giving my predictions as to where I think anime and manga will go in 2020 onwards.

The One and Only: Aikatsu on Parade! and Hoshimiya Ichigo

After just seven episodes, Aikatsu on Parade! pulls out the big guns and brings in the original Aikatsu! heroine, Hoshimiya Ichigo. I’m actually kind of surprised that they didn’t wait long, as I thought they’d save her for a climactic moment. Regardless, Ichigo (as well as Aoi and Ran) are a welcome sight, though what I like even more is how Ichigo’s presence also shows what makes Raki so different from past main characters.

Raki, Aine, and Mio first meet Ichigo and the other members of Soleil at Ichigo’s family bentou shop, where the latter are wearing Clark Kent-level disguises. But then off come the glasses, and their true selves are revealed. Ichigo, Aoi, and Ran come across as old friends with a casual yet rock-solid bond, and who accept that they’re accomplished celebrities but don’t let it get to their heads. This is especially the case with Ichigo, who despite being the top ranked idol seems more keen on being supportive.

Episode 7 is a fun re-introduction, but it’s actually episode 8 that really drives home why Raki meeting Ichigo is important. Raki meets Amahane, the designer behind the Angely Sugar clothing line that Ichigo always wears, and it fits in perfectly with her desire to become an Aikatsu fashion designer herself. Raki wants to support, and she’s supported by people who want to see her support.

In fine Aikatsu! tradition, getting to Angely Sugar involves quite a few hurdles, but it’s also here that the original series’s history conveys this real sense of weight. Raki wants to meet Amahane, and the one to arrange it for her is Ichigo’s mom, Ringo. As Ringo subtly hints at her own background as a legendary idol, an instrumental version of “Wake Up My Music”—her old unit, Masquerade’s hit song—plays. When she gets to Angely Sugar’s location, she has to do the classic cliff-scaling, only it’s shown that the original AIkatsu! wall climb is far harsher than in later series. In fact, there seems to be a lot more intense physical training to go around here, as if the original Aikatsu! girls are the equivalent of Pretty Cure’s Cure Black and Cure White in terms of raw physical strength. It makes Ichigo and the rest seem even more like idols from days gone by, but their humble attitudes keep everything down to Earth.

One other thing of note is that the CG is markedly improved over the first season of AIkatsu!, and it really shows with Ichigo, Aoi, and Ran. They just plain look better and move better, and it really highlights how far 3DCG has come in only a few years.

Ichigo’s return to Aikatsu! does not disappoint, and she surprisingly also doesn’t overshadow the new heroine, Raki. It looks like this won’t be the last we see of the classic heroine, and I’m eager to see what other interesting collaborations happen.

This post is sponsored by Ogiue Maniax patron Johnny Trovato. You can request topics through the Ogiue Maniax Patreon or by tipping $30 via ko-fi.

Quesstions: A Renewed Look at Gundam: Char’s Counterattack

Mobile Suit Gundam: Char’s Counterattack is a defining anime for me. It cemented Gundam in my head as this incredible thing, and its aesthetics (especially its main mobile suits) remain among my favorite ever. That’s why, even though I’d seen the movie plenty of times in my youth and I own a physical copy, I still decided to attend the recent Fathom Events screening. It also didn’t hurt that there was an exclusive new interview with director Tomino Yoshiyuki.

There was one big mishap at my screening, which was that the theater played the wrong audio for about the first ten minutes or so. They eventually fixed it, but were not allowed to restart the movie because it was a Fathom Event. Thankfully, they gave us a free voucher for a future showing.

That mess-up aside, watching the film at my current age made for a significantly different experience compared to when I was a teen in the early 2000s. It wasn’t just that I was older, but that the current circumstances of the world make clear the failure of the story’s adults all around.

Char’s Counterattack is the finale to the ongoing rivalry between the original Mobile Suit Gundam protagonist, Amuro Ray, and his greatest rival, Char Aznable. Both older and in different positions after two different wars—the second of which they fought side by side—it’s a bookend to their ongoing personal, political, and philosophical differences.

One notorious character in the film is Quess Paraya, a young and talented Newtype (essentially a psychic) who willingly gets wrapped up in the conflict. She’s infamous in the fandom as a character nearly everyone hates because she gets in other characters’ ways and acts like a know-it-all despite her age. However, when I watched this time, I could only pity her.

It’s true that Quess can be infuriatingly impetuous and overconfident, but I realize now that her side plot is less about her screwing things up due to arrogance and more about the adults who fail her at every turn. She’s the classic case of a teenager with very real talent and insight but who doesn’t realize how her lack of experience and first-hand understanding of the world limits her. Quess thinks she’s figured it all out but she hasn’t, and when she interacts with Amuro, Char, and even her dad, they all brush her off in different ways or enable her in the worst ways possible. She’s someone who could be guided and mentored, but no one has the time or desire. Even those closer to her in age, who are romantically interested, lack the maturity to be good partners.

There’s a point at which Amuro and Char are fist-fighting while stub arguing, and Char says that humankind is ruining the Earth and something must be done about it, which prompts Quess to immediately join his side despite ostensibly being with the Earth Federation due to her dad. The way Quess thinks she’s on the same wavelength as Char despite knowing so little about him brings to mind a teen on YouTube watching an extreme political video and thinking, “Yeah, I get it!” without realizing how much they’re being manipulated.

But it’s not just Quess who suffers from being a half-broken machine—this is a recurring theme throughout the entire cast. Amuro is trying to be a mature adult who’s both a good soldier but also independent-minded, but can’t shake the ghosts of the past. Char is trying to be a real leader and successor to his dad’s legacy but also can’t come to terms with how things played out with Amuro all those years ago. Gyunei, a soldier under Char, is so close to figuring everything out, but actually thinks that scoring the figurative winning point in the big game will turn everyone to his side. They’re all in shambles, and the film takes away some of their mystique even as it showcases them in gorgeously animated space combat.

In the Tomino interview afterwards, the director described Char in Char’s Counterattack as someone whose star quickly rise in his youth as a pilot, but who finds himself inadequate as a leader partially because he still desires to settle things personally. It positions Char as not the enigmatic rival, and instead a man frustrated by his own limitations but refusing to directly them. It might be no wonder why my teenage self didn’t quite get it.

2010–2019 Part 1: Prediction Results

Ten years ago, I made a blog post titled 2000-2009 Part 2: Looking Forward, where I tried to foresee where anime would go over the next ten-plus years. Now that we’re in 2019, it’s time to see how it turned out!

The First Digital Generation

In about 20 years or so we are going to see an entire generation of adults in Japan (and around the world) who have grown up primarily on digital animation…. Over time, I think that the peculiarities of digital animation, such as the computer-based shortcuts, will become part of the style itself, but less direct about it than, say, Studio SHAFT’s current output…. But if there are any, they will be making in-jokes and references about the early, nostalgic days of digital animation and not light boxes and such.

For better or worse, as a new range of ideas and techniques emerge, parts of animation technique and philosophy born out of cel-based anime will fade away, perhaps forever. After all, Miyazaki can’t live forever.

Digital animation has been embraced in full, with the last cel-based series, Sazae-san, switching over to digital in 2013. The style of early-2000s anime is understood, but the nostalgia for anime is still somewhere in the 1990s, so we haven’t reached the point where those early digital animation works and their aesthetic are a part of the cultural lexicon.

While digital animation is the industry default now, it’s not as if the more daring uses of digital animation have become standard. At the same time, I would argue that integrating 2D and 3D animation has been much more successful—something that is made easier by the transition to digital. Two works that stand out to me in this regard are Girls und Panzer and Kids on the Slope.

As for Miyazaki, he’s still around, and he’s coming out of retirement for what may be the 500th time. He also used this decade to make one of his most daring films ever, The Wind Rises.

Flash Animation

In light of the anime industry’s history of low budgets, I think that more companies, be they animation studios, broadcasters, or otherwise, will start to look at Flash as a viable method to keep things low-cost and at-home. Now I don’t think it will eliminate today’s more “traditional” animation, especially when it comes to bigger-name, bigger-budget works, but it will be an appealing tool for those middle-of-the-road shows, and shows for kids.

Nothing dates a prediction post quite like hyping up outdated technology and programs, huh! The world, including the anime industry, has moved away from Flash animation, but the simple, flat style can still be seen in the many short anime (as in 13 minutes or less) that have come out since, such as Inferno Cop and Ai-Mai-Mi.

Looking away from Flash specifically, many tools have emerged that facilitate creating anime with limited resources. Most notable among these is the 3D animation program Miku Miku Dance—itself an extension of Vocaloid as an artistic tool for creators both professional and amateur—and the bizarre yet endearing shows that have been made using MMD. Most of the time, that meant oddities like gdgd Fairies and Tesagure Bukatsumono, but also the surprise smash hit that was Kemono Friends.

Changing Views on Hikikomori and NEETs

The chronic shut-in known as the “hikikomori” is a topic that Japan for the past decade has been in debate over….

But the reality of the economy is such that not having a good job (or a job at all), living at home, and having your parents’ support will be an increasingly common sight. Some will become hikikomori and try to close themselves off from the world, but there may be a sizable group that is only partially hikikomori, who will not completely lose their ability to interact with others or to engage in meaningful activity, and they will have a cultural and social “pulling” effect on the full-blown hikikomori….

The result may be that Japan’s view on the hikikomori and the NEET, especially in the face of having these groups increase in size, will be a mixture of greater panic and greater relief as they will fret once again that this is potentially very dangerous for Japan, while the internet will provide this larger hikikomori population with the group setting in line with Japanese ideas of “group….”

In many ways, the image of hikikomori and NEETs hasn’t changed that much, with the same criticisms about them being a drain on society still persisting. I think one thing that is becoming clearer and clearer to the younger generations both in Japan and around the world is that the blame cannot be laid squarely at the feet of the shut-ins. The adults of the world have failed the youth on some level, and the kids are only starting to fight their parents in the street to find out who’s right and who’s wrong.

There’s also been a rise in a kind of “NEET pride” that permeates anime, most notably in the ascendancy of light novel isekai—series that often have hikikomori heroes who possess powers tied to their previously less than stellar lives. In a good work (e.g. My Youth Romantic Comedy Is Wrong, As I Expected), these characters, and their struggles and growth, tell stories about being human.

Perhaps no example is bigger than the transformation seen in No Matter How I Look At It, It’s You Guys’ Fault I’m Unpopular, aka Watamote, started off in the early 2010s as the story of an utterly hopeless otaku girl whose personal vices made her a relatable character to the self-proclaimed losers of 4chan. Despite Tomoko’s seeming fate as a perennial failure of a human being, even she has begun to change in the series.

Thematic Responses to the Economy

In about three to five years, I predict that we will begin to see both anime and manga which address the idea of global recession itself and incorporate it into the themes and settings in these works, to have it become a concept that is to be explored, whether directly or indirectly. Evangelion and other shows were responses to the recession that befell Japan starting in the early 90s, and I don’t think it would be unusual for an international economic downturn to have a similar effect.

With the global recession on everyone’s minds 10 years ago, it’s no wonder that I thought it would become a bigger subject. There have been anime that touch upon money and politics, but it’s not as if there was a huge influx. Back in 2009, Japan was already in the middle of a decades-long recession, so it didn’t affect them quite in the same way it did the United States. Instead, it would be tragedies like the Fukishima Triple Disaster that would highlight the real cost of greed and neglect.

While there were few anime made in response to the global recession, there were series that tried to highlight the challenges of political participation and governance ethics in the second decade of the 21st century, such as Psycho-Pass and Gatchaman Crowds.

The New Escapes

There are two basic forms to “escapism.” The first is a type of introverted escapism, that is, to become increasingly insular. The second is an extroverted escapism, where you want to project outwards, to go beyond yourself….

In that sense, I think that in the near future the escapism for anime and manga will be increasingly introverted, but will soon give way to a more extroverted form as a response to the desires of more and more fans who want to be released into other worlds…. I think we will see a lot of stories about worlds with wide scope focused through the lens of personal characterization, and in a way in which the former affects the latter significantly and vice versa.

One of the big genres of the 2010s has been isekai, i.e. being transported or reborn in a different world, and I think that it is a prime example of mixing both internal and external escapism. There is literally another world to explore, and the protagonist is often simultaneously special and unspecial, allowing readers to indulge in both dominant power fantasy and being the underdog. But there is often a lingering awareness of who the protagonist was in their previous life, and in a sense, their fears and doubts are still akin to the more introspective and flawed heroes of the past.

It’s also this decade that Madoka Magica took fandom by storm, and while that series isn’t exactly lighthearted, it too feels like a work responding to the desire for stories to be both more internal and more external. And when it comes to looking inward but going beyond, My Hero Academia is a series where that’s a central theme. You can even extend this to series such as A Place Further Than the Universe, where instead of going to another world, the characters find themselves through a journey to Antarctica.

Increased International Integration in Collaborative Efforts

…I predict that over the next decade and beyond, we will be seeing collaborations on animation and comics where the staff producing these works will be much more closely integrated. International collaboration isn’t new to manga and especially not to anime, but the work is usually cleanly divided between the countries involved. So it’ll be less Gurihiru drawing for Marvel’s Power Pack and more Oban Star Racers.

This decade saw more and more international artists working in anime and manga. Thomas Romain, who worked on Oban Star Racers, is a staple of Studio Satelight shows. Animators such as Bahi JD from France contribute the world over, whether that’s Toei Animation’s Philippines division, or freelance animators outside of Japan working on key frames/genga on a variety of shows.

But one other big development has been foreign funding for anime, especially through Netflix, which solidified itself as perhaps the go-to streaming services and has been expanding into anime ever since. In some cases, such as with Devilman Crybaby, the production team and creative is still mainly Japanese. In others, such as LeSean’s Cannon Busters, they’re developed cooperatively with artists and creators abroad.

Another important note is the success of Studio Trigger (Little Witch Academia, Kill la Kill, Promare) in their desire to appeal internationally. Many studios attempt this, but I think it’s Trigger that has best understood the international market, especially the Western market.

Age Demographics in Japan vs Age Demographics Abroad

…I believe that in time the manga audience in the US will slowly mature and eventually reach a point where they want something that is more in-line with how they feel about entertainment, their lives, and the world at large.

The key however will be whether or not Japan realizes that age demographics do not map one-to-one between Japan and the US … and they will have to somehow find a way to understand just what this slightly more matured manga-seeking audience is looking for, possibly through the greater international collaboration.

I think the overall maturing of the anime fandom abroad has happened in a big way, and it’s clear from the kinds of series that have found better success over the past ten years, and it’s not just because people got older. While shounen fighting and other popular genres stay evergreen, I believe that stranger-looking series such as Land of the Lustrous and JoJo’s Bizarre Adventure needed the non-Japanese fandom to develop to the point that they could be better appreciated. There’s also the increasing popularity of sports series, which were once a death sentence in the United States.

As for Japan understanding that age demographics don’t line up, I think it’s happening because they themselves are aware of it happening in Japan.

Multimedia Customization

I think that starting in the next few years this is all going to start changing until we reach a point of personal customization in our anime and manga: You will be able to make exactly the purchase you want with exactly the things that you want, on-demand.

This definitely did not happen. In fact, we’ve seen some companies release even more deluxe editions that only hardcore fans willing to shell out $400 or more can ever obtain. At the very least, many of these expensive series are available streaming, thus giving access to those who can’t afford to own them.

New Paths for New Talent to Appear

I think anime is heading in a direction where people won’t have to be skilled at every aspect of animation production to be considered a Big Deal. One possibility I’ve thought of is “anime festivals” for amateur creators, be they industry-sponsored or independent, with competitions and awards for categories such as storyboarding and writing in addition to full-on animations. More importantly however, these anime festivals could take place entirely online.

Manga too will start to have online festivals…. It’s not so much specialization as it is realizing again that not everyone talented is multi-talented.

While there’s nothing quite like an online-only Comic Market, there have been projects to encourage new artists.

On the anime side, three main examples have emerged as opportunities for young animators to show their skills. First is the Young Animators Training Project, which has less experienced Animators animators work with established studios to create anime shorts. Little Witch Academia is probably the most famous work to result from this. Second is the Japan Animator Expo started by Evangelion director Anno Hideaki, which encourages more experimental work. Third is the more practical Animator Dormitory Project, a crowd-funded way of giving young and old artists a place to blunt the cost of living in Tokyo on a meager animator’s salary.

On the manga side, I look less at the competitions which exist and more at the fact that sites like Pixiv have brought about a number of success stories. Among the series that began as amateur webcomics on Pixiv are Skull-face Bookseller Honda-san and Wotakoi. Seeing them go from creator pages to Pixiv Comics to physical releases to full-on anime adaptations has given me joy.

Overall

I’d say I was about 50/50 in terms of predictions. Nothing hit the target dead-on, but I think I was able to see at least in part the various trends and where they were headed. In some cases, I was maybe too ambitious or naive. Let’s see how I do in the next ten years, but before that, next time will be a more thorough look back at 2010–2019.

Hajimari no Real G’s: Anime NYC 2019

For the third year straight, Anime NYC 2019 has continued to fill a much-needed void as a New York Metropolitan-centric major anime and manga convention that is run by experienced professionals.

More of the Javits Center was taken up by the con compared to previous years, implying continued growth. While it’s not as large as New York Comic Con, and there’s a bit of an upper limit as to how many dedicated otaku are in the NYC area versus how many comics fans there are, I don’t mind the current balance. One of the strengths and weaknesses of NYCC is that it’s extremely broad and seems more like a general nerd multimedia convention than one dedicated to its core concept of comics and comics-related things. With Anime NYC, however, it still feels like an event dedicated to anime and manga fans fire and foremost. That alone is much appreciated.

The Guests

The guests this year were pretty much straight out of my dream list. Sadly, due to both personal obligations and just the sheer amount of overlapping content, I couldn’t even see everything I wanted to. On the fortunate side, however, I got to attend both the premiere of the first Gundam Reconguista in G film and a press Q&A with the tsundere master herself, Kugimiya Rie. You can check out Ogiue Maniax’s dedicated entries to both of those in the accompanying links.

Anime NYC 2019 went with a pre-show lottery system for getting autograph tickets as a way to prevent people from trying to line up at 3am in the morning and to give a fair chance to those who are coming from far away or don’t have the means or ability to get to the convention extra-early. Despite the fact that I didn’t get any autographs, I didn’t mind this system because it seems to be about as fair as it gets.

Alternately, some autographs could be obtained through purchasing specific products at the start of each day. There were also the $125 Kugimiya autographs that sold out in literally about five minutes, but Anime NYC 2019 was her first US appearance, so that was more or less expected.

That said, I’m not especially fond of the trend I’m seeing at Anime NYC where guests will only sign things from the shows they’re at the convention to promote. I understand why it happens, given that the guests coming want to make sure that the works they’re being advertised for get top billing, but these industry names often have such long CVs that it’s a shame when fans aren’t be able to express love for the particular things they feel closest to. For example, wanted to get autographs from Yukana and Kimura Takahiro, one of my favorite voice actors and character designers, respectively. But rather than being able to have my Pretty Cure and Gaogaigar signed, their autographs were tied to Code Geass—a series I don’t have quite as much affection for. Limiting what can be signed (aside from obvious things like “no bootleg merchandise”) is a direction I’d like to see conventions move away from in general, even more than paid autographs.

Exhibitor’s Hall and Artist Alley

I did not end up buying much at the convention—a t-shirt here, a manga there—but from what I could tell, it was not especially difficult to navigate in terms of foot traffic. At times, it could be difficult to tell which row corresponded to what designated section, but it was manageable. They also placed the Artist Alley in the same space as the Exhibitor’s Hall this year, which meant the loss of the third-floor space but maybe more reliable crossover traffic for both the big companies and the small artists.

One new feature was a special food area in addition to the food trucks outside and the food court down in the bottom level. It was a great idea in principle, but the prices seemed a bit ridiculous even for convention standards. Go Go Curry (aka my favorite Japanese curry chain ever) was the star of the show, but the line was so constantly massive that I never had time to try their convention-exclusive fried-egg-on-gyudon curry. Here’s to hoping that it becomes a standard item on the Go Go Curry menu!

Lantis Matsuri

I was incredibly pumped to attend Lantis Matsuri at Anime NYC this year, as it had an impressive lineup of musical guests: JAM Project, Guilty Kiss from Love Live! Sunshine!!, TRUE, and Zaq. Months prior, I swooped in on a ticket as soon as they became available, and I’m glad that they eventually opened up more tickets for those who couldn’t get the initial ones. I wonder if they were hedging their bets, and trying to see if the demand would be there for more.

When it comes to attending anime music concerts, part of the fun is song familiarity and being able to enjoy your favorite themes live. But even for the less familiar tunes, Lantis Matsuri hit it out of the park. All the singers were fantastic, and really felt like they belonged on that stage. Guilty Kiss clearly had the largest fanbase there, and their hype was well deserved. I still have “New Romantic Sailors” stuck in my head. TRUE and Zaq ended with their best-known hits, “Dream Solister” from Sound! Euphonium and “Sparkling Daydream” from Love, Chunibyo & Other Delusions. It was not lost on the audience that these were both Kyoto Animation series themes.

Despite the stiff competition, however, JAM Project showed they they know how to steal a show There’s something about their energy that draws you in that outshines even the brightest stars. I have to wonder how someone completely unfamiliar with them felt about their performance. They led with One Punch Man to get the crowd to realize just exactly who they are, but they also made sure to include songs less widely known by the general audience. Of particular note is their blend of GONG and SKILL, which combined two of their best Super Robot Wars themes.

There were multiple collaborations throughout the concert, and one sticks out to me above all: JAM Project with Guilty Kiss doing the second opening from GARO. Before the concert began, someone near me was expressing their love of GARO, and seeing him scream wide-eyed as JAM Project announced that the next song was “Savior in the Dark” was a real highlight of the con.

My only complaint about the concert was that the audio was a little too loud. I was not sitting especially close to the speakers, but I could feel my ears ringing the next day. I also had this problem at the Gundam Reconguista in G showing, so I have to wonder if it was a convention-wide issue.

Overall

I thought Anime NYC 2019 was great, and I’m looking forward to next year. As the convention gets bigger, though, I hope it continues to properly straddle the line between big professional expo and intimate-feeling fan-oriented gathering. It might be an impossible task, but I still want that dream nevertheless.