Crawling Through the Dark: End of Evangelion

In March, I went to a screening of End of Evangelion. While it wasn’t my first time seeing the movie, it had also been many years, and this was actually the first time EoE had been released in theaters in North America, courtesy of GKids

Evangelion as a whole is a major part of my history as an anime fan, culminating with the Shin Evangelion movie. But two decades ago, End of Evangelion was one of those works that blew apart my preconceived notions about what animation could do. The emotional turmoil, the horrifying spectacle, and the beautiful animation all worked together to leave a lasting impact on my psyche. 

It’s interesting to have again seen this film in full, now with the context of my own lived experience and where Evangelion has gone since then.

End of Evangelion is a sort of alternate version of the last two episodes of the TV series. Rather than taking place purely in an abstract world consisting of the collective minds and souls of its characters, things are based more in the physical world. After NERV defeats the last of the Angels, its secretive parent organization SEELE betrays NERV, and the ensuing carnage sends its already traumatized heroes spiraling down even further.

Ikari Shinji has long been the poster child for angsty teen protagonists, and it’s easy to see here why he could be both a very relatable character and an endless source of aggravation for viewers. As the people on his side and close to him are literally gunned down in cold blood, Shinji is unable to act. It makes me want to shout, “Get out of your own head, damn it!” And that admonishment more or less happens in the movie itself. But Shinji’s perspective is also one that hits close to home: He’s screwed up so many times that he thinks doing nothing is literally better than trying at all and inevitably making things worse. When you only see yourself as a source of failure and disappointment, it can be hard to take even a single step forward.

But when Rei initiates Third Impact, the apocalyptic event that’s meant to bring everyone’s souls together and reform humanity as the single entity it began as, Shinji does something surprising: He rejects this future that would ostensibly solve all his problems with human connection. It turns out that Shinji isn’t satisfied with a happiness that is handed to him, even if it would be a realm of sheer bliss. He wants to achieve self worth by going out there and finding it himself. The process itself, and the authenticity of the success, is paramount. It’s not so much that reality is about suffering, but more like telling someone who’s trying to plant a flower (and is incredibly bad at gardening) that you can just buy them an entire field of flowers that’ll be tended by the world’s best botanists. 

The ending scene is one of many scenes that have long generated discourse, and thinking about it from the perspective of dreams vs. reality has me reconsidering its outcome. In the aftermath of the Third Impact (or at least its attempt), Shinji finds himself alone with Asuka. Seeing her lying prone, Shinji starts to strangle her, repeating an earlier “action” he took while being confronted in his mind about the way he desperately tries to avoid loneliness. But to his surprise, Asuka’s hands gently brush against his face, and this causes Shinji to let go. Asuka then says, “Disgusting.”

I see Shinji’s actions as indicative of him doubting that he’s out of the dream-like Third Impact, only to be thrown off by Asuka being very different from what he saw in his own mind. The compassion and disdain are both there, beauty and ugliness all mixed together. Reality is where dreams end, but it’s also fueled by those same dreams. It’s a messy world where Shinji can once again try to make a genuine connection, even if they’re the last two people on Earth.

To me, the essential difference between End of Evangelion and Shin Evangelion has to do with their relationship with depression. EoE is what you get when you’re caught up in it and are trying to provide hope that there’s a way out. Shin Evangelion is the result of someone who managed to overcome that depression and can tell you the other side is real. 

I’m glad Anno found his light.

Too Many Good Shows, Really: Ogiue Maniax Status Update for May 2024

The spring 2024 anime season turns out to be absurdly good! There are many highlights among the new shows, but I think chief among them are Train to the End of the World, Jellyfish Can’t Swim in the Night, and Go! Go! Loser Ranger! It’s also interesting seeing Shinkalion: Change the World try to be a little more mature. I wonder if it’s aiming for the kids who grew up on the first two Shinkalion anime.

Thanks to my Patreon supporters for the month, especially the following people!

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from April

One Piece, the Five Elders, and Going Beyond Expectations

The One Piece manga has never been more exciting than it is now.

Time Well Spent: “Frieren: Beyond Journey’s End”

Frieren is indeed as good as everyone says. I’ve rarely seen an anime impress me this much.

Bara Bara Obari: Bang Brave Bang Bravern

A celebration of super robot anime that forges its own path.

Kio Shimoku

For fans of Ogiue (and Ogiue doppelgangers), this is a good month.

Closing

It feels like it’s been a while since all of my highlighted posts are just straight-up reviews and analyses of specific anime and manga titles. I wonder if this trend will continue.

Kio Shimoku Twitter Highlights April 2024

​​Momentous events in Spotted Flower’s side chapters gather some fanfare this month in Kio’s tweets. And the end of Elden Ring at last!

Spotted Flower online side chapter featuring Not-Ogiue and Not-Sasahara getting it on (and Not-Ogiue proposing!).

Kio wishing a happy birthday to Tamaoki Benkyo, author of Deathscythe Cutie.

Readers talking about wanting to see Not-Ogi and Not-Sasa get married at least, and Kio responding coyly.

Cherry blossoms!

Kio went to the Narita Buddhist Temple for the first time in a long while. When asked about food recommendations in the area, he mentions eel. 

The Our Treasure brand Z.A.P. from The Five Star Stories, now in Kio’s hands.

Kio rode the Tateyama Kurobe Alpine Route. His photos don’t have any people in them, but in actuality, it was crowded.

Kio says whether one wants to interpret Spotted Flower as a sequel to Genshiken or something else is up to the reader.

A second side chapter for Spotted Flower! This one focuses on Not-Yajima and Not-Hato.

A comic by Kio about assembling the Mechatro WeGo VOTOMS collab model kit. He actually got a positive response from the model kit designer!

Kio defeated Malenia in Elden Ring, and then goes into detail about the experience.

Kio bought and enjoyed the newest blu-ray from How Do You Like Wednesday?, titled Building a House in Hokkaido.

Elden Ring completed! Kio is a little sad that there was no last dungeon after the boss rush, though (Note: Let me know if there is one, and I’m totally off in understanding this.)

Bara Bara Obari: Bang Brave Bang Bravern

Bang Brave Bang Bravern is like an anime that has traveled through time to reach us in 2024, but it’s not clear whether it came from the past or the future.

The show’s creator, Obari Masami, is near-synonymous with mecha. He’s been involved since the 1980s with works like Dancouga and Gravion, he’s the reason the Brave Pose exists, and they even bring him in to animate giant robot parodies in other genres. So when he announced a new series in the form of Bravern, I wondered what form it would take, especially with him as director and mecha designer. 

The answer is: one filled with shocking twists that are as baffling as they are exciting. This is very much intentional, as the initial promo material and even most of the first episode has you believing that Bang Bravern is on the grittier side, with mecha as weapons of war. The first meeting between its central characters, Japanese soldier Ao Isami and American soldier Lewis Smith, seemingly portends a story about true camaraderie on the battlefield.

Then everything goes into Obari Overdrive. A shiny red robot shows up, literally shouting all his special attacks, and a sincere level of camp. This namesake, Bravern, is a heroic sort who draws a lot from the Brave franchise, especially the bonding of kid and robot that is a hallmark of those anime. Only, Isami is a grown man instead of a wide-eyed grade schooler and reacts with a mix of awe and horror. The arrival of Bravern then kicks off a culture clash between the serious original setting and its brightly colored new reality that leaves everyone perplexed and hesitantly hopeful in the face of imminent doom.

During all this, we’re treated to the opening and then ending themes. The former is a blood-pumping super robot song that draws from the genre’s collective past, with shades of Godannar, Gaogaigar, Daiohja, and even Space Battleship Yamato. The latter features Isami and Smith in the rain, slowly undressing themselves as they sing dramatically like they’re starring in a musical. Together, these two songs encapsulate much of what Bravern is about.

And that’s only the first two episodes! 

At least one shocking revelation or pivotal moment hits every episode, in a manner reminiscent of both Gurren-Lagann and Samurai Flamenco. The stakes keep escalating in wonderfully outlandish ways so frequently that Brang Bravern feels like 52 episodes got condensed into 12. The result is a show that leaves little breathing room for major moments, but also appears to act as an acknowledgement that giant robot anime comes from a time when year-long shows were the norm—and that such an era has long since passed.

With its muscular and passionate men in a setting that’s normally about masculine bravado, Bang Bravern might give the impression that it’s queerbaiting. In reality, it’s not really a bait: The show is very gay. At the same time, it feels very different from a lot of other works in that territory. For one thing, the attractive guys are also surrounded by attractive girls and attractive mecha, making it a smorgasbord of hotness all around. And amidst all this cheesecake and beefcake, the story told by Bang Bravern cuts to the heart of living up to childhood ideals.

This isn’t really plot spoilers, but the final episode plays the opening but with added sound effects like explosions and clanking sounds. This is a reference to the fact that many giant robot anime of yesteryear would at some point change their openings to include similar SFX. I think that says a lot about the spirit of Bang Brave Bang Bravern.

Time Well Spent: “Frieren: Beyond Journey’s End”

Frieren: Beyond Journey’s End is a major hit, and deservedly so. In an age where fantasy anime and manga often lean heavily on gaming and RPG tropes to a fault, here instead is a much more conventional setting that also isn’t prone to the typical older swords-and-sorcery clichés. It’s a marriage of old and new while quietly forging a path all its own.

Unlike many titles in the genre, Frieren: Beyond Journey’s End takes place after defeating the big threat to the world. Its heroine is the quiet elf mage Frieren, who helped vanquish the Demon King as a member of the party of heroes. Due to the nature of her species, Frieren is extremely long-lived: To many, their 15-year quest would be a milestone, but to her, it’s just a drop in the bucket. However, at the funeral of an old party member, the kindhearted (albeit somewhat vain) hero named Himmel, Frieren realizes just how life-changing that “brief excursion” really was. In response, she embarks on a new adventure that has her retracing the steps the Party of Heroes took, gaining a new appreciation for both the past and the present, and the people who walked into her life. 

Essentially, Frieren: Beyond Journey’s End is like an epilogue extended into an entire series of its own.

The original manga is currently serialized in the magazine Weekly Shounen Sunday. This ostensibly places it in the same demographic as works like Detective Conan and Inuyasha, but it also doesn’t carry the same essence as your average shounen or their typical power fantasies. Sure, Frieren can be seen kicking ass and schooling the ignorant, but what makes her an incredible heroine is not the ability to sling deadly magic or her many years of honing magic. Rather, it’s the way Frieren has very different priorities when it comes to magic. 

Instead, her real motivation is collecting fake grimoires and spells of all kinds—especially ones that are often considered mundane or even useless by others. Frieren is like a master chef from the world’s most highly rated restaurant whose eyes light up every time she gets to try the latest fast food gimmick item or cheap street stall. To her, the beauty of magic is most deeply reflected in the small and humble spells, and Frieren’s experience makes her marvel at both the familiar and the unfamiliar. There’s only one very specific exception, and it’s where Frieren is most able to show her true power in combat.

I relate to Frieren and her ideals a lot. In the pursuit of my hobbies and interests, I try to view them through a lens of discovery where silly little things are valuable in their own right.

Frieren has neither rose-tinted nostalgia for the past, nor a conviction that the forward march of progress is inevitable. Some things used to be better, some were worse, and contemporary cultures are a product of centuries of change and development but also the fading of memories. Even magic is affected by cycles and trends, which is something Frieren tries to convey to her student, Fern, and also anyone willing to listen.

The combination of the epilogue-like nature of the series, its heroine’s personality, and her tendency to take a very long view on things makes Frieren: Beyond Journey’s End feel more like equal parts fantasy adventure and travelog in the vein of Kino’s Journey. Episodes can take place over the course of a day or even six months, and travel companions will sometimes literally mature. The series also often flashes back to moments with Frieren’s original party to provide context or an interesting parallel to her current journey. And much like Kino, when things go down and action is necessary, characters don’t disappoint. 

While Frieren: Beyond Journey’s End is not entirely devoid of console and PC RPG tropes (the hero and demon lord archetypes are chief among them) I want to reiterate just how much the series is not an isekai, a reincarnation story, or based heavily in the aesthetic trappings of RPGs where badassery is the main appeal. Sure, it can scratch a similar itch because Frieren is often secretly the strongest person in the room, but the series doesn’t rely on those tropes as lazy shorthand in lieu of actually being accessible. 

In other words, this is potentially a perfect gateway anime that also holds up for longtime fans of anime and manga. With Frieren: Beyond Journey’s End, you have a reminder that sometimes a work is popular not because it appeals to some lowest common denominator, but because it’s just solid storytelling with compelling characters, an interesting world, and a narrative that encourages thoughtfulness. It’s definitely going on my list of all-time greats, with Frieren herself being one of the best to ever do it. 

And by “do it,” I mean appreciate life and all its wrinkles.

Kio Shimoku Twitter Highlights March 2024

​​

Not a particularly momentous month for Kio Shimoku tweets, but still a decent variety.

Spotted Flower Chapter 45 is out in the physical edition of Rakuen (digital is end of March). Kio also shows off all the issues of Rakuen he’s collected.

Kio retweeted a previous tweet of his showing an old model kit of the L-Gaim MK-II that he tried to rework and improve. It’s not quite to his liking yet.

Joking that his heart is always in the Joker Star Cluster, the setting of The Five Star Stories.

Kio drew a short comic about building a model kit for the Ba Ga Hari BS Cobra from The Five Star Stories.

The adult video version of Kio’s 18+ doujinshi was on sale (ended 3/11). The tweet includes one old drawing, and I believe one that’s entirely new (on the right).

Kio reacts to the death of Toriyama Akira. “Ever since I discovered Dr. Slump in my boyhood days, I was happy to have the art of Toriyama Akira with me through life. May your soul find happiness.”

Kio finally finished reading through the 7th The Five Star Stories Designs book. He especially likes the character 剣聖ヴェイデリ・コーダンテ (Sword Saint Veidery Codante? I can’t find an official English spelling).

Responding to the death of Tarako, the voice of the main character of Chibi Maruko-chan (also the second voice of Monokuma in Danganronpa). “Whoa, whoa, whoa. Hold on…”

Kio tries out a Five Star Stories Shindanmaker, and the site decides that he would be part of the Magic Kingdom Buchtgma, his Motorhead would be Batsch the Black Knight, and he would be compatible with the Fatima Harper.

Kio has apparently been shadowbanned on Twitter for the past year. When someone replies that he should consider bluesky, he’s hesitant because of how long it took him to get on Twitter.  

In response to the latest chapter of the mecha manga Kayuuma, Kio calls it “awful” but in a complimentary way.

The actual members of How Do You Like Wednesday? actually appeared in the anime Snack Basue

Kio comments that between Snack Basue, Frieren, and Delicious in Dungeon, is personally loving the heck out of all this food-centric anime.

Kio reacts to the death of Inomata Mutsumi, character designer on the Tales RPG series. “Inomata Mutsumu-sensei…I feel so sad…May your soul find peace in the afterlife.”

Exhausted from backing up an old hard drive.

Kio is going to take time poring over the illustrations book he got from the Nagano Mamoru exhibit.

Reacting to the manga artist Kusada drawing the Jamru-Fin from Gundam ZZ, Kio joins in on talking about how awesome the design is. Kio remembers seeing it in a plastic modeling magazine back then.

Kio is surprised to discover there are Gundam model kits that are Real Grade Ver.2. He remembers having trouble with the fine details of the Version 1 Real Grades due to his aging eyes, but now he has Hazuki Loupe magnifying glasses, so it should be okay

https://twitter.com/kioshimoku1/status/1773178086017626143.

The guy is having fun in Miquella’s Haligtree in Elden Ring, even though it’s so difficult (I think).

Dare to Defy the Past: Soaring Sky! Precure

20 years of Precure is an astounding milestone, so it‘s only appropriate for this magical girl franchise to celebrate hard. To wit, we’ve seen a sequel where characters are all grown up, gallery exhibitions, a concert, and of course, the latest main entry: Soaring Sky! Precure.

Known in Japan as Hirogaru Sky! Precure—hirogaru meaning “expand or spread,” and also being a pun on “hero girl”—the series stars Sora Harewataru, an aspiring hero and a resident of a magical world called Skyland. When the king and queen’s baby, Ellee, is kidnapped by an agent of the Undergu Empire, Sora uses her superhuman athleticism to chase down the culprit, but a mishap causes them to all end up in the human world. Sora needs the power to protect Ellee, and she soon discovers it: Ellee has the latent ability to help create fighting magical girls called Precure.

In many ways, this isn’t unusual for Precure, but there is one immediate difference that is crucial: Sora Harewataru is blue.

To those unfamiliar with Precure as a whole, that might not seem like a big deal. However, throughout its long history, pink has been the dominant motif of all but one protagonist: the original from 2004, Cure Black, and even she has pink highlights. Chalk it up to marketing or heteronormativity or whatever, but that’s the standard Sora Harewataru, aka Cure Sky, defies just through character color alone. 

Along with her athletic tomboy personality and her desire to become a hero who fights to protect others, Sora feels like both a return to the roots of Precure but also a pivot into uncharted territory. Her presence is a signal that Soaring Sky! breaks all the rules of what Precure is supposed to be like, and as more Precures join the team, other “expected standards” start to fall like dominos. Why does the pink-haired girl have to be the lead? Why can’t a boy become a Precure? Why can’t an adult? This habit of asking itself and the audience “Why?” becomes a central thread of the series.

Soaring Sky! is conceptually one of the strongest series in the franchise, and it largely succeeds in its execution. The characters all feel very distinct and memorable, and not just because they depart from established norms. Whether it’s the gorgeous and personality-filled transformation sequences or the interactions, they feel realized as unique individuals. One of my favorite early moments comes from when Sora is attending school in Japan for the first time and shouts with gusto, “YES! I AM VERY SHY!” despite being a very straightforward person who also happened to break every school athletic record (and can shatter boulders with her fists untransformed).

The villains also end up having a lot more depth to them than many past entries, with some of the most interesting arcs for them across Precure. Even the final boss is given more development than usual. And one of the potential biggest drawbacks, the constant presence of a baby, turns out to be one of the show’s strengths.

That said, it can sometimes feel like certain characters just aren’t getting enough attention. The way the show portrays the aforementioned adult-age Precure, Cure Butterfly, often comes across like the creators weren’t entirely sure how they wanted to convey her relative maturity to a young audience. In her better moments, she’s shown providing a perspective her younger teammates lack, but she often seems kind of distant. Compared to The Power of Hope: Precure Full Bloom, Butterfly ends up feeling a little flat, though I wonder if that’s the difference between trying to write sa mature character for children vs. writing one for adults.

The highs of Soarin’ Sky Precure are (appropriately) very high, but the show can get a little overly meandering, and it doesn’t live up to its potential in every instance. However, the show is trying to do a lot, and it still works by refusing to confine the possibilities of what Precure can be. As the series moves from start to finish, the series asks why “the way things are” can’t change for the better, and why can’t we be the ones to accept the possibility of a brighter future.

I Found Out FUWAMOCO’s Favorite Genshiken Character

When the Virtual Youtuber group “hololive English Advent” debuted last summer, something in particular caught my eye: The twin demon guard dogs known as FUWAMOCO listed Genshiken as one of their favorite anime. As a fan of the series (in case you haven’t noticed), it was exciting to know there were a couple of VTubers with a fondness for Genshiken. But it left me wondering, who is their favorite character?

Last month, Fuwawa and Mococo did one of their popular karaoke streams—one that later turned out to be a special stream to announce their move to Japan. As if to call back to some possible younger days as otaku,, lot of the song selections were from the 2000s, including “Soul Taker” and “DANZEN! Futari wa Pretty Cure.” Then, they said the magic words: “Kujibiki Unbalance.” 

While regular readers of Ogiue Maniax probably already know this, Kujibiki Unbalance is the name of the fictional series-within-a-series in Genshiken, as well as the title of its opening by Under17. As FUWAMOCO began to sing the theme song, I sent a superchat asking about their favorite character, knowing there was always a possibility that they wouldn’t notice. To my pleasant surprise, they responded.


The answer: Madarame. As arguably the most iconic character of Genshiken, he deserves it.

The only caveat is that only Mococo answered, so I don’t know if it’s Madarame for both of them or just her. If I ever get the full answer, I’ll be sure to make an update.

A Bird Among Dragons: Remembering Toriyama Akira

On a recent trip to Japan, I walked past a shrine. Next to that shrine were statues of Dragon Quest monsters. Seeing them reminded me of the sheer impact of those games and the artist whose memorable designs helped to entrench the series in Japan’s popular imagination.

We now live in an age where Toriyama Akira is no longer with us. As the creator of Dragon Ball and Dr. Slump, as well as the iconic artist of Dragon Quest and Chrono Trigger, his influence is nigh-unmatched. There are maybe two or three other series that are as pivotal to shounen manga as Dragon Ball, and Toriyama even casts an enormous shadow on the isekai and fantasy genres: The Dragon Quest series is what established the “Hero” (Yuusha),  the “Demon Lord” (Maou), and the “weak Slime” as archetypes in Japan’s popular imagination, and it’s Toriyama’s designs that inform the aesthetic of all successors.

In light of Toriyama’s tragic death at only 68 years old, I’d like to just talk about how my life has been touched by his work. My story is nothing special compared to the millions of voices mourning Toriyama, but I wanted to at least personally add to the well wishes pouring out.

Dragon Ball

Dragon Ball Z was the very first anime that I knew to be “anime.” While I had loved things like Voltron, they were still just “cartoons” to me. But when a relative started bringing home tapes of DBZ, it was a sight unlike any other. I remember just being amazed at the rapidfire punches, the zooming around, the ki blasts—I’d never realized animation could be this way! I cheered for Piccolo, watched characters (gasp) die, saw Son Goku turn Super Saiyan, and witnessed his son step up and defeat Cell. I wondered if anything could ever top this story. I wanted to be Gohan.

It was also a time when I got to play the first two fighting games for the Super Famicom, and when I’d re-read over and over a small guide to the first game that showcased all the playable characters. “What does Jinzoningen (“Android”) mean?” I recall wondering.

So when I first found out that DBZ was coming to US airwaves (for real, and not just finding a random channel that sometimes had Korean episodes of the original Dragon Ball), I was elated at the prospect of Dragon Ball Z getting big. Imagine: more American DBZ fans! While the English adaptations have had their differences with the original (as well as the non-English dub I first watched), Goku ultimately succeeded in reaching into the hearts of countless viewers. (I still wish those early US viewers got the chance to hear “Chala Head Chala,” though.)

Ironically, I was one of those people who’d go on to poo-poo the Dragon Ball franchise. As I got more into anime and manga, I viewed the series as a thing you’re into when you’re just a “beginner,” or obsessed with just macho violence and watching muscle-bound dudes power up endlessly, and I felt good that I knew there was more out there. It took a number of years to get through that embarrassing phase, but I’d eventually come back around to appreciate Dragon Ball for its outsize influence on culture, as well as for just being a work of art in itself. More recently, it’s been great seeing Dragon Ball Super be a thing, and for Toriyama to have worked to bring back the essence of Goku—as well as the balance of action and humor that Dragon Ball and Toriyama himself had been known for.

Dragon Quest

Dragon Ball Z was actually not my first encounter with Toriyama, and not even the first anime from Toriyama that I had seen. I was one of the kids who watched Dragon Warrior (aka the English dub of the anime Dragon Quest: Legend of the Hero Abel) as it aired. I remember having to wake up very early—around 5:30 or 6am on weekends. I don’t think about it very often, but in hindsight, the show was likely very formative for me, and I wouldn’t be surprised if Daisy (the girl in blue armor) ended up influencing my taste in characters.

My family also subscribed to Nintendo Power, and we received a free copy of Dragon Warrior (aka the first Dragon Quest) as a result. Today, RPGs are a popular and beloved genre of video game, but back then, they were entirely new territory to most kids, and pretty unapproachable. However, the same relative who brought home DBZ tapes had decided that they were going to beat Dragon Warrior, and spent hours getting through the game as a young me would watch along. In the final battle, the evil Dragonlord reveals his true form as a giant bipedal dragon, and I remember just being in awe.

This was at a time when the Super NES had already come out, and I thought the Dragonlord looked almost on par with the graphics I saw there. The fact that his foot covered part of the dialogue box, and the way the screen froze instead of shaking every time he landed a blow made it feel like this was the ultimate adversary. It wasn’t until at least a decade later that I got to see Toriyama’s drawing of the Dragonlord that I realized just how closely the sprite graphic matched his original art, and I appreciated that memory all the more.

If Dragon Warrior was the game that pushed the boundaries of what an NES game could look like, then Chrono Trigger was a revelation. The 16-bit graphics and the greater color palette of the Super NES really brought Toriyama’s designs to life, and the game conveyed an intensity to RPG battles unlike any I’d seen up to that point. The only thing they paled in comparison to was Toriyama’s actual drawings of Chrono, Frog, Magus, and the others. While Chrono very obviously looked like a redheaded Goku, he was still unbelievably cool. And just as the Dragonlord was a mindblowing antagonist, so too was Lavos. The eeriness of music and visuals in the climactic confrontation with him is hard to match even to this day. 

Years down the line, Dragon Warrior finally became known as Dragon Quest just like in Japan, and I was one of the folks who bought Dragon Quest VIII. It wound up being one of my favorite RPGs ever. In addition to its classic feel  (Dragon Quest is famous for not trying to reinvent the wheel), the game really felt like stepping into the world of Toriyama’s art. It was a triumph of the PlayStation 2, but also a treat for those who always wanted to see an interactive environment that embodied his imagination and aesthetic.

A Farewell

Toriyama Akira’s life was a spark that inspired creators to bring their ideas to life, bridged culture gaps through the sheer power of his work, and even pushed people to exercise and train so that they could be like Goku. His name is synonymous with anime, manga, video games, and even indirectly light novels. And while I can’t call myself the most diehard Toriyama fan, he clearly took my life on a course that would embrace the wonders of Japanese popular culture—a path I still pursue to this day. Rest well, King. To say you deserve all your praise and accolades is the understatement of a lifetime.

Kio Shimoku Twitter Highlights February 2024

​​Spotted Flower voice comic! Genshiken LINE stickers released! And more from February!

https://twitter.com/kioshimoku1/status/1752718198527681003

Spotted Flower has a voiced manga version now! …Unfortunately, I can’t seem to register for the site no matter how many times I try. If anyone has better luck, let me know!

The cast:

Husband: Hama Kento

Wife: Suegara Rie

Wife’s Friend: Takatsu Haruna

His eromanga is at a stage where the sexy scenes are more of a proper manuscript, while the rest of the book is still in roughs.

Kio submitted the Genshiken LINE stickers for approval.

This isn’t really a Kio post, but Kio retweeted Aoki Ume talking about her illustration for hololive EN member Mococo Abyssgard’s birthday merch.

He had trouble getting approval from the rights holder for his LINE stickers, but he IS the rights holder…


Kio decided to try drawing with a physical pencil again, but it’s a lot more difficult than he remembers. He feels like he’s gotten too used to drawing digitally.

Kio went to the Winter 2024 Wonder Festival!

Last month, Kio drew art for the belly band of the manga Oshibana! Now that title’s author, Shima Tokio, drew art of Not-Kohsaka from Spotted Flower.

The Genshiken LINE stickers are officially out! And it’s even available outside Japan!

Kio hasn’t beaten Elden Ring yet, but he still wants to play the new paid DLC.

That DLC was announced while Kio was just wandering through Crumbling Farum Azura.

Some of the LINE stickers show facial expressions that weren’t visible in the actual manga.

Kio defeated Maliketh in Elden Ring and is about 83% through the story.

He went to a Nagano Mamoru exhibition and enjoyed it. In the end, though, his favorite design is the L-Gaim Mk-II.

Kio left a comment on the A-Koe page for the Spotted Flower voice comic, talking about how shocked he was to hear the spicy lines he wrote being brought to life. He wonders how powerful it’d be if it were ever animated.

He clarifies that the Spotted Flower voice comic has a cinematic element to it using the original art.