After years of waiting, I finally got the chance to watch Girls und Panzer das Finale: Part 2 thanks to a sweet sale from Sentai Filmworks. The second in a planned six-part film series to wrap up the “girls in tanks for sport” franchise, Part 2 is definitely not a standalone movie. It introduces no new characters, doesn’t have any real major revelations, and is probably better thought of as an extra-long TV episode. Even so, I don’t mind one bit. What I’ve come to remember just from sitting down with this second movie is that there is something inherently joyful to Girls und Panzer, and I think it comes down to how it handles the portrayal of combat.
Whether by fists or by vehicles, I find that fights in action-oriented anime largely fall under two categories: brain-oriented and heart-oriented. “Brain-oriented” means ones where characters win or lose because of strategic or tactical circumstances. They don’t necessarily have to be “realistic;” there just has to be an internal logic. Stand battles in JoJo’s Bizarre Adventure, which focus on overcoming an enemy’s specific strengths and weaknesses, are a prime example. “Heart-oriented,” on the other hand,” comes down to essentially “they won because they wanted it more.” Most battles in Fist of the North Star are this way, even though the series ostensibly is a clash of different martial arts—ultimately, it’s about Kenshiro’s righteous anger. It’s also not uncommon to see hybrids that aim to achieve satisfaction in both. Gaogaigar is a notable example of a hybrid, especially because it involves taking a heart-based skill (“bravery”) as a power source for brain-based decisions while fighting (“the G-Stone is powered by bravery.”)
Girls und Panzer revels in its battle scenes. But while Girls und Panzer has a good deal of heart to it, that’s really not what side its bread is buttered on. Its tank battles are brain-oriented through and through, and what I find interesting is just how much the series avoids expository dialogue to convey that focus. Whether it’s JoJo’s Bizarre Adventure or Legend of the Galactic Heroes, brain-oriented fare often revels in that verbosity, and while I don’t worship at the altar of “show, don’t tell,” Girls und Panzer does make for a very compelling experience. In das Finale: Part 2, concepts like positioning are conveyed mostly visually without the need for diagrammatic maps. While I most definitely don’t have any sort of practical combat experience (in tanks or otherwise), the film makes you feel like you’re both an outside observer and in the thick of it.
Of course, brain-oriented battles assume brains, and that it’s not just a bunch of empty tanks on autopilot. In this respect, characters in Girls und Panzer serve an important function. Aside from being cute girls whose personalities satirize cultures around the world (including Japan), their behaviors provide windows into how they think and approach both competition and life in general. For example, the first fight in das Finale: Part 2 comes down to exploiting underlying intrateam rifts by utilizing commonalities in certain tank designs, and it is incredibly silly while also making total sense.
A part of me can’t believe that Girls und Panzer is coming up on its 10-year anniversary. But every time it shows back up, I know that it’s going to deliver. The love and effort poured into the franchise is hard to deny, and the sheer amount of earnest fun is virtually palpable. Its breed of brain-oriented combat is still rare in this day, and as it gradually rolls to the finish line, I hope others take up the mantle.
The Chorus Appreciation Society has emerged triumphant over Tsuyama’s group, and now the M-Con competition is only one week away. But while that ought to be everyone’s highest priority, Shion is still trying to complete a hammer-and-chisel woodworking assignment she just can’t seem to figure out. Meanwhile, everyone else is wary that the group’s only pianist is potentially putting her own fingers in harm’s way.
Thanks to a handy demonstration by a surly Orihara and an idea from Jin and Akira to treat the process like playing piano, Shion manages to get it done. However, Shion accidentally bumps into a storage locker and sends a bunch of chisels crashing down towards her hands, only to be saved by Orihara, who accidentally grabs her chest. After a bit of awkwardness, things seem resolved…only for Shion to later fall while changing out of her workshop clothes and appear to sprain her wrist anyway.
Working to Music
Hashikko Ensemble is all about the contrast between the characters’’ vocational classes and the songs they’re singing, but most of the time, it’s the science and engineering side facilitating learning about music. This time, it’s more the other way around. The chisel work that Orihara demonstrates shows a kind of softer and more meticulous side to him as well, especially in how shaving off the wood in layers is this gradual process.
It’s also interesting to see where the different characters in this series can and can’t relate to one another. It’s Jin who suggests likening different degrees of taps of the chisel to piano terms–forte, mezzopiano, etc.–but it’s Akira who brings it all together by wondering if Shion could literally do it to a specific song. It’s like it took all three guys here to eventually connect to her way of thinking.
When Anime Haircuts Die
After Tsuyama’s group loses, they all shave their hair in preparation for finding internships, all while taunting Orihara that this is likely his head’s fate as well. Could that actually happen in this manga? Could the main characters end up losing all their nice-looking anime hair if Hashikko Ensemble goes on long enough? It would certainly be something different.
Shion Is Great
I don’t know if this is what Kio always intended, but Shion is really stealing the show at this point. From the beginning of the chapter and Shion’s Ito Junji-esque expression as she declares Akira to be a traitor to just the overall antics that follow, she’s becoming one of the most memorable parts of this series. There’s a point in the chapter
The wrist sprain is very akin to Madarame’s from Genshiken’s (he fell while at a doujin event), and it makes me wonder if Shion is actually supposed to be the Madarame of this series, only less self-aware. She has a sort of ponkotsu quality, but it’s not like she’s untalented or constantly failing. You could call her moe, but she’s less endearing and more exasperating. There’s a point in the chapter when Shion is describing how she doesn’t understand how anyone could do keep track of all the different subtleties in how hard to tap, nor how anyone could do two completely different things with their left and right hands, only for the rest of the characters to yell at her about how that’s a perfect description of playing piano.
It’s like Shion does what she wants and pushes the story along as a result, but perhaps hat describes most of the characters in Hashikko Ensemble.
Songs
The song Akira suggests Shion tap along to is the one they plan to perform for M-Con: “Miagete Goran Yoru no Hoshi o” (Behold the Nighttime Stars) by Kyu Sakamoto.
Final Thoughts
Orihara plays a major role in this chapter, and in it, he keeps expressing that he really hates girls. The way he says it, however, seems to speak to something deeper. Could it be that he’s expressing his anger towards the mother that let him and his deceased little brother be abused for so long? It can be hard to tell, given how Hashikko Ensemble can move between the serious and the comedic in such striking ways.
Another decade of anime and manga has passed, which means it’s time to reflect on all the things that have happened in and around our favorite Japanese art and entertainment forms. With more anime than any time previous, there’s an overwhelming amount of history to look at, so I’m going to be focusing on what I consider interesting and/or important trends.
I also covered some of 2010–2019 through my review of my old predictions, so for the sake of keeping a long post from getting further out of hand, I’ve kept further discussion of topics there to a relative minimum.
Bookended by Tragedy
This decade more or less began and ended with painful events that have shaped and will continue to shape Japan and its anime and manga industries for years to come. March 11, 2011 was the day that a combined earthquake and tsunami struck the Fukushima Daiichi nuclear power plant, causing nuclear meltdowns. July 18, 2019 was the date of the arson attack on Kyoto Animation, killing over 30 people, injuring even more, and leaving the famed studio’s main building in flames.
The Fukushima triple disaster was brought in part by nature but also human negligence at the highest levels of authority, and it destroyed villages, displaced people from their homes, took lives, and contaminated land and water. The area, one known for its rice crop in a nation where rice is a staple food, had to deal with the all-too-familiar fear that nuclear power conjures up in Japan via Hiroshima and Nagasaki.
Fukushima’s consequences are far, far bigger than any one industry, but that’s precisely why they have had an indelible effect on anime and manga. Suddenly, there was the realization that whatever anti-nuclear messages existed in pop culture weren’t enough. It was almost too poetic a timing that Coppelion, a manga about genetically engineered girls having to rescue human survivors in a post-meltdown Tokyo, began only months prior to Fukushima. Anime such as Madoka Magica that were aired during that period suddenly had their surrounding contexts changed.
But the disaster also brought support from across the anime and manga industries to Fukushima and the surrounding Tohoku region. Creators left messages encouraging and praying for a revival, and as the land has started to improve (though to what extent is up for debate), there’s an active push by the government to encourage tourism and purchase of local goods. Anime and manga also play a role here too as part of the campaign to bring people back.
In contrast, the Kyoto Animation attack was like a direct strike to the heart and soul of the anime industry. Not only was it the worst domestic attack since World War II—even worse than the Tokyo sarin gas attack—but KyoAni has been a pioneer of better wages and better gender equality in anime in addition to their creating popular and critically acclaimed works. It’s unclear how the anime and manga industries will react to this over time (aside from better security), but the biggest question mark will be about what could have been.
There was a lot of talent lost, notably The Disappearance of Suzumiya Haruhiand Kobayashi-san’s Dragon Maid director Takemoto Yasuhiro, and it’s sad that they will have the chance to keep working and creating. There is one bright side, however: KyoAni has started up their animation school again, and their mission to prepare the next generation is more vital than ever.
An aside: One odd bit of humor to come out all this was that the days after the disasters, the only commercial on Japanese TV was apparently ads telling people to greet each other more. These drove Japanese viewers nuts, so some of the more artistic ones started turning the animal mascots in these commercials into transforming robots.
Fujoshi Integration and the Permanence of the Otaku Hero
Back when I originally started Ogiue Maniax in 2007, one thing I was interested in was the portrayal of otaku characters, and by extension the fujoshi characters that began appearing more and more at the time. Going into 2010, this feeling was still quite strong, but as I continued to keep an eye on series with otaku in them, it became harder and harder to keep up. The Fujoshi Files, my on-going archiving of fujoshi characters, is on semi-hiatus right now because I’ve simply been overwhelmed by the fact that you just never know when a fujoshi character will show up for two episodes in an obscure TV series. In other words, otaku characters aren’t just commonplace now—they’re arguably an over-saturated archetype.
This is especially the case with the isekai genre and fantasy light novel series, where having an otaku of some kind (it doesn’t necessarily have to be an anime otaku) is de rigueur for the kinds of power fantasies that are ubiquitous in that realm. But the prevalence of the Otaku hero isn’t even limited to that particular world. Onoda from Yowamushi Pedal and Deku from the wildly popular MyHero Academia, both straightforward shounen leads, have otaku minds. At this point, sometimes it’s easier to ask whether a protagonist isn’t an otaku.
Moe in Moderation
Throughout the 2000s, it was “moe” this, “moe” that. There were haters, there were supporters (me included), and those caught in the middle. In 2019, however, it’s past its prime (at least in the old familiar form) to the extent that the term itself has faded immensely in the otaku lexicon.
In hindsight, I think of moe as like a food with a very intense and peculiar flavor that is probably good in reasonable doses. The problem is that people gorged on it until they got sick, and had to eventually learn when less is more. The occasional smorgasbord happens, not now you see hints or accents of moe in more things—music, horror, and even the most serious and mature titles. It’s part of why I think sports series have started to gain traction in the United States when there was like success in the past: people realized that the core appeal of sports anime and manga was less the athletics themselves and more the human drama that comes with exploring characters’ weaknesses and struggles. Even a softer shounen hero like Tanjiro in Demon Slayer has moe qualities that quite possibly outstrip even his sister’s tremendous qualities.
I one commented to anime podcaster and ex-Crunchyroll guy Evan Minto that Eureka Seven was a moe show. He found it absurd, but I was serious, because moe came from empathizing with its characters vulnerabilities. Just because a character can be moe doesn’t mean they’re useless, and I think that’s a big lesson that has been taken to heart by anime and manga as a whole.
Plus, you can still totally find all-you-can-moe buffets whenever you feel the need to go nuts.
American-Style Superheroes
Perhaps due to the success of the Marvel Cinematic Universe, the American conception of the superhero (in contrast to the Kamen Rider, for example) is now a regular part of anime and manga. Putting aside the Marvel and DC co-productions, this decade has seen Tiger & Bunny, One Punch Man, and My Hero Academiaall reach enormous success (albeit not always for the same reasons). You also have series like Heroman, and the fact that Disney’s Big Hero 6 film has a Japanese protagonist perhaps says something about the desire for international appeal.
It’s interesting that so many specifically embrace an American aesthetic, whether it’s red, white, and blue motifs in its characters or American-style cities as settings, and it really speaks to the fact that they’re aiming for that “capes” aesthetic. However, what’s even more noteworthy is the way these manga and anime have been embraced by superhero comics fans as being better at telling superhero stories than many current American comics.
Superheroes also create an amazing bridge for being American comics fans to come to manga and for manga fans to check out American comics. It’s perhaps easier than ever to transition between the two.
Steps Towards Mainstreaming LGBT
Queer romances have long been a part of manga and anime—Hagio Moto’s Heart of Thomas from the 1970s is generally considered the first one shounen ai manga. The portrayal of BL and yuri can differ significantly from real relationships, with the former often being for the pleasure of non-queer audiences, but this openness has attracted many fans, and there are more and more works that try to support a queer audience as well. But Japan is still in many ways a conservative culture, and positive mainstream depictions of non-heteronormative characters can come with a lot of baggage.
While there is still a ways to go, there is a general trend towards more consideration for LGBT characters these past ten years. Gatchaman Crowds, for example, features three characters each with different types of non-cishet expression, going beyond the original Gatchaman and Berg Katze’s dual genders while keeping them respectful. Genshiken Nidaime (aka Second Season aka Second Generation) has a crossdressing fudanshi with complicated feelings at the center of it’s story who tries to navigate the difference between BL fandom and homosexuality. Yuri!!! On Ice features the gradual development of a clearly gay relationship as its core, but its lack of standard BL flourishes engendered a debate about whether it should be called BL at all. Tagame Gengoroh’s My Brother’s Husband won both Japanese and international acclaim.
One stand-out example of LGBT becoming a little more mainstream in anime and manga, to me, is how it’s been handled in the Precure franchise. While it’s always had its yuri fans, and Kira Kira Precure A La Mode even strongly hinted at something between two of its characters, it’s 2018’s Hugtto! Precure that made an entire subplot out of the burgeoning gay relationship between two minor characters—one of whom is implied to struggle with his self-directed homophobia. While the franchise still doesn’t have the courage to say the word “gay,” it at least has these characters holding hands, giving hearts to each other, and telling presumably very young viewers to not let anyone else define who they are. Sailor Moon had Neptune and Uranus, but this is another layer.
From Sekai-kei to Game-like Isekai, Ironic Isekai, and Beyond
In the previous decade, one of the popular genres of Japanese fiction, especially in the realm of anime and manga but also light novels and games, was sekai-kei. Literally meaning “world-style,” it’s actually almost the opposite of what you probably think. Instead of being focused on world-building, it’s about stories where the outcome of the world rests upon the relationship between two characters. I would call Haruhian example of sekai-kei because their fate rests upon Haruhi and how Kyon interacts with her.
I feel that, since 2010 or maybe even a little sooner, we’ve been seeing fewer and fewer sekai-kei stories. In their place has been a surge in isekai (transported to another world stories) that’s impossible to ignore.
Isekai is nothing new, and there are examples in modern Japanese fiction dating back to the 1970s. Even Gundam director Tomino’s Byston Well series is an isekai. The big difference now, however, has been the game-like approach to isekai. Whether the hero is literally trapped in a video game (Sword Art Online, Log Horizon) or where it’s simply an extremely game-like universe (KonoSuba, Re:ZERO, Overlord), there’s a presumption about RPGs as a common-knowledge experience. Here, the fate of the world usually rests on the hero who’s simultaneously underpowered and overpowered. Rather than necessarily being about exploring the new world, these stories have been mostly either power fantasies or responses to power fantasies.
Japanese scholar Azuma Hiroki wrote about “game-like realism” in the sense of a reality with no beginning, middle, and end, and plenty of alternate realities. While it doesn’t map perfectly, current isekai can be seen as a kind of attempt to wrangle these notions back into a straightforward, albeit open-ended and often meandering format.
Isekai has gotten so prevalent that some online novel contests have even begun to forbidisekai entries. But it also means that it’s ripe for parody. The Devil is a Part-Timer! is a reverse-isekai where a hero and a demon lord end up in modern Japan. The Hero is Overpowered But Overly Cautious plays on an idea that many RPG players are familiar with: making absolutely sure everything is perfect to the point of virtual neurosis. They’re not all winners, but there’s a desire to explore isekai as an archetype, and it’ll be interesting to see how far this goes.
The Ascendance of Mobile Games
Part of the story of the 2010s the world over is the rise of mobile games, and in Japan this translated to character-focused gacha. These digital waifu and husbando slot machines are a powerful thing, and the devotion they engender can veer straight into “gambling addiction” territory, but it also can’t be denied how much of an influence they’ve had on anime, manga, and fandom.
Consider the Fate franchise, which went from being once defined by its original visual novel to being known primarily through the absurdly successful and profitableFate/Grand Order mobile game. Also look at Granblue Fantasy, which helped make the company Cygames into a major player—the Granblue Fantasy anime shows a budget few can even dream of.
Even The iDOLM@STER, which began as console games, has in part taken on new life by having a virtually limitless selection of idols to obtain through its apps. Love Live! found success through various channels, but there are many people who became fans solely through the School Idol Festival game. And Kantai Collection technically started as a browser game, but it’s cut from a similar mold, and it’s notable that it’s become one of the franchises that dominates Comic Market.
There have been tons of light novel anime and manga adaptations, but the amount of works based on mobile games steadily increased over the decade as well. This doesn’t mean they’re inherently bad—Rage of Bahamut Genesis is one that sticks out to me as exceptional—but it’s certainly become a crowded field where “adaptation as advertisement” and “adaptation as mark of prestige” exist in the same space.
Anime as Faithful Reproduction Instead of Creative Interpretation
In decades past, whenever there was an anime adaptation of something with multiple paths—a dating sim, for instance—the common approach was to synthesize all of the different routes into a single story with the canon heroine being the winner. But starting in 2010 with Amagami SS (or possibly something even sooner) it started to become more common to adapt every path. Each couple of episodes was basically a different what-if where the protagonist ends up with a different girl. The most extreme version of this might be the movies fully dedicated to the alternate stories of Fate/Stay Night, Unlimited Blade Works and Heaven’s Feel.
In a way, it’s an extension of what we saw with Kyoto Animation’s adaptations of Key games. While those shows still synthesized all the routes, there was a more active adherence to the look and feel of the source material, right down to using the original theme songs. Anime, rather than trying to do its own thing with the material given, is more likely to try and stick to the script. Filler arcs or anime-original material were out, and season delays were in, for better or worse. 2009’s Fullmetal Alchemist: Brotherhood (intentionally made to follow the manga’s story more than the first anime) also set a precedent.
Fantastic Remakes
Not everything is about adhering to a source material, however. While nostalgia is a strong force in media and entertainment, it’s still possible for a remake or re-imagining is able to go well beyond and turn into something unique and special. Every decade has its own fair share of excellent revivals, but I found the 2010s to be full of especially smart and creative takes on classic franchises. The aforementioned Gatchaman Crowds took the idea of the superhero team and pushed it into an age of social media and gamification. Devilman Crybaby is essentially the original Devilman manga retold, the signature art style of Yuasa Masaaki gave it new life and also highlighted the fact that a lot of the 1970s manga’s theme resonate just as much, if not more today. The Rebuild of Evangelionmovies have all been impressive and have dared to go in strange directions, though we’re not actually seeing the conclusion until 2020 rolls around. In the most on-brand move possible, director Anno Hideaki became depressed after the third film, and it wasn’t until he directed the excellent Shin Godzilla (another update to a classic franchise) that he found the spark to go back to Shinji and friends.
Official Simultranslations
Once, getting translated anime and manga the day after release in Japan was a foolish dream. Then, with the advent of high-speed internet it became technically possible—but it was the domain of speed subbers and speed scanlators, with the requisite decline in quality. But now we’ve had a decade of not just quick releases but ones that are official, whose success can and will be noticed by Japan. Crunchyroll, HiDive, and Comixology are among the many resources available to fans, and while Netflix is often not technically a simulstream most of the time, its presence in the world of online streaming can’t be denied.
This is partially a tale of the direction of technology. More smartphones and better tablets mean streaming decent-quality images is more likely than ever before. Gone are the specific limitations of the past that made trying to view anime and manga a chore. It’s also the story of Japan being dragged into the current age, as much as its companies (especially manga) have tried to resist the digitizing of these mediums.
The amount of legal digital anime and manga options is ever increasing even in Japan. Comic Walker and Book Walker make following new releases almost trivial. Bandai Channel is more expansive than ever. Many manga publishers have series that start off as free webcomics now. Notably, the second iteration of One Punch Man started on Tonari no Young Jump. The amount of digital users keeps rising around the world, and it’ll likely not stop for a long time.
What Lies Ahead
While it’s mere coincidence, the fact that Japan is heading into the next decade of anime and manga alongside a newly coronated emperor seems poetic. For Part 3 of the 2010–2019 series, I’ll be giving my predictions as to where I think anime and manga will go in 2020 onwards.
Babies in anime and manga serve many differing purposes. They can mark the passage of time, or a transition into a new stage in life. In series for young girls, they’re often a way for children to emulate their parents. Whether they’re a source of comedy, an adorable presence, and evil force in the world, the role of the baby is myriad and generally based on the audience being served. Among these varied works, the baby portrayal that tends to catch my attention the most are the ones that get a little “real.” These depictions aren’t necessarily trying to portray the entire baby-raising experience, but they will bring up the inherent difficulty in bringing up a small child. Even when they’re doing it for laughs, there is a sort of sobering effect that can potentially apply to all ages and demographics.
The first baby that comes to mind is Hana in Ojamajo Doremi. In the second season of the magical girl franchise, titled Ojamajo Doremi ♯ (“Sharp”), elementary school girl Doremi receives a magical witch baby from a tree. From one season to the next, she and the other girls take care of her. In many similar series, such as Doki Doki! Precure, the baby is often just there for cuteness factor, or maybe to sell a few baby-themed toys. Doremi plays it differently.
In one episode, Doremi, generally a clumsy girl, is having immense trouble taking care of Hana. She gets so frustrated by it, and the fact that the other girls are scolding her for doing a poor job, that she runs home to her mom looking for comfort and understanding. Instead, her mom slaps her (off-screen), and basically says, “If you get hurt, you just feel bad. If there’s no one to take care of Hana, it’s a matter of life and death.” In that moment, Doremi’s mom makes a crystal-clear point about how literally helpless an infant is, as well as the responsibility and strength absolutely required for their sake. Hana still acts the part of the precious anime baby, but even as a burgeoning witch with immense magical powers, reality sets in.
However, if we’re talking harsh depictions of the mental and physical toll babies can take on their parents, then one need look no further than Jigopuri: The Princess of the Hell. A short, two-volume manga by the author of Genshiken, Kio Shimoku, Jigopuri follows a young widowed mother named Ayumi and her newborn child, Yumeko. In contrast to the older characters, who all have a more typical moe look, Yumeko is drawn strangely hyper-realistically. The manga portrays raising Yumeko as a harrowing experience. Ayumi occasionally wishes ill on her own daughter due to the stress she causes, and feels immensely guilt over it. In one chapter, as Ayumi attends a meeting for new mothers, she finds out that others occasionally look at their children with disdain as well, which gives her immense joy and relief.
Unlike Doremi, which targeted an audience of young girls presumably into the idea of playing pretend-mama, Jigopuri ran in a magazine targeting adult otaku, Monthly Afternoon which might be why it wasn’t terribly successful. It’s just not the kind of thing otaku are expected to know or care about. I find it kind of funny that a series targeting small children could deliver a serious message about raising children and then go on for two-three more years, while adult men rejected a similar message.
Nevertheless, I think that attempt to confront a reluctant or perhaps ignorant audience of certain truths or circumstances is what I find appealing about the “real” baby, even if seeing an infant girl with invisibility powers as per JoJo’s Bizarre Adventure Part 4 garners more laughs. In fact, I think of Spotted Flower, another Kio Shimoku manga about an otaku and his pregnant wife (who gives birth in the second volume) is kind of a do-over of Jigopuri. Even though it runs in more of a josei magazine, Rakuen: Le Paradis, it’s a compromise of sorts. Perhaps just as Hana is a magical baby with fun powers, having an otaku father can settle it into a more comfortable place.
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Girls und Panzer is quite upfront about what’s in it: you have the cute girls, and you have the tanks. In spite of its seemingly vapid approach, however, the TV anime is actually quite robust, and I rate it very highly. But a television anime is different from a film, and a major question about the film sequel, Girls und Panzer der Film, is whether it can succeed similarly in spite of the new format. In this respect, I find Girls und Panzer der Film to be a very strong work, but one which is not as adept at drawing in skeptical or uninitiated viewers as its TV prequel.
Synopsis
Taking place right after the original TV series, Girls und Panzer der Film follows tactician Nishizumi Miho after she has led the ragtag rookies of Ooarai Academy to become the champions of competitive tank sports. Having defeating her former school in the grand finals, their efforts were supposed to save the school from being shut down, but because of a legal loophole their work isn’t done yet. With the help of old friends and foes alike, Miho and Ooarai Academy continue to fight for their school.
Television vs. Film
When it comes to the TV anime, I don’t believe it is absolutely necessary to be a fan of both cute girls and tanks. The show sports strong narrative and characterization as well as celebration of military hardware (as well as war simulation as competitive sport), such that a lukewarm reception of one aspect could be saved by the other. Because the series was more structured and more adept at its dramatic progression, it ends up being more enjoyable than other shows of its ilk. It’s only when either one or both elements together create wariness in a viewer (dislike of moe designs, fear of the show’s potential role as military propaganda) that the anime doesn’t really work.
Girls und Panzer der Film makes no concessions. The film immediately starts with a tank battle and ends with a tank battle. In contrast to many anime, films, etc. where we see either multiple small battles without any real sense of connection between them, or the focus is on a single duel, the last fight is a continuous 50-minute campaign. It showcases elaborate strategies on both sides, lovingly introduces new tanks to the story, and brings together characters in battle that had previously never joined forces. This film is made for people who love Girls und Panzer, and while it happens to have a solid and enjoyable story overall, newcomers are clearly not its target audience.
Slim but Effective Character Narratives
The battles themselves are fantastic. It’s rare in even the most action-packed shows and movies that a single battle will go for nearly an hour, especially one where you have a strong sense of where all the pieces are positioned and how they influence each other. Girls und Panzer der Film accomplishes just that. However, I have to re-emphasize that the concluding battle is so long that you have to enjoy tank combat at least a little bit. Either that, or you have to be so invested in the characters that seeing them develop and grow gives you great joy, even if it’s amidst the explosion of tank shells.
That’s not to say the film meanders needlessly, or that it doesn’t know how to tell a story. Girls und Panzer der Film, despite its enormous cast of fan favorites, keeps its narrative nice and focused. Perhaps nothing is more surprising than the fact that fan favorite Akiyama Yukari does not take over the film, but that’s because it isn’t really about her. While considered a possible weakness of the original TV series, the light characterization of Girls und Panzer (where characters are defined either in groups or from a few simple and easy-to-grasp qualities) works in the movie’s favor because one can easily grasp many of the girls’ motivations in only a few minutes. Seeing Miho reunite on good terms with her sister Maho (the commander of the team she defeated in the championships) was a joy. Even my favorite character, Anzio’s squad captain Anchovy, makes an appearance, and shines in her own special way.
Girls und Militarism
The elephant in the room (though not really because I already mentioned it), is to what extent Girls und Panzer der Film promotes militarism. While it’s easy to write Girls und Panzer off, either as a series that is clearly designed to get Japanese men to enlist in the Japanese Self-Defense Forces or as simple fluff that shouldn’t be overthought, I don’t think it’s so simple.
When it comes to the question of whether Girls und Panzer glorifies war and militarism, the answer is yes and no. I know that sounds like a cop-out, but let me explain. On a surface level, the appeal in this respect is obvious. Get people to fall in love with the girls, associate them with tanks, and you might see some otaku driving them once they hit enlistment age, and while the anime isn’t quite that simple, that initial impression carries a lot of power. That being said, if you watch the series, tank combat is presented as a sport akin to archery or soccer, and it presents a world where tanks are no longer weapons that take millions of lives but rather tools for friendly competition. Is this whitewashing history, or is it presenting a kind of utopian alternative? I think cases can be made for both, which is why it’s more complicated than what is evident at first glance.
So where does Girls und Panzer der Film fit into all of this? I argue that, even as it celebrates tanks and tank combat, the film makes a rather prominent criticism of patriotism. In the movie, a new school is introduced call Chi-Ha-Tan, where the girls try to make up for their lack of skill with sheer fiery gusto. However, they’re also constantly sabotaging themselves because of the members’ desire to preserve their “honor.” When comrades are taken out, they believe that the best solution is to charge the enemy and fall in glorious combat. They despise turning their backs to the enemy, because they need to make up for everything. Unlike Saunders Academy (the American school), who believe in overwhelming force as a strategy, they have no actual strategy, and are instead merely victims of their own zealousness.
In other words, the science of senshadou (way of the tank) reigns, and foolhardy aggression (the kind of thing encouraged in Japanese citizens during World War II) is a mistake.
Conclusion
Girls und Panzer der Film deftly balances its two extreme components through efficient storytelling, compelling action, and overall cleverness. It’s not as newbie-friendly as the TV series, both in the sense that it’s a direct sequel and because the tank combat is much more important, but it also doesn’t let the desire for fanservice (both technological and girly) get too much in the way of a solid narrative. It even adds an interesting new angle on the image of itself as a work that promotes militarism. Girls und Panzer der Film does a lot in two hours, and leaves a lot to contemplate, even if the movie might seem pretty light on thoughtful content otherwise.
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If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.
The past month has been quite fun for Ogiue Maniax. First off though, I’d like to thank the following Patreon supporters for believing in me and my writing:
General:
Ko Ransom
Alex
otarsus
Anonymous
Yoshitake Rika fans:
Elliot Page
Hato Kenjirou fans:
Elizabeth
If you haven’t checked out what I’ve written over the past month, I think I’ve put out some pretty good work this time around. As part of New York Comic Con I reviewed Boruto: Naruto the Movie, which is the bookend to the long and popular Naruto franchise. I also finally got around to talking more about my current favorite food manga, Mogusa-san, and I make a pretty convincing argument as to who’s the best moe character of 2015.
My Genshiken chapter review this month felt somewhat heavier than my previous ones, but I think it makes a good partner with my most recent post, which covers my own thoughts on the recent harassment issue in the Steven Universe fandom.
No sponsored posts this time around, but if you’re interested in having me tackle a specific topic of your choice, I take requests from sponsors who have pledged $30+ on my Patreon.I’m trying a few new things with Ogiue Maniax, as while I love the blog I do wonder if it’s grown stagnant and unwieldy in certain respects. First, while many of my articles are fairly long, I’ve started including some shorter posts as well. Back before 2010, when I would write one post per day, my output was more about getting ideas out there and making them short and sweet. Although I think longer posts have their merit in that they allow for more in-depth explorations of ideas and so I would never do away with them, I am wondering if shorter posts can reach people in a different way.
Second, I’m dipping my toe in YouTube. I do not believe I will ever fully get into the YouTube game, but I was thinking of it as a different medium to get my thoughts across. Today I’ve released the first in what could be a series of “1-Minute Reviews,” based on my past reviews on the blog. The idea, as implied, is that I give my take on an anime in 60 seconds or less.
Third, I started up a Facebook page for Ogiue Maniax. I’m currently not entirely sure what its use is, but I’m open to suggestions.Finally, I’ve created an Ogiue Maniax Skype Group for any Patreon supporter who contributes $2 or more. I’m curious to see if anyone would be interested in chatting with me or other readers directly. I’m still unsure if I would do video chat, but voice chat is something I’m open to. Just contact me through Patreon with your Skype name and I will add you to the group.
So tell me what you think!
I recently re-watched the awesome Mad Max: Fury Road, which has reminded me about something very important: Nux the War Boy is the most moe character of 2015.
Nux, like the other War Boys, is afflicted with cancer which makes him barely able to stand. Despite his crippling illness, he tries his best to achieve glory and be shiny and chrome.
Moe.
Nux, though part of a religious cult that emphasizes death and war, is in a sense innocent. He has a sense of naive, wide-eyed wonder about the world and his glorious leader, Immortan Joe. He knows little of the world, but he slowly learns.
Super moe.
Despite his efforts, however, his clumsiness often gets the better of him, and it leaves you feeling sorry for him. Seeing Nux curled into a ball as he laments the fact that the Gates of Valhalla denied to him three times, you just want to give him a hug.
So moe I could live, die, and live again.
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If you liked this post, consider becoming a sponsor of Ogiue Maniax through Patreon. You can get rewards for higher pledges, including a chance to request topics for the blog.
September I feel was kind of an exciting month, and I think I’ve put out some of my best articles in a while. Chief among them are my review of Love Live! The School Idol Movie and a monthly sponsored Patreon post, “The Rise and Fall of Saimoe.” In fact, even though it’s against the rules of my Patreon, I want to extend my gratitutde to Johnny Trovato, who while no longer a patron was the first to take me up on my offer to write posts based on topics chosen by my patrons. Thanks, Johnny.
Over the past month I’ve introduced a new type of pledge, where you can pledge a certain amount based on your favorite Genshiken character. In all honesty it’s just an excuse for me to make bad puns, so that’s why the amounts are all over the place. Of course, this also means that there are now different categories for sponsor shout-outs.
I haven’t gotten to all of the Genshiken characters yet, but if there’s one that you really want to see (Kaminaga? The younger Yoshitake? Ohno?), then speak up! It’ll be interesting to see which characters are still the fan favorites after all this time.
As for what’s on the horizon, New York Comic Con is this week, and I’ll be attending all 4 days! Of course I’ll have a con report for everyone to read, and you’ll be able to (most likely) catch me at a number of panels. Of course, given the hectic nature of NYCC, there’s no telling for sure!
This post was sponsored by Johnny Trovato. If you’re interested in submitting topics for the blog, or just like my writing and want to sponsor Ogiue Maniax, check out my Patreon.
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The 1964 Tokyo Olympics are considered to be one of the most significant moments in Japanese history in terms of symbolism. Having lost World War II a couple of decades prior, and having experienced military occupation by the US as a result, the Olympics were an opportunity to show the world that Japan had gotten back on its feet and climbed out of poverty. One of symbols of this transformation is the famous bullet train, which came into service in time for the Tokyo Olympics.
It’s no surprise then that the 2020 Tokyo Summer Olympics are kind of a big deal. While Japan no longer has issues with proving itself to be a first-world country even in a decades-long economic recession, the government still wants to further its integration in international economy, culture, and politics. The subject of 3.11 will also still be relevant, and if Japan has not “proven” to the world that they have managed to overcome that disaster by 2020, they will certainly assert it by then. However, one particularly large and visible target for cleanup is Japan’s otaku culture, and they’ve already begun their move.
As I’ve learned from a series of public lectures at Temple University’s Japan Campus (thanks to Veef for the link), one of their targets is anime and manga, given their focus on using Japanese pop culture as a form of “soft power” over the past decade. As the Tokyo Olympics get closer, just the fact that the image of Japan as a haven for illegal pornography still persists to some degree means that the Japanese government, or perhaps groups trying to influence the government, will be pushing for lasting change on what can and cannot be depicted in anime and manga. This has a very likely chance of affecting otaku culture in Japan, though the degree to which these changes will last depends on how much creators and supporters of anime and manga can push back.
Any government will naturally want to present itself and what it represents in the best light possible, though keep in mind this does not automatically mean censorship; it is possible for such behavior to only affect media that comes from the government itself. However, because Cool Japan is government-backed, this can create a contradiction. Namely, what has attracted people to anime and manga culture in the first place has been its willingness to be subversive, degenerative, and controversial, both in the context of other cultures and in Japan. Concerns over anime being not just pornography but child pornography in the US and Canada are nothing new at this point, and more recently in Japan has passed the Tokyo Metropolitan Ordinance Regarding the Healthy Development of Youths.
I think one possible scenario is that the worlds of doujinshi and industry works will separate a bit more, maybe regress back to how it was a few decades ago. These days Comic Market is a big deal for both amateurs and professionals, with fan parodies being sold right next to videos displaying promos for the latest upcoming anime. A lot of names working professionally, including Satou Shouji (Highschool of the Dead, Triage X) and Naruco Hanaharu (Gargantia on the Verdurous Planet, Kamichu!) are artists who not only work in the (relatively) mainstream industry but also still produce both professional erotic manga and erotic doujinshi. While I don’t think many creators will go away, they might very well have to pick what side of the die they fall on.
Censorship levels tend to ebb and flow, and are even a bit hard to control even as laws exist in the books. While artist Suwa Yuuji got in serious trouble in the early 2000s for publishing Misshitsu, an erotic manga that was deemed insufficiently censored, Frederik Schodt, in his classic book Manga! Manga! The World of Japanese Comics, explains how Japanese artists in the 1970s and 80s got around the censorship of genitalia through the use of creative visual metaphors through very “trains going through tunnels”-type affairs. Even the use of mosaics in Japanese pornography has changed over the years to be less prominent. Artists find ways. As somewhat of an aside I do think it’s interesting that the series Denkigai no Honya-san features a government censor as a character who is also a fujoshi.
However, although I believe that manga creators are imaginative enough to find loopholes, I think what we’ll see is a serious effort to keep things from reaching this level on the part of the industry itself and otaku as well. In many ways, this situation goes well beyond the subjects of anime, manga, games, and otaku because Japan has a very real history with censorship.
Leading up to and during World War II, dissenters could get arrested or even killed for publishing material that was seen as unfavorable to the Japanese government. This has of course changed, but just as the memory of the war continues to be an influence on the 2020 Olympics due to the connection to the 1964 Olympics and the role it had in showing how Japan had “moved on,” so too does has the danger of censorship remained in the culture of Japan.
While this might seem to contradict the fact that Japanese pornography is indeed censored, that sort of thing is often just lip-service that some take more seriously than others. After all, unlike other countries where pornography is banned, this is an adjustment to the work itself and assumes that making things less visible also draws less attention to them. There’s a strange relationship between forbidding ideas and forbidding images, because at some point one transforms into the other, and with anime and manga we’re seeing one arena in which this ambiguity comes to the forefront. This is why people from manga creators Takemiya Keiko (Toward the Terra) and Akamatsu Ken (UQ Holder) to the maids at the maid cafe Schatzkiste have discussed the subject of censorship and what it can mean.
In the end I can’t predict what will become of otaku culture, but I think that we’ll see that it’s not as passive as is often assumed. People will fight for their right to consume and create the anime and manga that they want, and it will certainly not be a sad joke.
This post was sponsored by Johnny Trovato. If you’re interested in submitting topics for me to write about, or just like my writing and want to sponsor me, check out my Patreon.
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The original Tantei Opera Milky Holmes is an anime I viewed as largely a disappointment. Ostensibly about a group of cute female detectives with superpowers, the premise is more window dressing for moe comedy and reference humor. That combination can be okay, but in Milky Holmes the jokes are very hit or miss (mostly the latter). The majority tend to be rather one-dimensional (That’s from that anime! Haha!), though every so often there would be a truly impressive gag. Case in point, I fondly remember the “Baritsu” gag, which spent an entire episode setting up the name of a semi-fictional martial art found in the Sherlock Holmes novels in order to deliver a pun based on the climax of Laputa: Castle in the Sky. However, because the show felt so flimsy and the humor fell flat so often, when it came to the next one, Futari wa Milky Holmes, I felt little need or desire to check it out even if there were some brighter moments.
I’ll be honest when I say that, if it weren’t for my Patreon sponsor Johnny Trovato, I probably would not have given the franchise a second look. As wide as my tastes are in anime, and as willing as I am to give shows a second chance, I had ignored it in favor of other current series. That’s why I was rather surprised to find that the third and latest anime, Tantei Opera Milky HolmesTD, is pretty much an improvement all around compared to its original predecessor.
While the humor continues to be a mixed bag of weak, one-note references and stronger, more developed jokes, what makes Milky Holmes TD work better is that its story provides just enough stability that the anime doesn’t live or die by its gags alone. The four main characters, Sherlock, Nero, Cordelia, and Hercule (all named after famous fictional detectives), must solve a rather bizarre missing “persons” case. An idol, whose songs are powered by fairies that have been a part of her since birth, have gone missing, and nobody knows who is responsible. What makes this mystery even more difficult is that the fairies end up in the bodies of people who are unassociated with the original crime, and so the girls of Milky Holmes work towards finding them one by one, with the ultimate goal being to find the original culprit. Though not much actual detective work goes into the series, it’s enough to get a sense of progress from one episode to the next, and to inspire a viewer to feel invested.
Essentially, as the girls find each of the fairies, there is this general forward movement where they move one step closer to accomplishing something. In contrast, although the first anime starts off somewhat similarly with the Milky Holmes girls themselves losing their powers and by extension their positions as the best detectives in school, that storyline doesn’t go anywhere until the last episode (which admittedly was an enjoyable finale). I doubt that existing fans of Milky Holmes care too much for that sort of thing, at least within the context of Milky Holmes itself, but I think it gives an “in” for those who might otherwise pass it up. It might not seem that significant, but I believe this is the sort of thing that can expand a franchise’s fanbase, if only a little.
Speaking of abilities and reputation, I like the fact that the Milky Holmes girls are re-introduced in Milky Holmes TD with a kind of reverence. I think it’s meant to show just how far the Milky Holmes media franchise has come, and that while they were “rookies” of sorts in the original, now they’re back and better than ever. Also, because they have their powers and at least try to make use of them, you can believe that they’ve actually had past success in helping others out. It’s a fine line, I think, because it’s not like the girls show powerful deductive reasoning, and for the most part that is barely even a consideration in Milky Holmes. However, having capable yet humorously hopeless characters appeals to me more than just having them be all but useless.
From my perspective, you can more than easily skip the original series and go straight to Tantei Opera Milky Holmes TD. It certainly isn’t for everyone, but I think it stands a better chance of drawing in an audience beyond those who think “cute girls and anime references” are enough content. Now if they start to better utilize their detective and phantom thief motifs better, then it’ll really turn some heads.