If You Love ’em, You’ll Let ’em Go: Eureka Seven Hi-Evolution Full Review

Eureka Seven is an anime I love to death. Nearly two decades later, I still hold it up this TV series as one of the best ever. The sequels and spin-offs, however, have not been as hot. A film (Eureka Seven: Good Night, Sleep Tight, Young Lovers) basically reused footage from the TV series to tell a wildly different story where the characters look the same but are different people. A sequel TV series (Eureka Seven AO) damaged the story and visited gratuitous amounts of tragedy on the original heroes. And most recently, we have Eureka Seven Hi-Evolution, a trilogy that is similar to both previous continuations while embodying neither the best nor the worst of the franchise as a whole. 

Hi-Evolution consists of three films each focusing on a different major character: Renton, Anemone, and Eureka. However, much like Good Night, Sleep Tight, Young Lovers, they‘re seemingly not the same people as in the TV series. Whether it’s having different parents or literally being from another world, details great and small are out of alignment. Hi-Evolution also follows the pattern of intersplicing old footage with new, but again with drastic changes in context that make it unrelated. 

Or is it? Another aspect of the Hi-Evolution films is that they might actually be sequels to the original TV series, as well as possibly everything else in a sort of Turn A Gundam sense. It could be a unifying sequel, or a reboot, or an alternate universe, but it’s not very clear because so many things are so unlike what has come before. Or maybe it is obvious and I refuse to accept the possibility that this might be “canon” as it were. 

Hi-Evolution as a sequel would be saying something along the lines of “this is the real story you couldn’t see,” and my response is “eh.” As a remix or an alternate track, however, it has more legs. It contains solid narratives regarding relationships between parents and children and between people in general, the way humankind struggles with thinking of everything as a zero-sum game, and a look into dreams and possibilities. The issue is that I’m not sure why it had to be in the guise of Eureka Seven. I actually think if it had been conceived as an original project, it would be a lot less shaky overall, and wouldn’t invite such comparison.

I worry that the director and staff on Eureka Seven might be too attached to the aesthetics of the franchise, and it holds them back from being able to do more. As much as I adore that first anime, it might be an anchor dragging everyone down. Better to free everyone and let them soar with new ideas.

A Mixtape of Influences: Listeners

In a pre-recorded interview for FunimationCon, writer Sato Dai was asked how he came to work on the anime Listeners. His response: the original creator, Jin, specifically sought him out due to his work on anime like Eureka Seven. But for anyone who’s watched even a little bit of Listeners, that much is crystal clear. Everything about the series—from the heavy music references to the mecha to the boy-meets-girl-in-a-nowhere-town science fiction plot— attests to that influence. While I at first wondered why they would try to, in spirit, remake such a classic anime, it occurred to me that Eureka Seven is actually 15 years old. How time flies.

Echo, a teenage boy, lives in the town of Liverchester, where people are taught to be content with staying in town forever and leading uneventful lives. Echo believes this to be his fate as well, but he has dreams deep down, thanks to his idolization of “Players,” individuals who fight mysterious creatures known as the Earless by commanding giant robots known as “Equipment.” An encounter with an amnesiac girl he finds in a scrap heap takes him far off the predictable track and towards discovering the true secret of his town and its history.

One big difference between Listeners and Eureka Seven is that the former is only 13 episodes in contrast to the latter’s 50, and this inevitably leads to very different storytelling. Eureka Seven is a relatively slow burn that very gradually and powerfully escalates its drama. Listeners, on the other hand, has more of a travel-show vibe that’s layered with unambiguous music references. When you see characters who are literally Prince and Kurt Cobain parodies, it goes a step beyond just “subtle nods.” Because of this, Listeners often comes across like Eureka Seven by way of Xam’d: Lost Memories (for its 1:1 world-building to plot reveal ratio) and Rolling Girls (for the “town to town” episodic feel), but isn’t really greater than the sum of its parts.

I do think Listeners is a decent series with plenty going for it. The characters, particularly the main duo of Echo and Mu, give a very “authentic” impression in that they aren’t overly “perfect” in design. Similarly, the aesthetics of the series have this sort of messy and put-together feel, and I like how the main robot doesn’t look terribly “heroic.” However, I really think that 13 episodes is too short for the story it tries to tell (even Xam’d has 26), and the music references are much more tied into the appeal of the show compared to how Eureka Seven utilizes them. 

What I’m actually looking forward to most from Listeners is seeing it someday debut in Super Robot Wars. Can you imagine the interactions with the cast of Eureka Seven or Macross 7? That would, well, rock.

Eureka Seven, Holland, and Fujiwara Keiji

Voice actor Fujiwara Keiji passed away recently on April 12, 2020 at the age of 55 due to cancer. In my eyes, he was one of the greatest, and I had even written a little about him in my review of The Wonderland. That’s why I really wanted to delve into my absolute favorite performance of his: Holland from Eureka Seven

Holland is amazingly written, and one of many examples of both the rich characterization and extensive character development that help make Eureka Seven such an absolute masterpiece. He’s the leader of Gekkostate, and thus the most prominent face of rebellion against the government. He’s initially worshipped as a hero by the protagonist Renton, but as the two get to know each other, their relationship changes because Holland is not a perfect human being. He’s hot-headed, ill-tempered, and impatient. Perhaps more importantly, he has long envisioned himself as a hero of sorts—not out of a desire for glory but a feeling of dire necessity. When he begins to realize that he’s not the “chosen one,” so to speak, his character’s journey becomes about learning how to support just as much as he leads.

What Fujiwara gave to Holland is a performance that’s always convincing. The turbulent storm of emotions that reside in Holland having to do with his position, his self-image, and his relationship with both his real and adopted family, are always delivered with such absolute sincerity thanks to Fujiwara. To be sure, Eureka Seven is full of excellent acting from everyone involved, but Holland is a downright challenging character to give voice to, and Fujiwara just nails it. I can actually close my eyes and hear his performance in my head—the expressions of joy, frustration, enmity, and sadness. 

Finding out a voice actor is gone always feels like a bit of a shock. It’s less a matter of age, I think, and more about knowing that you’ll never hear their performances ever again. And unlike movie actors, their physical appearance is not as major a factor in the types of roles they can land (though many actors do transition to older characters over time). Fujiwara’s passing is not necessarily surprising, but I do wish he could have kept contributing his immense talents to projects of all kinds. He will be immortalized in roles like Holland in Eureka Seven, and the world is a better place because of what he gave. 

Otakon 2018 Interview: Kawamori Shoji

This interview was conducted at Otakon 2018 in Washington, DC.

In your anime, you often visit the theme of love as power, or the power of love, even in your mecha and science fiction settings such as Macross, Escaflowne, and Aquarion. What draws you to this subject?

I always wanted to be original, and not like others. In previous science fiction anime, having love in the main theme was unheard of. You’d have love among the sub-characters, but not with the principle ones. So it’s something I always wanted to incorporate.

My next question is about Macross 7. I find the characters of Basara and Sivil have a unique relationship or a special connection. How would you describe their relationship in the story?

If you look at the character of Nekki Basara himself, he is unique in all of the Macross series. I thought it would not be fitting for him to be engaged in just a normal love affair, and he should have something that transcends love—like a resonance or clash of souls. The director of Macross 7, Amino Tetsurou, is someone who values the idea of passion, over any sort of details. It would just be a story of souls clashing.

I noticed in your credits that you worked on Toushou Daimos as a mechanical designer. Did you have an opportunity to work with Director Nagahama directly, and if so, do you have any memories of him?

I didn’t have much opportunity to speak to Director Nagahama on Daimos. Of course, I met him, but most of the interaction was through reading and looking at the storyboards that he draw. I did the designs through that. I really got to talk to him more on Ulysses 31. He was quite the gentleman, and he had a real passion for incorporating and valuing drama in his stories.

You’ve designed many mecha for decades—for toy lines, for kids, for adults, and even for video games. What changes in your design process and thought process according to the type of project?

This is something I value so much that I would take an hour or two to talk about it in detail. I look at the worldview of the work, the setting, and the target audience—for example, if it’s a toy, what would be the age range? Those are all the important considerations: market, target, theme, and the worldview. Those are the principle elements that go into the design, and after I have that down, the rest comes more easily.

To pick a specific example, I really enjoy your designs in Eureka Seven. What particular concerns did you take into account for that project?

When I first received the order for Eureka Seven mecha design, the initial order was to have a transforming mecha from automobile form to humanoid. But since that was something I’ve done so many times, I didn’t think I could do anything new.

I held the world-building meeting with Director Kyoda and the principle writer, Sato Dai, and they told me that in the Eureka Seven world, they’re in a world saturated by trapar particles that allow ships to float, and that’s how travel is done. And I thought, if these particles allow large ships to float, I can easily envision them as waves, so you can have mecha that use the waves to float. Director Kyoda liked the idea, and once the concept of surfing was in, the actual design was easy.

While you’re better known for your accomplishments in science fiction and mecha, you also worked on a show called Anyamaru Tantei Kiruminzoo. It’s quite outside of your usual genres or wheelhouse. How did you come around to being on this project?

For me, since I’m known as a mecha designer, most clients tend to bring me that kind of work. But I always want to try out something new, and communication with animals is something I’ve always been interested in. So, in Anyamaru Tantei Kiruminzoo, we have a girl who would transform and communicate with animals. But in normal magical girl series, when you have a girl transform into a magical girl, she would become invincible. I didn’t want that. I wanted someone who would be more different from a human with human abilities. So I pitched the idea and fortunately, that’s how we got the show.

This is my last question. Traditionally, it hasn’t been common for non-Japanese artists to work on anime aside from the outsourcing done in South Korea, but Satelight has hired artists such as Thomas Romain and Stanislas Brunet. How did Satelight bring them aboard, and what is it like working with foreign artists?

That goes back to me and Macross with the concept of “deculture.” I’m very fond of the differences in cultures, because we all grew up in different backgrounds. We might be fond of the same things, but we might have different ideas and concepts about those same things. That’s great inspiration for myself, and it’s very enjoyable working with foreign artists at Satelight.

Satelight’s parent company is an IT company. As such, it’s always had a corporate culture that’s open to working with foreign employees. So, our current president, Sato Michiaki, never had any issues employing non-Japanese artists.

Thank you!

Otakon 2017 Interview: Tomoki Kyoda (EUREKA SEVEN)

At Otakon 2017, I had the opportunity to interview Tomoki Kyoda—director of one of my favorite anime series ever, Eureka Seven. He was at the convention to promote the world premiere of the film EUREKA SEVEN HI-EVOLUTION, and I spoke to him the day before the showing.

Eureka Seven was originally created as a media mix project with video games and manga telling side stories or different, alternative narratives from the anime. How much of a say did you have in the spin offs?

With the spin offs, we would say, “We want so-and-so” for a concept. The various directors and mangaka we were working with would present their spin offs to us, and we would check over them.

My next question concerns Eureka herself. Her appearance changes throughout the series, especially when she gets covered in scars. It’s a very bold decision, I think—especially for anime. What was the thinking behind changing her appearance?

When we were doing the original story, Mr. Kenichi Yoshida and I were talking about what we could do to provide lots of inspiration and different paths the story could take. One of the inspirations that someone came up with was, “What about drastically changing her appearance?” So we actually took that and went with it.

What is it like working with creators Dai Sato, Shoji Kawamori, and Kenichi Yoshida? Do you have any interesting production stories to tell?

With regards to Mr. Sato and Mr. Yoshida, we were actually all born in the same year, so we all have an understanding of our pros and cons; what each of us do well and what each of us do not so well. But with regards to Mr. Kawamori, he is a person we look up to. He is a very interesting person, and his works are also very interesting. But then if you meet him in person… whoa. You’re going to notice that he’s more interesting than anything he’s actually done. So, if we start talking about Mr. Kawamori, we’re going to go past two hours like it was nothing, so let’s just leave it at that.

In revisiting Eureka Seven with the new movies, what feelings are you hoping to evoke in old fans and those who have never seen the series?

First of all, I’d like to say that, for old fans coming back to us, thank you very much. I hope they will actually be very accepting of this, since, even if we use some old footage, it doesn’t mean that we could do something just like the old version. In that sense, it’s in many ways a new movie. I hope they will be very accepting of it. With that being said, for new fans I hope they take it for what it is, and accept it for what it is, and that they will see what Renton and Eureka and Anemone have to do in order to live through that world. So the greater idea I have for everyone is acceptance, really. I hope everyone will accept EUREKA SEVEN HI-EVOLUTION for what it is.

Thank you very much!

EUREKA IS BACK: Eureka Seven Hi-Evolution Preview

When news came out that a new Eureka Seven movie trilogy was coming out, I reacted with a mix of excitement and trepidation. After all, the TV series is one of my favorite anime ever, but things haven’t exactly been pretty for E7 fans the last few times around. The first film to come out, Eureka Seven: Good Night, Sleep TIght, Young Lovers, was more an interesting experiment in how different a story you could tell with existing footage than anything else. Eureka Seven AO squandered so much of its potential and was so convoluted that it ended up a major disappointment. However, there’s a big X-Factor that gives me some initial confidence in these new Psalms of Planets Eureka Seven: Hi-Evolution Films—the return of writer Sato Dai to the team.

Sato was not on staff for Good Night, Sleep Tight, Young Lovers, and he left Eureka Seven AO early on, and it’s suspected to be for creative differences (AO was basically funded by a pachinko company). While an anime is more than just one person, the lack of Sato and what it meant for those productions stood out in those two works like a sore thumb. If you’ve seen what Sato is capable of in anime outside of Eureka Seven, such as the excellent Battle Spirits: Shounen Toppa Bashin, narrative cohesiveness resulting from excellent emotional character development is a hallmark of his writing style. Having Sato at the helm is the best sign that Hi-Evolution will live up to the Eureka Seven name.

The first new film, out in 2017, is going to be a prequel that covers the First Summer of Love, the pivotal event that defines the world of Eureka Seven. The other two films, in 2018 and 2019, promise to bring a new ending… perhaps even going beyond the events of the TV series? I can only hope.

One thing that piques my curiosity about this new project is the preview image showing Eureka, Anemone, and Renton. In it, Eureka and Renton have more concerned expressions, while Anemone’s is soft and loving. While Anemone ends up in a happy place by the end of the Eureka Seven TV series, I would have assumed that their faces would almost be the opposite. The fact that it’s showing Anemone with such a look implies to me that something will be different about her; not necessarily a different personality or anything, but maybe a new perspective on her life. I’ve known plenty of fans who considered Eureka Seven to be the “Anemone Show,” so maybe their day has come.

In any case, I’m willing to put my trust on the line for Eureka Seven: Hi-Evolution. I won’t let cynicism beat me just yet!

To Be the Hero

aidariko-blue

I’m a fan of characters who support. Whether it’s Dominic Sorel in Eureka Seven, who stands by the long-suffering Anemone or Aida Riko in Kuroko’s Basketball, who coaches and manages the Seirin High School Basketball Team, often times my favorite characters are those who care less for being the “hero,” and who try to make a difference in their own way. Generally speaking, I’m of the belief that there are many ways to make a difference, and that you don’t need to be the one chopping the monster’s head off, nor should we fault others for not aspiring to be that mighty warrior. Indeed, even more recent main characters like Kuroko Tetsuya in Kuroko’s Basketball and Onoda Sakamichi in Yowamushi Pedal are protagonists whose powers are primarily based on “support.”

However, I find that, as much as I enjoy that character type, they potentially are a source of complacency, and one might even argue that they teach people to settle for less. Case in point, while I think Riko does a lot for her team and is just a great character in general, she derives from an archetype that is basically a sideline cheerleader. They’ll either be the newbie who needs things to be explained, or the informative expert who does the explaining, but when the chips are down their purpose in the story is to stare longingly as the hero goes into action. There’s some sexism historically at work here, with female characters being created to serve the male leads, but I don’t want to make the issue purely about sex and gender, especially given all of the work that’s been done to play with and expose those tropes, like how Witch Craft Works essentially genderswaps the typical shoujo heroine and shoujo ideal love interest. I also don’t want to deny the ability for a “sideline cheerleader” to be an interesting character in their own right. Rather, it’s more about the idea that “everyone is the hero of their own story,” and how there are positives and negatives to it.

On the one hand, the notion that everyone is the main character in their own lives, be it reality or fiction, can be a self-fulfilling prophecy of confidence, where one imbues oneself with agency and ambition, and accomplishes their goals. At the same time, it might cause people to seek out “glory” without necessarily finding their own definition for the word, instead conforming to what their society (or what readers supposedly think) are parameters for success.

On the other hand, if one believes in supporting others, this might afford them a point of view that could go unnoticed otherwise. Glory for oneself is unimportant, because what really matters is doing what one can. However, this same mindset carries the risk of encouraging passivity to the point that people might inadvertently lose opportunities to better themselves. Perhaps it even becomes an excuse for why they remain in their rut.

Obviously these are in a way two extremes, and that there is a full spectrum between light and shadow, to borrow a phrase from Kuroko’s Basketball. Characters like Riko and Dominic essentially work in opposite directions towards a center, with Riko coming from the manager character and Dominic defying what it means to “rescue the girl.” There’s a lot of interplay and room for interpretation, and it opens up paths for artists, be they professional, amateur, and/or fan, to explore and defy what they’re told is “normal.” I just find myself thinking about how simply saying that I prefer support characters can carry a lot of implicit meaning.

The last thing I want to leave off with is a scene from Game of Thrones, when Tywin Lannister, the patriarch of the powerful House Lannister, asks his grandson what makes a good king. When the grandson replies correctly with “wisdom,” Tywin is ecstatic and explains that wisdom comes in part from knowing what you don’t know, and heeding your advisers who are experts in their fields. In this case, though the king is supposed to be the one with all of the glory, is it the case that being a king is perhaps the biggest support position of all?

New Mewtwo Voice Actor for Super Smash Bros.

Upon hearing Mewtwo in Super Smash Bros. for Nintendo 3DS & Wii U for the first time, I was convinced that they had brought back the original actor, Ichimura Masachika, from the film Mewtwo Strikes Back. However, it actually turns out to be someone doing an excellent imitation (with the help of a voice filter), and whose acting chops are impressive in their own right. While the new actor Fujiwara Keiji might not have the cred of being an established theater actor like Ichimura is (he’s most famous for playing the titular character in the original Japanese Phantom of the Opera), you might know him for some of the following roles:

Ladd Russo in Baccano!

Nohara Hiroshi in Crayon Shin-chan

Kuzuhara Kinnosuke (Biker Cop) in Durarara!!

Holland Novak in Eureka Seven

Maes Hughes in Full Metal Alchemist (both original and Brotherhood)

Ali-al Saachez in Mobile Suit Gundam 00

Hannes in Attack on Titan

Jake Martinez in Tiger & Bunny

I actually had my suspicions because Mewtwo makes certain sounds in the new Smash Bros. that I don’t recall from Super Smash Bros. Melee, but I chalked it up to my own faulty memory. It’s also a lot more difficult to hear because only the Japanese version has voiced victory quotes. It was the same in Melee, except you could change the language settings there to Japanese, which is how I and a lot of other people learned that Mewtwo had victory quotes in the first place.

Here are videos of the old and new voices for you to compare:

Old (ignore the skins; they’re from a mod)

New

And for fun, here’s a video of Ichimura Masachika as the Phantom of the Opera:

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Didn’t Quite Go the Distance: Eureka Seven AO

It’s fairly common knowledge that sequels aren’t the easiest thing to successfully pull off in entertainment. Even if the sequel ends up being okay, it may not live up to its predecessor because of how iconic moments and innovations can start to become formula (having to fit “Yippee-ki-yay, motherfucker” into every Die Hard for example), or plot points from the first in the series have to be modified in order to cater to the new version. Whenever I watch a sequel, I’m aware of how daunting this mountain can be, and try to take into account those problems even if they ultimate are my criticisms. This is the approach I took when I heard that Eureka Seven, one of my favorite anime ever, was getting a sequel, but even with an open mind I felt that Eureka Seven AO not only paled in comparison to the original but was in certain ways a regression of what Eureka Seven had done.

Eureka Seven AO is billed as a direct sequel, as opposed to an alternate universe/retelling like the movie or the manga. The story centers around a young boy named Fukai Ao, who lives in the independent nation of Okinawa, and for whom life is difficult because of the way the community tries to ostracize him. In this world, the skub (or scab however they want to spell it this time), are considered a problematic natural disaster, especially because they bring with them mysterious monsters known as “Secrets,” which Ao ends up having to fight. For anyone who’s seen the original, the fact that the world of AO consists of real-world countries and continents is meant to imply that something is very strange or different about its setting, and trying to figure out just what in the world happened becomes part of the initial intrigue of the series.

When I say “regression,” I’m not referring to retcons or weird developments in AO‘s plot which cast a different light on the original’s events, but a regression of what mecha anime is capable of. Eureka Seven took an approach which let viewers explore its world through a cast of engaging, fleshed-out characters and a central love story developed gradually over the course of many episodes, and which anchored the narrative in such a way that the emotional excitement of the series builds up continuously throughout. It’s not altogether unique to Eureka Seven, and you can probably trace this style of show all the way back to Macross.  Eureka Seven AO, on the other hand, feels more like a mediocre 80s mecha anime, more keen to develop its story as a set of vague mysteries and tensions but never entirely delivering on any of them. It’s not just that the plot is worse, but that it ends up resembling the way a staunch non-fan might look at and describe their idea of a Gundam anime.

What Eureka Seven AO does have, at least initially, is a strong cast of characters with plenty of potential as to how they’ll develop, but much of it never comes to fruition (though the brief glimpses at Ivica’s character and past were things I enjoyed in particular), or if there is a development the lack of impact from the rest of the series lessens the overall effect. In particular, AO never manages to have its story properly focused by something like Eureka and Renton’s romance,  and though it didn’t have to necessarily be “another romance” (which might have well turned it into just a rehash of the original), there was nothing that could properly fill that void. It seems like the closest thing was just the mystery of what happened to Eureka and Renton, the intrigue of which the show feeds into fairly well, but the explanation we’re left with at the end is less than satisfying. And there is the potential for romance at the beginning, as the dynamic between Ao and his friend Haru is cute and gives a good sense of their relationship, but it ends up getting pushed aside. In the end, probably the most interesting point brought up in the show has to do with how the Secrets are treated by humanity, and how it reflects in some ways the way the Skub were regarded in the original Eureka Seven.

If the movie Eureka Seven: Good night, sleep tight, young lovers suffered from having a weak and confusing beginning but then a fairly strong finish as all of its disparate ideas came together, then Eureka Seven AO is the opposite: It starts off strong and with many of the pieces in place to tell something both grand and personal, but its plot and character development are so discombobulated that when the ending finally comes it hits like a drizzle instead of the torrent of emotions that the original provided.

Not the X-Games: Anime Expo 2012

Anime Expo 2012 was my first Anime Expo and my first west coast convention. While I’m not one of those really thorough con veterans, I still found some interesting differences between it and the conventions I’ve been to before, both when compared to the bigger cons as well as the smaller ones. Located in Los Angeles, it uses its position to its fullest.

Industry

In a change of pace of sorts, I  somewhat foolishly attended fewer industry panels than I normally would at a convention. I say somewhat only because of the fact that, for so many of them, they largely amount to announcements (which appear within a minute on Twitter) and they have Q&A sessions which lack teeth. Sometimes you can get a good one, and I try hard to ask good questions when I can, but the more “official” it is, the less chance you’ll get a decent answer. The foolish part is the fact that I was accustomed to Otakon, where one must generally choose between autographs and panels, an only later found out that AX works on a system of giving people “skip the line” tickets for attending guest panels. Lesson learned for (hopefully) next time.

Despite those limitations, AX2012 was by far my most autograph-heavy convention experience I’ve ever had, which is a reflection of one of Anime Expo’s greatest strengths: the sheer amount of guests, particularly Japanese ones. I managed to get stuff signed by the staff from Madhouse, Animetal USA, Kajiura Yuki + FictionJunction, a limited autographed image from manga artist Toume Kei (who wasn’t attending but offered the images as part of a gallery), and probably the biggest one for me: an OVA of Legend of the Galactic Heroes signed by Horikawa Ryo, voice of Reinhard von Lohengramm. I happened to take a fantastic picture of him.

I did manage to go to a few panels as well. I went to the Animetal USA Q&A just to see that bit of spectacle (it was calmer than I had expected), and attended the panel for GoFA, or Gallery of Fantastic Art. GoFA can be described as an organization dedicated to taking anime and manga and giving it a sense of realism by creating products and opening galleries based on those works. The panelists showed off actual products such as glasses and watches based on the designs of anime and manga creators, and mentioned that artists such as Hoshino Lily (Mawaru Penguindrum character designer) and Fukumoto Nobuyuki (Kaiji, Akagi manga creator) have or will have gallery exhibitions in Japan. Apparently they’ve been a part of AX for a long time now, but this was their first time running a panel, a privilege they received because they’re actually producing a stop motion animation based on the artwork of Toume Kei (Sing Yesterday for Me). We got to see a very short preview, about which not much can be said because it lasted less than two minutes.

Another panel of interest was a manga workshop run by an actual manga artist whose name I sadly did not catch (though Peepo Choo’s Felipe Smith was helping to translate). I was unable to stay for the entire thing, but what I saw focused a good deal on anatomy, working from the idea that a solid foundation in realism is needed in order to deviate from it. While I don’t entirely agree with that assessment, I think it is nevertheless an excellent skill to foster and definitely a legitimate way to begin to create art and comics. I do wish that manga workshop panels and the like could move more towards paneling and page layout, but I get the feeling that character design is much more immediate has much more impact for the vast majority of people.

Concerts

I went to all three of the concerts—Animetal USA, FictionJunction, and LiSA—in some capacity, though could only stay for a small portion of the FictionJunction concert due to some scheduling conflicts (more on that later). Animetal USA had by far the smallest crowd, but an enthusiastic one nonetheless, and it was great to hear their take on classic anime songs from shows like Gatchaman, Mazinger Z, and Saint Seiya. I’ll admit, I’m not a fan of heavy metal (though that’s not to say I don’t enjoy it), but I’m glad I went. Later at their signing, the most impressive thing was that there was a real Animetal USA cosplayer, a girl dressed as guitarist “Speed-King” (aka Chris Impellitteri). What little I heard of FictionJunction was definitely excellent. I definitely wish I could’ve seen it all.

The LiSA concert is one of the highlights of AX2012 for me, because I went in only knowing her as the singer of the Fate/Zero opening but not particularly interested, and came out of it as a fan. Not only were all of her songs really good, but her practically-headbanging enthusiasm just filled the concert venue. Impressively, she managed to do the emceeing for her own concert almost entirely in English. I’m not sure how much of it was from actual fluency and how much was practiced and scripted, but she pulled it off regardless. She gave us the benefit of singing the opening to a new summer anime (that wasn’t even out yet), Sword Art Online, and the concert actually made me want to check it out despite only having a passing interest in it prior.

Non-Industry Panels

If AX’s main strength is its industry presence, its main weakness is a lack of interesting fan panels. While fan panels can always vary in quality, they tend to follow along the same basic goals of bringing fans together in order to share in a topic or to convey new ways of seeing the things we love, hat’s not to say that the fan panels at AX weren’t or couldn’t be interesting, but that the sheer amount of “official” panels somewhat limited the overall presence of fan panels. On top of that, many were workshops or something similar, but personally speaking I generally don’t go to conventions for workshops.

I attended the Bloggers and Podcasters Town Hall, not knowing quite what to expect, especially given the use of the term “Town Hall,” but it ended up actually being fairly accurate. Moderated by the Benjamin “Benu” Lopez of the long-running Anime Genesis podcast, the audience (including myself) discussed various topics, including the move to include blogging into a podcast and vice versa, as well as ways to break up the factionalism and cliques which often appear around groups of bloggers/podcasters. It was a fruitful discussion, and I got to meet a number of people I’d only read/heard previously, though I do kind of wish that we didn’t just talk about reaching out but also ways to refine and improve our existing work. As I said at the panel, I do believe that content is king.

Given that I’ve been a part of academia for a while now, I went with the purpose of attending as many of the academic panels as I could. At times, this caused conflict as I had to sacrifice seeing a certain guest in order to see what other researchers were working on, but I think it was well worth it. Even though other events clearly overshadowed the attendance of the academic track, there was something distinctly different about having it as part of a general convention instead of simply being a stand-alone academic conference. Mainly, I felt like presenters had prepared for a mix of academic and non-academic audiences, and it made the presentations a little more fun than what would normally happen.

The highlights of the academic track were the keynote address, where Professor Jeffrey Dym of UC Sacramento discussed his “History of Manga” class, and the “We Make Manga” panel run by Northrop Davis of the University of South Carolina. In both cases, the speakers really knew what they were talking about, and described the challenges they faced in creating their classes, how they designed their curricula, and what sources they used as the foundations for their classes. For Dym’s panel, the things that stood out to me the most were his lament that Ishinomori Shoutarou did not have more work out in English despite his legendary status and the fact that he hesitated on including sports manga in his class because of how little of the really groundbreaking series (Star of the Giants for instance) exist in English. For Davis’s panel, it was definitely the fact that he mentioned his class as being designed to somewhat mimic the editor system used by manga publishers in Japan, especially given the degree to which endeavors such as Tokyopop’s old OEL material lacked in that very area.

I think the attendance could have been stronger if the academic panels hadn’t been added so late. The large color guide didn’t even have those panels, and it was clear that despite the giant screens showing the updated schedules that many attendees ignored it. When I presented at my own panel (which ended up overlapping with the FictionJunction concert due to a 40 minute delay, thus eliminating my chance of doing both), it was to a rather sparsely populated room, which I honestly think could have been made more lively if only people knew about it (and if the concert didn’t start and end when it did). Overall, I think I did an all right job (I did a visual analysis of the manga 7 Billion Needles), I just wish more of you could’ve attended it!

Cosplay

I think I’ll say it: AX2012 was possibly the best convention I’ve ever attended in terms of cosplay. Not only were many of the costumes excellent, but I don’t think I’ve ever seen so much variety. Popular cosplay topics such as Homestuck and Hetalia!, while still very present, didn’t even come close to dominating the visual landscape of the con, and cosplays I had resigned myself to possibly never seeing appeared in numbers. Whereas previously I had seen zero Dragon Kid cosplays from Tiger & Bunny, this time I saw five.

I remember being the only person to clap for Dragon Kid at Otakon 2011’s Sunrise panel, so this was a pleasant change.

In addition, I thought I’d never see a Precure cosplay at an American con, but I was gladly proven wrong. Have you watched Heartcatch yet? It’s really good.

Anyway, I’ll let the rest of the cosplay speak for itself, though keep in mind that this certainly isn’t an accurate representation of all of the cosplay at AX2012, merely what I photographed.

Final Thoughts

So there went my first Anime Expo. If I had to do it over again, I probably would’ve found a better medium between panels and autographs, and I would’ve definitely tried to see more faces. Also, the Kinokuniya in LA is definitely better than the one in NYC.