[Waku Waku +NYC Blog] “Fist of the North Star: Strawberry Flavor” Parody Manga is Getting an Anime and the Official URL is Hilarious

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The parody manga Fist of the North Star: Strawberry Flavor, starring everyone’s favorite child slave labor, thronercycle-riding holy emperor Souther, is getting an anime.

I’ve written a post over at Waku Waku +NYC about how the anime has the best URL ever: http://www.hikanukobinukaeriminuteiounitousouhanainodaaaaa.com/

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Gundam Build Fighters TRY Fighting References

Gundam Build Fighters Try has made a number of references to fighting styles from other anime, manga, and games, especially towards the end of the series.

In Episode 19, the character Ichinose Junya pulls off a couple of attacks from various fighting styles. This includes a demonstration of boxing, which might look familiar:

This is actually Makunouchi Ippo’s finishing combination from Hajime no Ippo: the Liver Blow, the Gazelle Punch, and the Dempsey Roll.

Next, Junya demonstrates attacks from Ba Ji Quan:

This specific sequence leading into the shoulder tackle is one of Akira’s signature attack strings from the fighting game series Virtua Fighter:

In Episode 20, Kamiki Sekai, one of the central characters of Gundam Build Fighters Try, sends a burst of energy rippling forward by slamming his fist into the ground:

This is a reference to Terry Bogard’s special move, “Power Wave,” which he’s used since the original Fatal Fury and all other games he’s appeared in.

This last one I’m not 100% certain on, but in Episode 23 Junya appears again and confronts Sekai:

I believe it is supposed to be an homage to Fist of the North Star, specifically Souther’s Nanto Hou’ou Ken style:

That’s all I’ve spotted for now. If there are more, then I’ll probably make another post.

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The Melancholy of Anime Openings

As I imagine is the case with many fans of anime, one of the first things about anime that caught my attention, one of the things that helped make me into a fan, was the quality of openings. Whether it was the music itself or the animation that accompanied it, anime openings felt like they blew the cartoon intros I was accustomed to out of the water, not to mention the dubbed anime openings which populated American TV. This is not to say that anime music is the best music ever, but once upon a time I often felt that way.

Recently I began to reflect on this feeling. What was the appeal? What was different about them? The more I think about it, the more I believe that it has to do with the sense of melancholy, angst, and forlornness that often appears briefly in anime openings.

A lot of anime openings make the viewer feel as if they are privy to the characters’ inner turmoil. In some cases, this is almost the entire point of the opening: see, for example, the “Tsubasa Cat” arc from Bakemonogatari (warning, it’s kind of not work-safe). The Galaxy Express 999 opening above doesn’t even have characters in it. In others, this feeling will be concentrated into a single, perhaps introspective moment. Think of the first Gundam W opening and Relena in the snow, or the Slayers NEXT opening when Lina reaches for Gourry. This melancholy is even mildly present in the opening to Fist of the North Star until it roars into overdrive during the chorus, accompanied by images of Lin, Bat, and the other destitute wanderers.

However, its ubiquity doesn’t end there, as it will appear in shows you might not expect to care about that sense of melancholy in the first place, such as Bistro Recipe (aka Fighting Foodons) and Medarot (aka Medabots). The openings for these anime both feature brief scenes where the main characters appear to be lost on an emotional level, despite the fact that they’re largely absurd comedies vaguely built around the concept of competition. It even shows up in one of the openings to the Japanese dub of the 1990s X-Men cartoon!

On some level, I wonder if openings might be a make-or-break moment for some as to whether or not they become anime fans. It’s the kind of thing that can easily cause someone to exclaim from the rooftops that anime is the best, or to dismiss it for not being as aggressively powerful as, say, the 1990s X-Men opening!

This is not to say that having this quality automatically makes an opening better, even if it is what likely caught my attention every time. Rather, just the fact that so many openings in a whole slew of genres utilize it at least to some extent feels like it speaks to something more deeply ingrained into, if not Japanese society, then how anime is viewed by society. Anime has gone from having openings designed specifically for the show itself to becoming vehicles to promote musical groups and back again, and consists of both shows designed for large audiences and hardcore fans, and yet somehow these melancholic moments have persisted over the years through all of these changes. I can only believe that there is a tacit assumption that anime openings, more often than not, should on some level evoke a strong sense of sympathy in the viewer, and this influences their structure.

Souther’s Holy Emperor Curry is a Real Thing

souther-curry

The magazine Comic Zenon has recently announced a special Fist of the North Star-themed curry based on Souther, the strongest of the various practitioners of Nanto Seiken, the Sacred Fist of the Southern Cross. Souther, who uses the “Nanto Houou Ken” or “Southern Cross Phoenix Fist” style, is known for fighting without stances, having his heart on the right side of his body instead of his left, using child slave labor, and riding a three-wheeled motorcycle with a throne on top (sometimes affectionately called a “thronercycle”).

More specifically, the curry is based on the recent parody manga of Fist of the North Star titled Fist of the North Star: Strawberry Flavor. Fist of the North Star is considered one of the most significant, influential, and popular shounen manga series of all time, making it a prime target for parodies both official and otherwise. In this case, Souther is specifically “Supervising Director Souther.”

Fans of Souther and Fist of the North Star will notice that the pyramid shape of the rice is a direct reference to the character. In the original manga, Souther uses his child slaves to build a pyramid in honor of his dead master, which then becomes the site of his and Kenshiro’s final battle.

The curry is available at Cafe Zenon in Tokyo and Kichijouji until January 15th. Other foods include Supervising Director Souther’s Strawberry Sweets and Hyui’s Blue Hawaii Lassi. Stickers, metal badges, and other products are also available.

souther-badge

Sketch in Celebration of the New Genshiken Anime + More

The Current Genshiken Club Members

The Hokuto Brothers (I think Toki turned out the best)

Yoshimori and Tokine from Kekkaishi

Nonowa etc.

The Perception of Balance in RTS and Fighting Game Communities

This post was originally a reply to someone asking about the differences in how the fighting games community and the real-time strategy community perceive the concept of “balance” in a competitive game, and why that would be the case.

My skills and experience lie neither in RTS or fighting games (though I have played both), so I can’t offer any particulars about why balance is regarded differently in their respective communities, but I think it is worth thinking about with more fighting games than just SF4, even if it is the biggest one right now.

I think it might be good to take a look at a couple of fighting games whose tiers are considered to be relatively balanced in two rather different ways. The first is the Virtua Fighter series, a game with a Brood War-like (outside of Korea) reputation, a very difficult game that is considered by its proponents to be more exquisitely refined than any other fighting game out there. According to this, the tier list for the latest iteration, VF5: Final Showdown comes out as the following:

“S: Akira
A: Lau, Jacky, Taka, Lion
B: Everyone else

That’s quite close! Even if one character is considered by far the best, no one is considered to have anything close to a “failing grade.” The message from this tier list is indeed “Imbalances exist in this game but it’s close enough that anybody can win with anyone.” Also perhaps important to note is that VF is considered a series where you do not have time to master more than one character because of how complex they can be. This might mean that, like SC2, switching characters/races is considered to be too time-consuming to be worth it.

Let’s look at another game’s tier list: Hokuto no Ken (Fist of the North Star).

S++ : Rei
S+ : Toki – Juda
S : Raoh
A : Kenshiro / Thouther / Shin / Mamiya / Heart
B : Jagi

While there are now 5 ranks instead of 3, rather than call Jagi “D” tier and Rei “S” tier, they give the distinction of having them be “B” and “S++.” The distinction here is that while some characters are good, others are GREAT. The reason why HnK’s tiers are the way they are is that every character in this game has 100% combos and infinites. In any other fighting game, they would be brutally S-rank. However, in HnK, the top characters simply have more 100% combos and more ways to successfully land them. It is considered so imbalanced that it is balanced.

When talking to people who have played both of those games, I find that the main thing they have in common for why they are considered to be as balanced as they are is that all of the characters always have a good amount of options at any point in the fight. There is always more than one way to win. In a fighting game then, a character with consistently few options is always at a distinct disadvantage unless there is something else to greatly counterbalance that.

I think that the key difference between the Real Time Strategy and the Fighting Game, and why in the former the community is quick to say “things are unexplored” and in the latter people are eager to immediately lock in “tier lists,” is how time factors into the strength of your race/character. Consider that, outside of super meter, in SF4 a character’s strengths and weaknesses at 1 second into the match are about the same as in 50 seconds into the match. A character still has the same tools no matter where you place them in time. In SC2 however, time plays an enormous factor. Building your 10th SCV earlier rather than later does different things to the strength of your army. Losing a single SCV early on is much more detrimental than losing a single SCV in the mid or late game. Building particular units at different times affects the strength of a race tremendously, as does attacking with them. Options fluctuate tremendously based on when decisions are made, and an early disadvantage can ripple forward in time. This is often referred to as a “slippery slope,” where once one starts falling behind it becomes tremendously difficult to make it back. All the same though, that disadvantage can be potentially mitigated by a different timing altogether.

So the difference between having a constant, unchanging set of options and one that changes over time based on your own decisions are why I think that “balance” is approached differently by the fighting game community and the RTS community. Fighting game players can look at the tools a character has and determine how they will do at any point in the fight, and from there they can determine tiers and even be comfortable with the idea of imbalance, even early on in the game’s life. RTS players though have to factor in the timing of their decisions affecting the very strength of their army itself (and the ability to sustain that army), and that added variable is what makes the game feel so “unexplored” and difficult to determine the balance of.

On Strong Female Characters, Again

Occasionally people say that anime and manga have a dearth of strong female characters, that they are relegated to supporting roles where they must step aside for the male leads. But while such characters do exist, to think that they are the majority of female characters in anime and manga betrays a myopic view of anime and manga fueled primarily by titles designed for guys looking for some kind of power fantasy.

I recently began reading Attack No. 1, a 60s shoujo manga about volleyball and one of the most famous sports manga series ever. Being a 60s title and well before the advent of the Showa 24 Group, I somewhat expected the main heroine Kozue to be demure and dainty and in need of a strong man, but I was proven completely wrong. That part in the anime’s opening where Kozue goes, “But I shed tears. I’m a girl, after all?” That is a complete diversion from what she really is.

In the first few chapters, Kozue is a transfer student who antagonizes the teacher by sleeping through classes, then goes up to the girls’ volleyball team and accuses them of not truly understanding volleyball. She then makes a bet that she can beat their trained team using just a ragtag bunch of complete beginners, and then in order to achieve her goal trains her erstwhile teammates so hard that they collapse from exhaustion repeatedly.

Everyone talks about how Hagio Moto and her comrades revolutionized shoujo manga, and they surely did, but going back even to the prior decade we can see a heroine who shows strength, both inner and outer. And as you continue along throughout the decades, you can see more and more examples. Don’t let the popularity of certain titles and genres blind you.

But I also realize that it’s very easy to call just about any female character a “strong one,” particularly when they are designed to be badass action heroes. These fall into two dangerous categories, the first being the “action damsel,” where a girl is a strong and capable fighter up until the point that she gets kidnapped and needs a man, and the second being the “man in a woman suit,” as Hisui from the Speakeasy Podcast so put it. The issue with the former is that it tends to undercut all of the development a female character might have, while the problem with the latter is that it pushes a very specific idea of what it means to be “strong.”

In the same podcast, Hisui also says that his problem with the “man in a woman suit” is that it is essentially a shortcut to actual well-developed character portrayal, and that it is pretty much shallow. I pretty much agree with Hisui on this matter, but I also want to address another great danger that comes from associating the idea of “strong female characters” with “tough action hero,” and that is that it implies that the only way for a female character to be strong is to be “like a guy,” or to put it more broadly, that the only way is through physical strength and hardened grit and determination.

Think about that for a moment. It’s bad enough that we define male strength through physical prowess, but to also try to group women in there as well is a grave mistake. Putting characters and fiction aside for a moment, true strength comes from within, it is not something measured simply through muscles and athletic ability. While a person who is physically strong, male or female, can also be strong inside, the former without the latter is an empty shell. Though I know that Hokuto no Ken isn’t the best example of strong female characters, as most of them are there to just stand aside at let men fight men, I think of the little girl whom Kenshiro rescues early on, Rin.

In one chapter, Rin is kidnapped by a gang of misshapen thugs who have terrorized an entire village. In order to oppress the villagers, the gang ruthlessly forces them to walk on a pit of fire, with many casualties naturally resulting. The villagers are gripped with fear, but when it’s Rin’s turn to walk the coals, she remembers Kenshiro’s words, that she cannot give in to fear, that she cannot let them win. Rin willingly walks towards the flames, head held high, and in doing so shames the villagers. If such a little girl has the spirit to fight back, what does that say about all of the full-grown men who cowered in the shadows?

Then Rin eventually becomes some kind of damsel-in-distress and there’s a whole marrying Rin arc when she gets older, but I chalk that up more to the second part of Hokuto no Ken being terrible overall than anything else. But there it is, even in Shounen Jump you can find a display of great inner strength in a female character, albeit temporarily.

One more time, I want to state that strong female characters in anime and manga definitely do exist and in large numbers. If asked, I can even start listing them off, but the important thing to take away here is that you simply have to look in the right places with the right mindset.