I have a somewhat rose-colored view of an internet from long ago, and based on my observations on social media, I’m not alone. Increasingly, I see among those who surfed the superhighway a desire to return to a still-connected but far less prominently “public” presence. There’s no doubt a heavy element of nostalgia, but I also think there’s another major factor: a longing for a time when you could feel comfortable baring your insides, both the beautiful and ugly parts, without risking attack en masse.
The internet has thrived as a way to help people feel less alone without great risk to themselves. Whether it’s a political belief, favorite book, or even a sexual fetish, thinking you’re the only person in the world who’s into something can be an incredibly isolating experience. Are you “normal?” If not, are there at least others who can relate to you?
Now, especially as an entire generation has grown up being encouraged (or even forced) to make their online presence and extension of their offline identity, it’s not surprising that people would become afraid to share themselves. In a recent interview, game creator Sakurai Masahiro (of Smash Bros. and Kirby fame) said something related to this, which was summarized by a translator as follows:
“Sakurai talks about how he feels like today’s culture is too combative & people are quick to tear down things they don’t like in bad faith, and that the people putting things out into the world are vulnerable whereas the critics aren’t; he has little faith that things will change.”
I think it captures the environment well, along with the fear it creates.
Trying to find out if there were others like you carried a risk in the past too, of course. I’m under no illusions that those days weren’t filled with trolls or mean-spirited assholes eager to tear people down, but compared to today, the potential damage to the self feels less severe. Or at least, it would be localized.
There’s an anime called Jormungand about a mercenary team led by an arms dealer. In the final episode [Spoiler Warning], the main characters essentially cripple the ability to wage war from the other side of the world, though more regional conflicts are still very possible. In other words, while they can never truly stop war, they at least wanted to slow its spread. I think the desire to return to an era of web rings, bulletin boards, and extremely unpolished personal sites comes from a similar sentiment. Call it harm reduction, perhaps.
I’ve been thinking about what I call “safe yandere,” or alternately “yandere aesthetic.”
Yandere character fetish feeds off many things. The notion of a character who’s so in love with another that she turns into a crazed axe murderer (and that this is a good thing!) is at the same time obvious and complex. It’s a realm of fantasy that, in my estimation, works by essentially being so hyper exaggerated as to feel real—like how food for astronauts is made extra spicy because the sense of taste is dulled in space.
Because yandere characters come primarily from media like anime, manga, and visual novels, there are many visual shortcuts to convey that quality. The thousand-yard stare, the creepy smile, the icons of sadism, and so on make portraying a yandere in a single drawing perfectly possible. What this also means is that this aesthetic can be extracted and placed onto characters who aren’t necessarily trying to trap their significant others in cement so that they can be together forever.
The first example that stands out to me is Jabami Yumeko in Kakegurui. She has all the visual hallmarks of a yandere, except she directs that primal energy towards the art of gambling instead of a person. She doesn’t take pleasure in hurting others so much as she does mutually experiencing the torrent of emotions that stir when everything is on the line.
Another is the teasing girl. They’re not exactly yandere—more like a midway point between that and tsundere—but they can serve a somewhat similar function. Nagatoro might be the most well known at this point, and her sneers evoke a kind of pain/pleasure combo that aligns with the general yandere for vibe.
The last example actually comes from the world of VTubers. The Hololive zombie girl Kureijii Ollie has a visual presentation that is very reminiscent of yandere, especially in the eyes, but her personality is far from it. I suspect that this contrast is part of her charm, though, and a reason she’s so popular. Incidentally, another Hololive member, Ceres Fauna is sort of the opposite: Her appearance is gentle but her words and demeanor can get yandere, especially in ASMR streams.
I don’t think separating out the visual component of yandere is a bad thing—far from it, in fact. It gives people the opportunity to assess themselves and what they enjoy, allowing for greater personal discovery. It also reminds me a bit of what has happened to the concept of vampires. Some people just want a specific sub-flavor of hotness, and that is okay.
I don’t know if we’ll reach a point where the definition of yandere has fundamentally changed and it goes towards the safe yandere. I doubt it, given the continued popularity of characters like Toga Himiko from My Hero Academia. But like so many things, I’d rather people be able to remember that this transformation has occurred rather than wholly adhere to some specific definition. History is important, even that of the yandere.
(And technically, all fictional yandere are safe precisely because they remain in the realm of fiction. Though that does mean VTubers can blur that line…)
Let’s say you’re watching an episode of Raven of the Inner Palace in Japanese. Or maybe it’s Thunderbolt Fantasy. A new character appears and introduces themselves, but the voice seems to say one thing and the subtitles another. Is the eponymous heroine Raven “Ryuu Jusetsu” or “Liu Shouxue?” Is the hero of Thunderbolt Fantasy “Shang Bu Huan” or “Shou Fu Kan?”
They look kind of similar but also not. It feels discordant to read and hear two different things that are supposed to be the same, so you might be wondering why such a decision was made.
What you’re running into is the legacy of how the Chinese language came to influence the Japanese language.
I am no expert when it comes to to Chinese-Japanese linguistic history, but I believe I can sum it up very briefly as follows. The Japanese language originally did not have a writing system, eventually began importing Chinese between the 3rd and 7th centuries AD to deal with that problem despite the fact that the language structures are dramatically different. Japanese began to use Chinese written characters (kanji), in some cases choosing to adopt Chinese pronunciations of words as well. Yet, because the languages are so far apart in fundamental ways, these pronunciations had to be approximated. The word for wood (木) was pronounced as muk in Chinese (specifically what’s called Middle Chinese by linguistic scholars), but due to the lack of ending consonants in Japanese, this became moku. Such onyomi, as the Chinese-approximate pronunciations came to be known, were codified into Japanese and are still used today.
But the Chinese languages continued to transform in China, and many pronunciations changed over the centuries. Various factors, from the rise and fall of dynasties to physical barriers creating pockets and enclaves of peoples meant that not only did the language end up different from its 7th century form, but also resulted in regional variations that can often be mutually unintelligible. While the Cantonese word for “wood” retains the “k” sound at the end (similar to how it was said in Middle Chinese), Mandarin Chinese (what is today the official language of China and the most common throughout the world) pronounces it as mu. This is because most of the ending consonants disappeared from Mandarin.
So when you have a hero or heroine with a Chinese name in an anime, that name can generally be written in Japanese through kanji. But when it comes to pronouncing these kanji, the default in Japanese is to use the old onyomi pronunciations. This is why Sun Wukong becomes Son Goku, and why Kongming (like in Ya Boy, Kongming!) becomes Koumei. But then, if these characters are ethnically Chinese or have origins in Chinese stories, might it be better to write their names out as if they were being pronounced in Chinese? The question is whether an anime based on Chinese culture should go Chinese -> Japanese -> English with names, or make it Chinese -> English. And if it’s a manga or novel, and there is no issue of text and audio disagreeing, is it still an issue?
There are many other factors that can complicate this decision. While many anime and manga are set in China, some series take place in a world that is merely Chinese-folklore-inspired. Twelve Kingdoms, for example, is a fantasy series where all the countries have names that would make sense in China, but would translating the names into Chinese be too far removed from the source material, given that the series is originally Japanese and the world of the Twelve Kingdoms isn’t technically China? And even if a story is set in China, what if it takes place in the 5th Century AD or any other time when even “official” Chinese sounded substantially different from its modern form? Or what if a story takes place in a region of China where Mandarin Chinese isn’t the dominant form? What if there’s a Chinese character living in Japan, and everyone pronounces their name as if it’s Japanese but they refer to themselves internally with their Chinese pronunciation? In English, we’re increasingly at a point where the right thing to do is to respect the person’s own desire for how to pronounce their name, but the context of onyomi in Japanese complicates that decision.
The toughest thing is that there is no right or wrong answer because it’s not even a matter of Japanese vs. English but rather Japanese vs. English and the point at which to insert the inherent Chinese cultural aspect into a translation. Whatever choices are made, it‘s important to understand that “accuracy” and “faithfulness” are not so simple.
Election Day in the United States is only days away, and it’s a midterm with major consequences. From my previous writings, I think it’s clear that I have fairly progressive and left-leaning politics, and in this case, I am concerned that Republican wins will harm the US in numerous ways. From the environmental crisis, to the right to abortion, to gun deaths, to bad economic policies, to public safety in the face of an ongoing pandemic, to the undermining of democracy itself through election denial. But another topic has concerned me lately, and while it’s a bit small potatoes compared to the above-mentioned subjects, I think it ties into the generally fascistic threats that are happening: the attack on fandom.
Recently, right-wing media has been spreading a false story about a student supposedly identifying as a cat and receiving a very public litter box at school. It plays on the fear that accommodating trans people will lead to a slippery slope of moral degradation, and this tactic also attacks teachers and public education. It also clearly puts a target on the backs of furries. To see such vitriolic rumor-mongering about that group on primetime cable TV in 2022 (instead of 2002 on Something Awful) is disconcerting because I think it‘s part of a larger effort to remove spaces for inner exploration through fandom.
Even for a cisgender, heterosexual person like myself, being in fandoms has helped me learn about myself and to broaden my perspectives on various topics, including but not limited to gender and sexuality. Using fandom to find out what you like and don’t like, and then deciding whether or not to interact with others through a shared media experience, can be a very rich and rewarding experience that helps one grow emotionally. Over the years, it’s become increasingly obvious that fandom can help people to realize their identities, be it LGBT+ or otherwise. My fear is that right-wing politics seeks to remove all spaces, online and offline, where people who do not conform to their narrow values can be themselves.
I’m well aware that the description of fandom I just gave is a bit rosy, and that there are toxic elements to fandom that don’t originate with right-wing politics. But I think the general threat of disinformation and using false morality as a tool to leverage power is far greater from the right wing.
Scaring parents by showing freaky fandoms goes hand-in-hand with banning gender-affirming care, and it altogether might drive enough ill-informed people to the polls who mistakenly believe they’re saving America. Trans people, furries, and so many other marginalized groups have been used as scapegoats to distract voters from bigger problems. It’s the Satanic Panic. It’s violent video games. It’s every other fear-mongering propaganda about hobbies meant to scare people into voting against their best interests. I hope we don’t let the same mistake happen.
The last time I wrote about Smash Bros., it was to give my thoughts on the concept of character complexity. Since then, the developers have declared Smash Bros. Ultimate balance changes are more or less done, so outside of discoveries from the community itself, there likely wouldn’t be anything new to discuss. But that’s exactly where new tech has arisen, namely in the form of what has been coined the “slingshot.”
Building off of a few seemingly disparate techniques found earlier in the game’s competitive life, the slingshot was introduced to players at large thanks to Smash Bros. tournament organizer GIMR, who also runs the biggest Smash stream around, VGBootcamp. I’ve put his video above, as he explains it better than I can, but to sum it up: The slingshot is a technique that purposely uses the cumbersome buffer system in Ultimateto allow characters to juke while facing the opponent.
Even in this early stage, there are many reasons I feel that the slingshot is a net positive for me personally and Smashers in general. I’ll admit that prior to this announcement, I hadn’t really touched the game in months. But now, I find myself grinding the inputs trying to see what I can learn, and it’s exciting. Also, as GIMR begins to show in the video, it has immediate benefits for both of my mains, Mewtwo and Mega Man.
I predict that slingshot will benefit Mewtwo immensely. While it’ll make the character more vulnerable to shield pressure, Mewtwo never dealt with it well anyway, so nothing much will change on that end. On the flip side, being able to mitigate that pernicious tail hurtbox that has plagued Mewtwo throughout Ultimate through quick turnarounds is itself a major boon. But Mewtwo also sports specific physics that seems ideal for slingshots and the way it instantly boosts characters to max air speed: a combination of low initial air speed but also the third highest max air speed in the game. It doesn’t help when Mewtwo is being juggled, but on the ground, I think it’ll be a fundamental change to the character.
Mega Man is different in that he has extremely high air acceleration and a strong (though not Mewtwo-level) max air speed. Although I think he potentially won’t benefit quite as much, the slingshot looks like it’ll still be a great asset. The tech will add an extra trick to his already strong and wiggly neutral, and I can see every move of his being useful with this new trick.
My only worry is that in a game where out-of-shield options are already bad, things might get a whole lot worse. But with the added layers I predict the slingshot will open, it’s going to make for a more dynamic experience.
Like all people not living under rocks, I’ve noticed the rise and sustained international popularity of Korean pop, with a fanbase nigh-unmatched in current times. I first caught wind of its global rise about ten years ago, when one Starcraft 2 tournament after the next would feature music videos of hits such as “Gee” and “Bubble Pop!”—Korean esports and K-pop seem to go hand-in-hand. But while there are K-pop songs I enjoy (and I can appreciate the creativity of BTS), there’s always been a sleek and shiny veneer that I’ve felt preventing me from embracing the genre entirely.
For a long time, I’ve wondered what exactly was the nature of my reticence. Recently, though, I read a 2019 article by a student journalist Yuzu I. comparing K-pop and J-pop (a genre I’m relatively more familiar with and enjoy more), they laid it out in a way that helped me to clarify my own thoughts and feelings. Essentially, the big difference between the two—or rather K-pop and the idol strain of J-pop that is so prevalent—is that K-pop is about presenting an image of perfection, whereas J-idols want fans to follow along in their growth like unpolished gems that their support to achieve greatness. It’s that “out-of-the-box” flawlessness that I think has always given me a slight pause when it comes to K-pop.
To be clear, I don’t think that the J-idol route is somehow more authentic; it’s merely presented as such. The two are different approaches towards the same end of getting loyal fans and hitting it big culturally and/or monetarily. That’s okay—they’re products designed to engender certain feelings in their audiences, like so much of entertainment. The ability to see your heroes improve and level up until they’re the strongest around is a hallmark of certain manga genres, and I can’t help but note that similarity to something like AKB48.
I find that the aesthetic of K-pop perfection is not limited to Korean pop culture or its music. It might not even be the primary driver of that aesthetic, as I often get a similar sense from more visually oriented forms of social media like Instagram, or even the way that video production has changed over time with Youtube. I understand why such things have occurred, and I don’t think it’s right to fault people (or even companies) for wanting to make their stuff look good. It reminds me of the concern among mothers about the pressure they feel from “Instagram moms” whenever their own lives are less than idyllic. I’m not saying that K-pop (or anything else) needs to show its performers behind the scenes screwing up and getting into fights—merely that while some can take positive inspiration from this totality of spotless presentation, I’m not naturally inclined towards that.
Unless, perhaps, you give it to me in the form of a cool cartoon.
Things have come a long way with Super Smash Bros. Ultimate, especially with the plethora of DLC characters providing some very unique play styles. However, this also makes me think back to the first couple years of Super Smash Bros. Ultimate, where I used to see the game get criticized for lacking depth pretty regularly. The argument commonly went (and to some extent still goes) that the characters are too simplistically designed, thus making many of them too similar in feel and results in less interesting gameplay. While I never shared this opinion and feel that it doesn’t track with my experience, I think it gets at one of the core challenges facing any fighting game: how do you get a diverse range of players to feel like their character choice is special enough for them to keep playing? Personally, I think Ultimate succeeds in this regard, but I think those who feel otherwise are used to games that more heavily reward them and their attitudes towards improvement.
One of my favorite characters to use is Mewtwo, and it’s because I have a fondness for the character, as opposed to viewing it from a purely competitive perspective. Even so, I’ve been trying to get better at the technical aspects of Mewtwo, and I have been overwhelmed not only by how much there is to learn, but how to incorporate them all naturally into my gameplay. Whenever I’ve seen criticisms like the ones above, I’ve thought to myself, how could anyone pick up Mewtwo and claim that you can learn everything about them in a relatively short time? How could anyone claim that Mewtwo’s play style is somehow too reminiscent of other characters?
The answer is that they’re not talking about Mewtwo at all, because Mewtwo isn’t considered a great character, generally speaking. On tier lists even after all the buffs they’ve received, you’ll often see Mewtwo placed somewhere from low to mid tier, with the occasional high-tier spot with the caveat that it would only apply if Mewtwo is mastered to the fullest extent. When choosing Mewtwo from an “I want to win” perspective, the question is simply: Is it worthwhile to learn an extremely complex and difficult character if all that effort fails to net you a top-tier character?
Adam “Keits” Heart, who worked on Killer Instinct (2013), doesn’t think so—or rather, he doesn’t believe most players who gravitate towards complex characters would be satisfied with such a deal. In the interview above, he talks about how Iron Galaxy Studios purposely strengthened or weakened characters for the overall health of the game. A character with a much higher learning curve (Aria) was made to be relatively strong to reward the players who put in the time and effort. Another character designed to frustrate (Aganos) was made weaker in order to avoid having players quit the game after going up against him, but with the knowledge that the character would appeal to someone. According to Keits, what’s important is not balance in the traditional sense of having an equal likelihood of winning, but rather the degree to which different characters allow different personalities to shine through. In other words, diversity in competitive play happens when characters are special enough for people to want to devote themselves.
The potential problem with Ultimate, then, was that its top echelon of characters somehow wasn’t giving certain types of players the characters or gameplay they want, and this is why certain characters have sometimes been perceived as being “shallow” in design. Lucina, for example, is a fairly straightforward character, and the absolute standard for the swordsman archetype. She can do a lot, but none of it is especially fancy. She rewards good fundamentals, but players don’t necessarily want to just hone the basics; they want to win in an exciting fashion. It’s also why defensive characters like Sonic and Pac-Man who have verifiable tournament success don’t exactly attract swathes of players eager to use them. They’re complex, but not in the “proper,” i.e. “exciting” way—unless wielded by specific players (see KEN and Tea). That excitement factor is also what creates an exception of sorts to the “complex characters are only good if they’re top-tiers” rule because whether or not the complexities or quirks result in highly transformative gameplay alters how one perceives a character.
Ultimate is often compared to its prequels, and while players of Melee and Brawl consider the differences between the two to be night and day, one thing they have in common is how often veterans of both will praise the “advanced techniques” of each game. In Melee, these are mainly in the form of universal gameplay quirks like wavedashing, dash dancing, and wavelanding, which help make the gameplay fast, frenetic, and smooth. In Brawl, it’s the character-specific advanced techniques that players love. Lucas is considered to be competitively compromised because Marth can kill him from 0% off of a single chain grab due to a strange exploit. Having a weakness this severe should theoretically scare off everyone from using him, but Lucas has extremely loyal players because the character is jam-packed with unique things only he can do, like “Zap Jump.”
That still doesn’t make Lucas a top-tier. At best, he’s considered a mid-tier. In principle, this shouldn’t be all that far from Mewtwo’s situation in Ultimate, but there’s one major difference: it gives something more concrete for players to feel like they’re taking the character so far beyond the perceptions of a Day 1 Lucas that it almost feels like a different character. In a similar vein, Luigi in Melee is not considered a top-tier, but any Luigi player will tell you that one of the reasons they use him is because he has the longest wavedash in the game. He goes from having some of the worst mobility in the game to some of the best, and it fundamentally changes how the character functions.
Mewtwo can do a lot of interesting advanced things, like abruptly change directions in the middle of charging Shadow Ball (“wavebouncing”), or cancel Shadow Ball upon landing and immediately transition into other actions, but they’re still basically the same character, with the same essential stats, strengths, and weaknesses as a Day 1 Mewtwo. The advanced techniques in Ultimate, whether they’re character-specific or universal, still stay within the boundaries of the game’s perceivable possibilities. The amount of reward I get for mastering Mewtwo’s wavebounce would be maybe a 5-10% improvement to the character overall. A Luigi wavedash, in turn, is like a 50-75% boost. It’s not even close.
Ultimate is successful at capturing a huge variety of players, and what we’ve seen are mainly specific types of players who aren’t being catered to. I think what frustrates those players of Ultimate who wish they could do more is that, in contrast to Melee with its game-altering discoveries or Brawl with its character-specific techniques, playing Ultimate is at its core about working within limitations that have very clear strengths and weaknesses. Incineroar cannot magically improve his poor ground speed the way a Melee Luigi can. You can do any move out of an initial dash, but moving in that fashion leaves you vulnerable, and the only way to mitigate it is to choose not to dash. You can have a character with millions of little intricacies and lots of undiscovered potential, but it’s likely not going to instantly turn any matchups around. Players are working within the intended system as opposed to circumventing it, and Smash as a franchise is full of veteran players who came from games that allowed them to be transformative on some level, or at least rewarded them mightily should they put effort into improving. Ultimate in competitive play is still a contest of skill, cleverness, and physical dexterity, but perhaps more satisfying for those who don’t mind moving feet instead of miles.
Bringing closure to as tumultuous and influential an anime as Evangelion is a task of confounding proportions. Back in 2007, the Rebuild of Evangelion film series started with the intention of being the definitive final word on the franchise, but when it came time to produce the fourth and final installment, numeroussetbacks delayed its premiere from 2008 to 2015, and now to 2021. With so much anticipation and so many expectations to answer, it would hardly be surprising if the movie was a spectacular flop. But against the odds, Evangelion 3.01+1.01: Thrice Upon a Time is exactly the conclusion that we needed.
Before I get into the weeds, I want to make it clear that I’m coming at this as a long-time fan of Evangelion. What Star Wars has been to so many, Eva is for me, with the added benefit of helping me explore the inner depths of my psyche. I discovered the series in high school thanks to friends, and spent many days discussing and speculating every aspect of it with them. Even my screen name is a reference to the series. And as a fan whose identity was shaped in part by this experience, Evangelion 3.0 + 1.01 (also known as Shin Evangelion) is an immensely satisfying work. While I had plenty of questions by the time the credits rolled, I came away feeling…at peace. It’s as if the 20+ years since I discovered Eva, and the personal journey I’ve taken as a human being during that time, are reflected in the progression and transformation of the characters themselves.
Warning: Heavy Spoilers Ahead
Neon Genesis Evangelion
The TV series Neon Genesis Evangelion is an exploration of the inner turmoil of people who desperately try and fail to connect to others while engaged in a futuristic battle of biblical proportions. The protagonist, 14-year-old Ikari Shinji, is brought before his estranged father, Gendo, and ordered to work for his organization, NERV, by piloting a mysterious biomechanical titan known as an Evangelion (or EVA) to fight off reality-defying monsters from above called Angels. But Shinji suffers from severe depression due in part to being abandoned by his father at a young age, and his relationship with his father is one of craving acceptance and acknowledgment. He soon meets other EVA pilots (collectively known as the Children), notably the hauntingly quiet Ayanami Rei and the aggressively competitive Sohryu Asuka Langley, each of whom have their own complex issues. Later, Shinji also meets a pilot named Nagisa Kaworu and establishes an intense bond, if only briefly.
An overt recurring theme of NGE is the idea that it’s impossible for humans to truly understand one another. Often mentioned is the Hedgehog’s Dilemma: a metaphor for people who are afraid to pursue close relationships because of the risk of hurting themselves. The EVAs and Angels fight using Absolute Terror Fields, nigh-impenetrable force fields that are revealed to exist to a lesser degree as the psychic walls that separate human hearts and minds from one another. Another concept thrown around is “Instrumentality,” a state in which all humans are fused together physically and spiritually, and where no barriers to misunderstanding exist.
NGE’s legacy is in part the popularization of what would become the mysterious doll-like character archetype (Rei) and the tsundere (Asuka), but it also does an amazing job of articulating psychological and emotional pain. That said, one potential weakness is that it does little in the way of offering solutions or steps to overcome that internal suffering, despite a desire to inspire and motivate its viewers by the end. In fact, the bizarre and trippy final episodes of the series were heavily lambasted at the time of airing, with director Anno Hideaki discovering that angry fans were discussing ways to kill him—an experience that contributed further to his depression at the time. In response, he created a pair of bitter “compilation” movies that revised the last parts of the TV series into a brutally violent trauma festival where the protagonist Shinji rejects Instrumentality but fails to make an actual firm decision on which direction he wants humanity to take.
Rebuild of Evangelion (Thus Far)
In a sense, the Rebuild films are heavily revised formations of Eva that are far more than either a retcon or, in Star Wars terms, a “Special Edition.” Existing elements might be 99% similar, but that 1% makes a crucial difference. A new pilot, Makinami Mari Illustrious, is introduced, and she seems to lack the baggage of the other Children. Most importantly, compared to NGE, Rebuild sees the characters initially tracing the same path, but taking gradual steps to challenge the Hedgehog’s Dilemma instead of living in fear of it. Each film gets further and further away from the original, and by the time of the third entry—Evangelion 3.33: You Can (Not) Redo—thrusted the characters fourteen years into the future, the idea that Anno had ruined Eva was accepted by many.
I disagreed and wrote a long review of Evangelion 3.33 that was part defense and part analysis of how Anno was trying to “address the differences between older and newer anime narratives, create a Tale appropriate for contemporary culture, and respond to current criticisms of youth culture.” I began by referencing an essay Anno penned expressing concern about the decline of the “Tale”—the kinds of grand narratives like the “journey to another galaxy to save the Earth” plot of Space Battleship Yamato that used to be common in anime—and his desire to see them return. I ended by making my own prediction on what the “Tale of Evangelion” would be, based on my analysis of the third film as a criticism of those who admonish the youth for being not hard-working enough:
A 14-year-old boy estranged from his father and suffering deep personal agony is thrust into a situation far greater than him, and though he is told to sacrifice himself for the greater cause, through the connections he makes with his peers he finds that he would lose too much in the process, including his own identity. This prioritization of the self and what he finds valuable in life does not come without its own consequences, but it becomes the potential ground for him, and those like him, to find their own solutions to the problems of the world. Of course, the fourth film has yet to debut, so we’ll see if I’m right.
At the time, I expected to get an answer fairly quickly, but history repeated itself and Anno fell into depression again, with the catalyst that brought him back being, of all things, working on the film Shin Godzilla. So now, coming into 3.0+1.01, I indeed wondered how my predictions would fare, but more importantly, I wondered how this final film might choose to resolve (or leave open) much of the baggage of Eva, both within the works and within Anno himself.
Finally, Shin Evangelion
The end of the third movie has the three pilots surviving a traumatic battle and wandering into a post-apocalyptic world, with Asuka pulling Shinji up and out of his cockpit, and Rei (or rather, a clone of Rei) following along after having just awakened to her own individuality. The symbolism of that moment, of seeing them reach out to one another, encapsulates the challenge to the Hedgehog’s Dilemma that Rebuild of Evangelion. Evangelion 3.0+1.01 comes in almost directly after that moment, and leads into what I can only describe as a thorough (yet never boring or tedious) conclusive response to all the thematic and cultural fragments of Eva that have piled up over the years, and that the general contours of my above prediction about Evangelion 3.0+1.01 have come to pass.
Shinji and Space
The early part of the Evangelion 3.0+1.01 sees Shinji, Rei, and Asuka staying in a makeshift farming village, where they reunite with some old school friends who have established their own lives. It can feel far removed from what’s expected of Eva, but there is a great significance to this part of the story. During this time, Shinji most greatly resembles the Shinji of the old TV series: retreated into his shell in a state of depression, too weak to do anything but not weak enough to want to die. But while NGE would have characters, at best, try to force Shinji out of his shell, here you see him finally get what he needs to heal: support that understands who he is and the space he needs to find himself. It’s a process that can’t be rushed. In this town without any EVAs to pilot, the characters experience a slice of what it would be like to discover themselves and what they truly want.
Rei and Opportunity
Rei is a major catalyst in Shinji’s change, and I’m reminded of something her voice actor, Hayashibara Megumi, wrote in her career memoir: In order to help Hayashibara understand the character better, Anno explained that Rei doesn’t lack emotions—she’s just unfamiliar with them. The result is a person who doesn’t have the filters humans establish to operate in society, and with the different Rei’s we’ve seen over all of Eva, we see it play out in different ways.
It’s witnessing the current Rei clone in an environment where she can discover life with child-like wonderment that awakens Shinji and brings him to a state of calm that we have never seen in any mainline Evangelion work (Super Robot Wars and Shinkalion don’t count). Back at the very, very beginning of both NGE and the first Rebuild film, Rei was Shinji’s original reason for piloting EVA-01 due to his guilt over seeing her in pain. But while this Rei ends up in an even worse place, what seems to be in Shinji’s heart is not guilt or regret but determination to help others. He decides to fight for the happiness of those he cares for, instead of as a desperate attempt to find acceptance.
Asuka and Time
Evangelion 3.33 begins with a 14-year jump forward in time. Much of that third film feels very jarring because of how much the characters have changed and how bitter they feel towards Shinji for triggering the apocalypse, but in Evangelion 3.0+1.01, it also shows how time has transformed characters inside and out. Toji and Hikari (two of Shinji’s old classmates) have a family together. Katsuragi Misato, Shinji and Asuka’s old guardian, takes on a gruff, Okita-like exterior which, along with WILLE (the organization she leads to oppose NERV) come from her desire to protect her children, both figurative and (as we find out) literal. But out of all the characters, Asuka’s growth in this timespan is especially significant.
Due to being an EVA pilot, Asuka has not aged physically. However, she has matured mentally, and the final film establishes how she’s grown over those 14 years while Shinji was in stasis. She’s still Asuka at her core, but an Asuka who doesn’t seek validation, and it helps her communicate with others in her own way. Earlier in the film, when Shinji is listless, she basically forces food down his throat, in essence telling him that she’s going to help whether he wants it or not. Later, she has a brief heart-to-heart with Shinji about how one of his biggest problems isn’t that he makes the wrong decisions, but that he’s afraid of making decisions and owning them—and such indecisiveness can end up making things worse. As Asuka departs for combat, she even mentions that she did indeed have feelings for him back then, but she’s grown past that point. In other words, Asuka is no longer the tsundere who can’t be honest with her feelings.
Between Asuka, Shinji, and Rei, one gets the sense that the timeskip is also addressed toward the viewers. The jump into the future brings those characters out from their 1990s roots and shows how people like them (or indeed character archetypes like them) might have transformed two or three decades later.
Action and Homage
The fights in Evangelion 3.01+1.01 do a lot of things at once. While they’re thrilling from a technical perspective (sometimes to the point of being overwhelming), they’re also windows into the components that make up Eva as a whole. Some of the fights are closer to that classic Eva style, drawing inspiration from the tokusatsu stylings of Ultraman. Others completely flip the script on what Eva fights are supposed to look like, as the enemy they face isn’t individual Angels but rather entire armies of chimeric EVAs that almost trivialize the specialness of the EVAs themselves.
And then there’s the battle that basically comes across as Anno’s love letter to Space Battleship Yamato. The third film introduces the Wunder, a flying fortress that functions, and in the fourth film we see it engage in a ship-to-ship combat scene straight out of Yamato, complete with the old-fashioned orchestral soundtrack. If Yamato is the gold standard of the Tale, and that style of story is woefully underrepresented in anime over the past two decades, then putting in a Yamato-esque fight potentially feels like there’s a desire to indeed bring Rebuild of Evangelion into one cohesive whole. At the same time, Anno’s ability to add in all of these elements of his life—his favorite shows, his depression, his feelings about Eva itself—suggest a desire to communicate another important lesson: when it comes to stories, you can have your cake and eat it too. You can put in all the escapist elements and the otaku fantasies, but you can also bring it all together and motivate people to return to reality.
Out of all the battles, though, there’s one that stands head and shoulders above all as arguably the most important conflict in all of Evangelion: At long last, Shinji directly confronts his father, Gendo.
Shinji vs. Gendo
Seeing Shinji finally come face to face with Gendo, determined to settle things once and for all, was a powerful emotional experience. Even before anything truly began, I couldn’t help but smile as my body was jolted by a strange catharsis. To see this culmination of two and a half decades, to see Shinji do what he has never dared even try—it’s like the film and Eva as a whole are showing how Shinji has truly healed and grown into a better place. In that moment, the boy has finally become a man, and it has little to do with the new generation taking over the old. Rather, Gendo is the source of so much of Shinji’s grief, but in the ensuing confrontation, Shinji sees Gendo not as the distant and intimidating patriarch but another human being who, like him, has trouble sharing his feelings.
Gendo reveals that he has merged with an Angel and given up his humanity, and the fight between Shinji and him takes them on a tour through Shinji’s memories. It’s explained as them being in the realm of God that defies all physics and human comprehension, Minus Space, and so this is how Shinji’s mind is interpreting what’s there, but it’s also a two-fold callback to Neon Genesis Evangelion. First, many of the Angel fights featured psychological deep-dives full of abstract imagery. Second, NGE uses quite a bit of recycled footage in artistic ways. Rather than truly reused scenes, however, the fight sees their respective EVAs, EVA-01 and EVA-13, clashing against familiar backdrops without consideration for size and scale differences, as if to say that this fight is about the big as well as small moments that permeate Eva.
During their battle, Shinji notices that they’re in a stalemate—all of his EVA-01’s moves are mirrored by Gendo’s EVA-13. Shinji comes to the realization that this conflict cannot be solved through violence, and begins a true conversation with Gendo. He asks his father about what makes him tick, what motivates him to take things so far as to try to essentially remake the whole of humanity, and the answer is that Gendo is all too much like his own son.
Gendo goes through his entire history, explaining how as a boy, he cherished solitude and the calculated predictability of things like a finely tuned piano. Meeting his future wife, Yui, taught Gendo that he could find happiness living with others, but after her tragic death/disappearance (she was caught in an EVA experiment gone haywire and absorbed into it), Gendo was afraid that he could no longer return to his old way of being. Gendo has actually never been contemptuous of Shinji but rather scared of him—scared of having another connection that could be severed. This is even visually manifested when Gendo’s AT Field activates to his own surprise; it implies that he feels (absolute) terror towards his son. The only way Shinji can make it through was by handing Gendo back the old portable music player that both have used as a mental respite from the world.
Gendo built up power and a fearsome presence as protection for his own emotions. In doing so, he passed down his suffering to his son. It’s only after Shinji tries to understand (but not necessarily forgive) his father that this cycle could be broken. Just like in The End of Evangelion, Gendo could never forget Yui and would go to any lengths to bring her back (down to killing the gods if he needed to), but Shinji effectively saves him from that path—and as it’s revealed, Yui saves them both in turn.
Healthy Connections
The Shinji we see as Evangelion 3.0+1.01 starts its build to the end is one who has found his center and now aids the other Children in reaching peace and acceptance themselves. This process of Instrumentality is not the forceful clashing of souls that bring all the ugly demons to the surface like in NGE, but something calming and joyful. The world Shinji looks to remake isn’t one where humanity has evolved into a single entity, but one where humanity has the ability to move forward, and where EVAs don’t exist.
One notable aspect of these scenes is that they call back to not just the previous Rebuild films but also what came before. Regardless of whether this is meant to be merely symbolic or is actually saying that all the Eva anime exist in the same multi-reality and are all connected, the result is a move towards resolution as a whole. When talking with Asuka, Shinji and her return to the beach at the final parts of The End of Evangelion. This Asuka is actually wearing the plugsuit uniform of NGE (a visual marker of the difference between Sohryu and Shikinami), and when Shinji says, “I loved you too,” he’s both responding to the future Shikinami’s casual reveal of her old crush and the more emotionally stormy Sohryu.
Similarly, when Shinji is talking with Rei (who is initially presented as a kind of ethereal presence with uncharacteristically long hair), behind them is footage from The End of Evangelion during Shinji’s mental breakdown. In that movie, Rei wanted to rescue Shinji by starting Instrumentality, and giving him control, only for him to reject it partway (thus resulting in another half-decision). This time, Shinji is the one who seeks to say goodbye to all Evangelions (a statement that clearly has a double meaning between the mecha and the franchise) but has peace and compassion in his heart rather than conflict and shame.
Unlike The End of Evangelion, Instrumentality in Evangelion 3.01+1.01 is not initiated with the Spear of Despair, Longinus, a reference to the crucifixion of Jesus Christ that in the context of Eva is a weapon capable of piercing the divine protection of AT Fields. It also doesn’t use the weapon obtained initially by Shinji, the Spear of Hope, Cassius. Rather, Instrumentality is accomplished by using the Spear of Will, Gaius, a new weapon created by Misato aboard the Wunder. This isn’t supposed to be possible, but it’s all in the name: Gaius has been willed into existence. This also reflects the vital difference in Misato’s organization, WILLE, compared to all the other groups that have shown up in the Eva franchise. Unlike NERV (“nerve”), SEELE (“soul”), and GEHIRN (“brain”), WILLE (“will”) is about what humans create rather than what has been created for them.
Looking again at my prediction about the final film, I wrote, “This prioritization of the self and what he finds valuable in life does not come without its own consequences, but it becomes the potential ground for him, and those like him, to find their own solutions to the problems of the world.” I believe this plays out through the Instrumentality of Evangelion 3.0+1.01. Prioritizing the self means helping oneself in order to help others, and that process wills a solution into existence.
Kaworuand Love
Aside from Asuka and Rei, there’s another character Shinji connects with during Instrumentality: Nagisa Kaworu. While I only briefly mentioned Nagisa earlier, and he indeed only appears for one episode in NGE, the character actually has an outsized impact on Eva as a whole. The twist with Kaworu is that he reveals himself to actually be an Angel in human form, that Rei is much like him, and that he was sent by the organization above NERV, SEELE, in a betrayal. Even so, it’s clear that his love and compassion for Shinji is genuine, and Kaworu even allows Shinji to kill him at the end in one of the most heart-wrenching moments of the TV series. Because of this portrayal, Kaworu has long been a popular character—especially among fujoshi—because of how he could establish a bond with Shinji when no one else truly could.
Kaworu exerts such a tremendous influence that other versions of Evangelion (such as the manga drawn by character designer Sadamoto Yoshiyuki) make the move to introduce him sooner. That includes Rebuild of Evangelion, where Kaworu first appears acting as if he’s been through all this before, and is determined to save Shinji this time around. Here, his actions amount to trying to spare Shinji the pain of the past—even going as far as ending his own life in Evangelion 3.33 to keep the blood off Shinji’s hands this time around. In Instrumentality, Shinji says that Kaworu reminds him of his dad, but in a positive way. Kaworu’s love is so powerful, yet he is literally a higher being to the point that it’s hard to tell how much is romantic and how much is angelic, or if that distinction matters to Kaworu at all. For his part, while that love is genuine, Kaworu made the mistake of thinking he wanted to make Shinji happy, but he himself was looking for happiness through Shinji.
But Kaworu is not the only minor character with major influence, and this requires me to talk about Makinami Mari Illustrious.
Mariand the Outside View
Rebuild of Evangelion is where Mari makes her introduction to the franchise as a whole, and her presence in the films can be puzzling. She’s another pilot, but her story is never explored in depth for three entire films. Yet, it turns out that she’s crucial to Evangelion 3.0+1.01, which drops a number of revelations about her.
Mari is revealed to actually be “Mary Iscariot,” and the name implies that she is both bringer of good and betrayer—though what she betrays (the gods?) is unclear. Mari is also shown in flashbacks as being a peer of Gendo and Yui’s, implying that she’s much older than she actually appears. I speculate that this means Mari was the first EVA pilot, but the importance of her age comes down to shifting expectations as to what her role truly is. It means she’s more mature than everyone else, and that—much like Asuka—it gives her a certain long-yet-decidely-human view that the others don’t have, not even Kaworu.
Mari is the one who fights on the “outside” while Shinji is warring with his dad on the “inside,” and the one who comes to bring back Shinji during Instrumentality. Notably, Mari is also the only one of the Children with whom Shinji does not have that final talk about their feelings, as if Mari simply doesn’t need it the way the others do. And at the very end, in a world without Evangelions, Shinji and Mari are older and romantically connected.
I’ve seen much criticism of Mari—that she’s a shameless marketing ploy, that she’s pointless, that she does too much or too little, and that she should not be the one with Shinji given how small her proverbial shadow is. But I think that—much like Kaworu—this is the point of Mari. Her role is that of the external force who brings a new perspective and can spark bits of change in people caught in a spiral. We think that major characters should do major things and minor characters should do minor things, but that’s our assumptions about storytelling.
Is Mari “Anno Moyoco”?
Anno Hideaki’s wife is manga artist Anno Moyoco (Anno is actually her maiden name, by coincidence, albeit written with different kanji), and the film makes a number of references to her. A poster for Sugar Sugar Rune shows up in the background, as does a physical copy of another series by Moyoco called Ochibi-san—and on the cover is Ochibi-san talking to a porcupine. Given that Shinji reflects so much of Anno, it’s easy to think that Mari is therefore based on Moyoco. Both Studio khara and Moyoco herself deny this, though.
I think the truth is somewhere in the middle. It’s not so much that Mari is Moyoco, but that she’s based on her manga, or more specifically, the strength of Moyoco’s manga. In Moyoco’s thinly veiled autobiography about their married life, Insufficient Direction, Anno writes some illuminating commentary. He describes Moyoco’s works as consistently accomplishing what Anno never could: bring the reader back into reality from the fantasy of the story and leave them energized. Not only does Evangelion 3.0+1.01 feel like Anno finally getting it down, but Mari literally shows up to pull Shinji from disappearing into the work that is Eva. In another callback to NGE, Shinji and the world around him starts to break and the way down to initial outlines used in anime production, only to come back to full color once Mari arrives.
Rebuild Reflecting on the Past and the Future
Rebuild of Evangelion has different titles in Japanese: Evangelion: Jo, Evangelion: Ha, Evangelion: Q (Quickening), and Evangelion: :𝄂 (the musical symbol for repetition). The first three refer to the concept of jo-ha-kyu, a form of structuring found in Japanese music and noh theater. But given that it’s four parts, and the way these films have played out, I also find that they embody a different dramatic structure: kishoutenketsu.
Each film ties almost perfectly into one of the four sections. Evangelion 1.11 is the awakening (ki), largely following the events of the original NGE to tell audiences that this is indeed Eva but with some notable differences. Evangelion 2.22 is the development (shou), further extrapolating the consequences of those seemingly small changes. Evangelion 3.33 is the change or twist (ten), where what we thought we knew about Eva is turned on its head. And finally, Evangelion 3.01+1.01 is the conclusion (ketsu), seeing where the story goes after that shift in expectations. I can see even more clearly now why Evangelion 3.33 left so many concerned, because without that last part, we would have been left in the dark, perhaps worrying about whether the underlying message was full of hope or despair.
One of the old criticisms of the third film is that the way people attack and blame Shinji but don’t tell him what he did seems both like bad storytelling and unfair to Shinji himself, but with the added context of Evangelion 3.0+1.01, it feels different now. There’s a part in the final film where many of the side characters express their bitterness over Shinji’s actions 14 years ago leading to the death of their loved ones, but they also admit that they’re cognizant of the fact that Shinji also ended up saving them. He’s their “savior and destroyer,” as the movie puts it, and it’s impossible to stay rational when confronting a person like that.
From Shinji’s point of view, he arrives at a place where he doesn’t fear decisions or blame because he understands that paralysis in the quest for perfection is a trap, and he’s willing to take the lumps to make the world a better place for those he loves. Thus, Evangelion 3.0+1.01 ends up being a look at the past, present, and future. It encourages a renewed viewing of what came before, but doesn’t leave audiences trapped there, and shines new light to illuminate what was but also what could be.
I’ve made a couple of comparisons to Star Wars, and it doesn’t hurt that here, too, the son must face the father in a battle for the soul. Along this vein, another similarity is that both have new works meant to bring their franchises into current times. However, I find that Eva manages to succeed where Star Wars could not because the latter ended up being too intimidated by the potential for actual change. Episode IX, the final part of the Star Wars sequel trilogy, is a retreat into the comforting space of its own history and popularity. Evangelion, in stark contrast, forces the spotlight on its own influence and tells audiences to let them go if that’s what will help them heal.
Ending Thoughts
Evangelion 3.0+1.01 is one of the most emotionally satisfying films I’ve ever seen, to the point that it goes far beyond the confines of cinema and animation. It’s as if Evangelion has grown up and found itself, and in many ways I find my own journey these past two decades and change reflected in the changes found in Shinji, Rei, Asuka, and the others. Rebuild of Evangelion ultimately feels like a reunion with old friends, catching up on where we’ve gone in life. And as we share our adventures and anecdotes, we can take mutual pride in the fact that we were able to find the will to do and experience so much. I understand that this sentiment is about as subjective an impression as it gets, given that not everyone who has watched or will watch Eva will have the same perspective, but I hope that those who are still lost might know that someone understands them.
It’s the 4th of July, so here I am to discuss my ever-changing relationship with American superhero comics fandom.
I’ve been an avid comics reader since childhood, and having interacted with many fellow fans over the years, there’s one truth I’m often reminded of: there’s no one type of fan. It’s not just that Fan A might like Spider-Man and Fan B might be into Jimmy Corrigan, either. How people approach the very act of experiencing comics can be so fundamentally different that calling them both “comics fans” ends up being a gross simplification, and failing to understand that can stifle one’s own understanding of the power of comics.
I recall a conversation with someone who’s a big fan of the Batman franchise. The topic of spoilers came up, and they basically replied, “Oh, I don’t care about that”—not so much because knowing in advance what happens didn’t bother them, but because the actual story isn’t the biggest priority for them and their fandom experience. Rather, it’s the characters themselves (Bruce Wayne, Dick Grayson, Tim Drake, etc.) and the values and traits they embody in and of themselves. It’s what allows these characters to be placed into alternate-universe fanfics. It’s also what allows them to be protected, in the eyes of such fans, from bad writers and plotlines. If Batman is written to be a racist, they can remember the perfect version of him instead. Japanese manga scholar Ito Go calls this kyara: the capacity for a character to be removed from their context and still exude a sense of identity, and superheroes certainly are iconic.
I’ve noticed more and more fans like this, and I believe their passion is real and wonderful. At the same time, this is not the type of fan I grew up with, and their interactions with both one another and with their comics are not the kind I cut my teeth on. Instead, I’ve generally been more accustomed to textual analyses, plot speculation, and the classic “who would win in a fight?” I caught up with an old friend at New York Comic Con 2019 two years ago, and their explanation of the ambitious nature of Marvel’s House of X and Powers of X stood in stark relief from the Batman fan’s way.
In his book Comics and Narration, French comics scholar Thierry Groensteen writes about a generation gap he feels with younger comics fans:
“For readers of my age…comics has always meant being exposed to a certain type of fiction, divided into genres and series, and being hooked on adventure stories. It went without saying for us that comics…was a “narrative type within the narrative genre.” Of course, we have to acknowledge that comics…arouses among certain groups of younger readers different expectations…. [O]ne needs only to consider the phenomenon of “cosplay”…to realize that these young people who dress up as their favorite hero have little interest in the story—what they are seeking…is the hero or heroine with whom they identify. The emphasis is on the characters themselves, their costumes, their attributes, possibly the values that they incarnate, but not at all the context in which they appear or the adventures that they have had. The phenomenon of identification is difficult for readers of my generation to understand…[W]hat mattered to us was how they gained hero status through their actions and how they swept us up in the excitement of their adventures.”
Unlike Groensteen, I feel I can relate to both his perspective and the “cosplayers” he finds inherently difficult to connect with. Still, I myself have noticed that when I talk with people from different groups about comics, the gears in my head turn in ways to accommodate the type of fan I’m talking to. Understanding their priorities also means understanding the kinds of questions that will bear fruitful responses. I don’t mean that I am constantly making intensely conscious decisions as to what to say or ask, but that talking with the Batman fan and the HoXPoX fan almost requires a different frame of mind.
While we all have our own ways and preferences, I think failing (or refusing) to acknowledge these differences creates tension among comics fans. People can even like the same comic but have very different ways of deriving their enjoyment. Trying to reconcile them (in the sense of trying to judge then with the same parameters) may be a fool’s errand. Recognizing that perspectives can be incongruous but appreciating them all the same lends strength to comics fandom as a whole, and all its possibilities.