Does a Noble Cause Embiggen the Smallest Man?—Mobile Suit Gundam Hathaway: The Sorcery of Nymph Circe

Last month, I attended a US screening of the second movie in the Mobile Suit Gundam Hathaway trilogy, The Sorcery of Nymph Circe. It was actually my second time seeing it, having catched it during a trip to Japan. I had originally planned to write about it after that first viewing, but I came away confused about a few things that I felt would benefit from a repeat viewing.

Prior to the release of the first film in 2021, the Hathaway’s Flash novel was always something of a mystery to me—a work I merely read about in dedicated online forums or guides for Gundam crossover games. It’s wild to think about how by the time all this wraps up, it’ll be 2031 and an entire decade will have elapsed, alone the 30 years since I learned about the novel.

In the first Hathaway movie, we were introduced to Hathaway Noa as a full-grown adult, years removed from the child and teenager we saw in previous works like Zeta Gundam and Char’s Counterattack. While he’d previously been best known as the son of Bright Noa, commander of the famed White Base from the original Gundam, here we discovered that Hathaway is now the head and namesake of a militant anti-government organization called Mafty. While living his double identity, he encountered a mysterious female Newtype named Gigi Andalucia, who reminded him of Quess Paraya—the girl he loved and whom he saw die in combat after having defected to Char Aznable’s Neo-Zeon.

After a big battle, the first film ended by introducing a ton of new faces as Hathaway reunites with the other members Mafty. The Sorcery of Nymph Circe continues from there, and I have to admit that I originally got a little lost keeping track of everyone, trying to remember if I even saw them last time, all while they threw names and places around. By the second viewing, though, I came to understand that Mafty was trying to coordinate an attack on a gathering of Federation leadership, all while Hathaway struggles with his relationships towards women and his sense of guilt/responsibility as leader. All the while, Gigi contends with the fact that she has been sheltered and showered with every luxury imaginable due to being both such a powerful Newtype and the favored mistress of one of the richest people in the world.

Hathaway is surrounded by gorgeous women, many of whom have feelings for him, and the film really wants to make that clear. Watching in the moment, the frequent indulgent shots can feel gratuitous, but the film eventually reveals that there’s a greater point being expressed beyond cheesecake: Hathaway suffers from PTSD brought about by his involvement both direct and indirect in the death of women from his past. He angrily and desperately chides himself for feeling sexual desire when he’s supposed to be fighting for loftier goals, as Char Aznable did. In this light, our protagonist becomes something of a pathetic James Bond, whose pain and determination become a form of charisma that attracts women and acts as both a curse and a blessing. In other words, the fanservice is portrayed in a distracting manner because it is meant to show how distracting it is for Hathaway himself, and I find having such patheticness in a main character to be pretty interesting.

Now, whether that approach works is a more complicated question. It’s not the main driving force of the movie (which would be the whole “attempting to overthrow the Federation” thing, but that turmoil does reveal itself to be the foundation of Hathaway’s character and the thing that undergirds his actions. In the moment, however, the T&A can feel excessive and gratuitous, and like an attempt to get some horny fans. 

A similar issue exists with Gigi. There are many scenes of her basically playing fashion model and home designer in ultra-wealthy settings, and they’re ultimately meant to show how Gigi is trapped in a gilded cage. She has her position and privilege because she’s desired by a very powerful man who values Gigi for both her psychic gifts and her body, and this gives her access to more than most can even dream of. In this context, all the opulence feels like an attempt to exercise some form of autonomy, and the limitations of this are what attract Gigi to the mess that is Hathaway Noa. However, the sheer amount of expensive outfits, furniture, and decorations portrayed—not to mention Gigi’s statuesque beauty that is very rare in Universal Century Gundam even among its most beautiful characters—can also come across as trying to appeal to people with similar tastes, or perhaps those obsessed with luxury goods.

The movie also can sometimes just be visually hard to follow. In addition to not always being clear who’s on what side, there’s a particular problem that stems from Hathaway’s Mobile Suit, the Xi Gundam. It is a chunky hunk of metal that almost feels like a very burly and pointy linebacker, and between that, the night battles, and the amount of weapons being fired, sometimes action scenes can be a huge blur. Rather than being able to follow the “choreography” so to speak, I found myself enjoying it more when I let the chaos wash over me and lived in Hathaway’s head. There’s also a big moment that really delves into his psyche, and the world portrayed there ironically shows how much more clarity these battles could have had.

I’ve given some criticisms, but I ultimately did like The Sorcery of Nymph Circe. It feels both mainstream and experimental, and I do like that Hathaway Noa is such an unusual protagonist whose internal struggles oddly seem more relevant than ever with how the male libido has become a weird battleground in culture. He is an imperfect hero whose attempts to become more ideal are filled with pitfalls.

As the credits finished during that first viewing I watched while in Japan, there was a girl behind me who was crying. Talking to another girl next to her, she simply commented that it was really good, all while drying her tears. If a film can move someone that much, I feel like it’s gotta be doing something right.

MF Ghost and Japanaganda

For some reason, I continue to watch MF Ghost. I think the races have genuinely gotten better, and it’s just enough to overcome some of the weird aspects of the series that comes partly from an old man trying to write a young romance for an old man audience.

Something I’m more neutral on that keeps popping up in the anime are these scenes that are basically shilling Japan and its culture, like they’re doing tourism advertisements. Kanata, the half-Japanese protagonist who recently moved from the United Kingdom, is constantly in awe of Japanese Things. He’ll eat the most delicious rice ever in Japan, or go into a speech about why the country is uniquely suited to seafood because of various environmental factors. And all that is wrapped up in a show that’s about Kanata’s Toyota 86 GT facing off against Ferraris, Lamborghinis, and other elite foreign cars. 

I’m not necessarily against this, and it’s true that Japan has a lot of delicious food and excellent rice. It’s just that it feels like an ongoing undercurrent of Japanese nationalism, though I have no knowledge of the author Shigeno Shuichi’s political beliefs. I’m just confused as to whether this ties into any sort of previous Cool Japan initiatives (or its successor, whatever they’re calling it).

20 Years Late to the Party: Thoughts on Pokémon Champions and VGC Double Battles

In 2006, I met up with a group of friends from online in New York City. We were all there for the Pokémon National Video Game Championships, and these were people I had known through the competitive Pokémon community—in some cases for years. In a time when Smogon had just begun establishing itself as the go-to hub for serious multiplayer and Pokémon Showdown had yet to even exist, I had spent many hours joyfully discussing movesets and testing out teams on older battle simulators.

This was the era of Ruby/Sapphire/Emerald, and the National Championships reflected this not just in game choice but also the fact that the official format was Double Battles for the first time. As someone who cut their teeth on the unofficial Singles 6v6 format and preferred it, I had never really tried it, in contrast to everyone else who was there either participate in or spectate the tournament. Back then, those friends I met encouraged me to play Doubles, which they argued was more interesting, had the extra benefit of being officially sanctioned, and wasn’t inundated by the glut of restrictive “clauses” that characterized 6v6.

I didn’t take up their offer, and not long after, I fell off of competitive Pokémon in general. It was a lot of time to dedicate, and it just stopped being a priority for me. I would keep playing the games, and held onto dreams of making at least one competitive team per generation, but it never came to fruition. Meanwhile, a number of those friends would go on to found Nugget Bridge, a now-abandoned site dedicated to the official “VGC” Doubles Format. 

Now, literally two decades later, I’ve been playing Pokémon Champions, the new game that is specifically built to be an official competitive platform. I’ve also devoted myself to playing Doubles primarily for the first time, and I have to apologize to my old friends because it is very fun. Some of that is regardless of format, as it’s bringing up a joy and passion that sat long dormant within me. But Doubles also has a lot going for it in particular—namely the complex interactions that come with having four Pokémon on the field, as well as the speed at which it plays. I don’t know if I have it in me to do 40-minute 6v6 battles anymore.

However, I have a dilemma when it comes to battling again: I feel there is no community for me in Pokémon anymore, and it has become a very solitary hobby when that wasn’t the case in the past. Part of it is that I feel too old to interact with the greater community, and many of the people I did know are old like me and living their lives, but that’s not the only factor. Another issue is that as a player, I am neither wholly devoted to doing everything it takes to win, nor am I someone who thinks all that tryhard number crunching is antithetical to the spirit of Pokémon

Instead, my love comes primarily from making goofy teams and trying out unusual Pokémon while knowing that what I’m doing is suboptimal. In other words, how do I win within the parameters I’ve set for myself? The main team I’m running in Champions currently is one that includes all four weather effects—sun, rain, sand, snow—and as such constantly steps on its own toes like a Three Stooges gag. It’s a blast to play, and I’ve somehow reached Master Ball Tier using it. 

I feel that discussion in the competitive scene would primarily be about how my team idea is inherently bad (and it definitely is, IMO), whereas in the non-competitive scene I wouldn’t get the dedicated conversations that would allow me to push my team as far as it can go without betraying its core concept or cordoning it off in weaker tiers of play. Granted, this is also how the scene was 20 years ago, but I knew for sure back then that there would be at least a few like-minded folks who were willing to entertain my silly notions of how to maximize the effectiveness of a Whiscash. 

I understand that nostalgia may be the actual culprit of how I’m feeling, and I might be able to actually find that type of community I want—one that’s not entirely competitive or casual but falls somewhere in the middle. I’m also very pleased to see the biggest names in the VGC, notably Wolfe Glick, leading by example and willing to try out unusual strategies and teams while battling at the highest levels. Ultimately, I think my problem is that I’m having so much fun playing Pokémon Champions but don’t have anyone to share that joy with, who can appreciate battling in a semi-serious way.

That being said, I’m going to leave off on a goofy note: a Ninetales moveset that I’ve been using that has made a huge difference for me. I think it’s pretty self-explanatory, but do with it what you will.

Ninetales (Kanto)

  • Ability: Drought (But Flashfire is okay too)
  • 252 EVs in speed
  • Rest in defenses (I am not good at figuring out EV values, though, so I’m sure someone can figure out something better)
  • @Sitrus Berry 
  • Overheat
  • Power Swap
  • Pain Split
  • Protect

Running for Time: Ogiue Maniax Status Update for June 2026

This past month was lighter on anime and manga–specific content for that reason, which I hope to rectify.

My mind feels like it’s in a whirl. There are a lot of things I want to write about anime-wise, but I find myself unable to get everything out there in a timely fashion. On a personal level, I think I’m struggling with writing well and putting out insightful commentary. I’m shooting from the hip pretty often, for better or for worse.

June is actually a month I look forward to, though, as it’s an important time for me. I have many plans, and I look forward to some memorable experiences.

Thank you to my Patreon members below for their generosity!

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog Highlights from May

It was a great time, and I hope they come back for a second year

The hololive Gen concert I’d been waiting for.

The first of multiple planned reviews of curry restaurants in Japan, based on a trip from earlier this year.

Kio Shimoku

Kio gives his thoughts on Patlabor EZY, Ghost in the Shell, and more.

Closing

It’s also been a hell of a time as a VTuber fan, between a Haachama anniversary message that’s trying to bring hope after some serious turmoil, two graduations from V4Mirai, and more. Since Saturday, I find myself listening to the final cover from Komo Dokueki (the Mahoromatic opening) and Serina Maiko’s cover of “Secret Base.”

Kio Shimoku Twitter Highlights May 2026

Kio read the first volume of Kuroda Iou’s new manga, Sendou Yasugorou, and loved the realism and sense of tension. (Incidentally, Kuroda is one of my favorite manga artists stylistically, so I gotta check it out!)

Kio also loves Kuroda’s manga Nasu: Summer in Andalusia, as well as the film based on it. (I didn’t realize the movie was based on a work by Kuroda Iou!)

I’m including some replies to this that I haven’t translated or summarized so I can go back to them once I have proper context.

The sound of Kio’s tortoise walking around is distracting him as he tries to work on a manuscript.

Kio drew supportive fanart for the series Prince Sun Wanna Be a Wife, which is an otoko no ko/femboy series.

A quote tweet of someone who’s correcting a mistaken assumption about an old Animage cover featuring Kiki from Kiki’s Delivery Service. The erroneous belief is that the cover depicts Kiki three years after the events of the film, but it’s actually supposed to be how she looks and dresses before the events of the film.

Kio recalls reading this issue in middle school, and that it showed how Kiki looks when riding a broom in this outfit.

Kio watched The Sheep Detectives after getting a good impression from the previews. Apparently it’s quite the emotional rollercoaster.

Kio tried Blender for the first time in a long while, and his brain is exhausted.

He watched the new Patlabor EZY File 01, and felt that it was very much a modern-day Yuki Masami series and very Patlabor. Cognizant of the old OVAs, Kio is anticipating some major storylines to develop.

Kio’s tortoise was showing some bravery by stepping outside their home, but quickly came back because it was too cold.

In a Twitter discussion about works people expect might never get a real ending, one title that popped up is Pandora in the Crimson Shell by Shirow Masamune and Koshi Rikudo, which was expected to never conclude but then suddenly came back with a proper conclusion.

In response to the initial tweet, another person talks about how those who criticize Shirow’s works for not having endings do not understand the world of Shirow and the entertainment his manga provide. Kio in turn says that when it comes to incomplete Shirow stuff, he mainly thinks of Appleseed rather than Ghost in the Shell, but that he’s grateful for getting a complete series in the form of Pandora in the Crimson Shell.

Kio makes a pun here, basically saying he feels grateful with all his “ghost,” playing off of the Japanese zenshin zenrei (with all my body and soul) and the idea of the “ghost” as one’s soul/consciousness from Ghost in the Shell.

Kio upgraded to Clip Studio Paint 5.0. He’s normally not so comfortable with new features, but he thinks he might be able to make good use of Smart Shape.

He wants to play Forza Horizon 6.

A Turbulent Course Across Generations: Reflecting on “A boy with GUNDAM”

To celebrate the upcoming 50th anniversary of Gundam in 2029, an animated music video featuring virtually every series in the franchise was released. It follows three different generations—father, son, and granddaughter—discovering and growing up with Gundam in different ways over the decades. 

One thing I find noteworthy about this animation is that it implies the father, a fan of the original series, does not really “keep up” with Gundam for a chunk of his life. He watches everything in the Universal Century timeline up to Char’s Counterattack religiously, but then falls out of touch with it as he gets married and starts a family. It isn’t until a few years later, while discovering G Gundam with his young son, that he dips his toe back in.

However, there’s something of a generational divide depicted. While the son is enraptured by the martial arts fury of Domon and Master Asia, the father is stunned. And as they go through the other alternate universe series up to Turn A, you can see him actually getting overwhelmed by these unfamiliar worlds. 

That’s when the two go back to check out older titles in F91 and Victory, which acts as a middle ground and bonding experience. These scenes highlight what a drastic change G Gundam was “supposed” to be, and I find the dad’s rocky acceptance of them surprisingly refreshing. While I’ve always been fond of the AUs, I understand that they can be a far cry from what made many people fall in love with Gundam, and I appreciate that the music video acknowledges this gap.

This video is an idyllic and glamorized rendition of Gundam fandom, and differs from my own life in many ways. Even so, it makes me reflect on the wonderful memories I’ve had with Gundam across most of my life at this point. Whether it was discussing favorite characters and mobile suits in high school or being there to see my own wife watch G Gundam for the first time many years later, it’s been an indelible past of my own history.

The Next Step Towards World Conquest: Secret Society holoX Live 2026 First Mission

Ever since their debut in 2021, I’d been looking forward to the day that one or more members of hololive’s 6th generation—Secret Society holoX—would get a dedicated live 3D concert. Then, last year, they made the big announcement during their anniversary: a full-gen holoX concert would be set for April 2026.

Now that I’m on the other side of the event, titled “Secret Society holoX Live 2026 First Mission,” I can say that it was one of my all-time favorite VTuber concerts I’ve watched online. Some of it comes from my clear bias and favoritism towards the talents themselves, but there also a lot in terms of presentation that both elevated the whole endeavor and made it feel unique. 

In its current form, holoX is a roster of four: the diminutive alien leader La+ Darknesss, the mature hawkgirl XO Takane Lui, the energetic coyote scientist Hakui Koyori, and the cute/cool samurai bodyguard Kazama Iroha. A fifth member, the orca intern Sakamata Chloe, has moved on from hololive and did not appear (More on that later). Lore aside, each of them also have different tastes, histories, and approaches to music and dance. Thus, First Mission was an opportunity to experience their particular flavors both alone and together, and with a live audience that is normally absent from their online-only anniversary concerts.

La+ Darknesss

As holoX’s strongest dancer, La+ has the best stage presence in her generation despite being literally the smallest member of hololive, on top of a wonderful singing voice that swings between boyish and girly. She’s one of my absolute favorites in VTubing for those reasons and more. Getting to see her different choreographies across her original songs all in one place was a real treat—the last time was years ago with the Nissin collab, and she was just recovering from a severe illness that affected her physically and vocally. Here, she really showcased her musical leanings, which is basically aggressive Kpop, idol music (both real and fictional), and cool and complex Vocaloid fare. 

I did notice a couple things about her dance routines. First, I finally got why she steps in place with her arms stretched out during a part of “Love Bug.” She’s talking about “sense of distance” and is mimicking backing away in order to not get too emotionally attached. Second, her dance for her first original, “Aien Jihen,” was simplified in some places compared to previous performances, with other flourishes added elsewhere. I assume these were adjustments made for the live concert format and the fact that she had to keep coming back on stage. Overall, I am a satisfied La+ fan.

Takane Lui

Out of everyone in her generation, Lui has made the biggest push into a singing career. She may not have the conventionally dulcet voice of a Hoshimachi Suisei or an AZKi, but what she does have going for her is a distinct sound and a wonderfully eclectic mix of genres in her original songs. That variety—I would say the greatest in hololive—was on display at First Mission, between the Latin inspiration of “Evil Eye Wink” and , and she hit every performance exuding a sense of confidence that pairs well with her husky voice.

Hakui Koyori

Since the beginning, Koyori has been one of the most prolific and consistent streamers in all of hololive, while balancing that with a variety of projects that include idol aspirations. More than any other member of holoX, her music and dancing are both conventionally energetic and poppy. While I still believe she’s vocally strongest when using a deeper voice and a more “rock” feel, I could tell that she is pretty close to hitting that sound while also still delivering with songs in the former vein. 

Kazama Iroha

If all the other girls are like waves crashing down and making big splashes, Iroha is like a gentle current that still has the power to erode its surroundings. Her voice is both mellow and vibrant, her reputation as the most athletically fit member comes across in how stable she is when dancing, and her songs tend to have a calming Japanese aesthetic that plays into her samurai motif. Iroha’s sweetness is one of her defining features, and it’s amazing how much it comes through in every performance. 

All Together

With each member of holoX being quite different from one another, one new element for this concert that really unified their particular styles was the presence of DJ fu_mou. He became the bridge between each performance, and the flair he added to each song also made them sound new and unique compared to the original songs, as well as past birthday and anniversary concerts.

There were also some really great visual transitions. Whether it was the use of smoke to bridge a medley between the four or a glitching holoX logo slowly coming into view before revealing the next performer, it was one of the smoothest presentations I’ve ever seen for a live VTuber concert. The main exception might be NePoLabo’s Twinkle 4 You, where the girls actually remained in the background even for the songs in which they weren’t the focus.

Together with their multi-person songs, whether it was in the form of duets or full-gen numbers, holoX ended up feeling like a really cohesive unit. The way they contrast with each other has always worked well aesthetically, and here they got to show off their individual strengths and help create something greater than the sum of its parts. I also have to call attention to their cheeky fakeout, where the encore seemed to be another instance of “Our Bright Parade” like so many other in-person concerts, only for it to be another awesome holoX medley.

The Elephant (Orca) in the Room

I alluded to this earlier, but there is something that I think needs to be addressed: the looming question of whether Sakamata Chloe would make an appearance. While she is indeed no longer considered an active hololive talent, Chloe has actually appeared once before post-graduation, in Murasaki Shion’s own graduation stream—a benefit of her “affiliate” status. Given that Chloe was the best singer in holoX, as well as someone actively working towards having enough of a repertoire of original songs to someday have a solo live of her own, I (and apparently many others) held some hope that the orca who had swam out to sea would make her way back for this special moment.

That didn’t happen in the end. Moreover, the girls made mention of an “intruder” at the venue, but that turned out to be not Chloe and instead the jester-like Japanese comedian Gorgeous (seen most recently in hololive at Inugami Korone’s 6th Anniversary). While I had hoped she would be there, I understand that having a talent who left come back immediately for the next major event sets a somewhat bad precedent. Not only does it feel it diminishes the importance of the members who remained, but having the VTuber alumnus show up at the very first group concert creates the unenviable assumption that she would show up every time. Whether it’s Chloe or her fellow affiliate, Amelia Watson, the news of their appearance always risks overshadowing everything else, and is best used sparingly if at all. 

In fact, in one of the last MCs of the night, all of them spoke about how performing without Chloe came with some conflicted feelings, including fear that fans would be disappointed. While the details and length of each speech differed between each talent, they all came to similar conclusions that essentially both the five-person and four-person iterations are important parts of the history of holoX. In my opinion, this is the healthiest approach to a difficult and emotional situation.

Final Thoughts

I am so glad that I finally got to see holoX perform in front of a live crowd, and to fulfill their dream of a full-generation concert. I hope that all of them someday get to be on that big stage again, whether as individuals, as a group, or even in some other form entirely. Secret Society holoX will always be near and dear to my heart, and I don’t see that ever changing.

PS: By the time this goes up, it will already be May 25 in Japan. Happy Birthday, La+ Darknesss!

A Completely Real One Piece Theory: The True TRUE Identity of Imu Revealed!!!!!!

I present to you a very real and thoroughly researched theory that will shake the foundation of One Piece and its lore: I have figured out the true identity of Imu.

No, I don’t mean that he is the secret centuries-old ruler of the world. Nor am I talking about his recent face reveal. Rather, I am certain that Imu is actually the reincarnation of Jack Dawson (as played by Leonardo DiCaprio) from the film Titanic.

Evidence 1

Imu is king of the world in One Piece. Jack famously says the aspirational phrase, “I’m king of the world!” He has found a way to fulfill his desire in his new life.

Evidence 2

Imu has some kind of negative relationship with his ocean-covered world and is antagonistic towards its nautical culture and the pirates who inhabit it. Jack died after having to escape the Titanic, and I believe this grudge against water and boats has carried on.

Evidence 3

Imu also has a grudge against the giants in One Piece. In other words, he is the antagonistic towards a titanic race of people.

Evidence 4

Imu has some kind of connection with a woman from his past: Nefeltari D. Lily. James fell in love with Rose Dewitt Bukater. Both women have flowers in their names (Lily, Rose). Imu is also obsessed with the clan of D, and Rose was a D(ewitt).

Evidence 5

The first chapter of One Piece is titled “Romance Dawn.” James’s last name is DAWsoN.

Looking Ahead

I am absolutely confident that as the story further unfolds, more proof for my theory will surface in the pages of One Piece

(In all seriousness, I plan to write a real post about Imu, but that’ll have to be for another time.)

Pokémon Champions Has Me Thinking About Mega Evolutions

Mega Meganium

Pokémon Champions is a new game focused on competitive battling, and it has included an old and beloved mechanic that’s been mostly absent for a decade or so: Mega Evolution. I’ve been thinking about why it’s still among the most popular additions to the series, and I think it has to do with the fact that it makes individual Pokémon feel special in terms of both gameplay and aesthetic.

Introduced 13 years ago in Pokémon X and Y, Mega Evolution is a temporary transformation that greatly boosts a Pokémon’s abilities in battle. It can make historically weak Pokémon stronger, while also potentially addressing some of the power creep that had afflicted the series over time. However, not every Pokémon can do it, so it can come across as bias or favoritism from the developers.

Because Mega Evolutions from the start were reserved for only a chosen few, one could not truly call it a universal game mechanic, and later generations replaced it with more all-encompassing ones. While there were some special attacks exclusive to specific Pokémon and some exceptions, pretty much everyone could perform a Z-Move (Generation 7), Dynamax (Generation 8), and Terastillize (Generation 9). However, even if they might be considered better mechanics in terms of gameplay and balance, none of them seemed to capture people’s imagination the way Mega Evolutions did. 

Ironically, I think that the aspects that make Mega Evolutions a problem are also the very things that make it appealing. The other mechanics are in many ways fairer, but having them be so fleeting or so universally applied means a cool factor is lost in the process. Z-Moves are flashy attacks but only last for one turn. Dynamax goes for three turns and just enlarges the existing 3D model, and the few who get unique Gigantamax versions are only truly differentiated in gameplay with a single unique attack (called a G-Max move). Terastillization is more enduring and has lots of depth in terms of player interaction, but it also uses generic animations with the notable exception of Terapagos. 

The exclusivity of Mega Evolutions makes them more exciting, and the anticipation over who gets one reminds me a bit of character reveals in fighting games. The fact that they get unique designs contributes to their special feel, and this specialness is expressed through significant stat upgrades and often new Abilities that enhance their specific identities. I also don’t think it’s a coincidence that the last truly enduring generational mechanic was Abilities from Generation 3, as they felt like further expressions of the Pokémon instead of a layer applied on top of them. Of course Gyarados can Intimidate opponents—look how scary it is!

This difference somewhat reminds me of two things. First, there are the changes in the depiction of techniques from Avatar: The Last Airbender and its sequel, Avatar: The Legend of Korra. In the first series, a technique like lightning bending is the exclusive domain of Fire Nation, but by the time decades have passed, it’s used by regular skilled workers in car factories. This is meant to show the march of progress and the proliferation of knowledge, but it’s not a change all fans enjoy. Rather, they prefer when characters are special in ways others can’t hope to duplicate because it emphasizes each character’s identity more. If something like Dynamaxing actually gave each Pokémon a distinctive improvement instead of just doubling HP and creating more variety in the actual Dynamax attacks, I think it would be more highly regarded.

The second is that classic player categorization of Timmy, Johnny, and Spike created by Magic: The Gathering developers in the past. Timmy gets the most joy out of attacking with powerful creatures, Johnny thinking up interesting strategies, and Spike winning and overcoming the competition. The other generational mechanics outside of Mega Evolution have clear appeal to Johnny and Spike, but not so much to Timmy. And while we might see Timmy as not as serious as the others, he’s a reminder of how much presentation can matter (and I don’t mean in terms of graphical quality, like you often see people complain about).

Nowadays, Mega Evolution is quite an old topic of discussion, but I never put in my two cents because I had fallen out of Pokémon during this time. I think the mechanic’s popularity in terms of general perception compared to its successors is a real lesson in how gameplay and aesthetics intersect. Maybe in Pokémon Winds and Waves, we’ll see something capture that spirit more successfully.

Reflecting on My Nadesico Nostalgia: RIP Sato Tatsuo

I was saddened to learn about the recent death of Sato Tatsuo, director and writer of Martian Successor Nadesico. It was an anime I first watched in my high school days, and it was very formative to me as a young otaku. I remember just rewinding VHS tapes to watch my favorite scenes over and over, and finally getting the whole series on DVD was a dream come true.

The series is a riff on the mecha genre and a genuinely good science-fiction drama, as well as an insightful commentary on the way human beings view and interpret media, warts and all. The pale, blue-haired Hoshino Ruri was also one of the most popular characters of the period, playing off the Ayanami Rei trope and giving her a bit more of a biting edge. If I were to describe her using more recent characters, she was like Ram and Rem from Re:ZERO fused together, a mix of gentle and sardonic. 

Though I’ve never looked into this, I get the sense that Nadesico might have even been an introduction to 1970s giant robot aesthetics for many newer anime fans through the show within a show, Gekiganger 3. I remember finding it really hilariously hokey back then, but I could feel myself become more fond of it as I shed my immature perception of super robots. 

Many years later, there were murmurs of a potential sequel to Nadesico after The Prince of Darkness and the games, and I recall Sato mentioned that something happened that prevented it from getting off the ground. I can’t seem to find the old news articles about it, though, so my memory might be off.

It’s also unfortunate that Sato died this year, when multiple figures of Ruri have been coming out and 90s nostalgia is riding high. Goodsmile even made a retro website for their release! It could have been the opportunity to revel in and celebrate his most famous work. In the meantime, I’m going to sign off with one of my favorite anime songs of all time, from The Prince of Darkness.