The Size Controversy of Soul of Chogokin King Exkizer

The Soul of Chogokin King Exkizer figure, showing off the giant robot and his white and red color scheme, with blue and gold highlights and a lion's head on his chest.

Earlier this month, the Soul of Chogokin King Exkizer (from the anime Brave Fighter Exkizer, aka Brave Exkaiser) went up for pre-order, over a decade after the line’s release of King of Braves Gaogaigar. Given the clever engineering that always goes into these figures, I assumed there would be some fun discussion about where it falls on the “toy fidelity” vs. “anime faithfulness” spectrum. But what I’ve since learned is that trying to achieve that balance is remarkably difficult, and the question of what to prioritize in an Exkizer figure is actually a point of contention among fans.

As someone who’s never watched Brave Fighter Exkizer outside of a handful of episodes, I don’t have any real personal skin in the game. My interest in this, aside from a general love of mecha, is mostly because the struggles of translating imagination into physical reality is something I can explore forever. With that in mind, I decided to write about this for a couple reasons. First, I want to prevent these conversations from simply being lost to fleeting social media. Second, I want to convey all this to an audience who might not be familiar with Exkizer, and thus wouldn’t easily understand why there’s a bit of a controversy in the first place.

So let’s begin!

The Myriad Inconsistencies of King Exkizer

Generally speaking, shows about giant robots take creative freedoms when adapting designs. Limbs bend in angles impossible for toys, parts pop out of nowhere or disappear, proportions are made to look less silly, and there’s just a bit of “cartoon magic” applied overall. Combattler V the toy has tank treads on its back that are always visible, but Combattler V the anime robot sees its treads pop in and out of view depending on what the show needs. Devastator from Transformers will have a different head design depending on the episode. Deluxe versions that try to thread the needle of toy vs. show will do things like “make the tank treads removable” or “provide both heads and allow the owner to choose.” 

However, King Exkizer presents a number of major challenges. 

In the anime, Exkizer is a large robot who can turn into a car. To fight greater threats, he summons King Roder, a bigger vehicle that transforms into a humanoid frame which Exkizer can enter to become King Exkizer. It’s essentially a matryoshka-esque combination reminiscent of Gordian and Baikanfu.

Exkizer combining with King Roder (Original 1990s toy)

Exkizer combining with King Roder (Anime)

Not surprisingly, there are differences between the original toy and the animated representation of the robot. But within the show Brave Fighter Exkizer itself, the size relationship between Exkizer and King Roder is also wildly inconsistent. 

When Exkizer executes his “Form Up” to become King Exkizer, King Roder is portrayed as a kind of power armor relative to Exkizer’s size. If the shots in this combination sequence are to be trusted, the vehicle form of King Roder should be a little less than 1.5 times as long as Exkizer’s car form, which is the case with the original toy. But the official data says King Roder is over four times longer than Exkizer (22.4 meters vs. 5.5 meters), and no amount of reconfiguration or bending of parts can reconcile this incongruity. To add to the headache, the official lineart shows King Roder to be about 2.5 times the length of Exkizer as automobile, and the anime can’t keep this consistent, even within a single shot in the opening!

Exkizer in car mode attached to King Roder: Original toy vs. Anime production lineart vs. Anime opening

Now, it’s incredibly common for giant robots to not match their official sizes in all shots. That’s just part of anime. Are they taller than the buildings or are they shorter? Depends on the shot! And there are plenty of instances of robots magically changing size as part of the lore, like when Megatron in Transformers turns into a gun, or how the car in Braiger grows bigger for no reason when becoming the robot. The tricky thing in King Exkizer’s case is the fact that the relative sizes of the two robots affect how they’re supposed to join up. As a result, the conflicting info about size ratio between the component pieces can’t be squared away or easily ignored; it’s basically impossible to make all of them work in one toy. And even if you hand-wave away every one of those problems, even the appearance of King Exkizer changes from one shot to the next during his combination, and then those don’t necessarily match up with how he looks when posing for his special attacks.

These issues are so significant that Bandai Spirits released a 12-minute video recounting some of the struggles the designers went through in creating it. That is unprecedented!

Did you know the project actually started eight years ago, and that multiple people in charge of it tried to figure out a solution but failed? A young designer named Fujiki Yuuya (who was a fan of the Brave series born in 1999, after the franchise had essentially been over) was eventually assigned to make a version of King Exkizer for the Metal Build line, only for him to hit a dead end as well because the toy’s mechanisms became increasingly complex. It took advice from the SoC Gaogaigar lead Terano Akira to keep playability in mind and look at the SoC Tryon 3 for inspiration, as well as suggestions from the Tryon 3 project’s Mizuno Masahiro, to help bring it to the finish line.

So, presented with these design roadblocks, how does the Soul of Chogokin King Exkizer strive to overcome them and reach a solid compromise?

The Answer, According to Bandai Spirits

First, rather than try to match the animation depicting the Form Up sequence, they decided to make the scale and proportions relatively accurate to official stats for both the vehicle forms and the combined King Exkizer (Exkizer in car mode might even be a bit too small). However, rather than abandoning the combination concept entirely, Exkizer is still made to nestle into King Roder, albeit in a way that looks different from the anime. The result is something reminiscent of Arc Guren-Lagann inside Super Galaxy Guren-Lagann. 

Exkizer Combining with King Roder (Soul of Chogokin)

In contrast, a previous King Exkizer figure from the company Toyrise did not even attempt to make this work, instead opting for Exkizer to enter King Roder from the back as a solid block. An even earlier toy, the Masterpiece King Exkizer, somewhat more faithfully captures the combination sequence proportions at the expense of the vehicle size ratios and overall body proportions of King Exkizer, and the Exkizer inside is still noticeably smaller than the anime’s. The same can be said of another upcoming version of King Exkizer, from Shokugan Modeling Project.

Masterpiece King Exkizer

An early protoype of the Shokugan Modeling Project version of King Exkizer, showing Exkizer's Form Up and the fully formed King Exkizer with sword. Relative to King Roder, Exkizer is smaller than the Masterpiece version but larger than the Soul of Chogokin version.

Shokugan Modeling Project King Exkizer

Second, King Exkizer actually has a couple of swappable inner parts: a “form-up” frame that more faithfully lets Exkizer enter King Roder fully intact, and an “action” frame that allows for greater poseability. A lot of previous entries in the SoC line were made to go in one direction or the other, but in the case of Brave Fighter Exkizer, the combination sequence and the Obari Masami–esque poses are such iconic parts of the anime that they both appear to have been deemed necessary. This is accomplished by having the limbs of Exkizer split up and stored in different parts of King Exkizer’s body when using the action frame. 

Form Up Frame vs. Action Frame

Fan Reaction 

The actual final form of the figure looks good and seems to generally have the polish and articulation one expects out of the SoC line. Social media shows plenty of positive feedback too. The reason this figure is the subject of debate comes down to the fact that fans disagree about the most important aspects of King Exkizer to preserve.

They might consider the “power armor” aesthetic (and the proportions needed for it) more important than keeping the official sizes of Exkizer and King Roder. Or they might find that the use of different frames to prioritize different types of play over-complicates things. Or they might even deem the Obari-faithful poseability and limbs to not be worth the other sacrifices. Ultimately, it seems impossible to please everyone, and the fact that it feels like a damned if you, damned if you don’t scenario makes me wonder if that was a factor in delaying the project.

It’s tempting to point to fellow Brave Robot Gaogaigar and ask why they couldn’t do something similar to its SoC. Yet one has to remember that not only is the King of Braves just a bulkier design in general with fewer displays of extreme poseability, but the extremely intricate Final Fusion combination is such a defining part of Gaogaigar that it has to be the #1 priority. King Exkizer’s Form Up doesn’t compare.

The Devil in the Details

In thinking about all the hurdles Soul of Chogokin King Exkizer encountered, one thing that comes to mind is that most classic of combiners: the original Getter Robo. In its anime, the vehicles form the main robot in a manner that is literally impossible to replicate with physical materials. Body parts just magically appear out of nowhere, and the overall shape shifts like a blob to accommodate things. The Soul of Chogokin line never even bothered with making combining toys of Getter Robo, and attempts to create one have been awkward at best.

An animated gif from the opening of the anime Getter Robo. It shows 3 flying vehicles mashing together and somehow forming a robot.

While King Exkizer seemingly shows none of those Play-Doh qualities, it’s not that far off. In isolation, each depiction of an exciting mechanical detail trick viewers into thinking that it all makes sense, but when you take the whole of it in, you realize it’s basically tossing aside overall consistency in favor of Rule of Cool. That works just fine in animation, but it’s clearly a conundrum for toy makers. 

In essence, King Exkizer in animation is like having incomplete versions of 10 jigsaw puzzles, all of which are depicting the same general image while also having subtle differences in size, number of pieces, and other finer details. The premium toys and figures are, in turn, attempts to combine them into one cohesive image that can satisfy everyone. It’s an impossible task, and yet the fans and designers alike keep hoping that a real solution is out there. Whether the Soul of Chogokin rendition is the right move really is in the eye of the beholder.

My Robot Master Contest Entry for Mega Man Dual Override

Capcom held a contest for their upcoming game Mega Man: Dual Override, and for the first time in years, they held a Robot Master Design Contest.

As someone who grew up reading Nintendo Power and loving Mega Man, I dreamed of getting my own boss designs into a game someday. Despite barely drawing at all in recent years, I knew I had to at least try.

Unfortunately, I didn’t make it into the Top 20. Fortunately, however, that means I can share my design here: Lamprey Man! 

All entries had to follow the basic template of a boss with a hose-like suction arm, and I wanted to stretch the idea to keep it from just being a vacuum robot. 

Seiken to the End: Mabataki Yori Hayaku Final Review

Mabataki Yori Hayaku, the sport karate manga by Funatsu Kazuki, finished in 2025 after 12 volumes. It’s a series that I had been enjoying a great deal thanks to its ensemble of characters at varying skill levels and each with a unique relationship to karate, as well as the solid artwork that communicates the action and intensity of a match on both a physical and a psychological level. While MYH was clearly forced to end a little abruptly, I still think it’s a fun read overall and concludes in a satisfying way. 

Kohanai Himari, a clumsy girl who gets inspired to learn karate after being saved by an upperclassman, is the main character of the story. Despite a case of mistaken identity where she confuses two twin sisters raised on karate (one enthusiastic about it and the other cold), Himari joins the school club, which is small and lacking in members. And while she seems ill-suited for any sort of athletics, the more practiced hands realize that she has unusually sharp and perceptive eyes. Soon, she’s practicing daily, growing alongside her teammates, and even gaining a few rivals, all while she and the other characters navigate the various forms of karate-centered drama. 

A dramatic two-page image of a karate fight happening. One girl appears to be landing a kick on the other.

Up until the end, the MYH is very consistent in terms of its sports manga appeal, and everything I wrote about it before still holds true. Seeing Himari come into her own as a competitor is wonderful, and learning the truth about the rift between the twins is satisfying. In the final volume, however, the story suddenly moves at a breakneck pace in order to wrap up everything and move all the characters into their intended positions. The climax of the series happens at a big karate tournament (naturally), and the results are satisfying in terms of the girls’ character arcs. The epilogue then puts them many years into the future to answer the question of “Where are they now?” I really do wish I could have seen the series get there at its normal pace.

Kio Shimoku Is Having a Live Drawing Event!

An advertisement poster for Kio Shimoku and Minoda Kaidou's live drawing session on February 21.

Kio Shimoku, author of Genshiken and Spotted Flower, is having a live drawing session in Tokyo! The event will also include another manga artist, Minoda Kaidou; both have had series in Rakuen: Le Paradis.

I linked to this previously in my January Twitter roundup, but thought it was important enough to dedicate a separate post.

The live drawing will take place at Tonarimachi Cafe in Shinagawa, Tokyo on Saturday February 21 from 6pm to 8pm JST. Both in-person tickets and streaming tickets are available (either one is 3,000 yen), and can be found after the “get tickets” button on the website.

I can’t wait to see how this turns out! 

The Conflict of Shounen Fandom

There’s something I find really funny about the current state of shounen anime and manga fandom.

On the one hand, you have an online fandom that loves battles and action scenes. “Who comes out on top in a 1v1?” is a perennially popular question, and I understand the appeal. You have all these powerful warriors around, be they awe-inspiring heroes or dreadful villains or something in between, and you want to either support your favorites or genuinely think through the question of who’s superior. Beyond the immediate domain of Shounen battle manga, there’s an entire cottage nerd industry built around exploring this idea: Who would win a Death Battle?

On the one hand, a lot of the big series in recent years, particularly the ones that have been finishing up, have emphasized themes surrounding group effort. While “the power of friendship and teamwork” is a longstanding staple of shounen anime and manga, titles like Demon Slayer and My Hero Academia feel more about collective action and understanding that even if you’re not the strongest, your contributions matter. What makes someone the greatest isn’t how hard they hit or how many foes they can take down single-handedly, but conviction and a desire to help.

You end up having this combination of fans who care a lot about who’s the biggest badass around trying to mine stories where that’s of diminished importance. It would sometimes make more sense to ask who wins in a 1v1 between romance manga heroines. Certainly not all shounen fans think this way, and even those who love the big fights aren’t necessarily obsessed with ranking characters in a tier list. But just the fact that these two aspects exist, and they are almost in direct conflict with each other, both amuses and frustrates me.

PS: Who wins in a fight between Sawako from Kimi ni Todoke and Hachi from Nana?

Right in Time for Dokibird’s Second Anniversary

The box for the Nendoroid Dokibird figure, showing a blonde anime girl with long pigtails in a blue dress and beret, a white frilled shirt, and a gray jacket. A metal button featuring Dokibird is in front.

REM Kanashibari, the Quiet Danger

February 5 is the official birthday of REM Kanashibari from V4Mirai. I first discovered her in October of 2024 during a Halloween karaoke relay, and since then, she’s become one of my most watched VTubers, so I want to share why I enjoy watching her so much.

REM’s background lore is that of a sleep paralysis demon who is “born to nap, forced to yap.” However, her appeal is best summed up in her own words: “I’m not a comfort streamer, I’m a discomfort streamer.” Using her soothing voice, she banters with her chat, engages in off-the-cuff role plays, and brings to life a variety of low-key yet bizarre stream ideas. The result is an engaging experience that’s as relaxing as it is head-scratching. 

Like many other VTubers, REM does ASMR, and her approach really hits a perfect sweet spot for me. Some ASMR creators might take a more intimate approach, acting as an emotionally healing salve. Others go for something emotionally intense, like yandere roleplay. But REM tends towards much sillier and more experimental scenarios that are tinged with an irreverent sense of humor. Her ASMR themes have included “the worst airline ever,” “rat dying in a glue trap,” “smoking 500 cigarettes,” “crab giving a haircut,” “surgeon who just found out your payment was declined,” and “smothering you with her official hug pillow merch.” One of my absolute favorites is her “pushy door-to-door ASMR salesman” stream, where she uses one of her earpicks to pick your front lock:

According to REM herself, she originally didn’t plan on being an ASMR creator, which is funny because it suits her sleep paralysis demon motif so well. While VTubers often move over time in trajectories away from their lore, REM has, in a sense, grown closer to her concept. 

Instead, her original motivation for getting into VTubing was actually to sing, and while she isn’t releasing new music all the time, she does have a number of nice releases. I recommend her 3D concert performance of “Deal with the Devil” (the opening to Kakegurui),  REM’s Sleepover (a collab concert with lots of great guests, including Roca Rourin), and her first original song “Stay with Me ???”:

Oh, and she once ate jellied eels because of a donathon goal, and it is apparently the most vile thing she’s ever tasted. As someone who’s wanted to try the (in)famous London dish for years, I appreciated her attempt and lived vicariously (?) through her.

Overall, REM creates an energy all her own, and I’m always looking forward to seeing what she comes up with next. I think she’s very welcoming, and the only barrier is how many jokes about Brazilian butt lifts you can take from her and the chat before tapping out. 

PS: REM is having a multi-day birthday celebration. Playlist is below!

De-Frosting: Ogiue Maniax Status Update for February 2026

I feel like all my hobbies have been very enjoyable lately. Great shows are airing, cool streams are happening, and creativity in all its forms needs to be cherished and fostered. At the same time, I feel like the world is falling apart, or at the very least revealed to be a house of cards encouraged to collapse at the whims and mania of the powerful. I think I have to remember that the arts alone do not change the world, but they can empower and inspire people to imagine a better world that we can all strive towards.

I feel incredibly proud of all the regular people who refuse to be bullied by people with the frailest egos imaginable.

On to the blog-specific things!

Thank you to my Patreon members, and a particularly big thanks to the folks below:

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog Highlights from January

Thoughts on the presentation of Jujutsu Kaisen and its fandom.

My review of a fantastic anime from last year!

I’ve been getting into coffee lately, so this feels like part of a larger journey.

Kio Shimoku

There’s a tweet about a live drawing event in Tokyo! (I’ll probably post about this again.)

Closing

I was thinking about Bruce Springsteen lately, and wouldn’t you know? He put out a new song.

Kio Shimoku Twitter Highlights January 2026

Not a lot of tweets this month, but Kio announced he’s gonna be doing a live event!

A New Year’s card from Kio featuring Sue! (Or is it her Spotted Flower counterpart?)

Kio responding to a person who considers Haraguchi from Genshiken their “#1 oshi,” and asks whether the character has a full name. Kio’s answer: He never came up with one.

A reminder to read the recent supplemental web chapter of Spotted Flower, which involves oinking.

Kio Shimoku and Minoda Kaidou are going to be having a live drawing session in Tokyo at a cafe! Streaming tickets will also be available.

Top 30 Hit Machine: You and Idol Precure

Precure has been the juggernaut of girls’ anime for the past 20+ years, and the most common way for others to compete has been by making shows focused on music idols. So when You and Idol Precure was announced as the first entry to also incorporate this popular motif, I wondered how it might try to differentiate itself from the rest of the pack.

You and Idol Precure is a return to the beams-and-brawls style that had long defined the franchise but was minimized in the most recent predecessor, Wonderful Precure! In this way, You and Idol Precure is also a series that speaks to the legacy of both “magical girl as idol” (Creamy Mami, Looking for the Full Moon) and “magical girl as fighter” (Cutie Honey, Sailor Moon). I had high hopes that this season could combine the two sides in an interesting fashion, and while I think it overall turned out decently, I can’t help but feel that there was some wasted potential.

The building blocks are excellent: The premise of bringing joy and defeating doubt as idol magical girls is fun. The heroines are vivid and memorable in terms of personality and presentation. The animation, while at times inconsistent, can really shine, such as during big battles and transformation sequences. Side characters, be they allies or enemies, have a nice balance between seriousness and silliness. And the show tries to basically say that people have both light and darkness in them, and celebrating the former shouldn’t mean denying the presence of the latter.

But the series falters for me in two ways. The first is that its approach to the idol side feels both a little too conventional, and like it doesn’t lean into that side enough. The second is that the show doesn’t give its more interesting stories and themes enough room to really breathe and develop.

In regard to point #1, part of me hoped that the series would be them going around and having to live their careers as idols while taking down the bad guys. While this is not far off from what actually happens, I really think it could be more exciting. Similarly, every heroine in the series does a special song and dance as their finishing move highlighting their unique qualities: Cure Idol loves to sing, Cure Wink has a classic western music background, and Cure Kyunkyun is a dancer. Naturally, they eventually get group performances as combination attacks, but it ends up being the same ones on repeat, and the emphasis on what makes each Precure special falls to the wayside. If they had changed up the center based on who is the focus in an episode, they could have maintained this aspect.

As for point #2, there are a number of characters introduced that help give some depth and dimension to the world. There are narratives that involve dealing with sacrificing your greatest desires to help save the ones you love, ones about getting consumed by negative emotions, and even ones about guilt over succeeding where your friends and peers have failed. All of these have the potential to guide plotlines in ways that reward viewers over a longer period, but they are almost all resolved in one or two episodes. One story—involving a famous male idol who befriends the main heroine Uta and his desire to reconcile with an old friend—is probably the best executed of them, but I would have liked to see even more in that vein.

I know I’m not the target audience in most ways. I’m not a little girl or even much of an idol fan (despite my ever-growing interest in VTubers). In fact, seeing as I’ve now been watching Precure for over two decades, the gulf only gets wider with time. I’m aware of all this, and understand that what I want out of an anime is not necessarily what a 9-year-old wants. 

But I’ve seen when Precure can make something for its core audience and still present something with greater substance. I don’t think this is a case of Precure failing to respect the intelligence of its young audience, as I really believe it’s trying to help them understand and process complex and conflicting emotions while providing great role models to admire and emulate. Rather, I believe You and Idol Precure could have been a more cohesive work that more deftly sews together all its best qualities to create something truly fantastic.