Bang Blog Bang Bloggern: Ogiue Maniax Status Update for February 2024

It’s February, which means the day everyone with romance in their hearts looks forward to.

That’s right: It’s new Precure anime time. And with Precure Full Bloom and Soarin’ Sky Precure finished, I’m hoping to have reviews of both series done this month.

Of course, the must-watch show for me this season is Bang Brave Bang Bravern. The culture clash between a very super robot and a gritty realistic world is hilarious, and I want to see where it all goes.

This month is also a momentous time for two of my favorite VTubers. La+ Darknesss, fresh off a new outfit reveal, will be having her first solo concert. It’s sponsored by Nissin UFO yakisoba, of all things. Meanwhile, Hakos Baelz will be celebrating her February 29 birthday with streams every day (and hopefully won’t collapse from overwork). After the string of unfortunate VTuber events recently, I am looking forward to some fun times.

Thank you to my Patreon subscribers!

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from January:

Comiket, at Long Last: Comic Market 103

After two decades of wanting to go to the largest doujin event of all, I finally made it.

In Search of Hanayo: My “Love Live!” GiGo Collabo Cafe Experience

Another highlight of my Japan trip!

Nico Nico Douga, Natsuiro Matsuri, and Nostalgia for Asynchronous Chat

Thoughts on the benefits of the Nico Nico comment system.

Kio Shimoku

Kio exploring making LINE stickers.

Closing

I definitely have more posts about my Japan trip on the way! They might even go past February.

Comiket, at Long Last: Comic Market 103

I can count on one hand the number of times I’ve been to Japan, but every stay has been memorable in the best ways. However, there’s was always one item on the bucket list that I could never quite fulfill: going to Comic Market (aka Comiket), Japan (and likely the world’s) largest comics-related event in the world.

That’s now changed. In an adventure that felt like nearly two decades in the making, I am proud to say that I am (technically speaking) a Comiket veteran.

My Feelings Going In

Comic Market 103 catalog and industry booth pamplet

I’ve read a lot about and related to Comiket over the years. I’ve had friends and acquaintances tell me about the times they went and the money they burned. The event also looms large in my favorite manga, Genshiken—scenes such as Sasahara losing every inhibition his first time attending, Madarame breaking his hand but choosing to try to stay anyway, and an incognito Ogiue spilling her BL all over the floor are all downright iconic. But I’ve also seen comments that the event is some combination of overrated and overhyped, so I wanted to make sure I came to Comic Market 103 with expectations that were neither ridiculously lofty nor blatantly unfair.

A classic cautionary tale is that of the anime fan who gets disillusioned upon visiting Japan, because they had previously been viewing the country and its culture through the inherently distorted lens of anime. My first time there, I was prepared for everyone I met to actually dislike anime because I didn’t want to make that mistake, only to have a different experience. While Japan wasn’t quite like my animes, it was also not that far removed, and I could still appreciate it as a fan. I approached Comiket with all this in mind.

Downside

I want to start lay out some of the negatives I ran into. 

First and foremost, there were no Genshiken doujinshi, as far as I could tell. Boooo.

Second, getting to and from the venue, Tokyo Big Sight, can be an ordeal—especially depending on what time you decide to travel. On Day 1 (of 2), I ended up in a classic sardines-in-a-can situation in the morning, had to wait in line for about two hours before I could actually get into the exhibition space, and made the mistake of staying to the very end. In that last instance, it meant that a walk back to the train station that should have taken five minutes ended up being about an hour. Comiket is literally the most highly attended comic event in the world, and the approximately 30,000 circles (i.e. doujinshi vendors) would itself be considered a large convention. When you have to walk back with that many people, the pedestrian traffic jam is intimidating.

I was very fortunate that, despite Comiket taking place in late December, the weather was surprisingly pleasant. Had things not been so nice, the wait (and my overall experience) might have been more miserable.

Third is that there is very limited time to get anything, and nothing is guaranteed. A small fraction of tickets are for early entry (the doors open at 10AM), and are sold at a premium while also being lottery only. Otherwise, most people (including myself) have regular morning or early afternoon entry tickets, and can only get in later. On top of that, each day ends at 4pm, circles typically are there for only one day, and the most popular artists (especially the 18+ ones) will have massive lines. For example, I tried to get something from Mika PikaZo (character designer of Hakos Baelz and Fire Emblem Engage), and ended up going through three lines only to discover she had sold out of everything. There is a serious sense of FOMO that can make the losses sting—if something is popular, you basically have to impulse buy, or else it might be gone.

But This Is Accounted For!

There may be inevitable issues at Comiket, but that’s all the more reason I have to commend the staff for their excellent organization and crowd control. While things took time, they still progressed smoothly. And once inside, the crowds were not difficult to manage—about comparable to a large-ish anime convention. This is also owing to the attendees and circle members themselves, both of whom generally tried to follow the rules. On a few occasions, I had inadvertently blocked one table while looking at the content of another, and was asked to avoid doing so in consideration of others. The sense I got was that a lot of people involved, be they staff or otherwise, were very familiar with both Comiket and Tokyo Big Sight itself.

Something that helped with the crowds was that halls could open up to the outside, which prevented massive lines for certain artists from clogging up the aisles. I heard from a friend that this seems to have started since 2020 as a COVID precaution, and that this is an added side benefit. There’s a chance I might have felt somewhat differently if the weather hadn’t been so good, but I would have appreciated the improved ventilation regardless.

And as for FOMO, it turns out that a lot of artists sell their stuff in stores after the event, in places like the popular doujin shop Melonbooks. So not all hope is lost (though for buyers outside of Japan, it likely means having to spend more on shipping fees and third parties). 

What this all means is that negatives do exist, but they are accounted for and mitigated to a decent degree.

Upside

My haul

Although Comiket is not perfect, it’s still a great event that showcases what makes the otaku spirit special. There are drawbacks to being so massive, but the sheer amount of stuff both ultra popular and extremely niche, all in the same space, is a sight to behold.

The biggest categories this year were VTubers and various mobile games (or at least mobile game–adjacent works) but even if you’re into none of that, there’s still a chance you can find creators with which you share a common interest—and that’s even putting aside the 18+ stuff.

Here is some of what I ran into over the course of two days.

  • Srungle fanfiction
  • Guides to NYPD call signs and insignia
  • Illustrated food guides
  • Andy Hole x MIX from Aquarion EVOL in the year 2023
  • Original mecha drawings
  • Pilgrimage guides for fans of particular franchises
  • A book dedicated to events for Kawamura Maria, the voice of Naga from Slayers
  • Guides to bootleg ZOIDS
  • Cure Precious x Black Pepper Precure het shipping
  • Illustrated collections from actual VTuber character designers/collaborators
  • Cosplay model photo collections
  • Initial D BL
  • Yotsuba& parodies of Zambot 3 and Daitarn 3
  • Both het and LGBT Gundam: The Witch from Mercury shipping
  • Literally Sonoda Ken’ichi

It might be easier to find smaller events throughout the year that are hyper-focused on your particular interests, but nowhere is the sheer diversity of fandoms more on display than at Comic Market, even if certain specific titles dominate the majority of the physical space. It’s wonderful.

Vs. Conventions

The sense of discovery at Comiket is second to none, and I can’t help but contrast it with anime conventions in the US. One of my biggest problems with artist alleys is that it’s hard to find fanart of more obscure titles. This is because con tables are expensive (Otakon is $375 USD as opposed to Comiket’s 8000 yen, around $60–$80), and artists tend to display what’s most popular, probably out of the need to recoup the expenses. It’s not impossible, but sussing out the weird stuff involves going through artist portfolios or asking, which can be awkward or time-consuming. On the other hand, because Comiket tables are generally grouped together by interest, and their specific interests are front and center, you can know at a glance what to expect. 

The hololive booth

There was an industry presence at Comic Market 103, but it was much smaller than the space dedicated to doujin works. This is actually the opposite of American conventions, where the official booths and merch usually take up the majority of floor space. One thing I found interesting is that most of them, more than being manga-related, were more otaku-focused. That is to say, they were properties that attract hardcore dedicated fans—things like VTubers, Love Live!, The iDOLM@STER, mobile games, etc. One interesting presence was a booth for My Youth Romantic Comedy Is Wrong, As I Expected, which is celebrating its 10th anniversary. I saw quite a line for merch there, and as a fan of the series, I’m glad to see it get some real love.

Another difference is that con-style panels and talks, be they fan-run or professional, are non-existent. They’re typically one of my favorite things, so their absence is a tad disappointing, but I also already knew that would be the case. All this goes back to time being a precious resource. No one really lingered or tried to socialize either, and the fact that the food truck lines were short (unlike an anime con) encapsulated one important fact: Attendees had priorities, and only a few hours to get what they wanted.

Overall Thoughts

Comic Market isn’t really one fandom, but rather dozens side by side in the same space. This approach has its strengths and weaknesses, and both are magnified by the sheer size of the population attending it. But while there are disparate groups, they all have the same general goal of finding the books that resonate on a personal level, and I think this gives the entire event a certain focused energy. 

At the Osaki train station, one of the transfer points to get to Tokyo Big Sight, there was a chalkboard sign both welcoming people to Comiket and thanking everyone on the way back, depending on which direction you were coming from. It’s a small gesture in the grand scheme of things, but this double-sided sign’s presence really hit home for me the fact that the majority of hardcore fandom in Japan descends on a small strip of land.

I can’t say if this should be the first doujin event a person should visit, and it might not even be the best choice, depending on what one values. However, I can personally say that I had a great time, I’m happy to have done it, and if the stars align, I’d be more than willing to go again.

I Comied, I Ketted, I Con-quered: Ogiue Maniax Status Update for January 2024

Welcome to 2024!

I mentioned having some fun surprises last month, and I let the cat out of the bag on Twitter a few days ago: I attended Comic Market for the first time!

While I don’t have a schedule fully planned out, you can expect the next couple months to have at least a few blog posts about my experience at Comiket, as well as other bits of my trip to Japan. I’m actually a bit worried about them overshadowing other topics, including the new anime season, but hopefully it’ll all work out.

May the Year of the Dragon bring fortune to everyone, but especially my Patreon subscribers:

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from December:

Best Anime Characters of 2023

The annual tradition continues.

The Role of Unique Voices in VTubing, K-Pop, and More

Some thoughts I’ve been having about how singers are presented in various media.

Anime NYC 2023 Was a hololive Bonanza

My con report, at least for all the hololive content that was there.

Kio Shimoku

Kio drew a special Christmas Ogiue!

Closing

I did experience the earthquake that hit Ishikawa Prefecture, but fortunately only from a great distance. I know there have been some tragic losses, but I hope everything gets up and running for those most affected.

Anime NYC 2023 Miscellaneous

While I spent the majority of Anime NYC checking out the plethora of events related to hololive, I also want to broadcast my thoughts on various other topics.

Getting In

In previous years, Anime NYC would often run into issues with getting attendees into the Jacob Javits Center. This year, I did not hear any major rumblings, though I don’t know to what extent that was the result of improved planning and how much it was because the weekend was blessed by nice weather.

Crowds

As Anime NYC has grown and the COVID-19 pandemic still lingers, foot traffic and crowd size are topics of concern for me. That said, I found the convention center relatively easy to navigate this year. While bottlenecks did happen on occasion, I never really felt like a canned sardine, even in places where it could get very cramped last year, like the Artist Alley. 

In terms of masking, at his point, it’s become increasingly uncommon in New York City as a whole, which is unfortunate. I still hold out a modicum of hope that convention runners here and elsewhere might be willing to get more stringent with a mask policy if things get more dire again, but for now, I can only recommend doing so for your own safety.

The Witch from Mercury Panel 

Surprise—I actually did something that wasn’t hololive-related this year.

Upon arriving at Anime NYC to attend the Gundam: The Witch from Mercury panel, I was pleased to see how big the turn-out was. The line extended from essentially one end of the convention space to the other, and had people of all ages and genders. It’s only natural, given the pioneering nature of G-Witch both in Gundam and anime as a whole, but it was still a pleasant sight to behold.

WARNING: GUNDAM WITCH FROM MERCURY SPOILERS

The main takeaway from the panel is just how much everyone involved with the series sought to do something different with Gundam and to make it clear that G-Witch would chart its own direction. Production had already begun in 2019, and they had wanted to differentiate it from Iron-Blooded Orphans, even working with the technical director to give the series a different look. A lot of changes happened behind the scenes before the new show even aired.

The producer of G-Witch was there along with the two main actors, Ichinose Kana (Suletta Mercury) and Lynn (Miorine Rembran). I had actually interviewed Ichinose a few months ago at Anime Central, but at the time was not allowed to ask questions pertaining to Gundam. Though I was only an audience member here, I was glad to at least get some of her perspective, as well as the others’.

When asked what they liked about the series, Ichinose and Lynn both expressed a fondness for all the different relationships between characters, and just how even the same types of relationships were unique depending on who was involved. The example they gave was parents and children, and how they all lead to their own interesting conclusions.

Ichinose got the call about passing the audition after waking up, only to fall back asleep after. Because of this, she thought she might have dreamt it. Lynn is a long-time fan of Gundam even before voice acting, and actually found out about landing the role on her birthday.

Evoking Suletta’s sense of difficulty with interacting with people her age was something Ichinose worked hard on. As an introvert who gets anxiety herself, she empathized with Suletta. Lynn was aware Miorine would go through changes, that she would start off bored and prickly but would meet Suletta, get her own company, and so on, and become more of her own person in the process.

Ichinose had a tough time deciding a favorite scene, but chose one from Episode 21, where Suletta takes her mom’s mantra “Run, gain one. Move forward, gain two” and rethinks it to be about doing what you can even in hard circumstances. For Suletta, who always followed her mom and wasn’t her own person, her time with Miorine and the other students allowed her to form her own opinions and have her own life and destiny.

Lynn’s favorite is the climax in Episode 24, when Suletta brings the Gundams together and stops Quiet Zero, due to the sheer Gundam-ness of it all: characters, music, and mecha all on full display. The fact that Suletta truly shows herself as the main character also contributes to why Lynn likes it.

Towards the end, the two actors did a live reading of a scene from the episode “The Witches from Earth,” which was excellent. Following that was a video about how Gundam is sponsoring an F-1 racer, which just made me want to make Gundam F-91 jokes

Anime NYC 2024 in the Summer 

I want to end by talking about what’s maybe the biggest news of the con: Anime NYC 2024 will be in August instead of November. I already gave a few thoughts in a previous post, but would like to elaborate on my opinion here.

It is uncommon for conventions to move dates so drastically from one year to the next. Sure, a week or even a month isn’t out of the question, but three months is a hell of a difference. The fact that they have a lot of advance warning is helpful, but I do feel for the people who plan longer-term and might have arranged things with the assumption that Anime NYC would be in the fall.

I do not have any insider knowledge about why LeftField Media made this decision, but I can imagine a number of reasons. First, Anime NYC has previously been the week before Thanksgiving, a holiday when people tend to travel. Second, the (typically) cold weather can be unpredictable: While this year was pleasant, we’ve also seen snowstorms in the past.

August means avoiding such issues. The summer is the time for vacations that don’t necessarily involve seeing family. It makes Anime NYC part of the packed summer convention circuit, which includes notably Anime Expo and Otakon. Also, Anime NYC has mentioned that the entire Javits will be open for the con in 2024, so I suspect that there is something preventing them from having full access in November.

One problem: While blizzards won’t be a concern, New York summers are very hot and humid, especially in recent years due to climate change. I worry that we’re trading shivering in the cold to passing out in the sun, and if Anime NYC isn’t on the ball, this can become a real issue.

I also have concerns about Anime NYC trying to compete with Otakon, despite the fact that they’re actually quite different from each other as anime cons: Anime NYC is a very slick product, while Otakon is more grassroots. That said, this date change might be mutually beneficial for them, as DC and NYC aren’t far from each other. I really hope this is a net positive overall.

I will likely attend Anime NYC 2024 regardless, and I really won’t know if it ends up being better or worse until it happens. But I will miss having a fall con season in New York City. 

Anime NYC 2023 Was a hololive Bonanza

I didn’t intend for my Anime NYC 2023 experience to become more like “hololive NYC,” but that’s what ended up happening. Between multiple special events and an Exhibit Hall filled with sellers who knew that it’d be a hot commodity, my time was filled with VTubers and VTuber accessories. 

Anime NYC 2023 took place from November 17 through 19, once again on the west side of Manhattan at the Jacob Javits Center—a mediocre venue that tends to just win by default because there’s nothing bigger around. While the con brought guests and screenings from lots of different anime and manga, the highlight for me was indeed the sheer amount of hololive programming. Each day brought something big: the Hoshimachi Suisei paid concert on Friday, the very first hololive Advent panel on Saturday, and then the surprise hololive Indonesia tour concert, viv:ID Cruise. On top of that, Anime NYC had originally announced each one separately, so what we originally thought would be one major event (the Suisei concert) gradually turned into three—not to mention the hololive booth in the Exhibit Hall that had nonstop live programming.

One of the challenges for the big hololive events is that they all required attendees to go through a somewhat convoluted reservation system. Rather than first come, first served, people were randomly assigned a spot in the queue. The idea is to 1) not have people line up unnecessarily the day of an event, and 2) to make sure those with the privilege of more free time or fortunate timing didn’t have an unfair advantage. I find that there are pros and cons to this approach, the downside being that I think it makes many people try to get in even if they don’t necessarily care. Nevertheless, I count myself incredibly lucky that I managed to get into all three events.

Suisei

Hoshimachi Suisei is one of the most popular and celebrated VTuber singers today. She introduced viewers of the The First Take to the world of Virtual Youtubers, and she’s already had a couple concerts in Japan. Her appearance at Anime NYC was pioneering in multiple ways: Not only is it the first (mostly) solo 3D concert for hololive in the US, but it’s also the first to spotlight Japanese talent, as opposed to the English-focused Connect the World from last July. Suisei did not disappoint, bringing her characteristic powerful vocals and performing her original songs like “Ghost” and “Stellar Stellar.” In an industry where lots of post-processing is common to make people sound much better, Suisei stands out as someone with legit singing chops.

hololive EN’s Calliope Mori also guest-starred with a solo and a duet with Suisei. The big surprise to me was that, of all the pieces she could have done, Mori performed “Miraijima ~Future Island~,” her promotional song for the One Piece manga. Though in hindsight, it’s the perfect fit for an anime convention.

The concert was basically a glorified screening (Hatsune Miku–style 3D holograms aren’t a thing yet for parent company Cover Corp.), but buying into the kayfabe “live” notion is part and parcel with enjoying hololive in general. Also, the Special Events hall was not an ideal space for concerts (it’s just not built for that purpose), and standing on the hard concrete floor for extended periods was murder on my legs. Despite the pain, I had fun.

hololive Advent

Just like how hololive Council made their group convention debut at Anime NYC in 2021, the third generation of hololive English appear this year together for the first time. Unlike the other events over the weekend, it was not a musical performance. Instead, it was a Family Feud–adjacent panel where the members of Advent competed to see who could successfully guess what the audience would answer in polls related New York City. Questions included topics like iconic NYC foods (pizza) and the coolest New Yorker (Lady Gaga). The funniest thing was seeing the generational/informational divide among Advent—most notably Shiori Novella (an “archiver” in VTuber kayfabe) calling Al Pacino “Al Pakino” and “Al Capino.” 

This panel ran a lot more smoothly than Council’s two years ago, and didn’t have the awkward formality that came from being connected to an official cultural tourism thing. I think it really goes to show what strides hololive has made among American fans that they didn’t feel the need to have that association.

viv:ID CRUISE

The appearance of hololive Indonesia at the con was a big surprise, namely because viv:ID Cruise was originally announced for Southeast Asia only. Now, the tour schedule reads as “Jakarta, Singapore, Kuala Lampur…and New York.” I’m definitely not complaining, as it ended up being my favorite part of Anime NYC as a whole. 

The members of viv:ID CRUISE are Moona Hoshinova, Ayunda Risu, Pavolia Reine, and Kobo Kanaeru. In their group numbers, it was great to see how each VTuber brought their own personal quirks to their performances and the choreography, such as Risu’s unmatched songstress status and Kobo’s theatrical dance moves. In their solos, each girl shone brilliantly. Moona made the biggest impression on me with her song “Perisai Jitsu,”  particularly with the catchy chorus and the simple-yet-powerful choreography. I’ve had it stuck in my head for days, and it reinforces my opinion that Moona is one of the most complete packages in all of hololive. 

​​https://www.youtube.com/watch?v=LXRSp8QbOeg

I also noticed that Reine seemed to be the most popular with the audience there, though I don’t know how representative the live crowd was compared to, say, US fandom for hololive Indonesia as a whole. Speaking of texting, before and after the concert, there was an ad promoting the new holostars English generation, Armis. Online opinion about male VTubers in hololive Production can be mixed or even negative, but the attendees seemed to be largely enthusiastic about the guys.

The hololive Booth

In addition to all the above events, the official hololive Meet booth returned to the Exhibit Hall this year. On the sides were life-size standees of this year’s representatives for hololive Meet, as well as ones for the CEO of hololive, Tanigo “Yagoo” Motoaki, and fan-favorite staff member A-chan. Like last year, they also had live streams on display there especially for Anime NYC. The booth was sponsored by VRChat, and fans not attending the con could still see them through VRChat. I think this was a great idea, and even provided something for the fans who couldn’t attend all the ticketed events mentioned above.

I wasn’t able to see all of them, but I did catch a couple. 

Hakos Baelz is an official ambassador for VRChat, so it’s no surprise that she’d be there, but her embracing of the platform—particularly through her “Dawn of the Dork” karaoke streams—makes her a fitting rep. She brought one such karaoke session to Anime NYC, and showed off both her fun, casual singing and her well-honed dance moves. Utilizing a cutesy model version of herself dubbed “Strawberry Bae,” she sang some anime tunes, took requests from members of the audience (each of whom only suggested hololive songs), and even almost covered Mariah Carey’s Christmas song, until a vocal part of the audience booed the notion. I wish I could have heard it. 

The other stream I saw was by two members of the Indonesian branch who weren’t at the concert: Airani Iofifteen and Kureiji Ollie. They’re actually my two favorites of the Indonesian girls, so I was glad to have had the opportunity to see them. Their panel was more of a goofy one, where they had the audience tell them to do certain poses, and they had to see if they both did the same thing. Both Iofi and Ollie have ways of thinking that stray from innocence, so the antics could get rather spicy (but in a fairly PG-13 way). There were also some technical mishaps that would make one or the other disappear or mess up their models, but it was all in good fun and the audience understood. 

I could not view the FuwaMoco karaoke session, but I could definitely hear it. The highlight for me was getting to listen to their rendition of “Ojamajo Carnival,” the first opening to Ojamajo Doremi

One big improvement over last year’s booth was that they elevated the screen to be high up and visible from a distance. However, the crowd that formed around it still took up a huge chunk of floor space and could make it difficult for passersby, especially because it ended up blocking the exits a little. If something could be done to fix that, it would be a boon to both the fans and the other attendees.

Merch

hololive merchandise comes in many forms. There’s the official stuff, the fanmade goodies, things from previous events and milestones, and limited edition convention items, among others. Pretty much all of this was available at Anime NYC 2023, no doubt because everyone knew hololive was going to have a presence there.

I have an ongoing mission to get at least one item related to every hololive member at some point, so this was a great opportunity for me to take a few steps closer:

I am very fond of the hololive Meet casual outfits, so I wanted to get something from that line. One of the big selling points is also that it had A-chan merch (a rarity, given that she’s not technically a “hololive” performer despite working for the company), and I count myself incredibly fortunate that I managed to get a button of her, as well as ones for Ollie and holoEN’s IRyS (the best singer in EN, in my estimation). 

I also really had not expected to get something as amazing as an official canvas image of Inugami Korone in her Sonic the Hedgehog cosplay. I believe my life to be enriched by its presence.

Final VTuber Thoughts

The hololive experience at Anime NYC was unforgettable, and topped this year only by the fact that I got to see Connect the World live. I think it’s great that a convention so close to me gets VTubers in a major way. That said, I do have two hopes for future appearances. 

First, I think it would be great for everyone if all these events could be announced sooner so that fans could save up and prepare. While I had the benefit of a press pass, in recent years, the cost for regular attendees has skyrocketed, and those who missed the opportunity for the already-low-number 3-day passes had to pay in the triple digits just to get Friday, Saturday, and Sunday. I know from experience that conventions sometimes simply can’t announce things as soon as they’d like, but anything to give fans more prep time would be great.

Second, Anime NYC has still yet to have proper meet-and-greets for VTubers—something that seems to be common at other conventions throughout the world. I have to wonder if there’s a space issue that prevents it at the Javits, though the fact that Anime NYC 2024 is going to use the entirety of the convention center might bode well for such a change. That all said, next year’s con is going to be moving from November to August, which will bring a whole host of uncertain variables. Whether this turns out to be a good move remains to be seen, but I hope it ends up being a net positive.

Interview: Super Robot Wars’ Terada Takanobu (Otakon 2023)

Terada Takanobu is a veteran game producer, and has been involved with the Super Robot Wars franchise since the 1990s. This interview as conducted at Otakon 2023 in Washington, DC.

Hello, it’s great to meet you. I’ve been a long-time fan of the Super Robot Wars series, and I’m very glad that is finally easy for people to play around the world.

My first question: You recently announced that you were becoming a freelancer. How has that change been for you? Have there been any particular advantages or challenges that come with it?

There were lots of interests I wanted to pursue, so I decided to step down from the producer role to become a supervisor, and use that time to do the things I’d like to do.

I want to make toys and plastic models, and original robot animations—ones that are not Super Robot Wars OG.

Do you have any all-time favorite anime or even tokusatsu works?

My favorite super robot is Mazinger Z. As for tokusatsu, Ultraman and also Masked Rider. And more and more. 

Original Kamen Rider, or…?

It would have to be the first Masked Rider, fundamentally.

One signature element of SRW is the continued use of very creative 2D attack animations. What are the reasons you have stuck with this style even though so much has changed about video games over time?

In Super Robot Wars DD, we’re doing 2D animations and something between 2D and 3D too, so we’re diversifying. 

In SRW DD, the idea behind going for 3D animation is to better capture the original. But more than when I was a producer, I can now better create the content I make compared to before 

What has it been like developing mobile games, as well as having multiple games out there? Is it part of a broader strategy?

With regard to the overall strategy of creating mobile games, that lies with the publisher, Bandai Namco, so I can’t really speak to it. However, as for challenges in mobile games specifically, I’d say one that having a deadline every month is a bit challenging. For example, before, if it was for a console, you had three years to get the battle animations and the scenarios and put everything into one package. But now, with the mobile games, you have everything packaged every month.

You started at Banpresto in the 90s. Are there any staff from that era still at [its successor] BBSoft?

There are some.

Do you have any specific series or character units that you thought turned out especially well in terms of their presence in SRW? Or do you think there were any storylines that were executed very well?

It’s a bit difficult, because all of them are a lot of work, and I’m mainly putting effort into making what’s there. It’s a cyclic process of making and releasing and making. More than myself, it’s ultimately the users who decide what’s good.

Are there any titles you are especially proud of being able to obtain for SRW or thought you’d never get for the series?

Space Battle Yamato, aka Star Blazers. As for recently, too many. Hmm…recently, Gridman, Mobile Suit Victory Gundam, and Gun x Sword. In SRW DD, Devilman and Koutetsu Jeeg. What’s it called in English?

Translator: [Steel] Jeeg. 

Oh, just that directly.

Ogiue Maniax: There isn’t much of a Jeeg presence in America.

Ah, I see. Oh, and there are two Jeegs now: [Steel] Jeeg and [Steel God] Jeeg

The impression I have about SRW is that there are the “main” games—Alpha, F, F Final, V, X, T, 30, etc.—and then there are smaller ones that tend to be a little more daring with game mechanics and what series they include. One title I think of is SRW Neo, with Jushin Liger. Is there any truth to the idea that you see the smaller games as more experimental?

Before, yes, there was a difference with the more experimental ones. But now, SRW DD is the only one out, and in there, we try all sorts of things like Jushin Liger and Granzort. SRW DD does embrace the style of SRW, such as the game stages and the scenarios and everything.

I know that you cannot reveal any unannounced information, but has there ever been any consideration to include giant robots from non-Japanese media?

I’m not allowed to say what it was, but there were past attempts. There’s lots I would like to license, but it didn’t work out.

Do you receive feedback from the directors and other staff involved with the titles included in SRW? For example, have you ever had to interact with directors Tomino or Anno?

Yes, there has been some feedback—and actually, there have been some ideas that came from Tomino-san and Anno-san. And actually, I came across some suggestions that Kawamori-san of Macross had earlier. But I had to tell him that’s not something I have control over.

One last question: Over the years, you’ve worked with many voice actors, and unfortunately, some have passed away. Sometimes, they are replaced by new actors, and other times, you re-use existing voice clips. Do you have any say in who gets recast in SRW, or is it outside your control?

If it’s stated by the original source material, I will do as the source material requests. Otherwise, I have the freedom to choose.

Thank you very much!

Nostalgia Is Overrated: The Tunnel to Summer, the Exit of Goodbyes (Otakon 2023)

This film premiered in the US at Otakon 2023.

It’s not uncommon for people to dwell on what might have been. “If only I could get back what I lost, then everything would be better.” The Tunnel to Summer, the Exit of Goodbyes is an anime film that explores this feeling, told through the lens of a summer romance with a spark of the fantastical.

The Tunnel to Summer explores the lives and relationships of two teenagers, a boy named Touno Kaoru and a girl named Hanashiro Anzu, who end up finding an actual urban legend: the Ryuuguu Tunnel that is said to give you your greatest desire but at the price of losing everything. Touno has to deal with an abusive father who blames him for all their troubles and trauma. Hanashiro has something to prove and an attitude to match—one that says, “I have neither the time or patience to deal with stupid crap.” The pair discover that time passes much more quickly in the tunnel, and even a few seconds in there translates to hours in the real world. But the two have wishes they want to fulfill, and so they work together to figure out its secrets, all the while growing closer.

Time dilation isn’t a new premise in Japanese fiction. Both Aim for the Top! Gunbuster and Voices of a Distant Star explore how human relationships can be affected by the uneven passage of time within science fictional settings. Even beyond anime, the Ryuuguu Tunnel itself is a reference to the fairy tale Urashima Tarou, which is about a guy who visits the underwater Ryuuguu-jou (Dragon Palace) for what he perceives as three days but is actually 300 years. As a trope, I actually enjoy time dilation quite a bit because of how it messes with our minds so simply and easily—and The Tunnel to Summer adds another emotional dimension because it’s not just about how they are passively affected by it but also how their active decisions have consequences. The characters must consider how the past (or future) they long for might very well be distracting them from finding happiness in the present. 

Something else that stands out to me is the central relationship between Touno and Hanashiro because of how much the two feel like equals. It sort of brings to mind BL shipping in shounen series, and how often it happens simply because all the boys are involved in the same competition—which often engenders visibly greater passion than whatever interaction the hero has with a female love interest. Here, Touno and Hanashiro feel very much like they’re in it together as they learn and experiment about the Ryuuguu Tunnel. In terms of how this plays out in the overall story, I like how each character is very invested in their mutual endeavor in their own way. The similarities and differences between the two ultimately enriches their relationship and gives the film a nice emotional anchoring.

Because of the subject matter and the seasonal setting, The Tunnel to Summer, the Exit of Goodbyes ends up having a very nostalgic feel while at the same time questioning the value of nostalgia itself. It’s more than just another summer-themed anime movie, carrying a memorable identity all its own.

Interview: Aramaki Shinji (Otakon 2023)

Aramaki Shinji is a creator known for his mecha design work on Bubblegum Crisis, Genesis Climber Mospeada, Megazone 23, and more. He also designed many of the toys that became Transformers, including Soundwave. Aramaki is also an anime director who has focused on pushing 3DCG animation since the early 2000s.

You have a lot of experience as a mechanical designer, and I understand that different mechanical designers have different processes for designing. For example, Kawamori Shoji has talked about how he uses Legos. What are the key aspects of your approach?

Well, it depends a lot because I get different requests for each project I work on. For example, you mentioned that Kawamori Shoji-san uses Legos, but I think that’s mainly for designing transforming mecha. Should I answer just based on transforming ones? It’ll make it easier if we narrow it down to a certain genre.

Sure, let’s go with transforming.

So we initially choose two or three shapes/forms, and we ask, what are we going to transform and how. But we start out with the two coolest forms.

Would you say you sort of work backwards from the final designs/silhouettes perhaps?

Initially, we don’t really get into the details. We just think, oh this is what a cool bike looks like, and this is what a cool robot looks like. So we just start off with what looks cool and don’t get into the particulars of how it transforms yet.

It gets difficult from there. In the past, I used to study how things might transform using papercraft. Nowadays, though, we can use 3D programs. We start off with simple blocks, but using them, we can join them and see how these volumes move around.

If we use 3DCG, we can study how these forms look from varying perspectives, so it makes the process much easier.

The next work is one that you might not be as known for. I looked up your credits, and it said that you’re responsible for conceptual design on the anime Star Driver. The style of the mecha there are quite different from what I typically think of when it comes to your work. How far removed are the final designs compared to your originals?

Actually, for Star Driver, I didn’t do much mechanical design, and I didn’t really touch any robots. But I actually designed the landscapes and backgrounds—the stage design—for Star Driver. The series is set on an island, and I designed what the island is like, and what the school is like. I did it based on discussions I had with the director, Igarashi, to set the mood for the anime.

You directed works such as Appleseed, which was, at this point, decades ago. I remember seeing them first start to show up, and that was a time when directing in full 3DCG wasn’t nearly as convenient as it is today. What are some of the challenges you faced in the early 2000s?

Back then, we actually had a lot of problems. There was no standardized software for design, so the character design software was different from the landscape design software. That made it really difficult to organize everything and keep it together as one team. 

For one scene, when we decided on the camera angle and looked at the scene, the table and the character were sort of shifted because they were designed using different softwares.

These seem to be simple problems, but back then, Japan wasn’t as advanced in the field of CG. So we faced challenges every single day.

My final question: I actually have fond memories of the cartoon M.A.S.K. and its toys, and I was excited to learn that you worked on it. What designs were you responsible for, and what did it feel like to work on a foreign production?

This series involved a lot of transforming vehicles such as trucks and boats, but the original designs came from the toy company, Kenner. Back then, I was working in LA, but I went to Chicago where their company was based, and took a lot of pictures of the prototypes. We did drawings to help with animations.

Most of the mechas were designs provided from the toys, but some were not from the toys, so I got to design them.

I don’t remember all that well where they appeared in the show, but they let me design two transforming vehicles back then, where I got to pick the car types and how they transform. They were called the Manta and the Shark.

Thank you for this interview. It was great to have you at Otakon!

Thank you.

Otakon 2023: The Iwao Junko Panel

At Otakon 2023, Iwao Junko (Tomoyo in Cardcaptor Sakura) had a panel focused exclusively on her history and career. This is a summary of the panel, as well as notes from the Q&A that occurred. To read the interview I conducted with her and collaborator Kawamura Ryu, go here.

The Beginning

Iwao started off the panel by talking about her childhood, and how she loved listening to records found in storybooks, watching anime, listening to music. At that time, voice acting wasn’t seen as it is today, so when she asked others about a career in that realm, they told her she would have to be an actor or a singer/musician. Even so, she thought about getting into voice acting since she was 6 or 7 years old.

Around 13, she secretly auditioned to become an idol, and while she was ready to get rejected 100 or 200 times, she ended up getting accepted after just on try. Her parents (especially her dad) were very against it, but she promised them that she would quit in ten years if she didn’t make it.

So she went to Tokyo and did lessons, and she eventually debuted as an idol in a four-person group at the age of 16. She was actually replacing another idol in the group who had “graduated” (i.e. quit and moved on), but the group was already planning to split up after one year. Once that was done, she had to do part-time jobs and attend night school.

Iwao’s First Anime Role

From then on, until the age of 23, Iwao just worked and auditioned, ending up with various jobs. She was in musicals, and also played an assistant in a science show for kids. She even worked at a train station. One day, one of the members of the science show saw Iwao and asked if she had given up on show business. At that time, the ten-year deadline she had promised her parents was almost up. This person mentioned that a certain show was looking for someone who could act and sing, and so Iwao went for it because it could be her last chance. After auditioning, she was nervous waiting for results every day. 

It was her first anime role, and it was Melissa Thorn, one of the main characters in an Japanese-French co-produced anime called Montana Jones, about explorers on a voyage. Got the part of one of the main characters of Montana Jones. When she told her parents about it, worried that time was technically already up, her parents instead congratulated her, and said they want Iwao to keep trying for another 10 or even 20 years.

From there, Iwao joined a voice acting school and practiced for her debut in Montana Jones. One thing that surprised her about working on the show was that there was no rehearsal time in anime. The first day of recording is when you meet the rest of the cast.

Another surprise was that they recorded based on roughly drawn non-color animatics. She expected to be acting in reference to finished animation, and while there was sometimes color, that was often not the case. Sometimes, ttwo characters would even be represented by just a red line and a blue line.

The other main characters were played by Otsuka Akio (Solid Snake, Black Jack) and Nakao Ryusei (Freeza). Their performances were so good that she worried there were actually prior practice sessions that she didn’t know about and missed. Iwao couldn’t keep up with them at all. 

The way the recording studio was set up, 10-plus people had to work with four microphones. And in fact, one of those mics was the “main character mic,” exclusively used by Ohtsuka as Montana Jones. The result: you ad to quietly get up to the mics each time and constantly choosing which of the three you’d use every time. Not only that, but recording was analog back then, and the tape didn’t stop for you. Every take was 15-minute long (about half an episode), and whenever there was a mistake, everyone had to start all over again. Iwao remembers the other voice actors getting frustrated with her and asking, “What is this amateur doing here?” It was Otsuka and Nakao who helped her through the process, until they eventually finished the first episode. 

After the debut episode, haired, the show actually got complaints from viewers who wanted her to be replaced with someone more experienced, and she even received a stack of physical hate mail complaining about her. The other actors supported her and let her know that everyone has to deal with this. Gradually, the staff also supported her, and she gained fans little by little. She still got negative feedback, but would also receive letters from fans. Because of that, she wanted to become someone who could someday help a newbie overcome these same troubles. Something curious she noticed was that once she started having a more positive outlook, she started landing a lot more roles.

Going Full-Time

At first, she didn’t have enough voice acting gigs to quit her day job, but eventually had enough roles that she could go full-time. Her first time as protagonist was in Key the Metal Idol, and from there, it was Cardcaptor Sakura and Evangelion and so on. She remembers her manager saying, “You’re gonna get it,” in regards to Eva. It was with Eva that she could make voice acting her sole career. One thing she learned, though, was that despite the job being “voice acting,” a  lot of her work seemed to be event-related. Couldn’t get much sleep, which was rough.

Iwao recalled that the Eva audition was 15 minutes long for everyone. There was a long bench where everyone sat as they waited to try out, and she could see so many voice actors there who were interested. Iwao actually auditioned for two roles, and hinted that the second role has become known recently, but did not specify which one.

Q&A

  • At the 20th anniversary CCS exhibition, she got to go to dinner with all the other actors outside of work. 
  • Shows she wishes people would know more: Harimogu Harley, Betterman, Key the Metal Idol.
  • Perfect Blue was a case where she actually received a real script and storyboards prior to recording. Iwao’s time as an idol only lasted one year, but she knew from others while working at that time that some of the things Mima goes through in the film actually dho happen. What she didn’t find out until later that director Kon Satoshi didn’t know anything about her idol history or age, and decided it based on one line that everyone was supposed to recite for their audition: “Who…are you?” Kon had decided on voice alone, so when he looked at her résumé, he reacted to Iwao’s extremely strong-sounding family name, which translates roughly to “Boulder Man.” Kon was excited to see what kind of Rock-like Man would show up, and was surprised Iwao was rather small. Because of this, he was watching her with a stern and scary face, but she didn’t know this was the reason, and Iwao was so scared that she couldn’t greet him. When playing Mima and the “other” Mima, she had to have separate recording days for the different personalities, and thought Matsumoto Rica (who played Rumi) gave a powerful performance.
  • When asked if she ever had the chance to be the mentor she wanted to become during Montana Jones, she mentioned that she thought upon entering her 50s that this would be her mentorship phase (Iwao is 53 this year). The series where she was able to to do this was an anime called Shining Post, where she thought, “Now is my time to shine.” Iwao ended up telling the new voice actors about what she herself had experienced.
  • I got to ask a question as well, one that I couldn’t fit into the interview! “Are there any roles you played later in your career that would have been difficult for you  earlier in your career?” Iwao replied that it would have to be Hisae in Onihei, as it was a role where she felt she could bring the experience she had built up over time. When playing her, Iwao thought, “Finally, I can play adult roles.”
  • Everyone who worked on the Madoka Magica found out about the twists and turns week by week, so it was a surprised to everyone.
  • Iwao is from Kyushu, and a major Tomoyo/Iwao fan asked the final question, which was regarding recommendations for anyone traveling to her home prefecture. Iwao’s Her recommendations are Beppu in Oita Prefecture, which is famous for hot springs. She also suggested checking out Nagasaki.

Interview: Iwao Junko and Kawamura Ryu (Otakon 2023)

Iwao Junko is a singer and voice actor most famously known for playing Daidouji Tomoyo in the anime Cardcaptor Sakura. Kawamura Ryu is a musician and composer who has frequently collaborated with Iwao on musical projects. This interview was conducted at Otakon 2023 in Washington, DC.

My first question is for Iwao-san: I first came to know you through your role as Tomoyo in Cardcaptor Sakura, and you helped make her one of my favorite characters ever. I’ve noticed that in the first series, our approach to Tomoyo was a little different from how it turned out later on. Was there any catalyst for this change?

Iwao: Daidouji Tomoyo in the Clow Card series is an elementary school girl, and she’s grown up a bit in Clear Card. So as some years have passed, I played her a little more mature.

Iwao-san, your singing as Tomoyo is beautiful but also notably different from how you approach your personal music. How do you manage to stay in character so well while singing as Tomoyo?

Iwao: When I sing as Tomoyo, I sing as an elementary school girl. But when I sing as myself, I use my natural voice. 

Is it a challenge to play Tomoyo while singing?

Iwao: It’s not all that difficult, actually.

My next question is for Kawamura-san: What made you decide on the bass as your instrument of choice? 

Kawamura: I’d have fewer rivals.

And how did you go from playing music yourself to also arranging for others?

Kawamura: It’s actually something I learned from Tanaka Kohei-san. What he mentioned was that, as a musician/player, you don’t get the same royalty payments as you would if you’re a composer. So what I learned is that you should be well-rounded, and have both “composer” and “player” under your belt.

Are there any other lessons you’ve learned from working with Tanaka-san that have stuck with you?

Kawamura: His policy was “make something other people won’t make.” He’s ingrained that in me.

Speaking of Tanaka Kohei, I also know Iwao-san from a series called Betterman, and your performance really stands out to me when you play Sakura—it’s very haunting. What was it like working on Betterman?

Tomoyo: So on Betterman, which Tanaka Kohei-san did the music for, I auditioned and landed that role. I wanted to play the character of Sakura as a girl who is cute, yet enigmatic and even a little frightening. Expressing that scariness was not so much about changing my tone, but rather taking care to change the tempo within the lines.

Kohei-san was the one who basically welcomed me into the world of anime, so I’m very grateful to him. I had done various jobs as a singer and such, but I always longed to be involved in the world of anime—to be a voice actor. I was missing that step towards that industry, though, and It was Kohei-san who allowed me to get into singing covers of other songs, providing me opportunities for people to see and hear me. So he is a very important figure to me. 

Another series Iwao-san worked on that is very influential is Evangelion. Do you have any memories of working on Eva that stand out strongly in your mind?

Iwao: I got the role of class rep Horaki Hikari from auditioning. When playing her, Director Anno-san asked me to express her energeticness and her “class-rep feel” through my voice. However, in Shin Evangelion, Hikari is a mother, and as a mother, she would have a different voice tone as well as a different emotion to her compared to the television version where she was a school girl and a class rep.

On that note, over the past decade or so, you returned to many roles—in Evangelion, in Cardcaptor Sakura: Clear Card, and you even reprised the role of Sakura in Super Robot Wars 30. What is it like to revisit these older characters of yours?

Iwao: Going back to previous roles is very interesting because what I thought I remembered I may not actually remember, and some things might have changed—like the tone of my voice. I would want to focus on meeting the expectations of my fans. For example, for Super Robot Wars 30, the Betterman director, Yonetani-san, was actually there to see over my breaths and my tones so that I was better able to reproduce what I sounded like and what the fans expected me.

Thank you very much!