La+ Darknesss, Dance, and True Power Levels

Since her debut, Hololive’s La+ (pronounced Laplus) Darknesss has become one of my favorite Virtual Youtubers. Her premise states that she’s both a mighty alien (?) demon (?) whose power has been sealed off—as well as the founder of Secret Society HoloX, an organization with designs for world domination. In practice, however, La+ comes across as a cheeky and overconfident brat. It’s within this context that the biggest surprise about her characters was revealed: the fact that she’s actually a fantastic dancer. I find myself re-watching her dancing clips, even though I normally don’t do that—not with VTubers, not with flesh-and-blood performers, and not even with the many anime dances over the years.

To those who are unfamiliar with Hololive and specifically the process by which its Vtubers go from “2D” to “3D,” most start off as flatly animated characters. In this “2DLive” format (named after the program used to rig their animations), La+ and others like her are able to move and tilt their bodies and heads to some degree, but it’s generally not meant to track the entirety of the performer’s physical movements. Over time, a Hololive member receives a 3D polygonal model, and can use more robust motion capturing to match the movement of their entire bodies. In other words, you generally can’t tell how comfortable a VTuber is with physical activity like dancing before they make their so-called 3D debut.

La+ was the last of HoloX to become 3D. Prior to that, she was primarily defined by two things. First, despite being the leader of her clandestine group, she’s actually the smallest; her oversized horns further emphasizing La+ as a relative pipsqueak. Second, she has an extreme amount of ego that swings wildly between being justified and unjustified. So when she started busting a move, I felt a degree of cognitive dissonance. “Wasn’t she supposed to be bad at this sort of thing?” In a later collaborative stream with the rest of HoloX, the sheer contrast in dancing ability between La+ and her subordinates (who are usually her betters in a variety of ways) hammered home that she’s a cut above the rest.

I think the reason this aspect of La+ works so well is that it ends up making her feel even more like a being of contrasts. She has that aforementioned “shortest but most important” quality, but in terms of competence, it’s like you never know if she’ll be a Hellmaster Fibrizo (Slayers) or a Katyusha (Girls und Panzer). If this really were an anime or something, La+’s dance reveal would be that moment where Yoda or Shifu from Kung Fu Panda gets serious. It’s a winning trope, generally speaking.

La+ Darknesss is neither fully an anime character or a fully flesh-and-blood performer, which is why the combination of her character background plus her strength as a dancer shine through. Like other VTubers, she lives in that transitional space between the real and fictional worlds. The fact that she’s so physically talented is inevitably to the credit of the performer, but it’s the surrounding setting that gives La+ the stark contrast to render her moves to be even more unforgettable.

Hololive Alternative, TakaMori, and the Speed of Memes

Hololive Alternative is a 2d animation project depicting the Virtual Youtubers of Hololive as active characters within a world. Two “teasers” are out currently, and they’re a treat for fans and newcomers alike. But while watching the second, the depicted interaction between Takanashi Kiara and Mori Calliope made me hyper-aware of how internet culture and its memes evolve at lightning speeds.

Kiara the Phoenix and Calliope the grim reaper are both part of HoloMyth, the Hololive brand’s first foray into the English-speaking market. Early on in their careers, they were known for having a rather flirtatious and tsundere-esque relationship, which in turn spawned the ship known as TakaMori. It was a prominent part of both character identities—even making it into Can You Do the Hololive?, a song based on all the members’ signature greetings. In it, Kiara states, “Of course the two of us come together,” and Calli responds, “Shut your mouth, Kusotori [Stupid Chicken].” 

Similarly, the second Hololive Alternative teaser shows the two eating together. Kiara eagerly takes photos of everything (Calli included), and the reaper responds by grabbing her scythe and taking swipes at Kiara. The whole interaction describes the original basis for TakaMori to a tee. 

The only problem: the nature of the pairing has changed over time. It still has fans, of course, and the two even recently had an in-person stream together that was made all the more impressive by the fact that one had to travel from Japan to Austria. However, both Kiara and Calli have talked about the fact that they decided to emphasize their solo identities more. The fans in the Youtube comments for that collaboration have remarked even on how the duo’s dynamic has changed (and arguably for the better).

Granted, this isn’t quite the same as a meme naturally morphing into something unrecognizable. The fact is, one can point to a conscious decision as the reason TakaMori isn’t quite the same as it used to be: a purposeful shift in direction. Nevertheless, it feel indicative of the rapid pace at which VTuber in-jokes are formed feels indicative of the general speed of the current internet. In contrast, elaborate animations—even short ones like the teasers for Hololive Alternative—take time to be made. In that gap, the ground shifted underneath TakaMori, and its depiction in animated form can feel like a relic of the past. In reality, it’s only been a little over a year, but the fact that a year sounds like forever in VTuber time makes that difference all the more stark. Online empires rise and fall in less time, and I have to wonder what else might end up coming across as a “yesteryear meme” by the time the next teaser is done.

Write Like an Eagle: Cobra Kai

I’m one of those people who wrote off Cobra Kai back when it was first announced. I’ve always liked the movies well enough, and the premise of a series focused on original antagonist Johnny Lawrence seemed interesting, but I wasn’t sure there was much to explore in the Karate Kid universe. Years later, I’ve taken the plunge and binged all four seasons currently out—and I have to express just how impressed I am with how much love, care, and respect the show’s staff and cast clearly put into this.

Cobra Kai continues the story of The Karate Kid series. True to its name, however, this new series focuses on the rival from the first film, Johnny Lawrence. Ever since getting crane kicked in the face by Daniel LaRusso and losing the 1984 Under-18 All Valley Karate Tournament, Johnny’s life has been stuck in the past and on a downward spiral. The fact that he’s living paycheck to paycheck while Daniel has gained (minor) fame and fortune only rubs salt in the wound. But when a selfish Johnny inadvertently rescues his new next door neighbor’s teenage son, Miguel Diaz, from a group of bullies, he finds himself in the role of “Mr. Miyagi”-type mentor to this boy. Only, instead of dispensing wise proverbs, Johnny’s approach is more School of Hard Knocks and 80s metal references, albeit while attempting to remove the cruelest elements from the Cobra Kai karate he was taught.

The premise of Daniel’s old tormentor becoming a sensei who doesn’t want to repeat the mistakes of how he was taught is intriguing in itself, but Cobra Kai does a remarkably solid job of taking the bits of depth present in Johnny in the original film (like how he had some sense of honor and limits to his antagonism) and expanding upon them. Essentially, what was once a largely two-dimensional character is fleshed out into a three-dimensional one.

The cast is split between adults and teens, with a roughly even focus on each group, giving a kind of inter-generational appeal to the series. Cobra Kai does a good job of outlying the contours of both the parents’ and kids’ respective concerns in their lives. Characters like Johnny and Daniel are able to use their experience to give valuable advice to the new generation, but there’s a limit to what they understand about what life is like for teens in an age of social media and greater social awareness.

Each season builds on the previous, adding twists and turns that highlight how the path to improvement is rarely problem-free. Sometimes the developments feel overly dramatic, as if they’re creating conflict for the sake of conflict—though that’s not surprising, given that Cobra Kai is an American-made drama about karate. Even if that element feels a little forced at times, though, the characters end up with interesting arcs where they learn and grow but also falter she stumble. 

The themes of Cobra Kai are poignant and valuable, though they are anything but subtle. When Miguel needs to learn to take initiative in life beyond karate, he’s told by Johnny to remember the Cobra Kai mantra of “strike first.” When the inherent aggressiveness of Cobra Kai’s style starts to create as many problems as it solves, the show contrasts it with Daniel’s defensive Miyagi-Do karate. And when the show wants to explore the need for balance in both life and karate, the show talks at length about that too. 

Ultimately, there are two important messages. First, it’s never too late to change for the better, but people need to change at their own pace. Second, there’s no one-size-fits-all solution to finding confidence and balance. Some need to learn a Cobra Kai mindset, while others need the Miyagi-Do philosophy, and everyone eventually has to pick up at least a piece of each.

To say I’ve become a fan of Cobra Kai is a bit of an understatement. It’s far exceeded my expectations, and I genuinely look forward to each new chapter in the story of past and future generations of karate practitioners evolving physically, mentally, and emotionally.

Cut, Cut, Cut: Pompo the Cinephile (Anime NYC 2021)

THIS IS A REVIEW FOR A SCREENING AT ANIME NYC 2021, WHICH HAS A REPORTED CASE OF OMICRON-VARIANT COVID-19. IF YOU ATTENDED THIS CON, GO GET TESTED.

When it comes to making movies, editing is often seen as one of the least glamorous elements. The image of filmmaking pop culture conveys to us often eschews that process. The anime film Pompo the Cinephile chooses instead to celebrate the nitty gritty of film editing and the painful decision of what to leave on the proverbial cutting room floor, all while being a vibrant and creative work itself.

Pompo is the nickname of Joelle D. Pomponette, a prodigy film producer in “Nyallywood” who has been responsible for one box office hit after the next. Her assistant, the perpetually haggard Gene Fini, is a lover of movies who can’t understand why Pompo seems to work only on schlocky blockbusters—or why she hired an untalented wreck of a human being like him. But Pompo sees that Gene has what it takes to work behind the camera, and when she picks him to be the newbie director and editor of her new project, Gene falls deeper into the world of filmmaking than he thought was possible.

A movie about making movies can feel like an exercise in pretentious navel-gazing, but Pompo the Cinephile manages to strike a tricky balance between “the artist and their oeuvre” and “films are for the enjoyment of others” that gives merit to the indie arthouse piece, the Academy—excuse me, Nyacademy Award winner—and the popcorn flick. Much of Pompo the Cinephile is about exploring the emotions one experiences when involved in different parts of a production, and while there is a good amount of anime-style melodrama and bombast, those feelings read as genuine. The characters feel like both people unto themselves and the conduits to deliver a simultaneous celebration and criticism of filmmaking, but without seeming overly preachy. For example, Pompo is very insistent that films should never exceed 90 minutes, but her argument is shown to come from a very personal place while also being quite reasonable. The viewers are left to decide whether to disagree, but the movie itself doesn’t shy away from making assertive statements.

Pompo the Cinephile doesn’t try to flip filmmaking inside out or challenge it to be more experimental. Rather than challenge the status quo of what works and doesn’t, from tropes like the manic pixie dream girl to the notion of killing your darlings as a tenet of artistic creation, the film doesn’t seek a revolution. It shows but doesn’t discuss the difficulties of overwork. Rather, it portrays characters finding imaginative ways to work within the system, even including a strangely engaging side story about investment banking (another conceptual quaalude) and the film industry. 

Even if the kind of filmmaking Pompo the Cinephile showcases isn’t one’s cup of tea, I find it encourages active discussion of how we as people see and regard the act of creating movies. At times, it can feel both insightful and shallow—which is exactly the kind of film Pompo herself excels in. Perhaps most importantly, it’s exactly 90 minutes.

Haachama vs. Brian Pillman: VTubers and Evolving Gimmicks

“What do the virtual youtuber Akai Haato and the late pro wrestler Brian Pillman have in common?”

As I’ve continued to fall down the VTuber rabbit hole, I constantly find similarities to pro wrestling. When VTubers stream, they get immediate feedback from their live chats. They’re not static performers, having to respond to and reciprocate with a chat that’s eager to make their opinions known. “That applies to all livestreamers!” you might be thinking, but the added virtual layer changes the streamer’s relationship with their audience. 

While stream viewers might seek authenticity, the VTubers themselves are not expected to be “real,” and there are no illusions about it. In my eyes, there’s a real resemblance to the concept of wrestler gimmicks—especially in how varied they can be, and how they can be embraced to such different degrees. Some VTubers are like the Undertaker, leaning fully into their outlandish characters. Others are like Kobashi Kenta, a more down-to-Earth approach meant to convey a more personal connection to the audience.

And over time, these gimmicks can undergo changes both great and small as the performers, both VTuber and wrestler, adjust to the audience reactions and refine their craft. One common theme in stories about wrestlers, especially in the old territory days, is the need to figure out what keeps the audience coming back to pay good money while avoiding overstaying your welcome. Similarly, it is fascinating to look back at how VTubers behaved in their introductory videos compared to how they present themselves in more recent material. Rarely is there a VTuber who manages to stay perfectly within the original boundaries set for themselves. 

That brings me back to the question I asked at the beginning, and the answer is this: Both Akai Haato and Brian Pillman began as more conventional performers who found themselves in difficult times, and ended up reinventing their personas into larger-than-life yet authentic-feeling identities that pushed the envelope of what is possible and accepted in their respective fields.

Brian Pillman was once most famously known as Flyin’ Brian Pillman—an astoundingly athletic wrestler who could dazzle audiences with his acrobatic moves. However, after a car crash, Pillman had to drastically alter his style. Instead of emphasizing his now-compromised high-flying moves, he decided to blur the boundaries between the real and the fictional as a “Loose Cannon,”  culminating in an infamous moment where he seemingly tries to shoot “Stone Cold” Steven Austin.

Hololive’s Akai Haato, in turn, first introduced herself to the world as a traditional tsundere character, and was even used as a model of how a conventional idol-esque virtual youtuber should behave. But then the COVID-19 pandemic hit, and the person behind Haato was stuck in Australia for months. Unable to stream the way she normally would have, her conventional tsundere self gave way to the more chaotic and creative “Haachama” persona. From talking about smelling her own feet to cooking a tarantula to split personalities and time-distortion, Haachama has developed an even wider fanbase. She’s currently on hiatus, but fans await her return. 

Given the commonalities between pro wrestling and virtual youtubers, an important question comes to mind: what if there was a virtual youtuber tournament of some kind? Plenty of them will compete with each other in video games, but what if there were promos and smacktalk and the like? What if the PekoMiko War was more than a song and a Minecraft video, and lines were drawn in the sand, with tickets sold for the event?

In conclusion, VTuber pay-per-views are the future.

The Perfect Storm of Virtual Youtubers

As the days go by, I increasingly find myself looking into the world of Virtual Youtubers. I watch the clips and highlights that go around, and I sometimes tune into the live streams of my favorites. I wouldn’t consider myself a devotee of the whole concept, but I’m entertained. I know I’m not alone, as the increasing success of VTubers is a sight to behold—Gawr Gura, one of the first members of the Hololive agency’s push into English-language streaming, hit one million subscribers in just a little over a month and has since surpassed two million.

The more I think about it, however, the more I realize that the success of Virtual Youtubers shouldn’t come as a surprise. They’re in many ways a perfect storm of things that appeal to people on the internet, bringing together different groups who tend towards obsession and converging them onto this amalgam of elements.

The first group is weebs. I generally avoid the term, preferring things like “anime and manga fans,” but I feel that its usage is accurate here—it’s not just about being into the media but being into that strain of Japanese pop culture. With few exceptions, Virtual Youtubers go for that anime aesthetic, recruiting famous artists and character designers to create these avatars. In a sense, they’re anime characters come to life, and that gives them a certain charm and universality that comes with being less realistic in terms of appearance. And while VTubers now exist across the world, they’re firmly rooted in that anime/manga/light novel realm, and expectations derive from the tropes found there. 

The second group is gamers. While streaming has had some presence on the internet for decades now, gaming has become one of its absolute pillars. Between the transformation of Justin.tv into Twitch, the prevalence of esports, the enduring popularity of Youtube channels like Game Grumps, and the rise of speedrunning as a spectator activity, there’s no denying the draw. Live streaming your play session is just an easy and reliable way to connect with potential fans, and while streamers usually need some kind of physical or personal charisma to get things going, the sleek designs of VTubers help bridge that gap.

The third group is idol fans. While it’s like every one of them eventually gets their own original songs, what attracts people to idols is that they feel somehow distant yet accessible, and Virtual Youtubers greatly exaggerate both sides of the fantasy by their very nature. The use of character avatars means there’s no mistaking their visual appearances for being the “real” individuals, but that also means being able to project onto them an idealized version. At the same time, unlike Hatsune Miku, they’re real people interacting from behind the curtain. Depending on what level of performativity vs. seeming authenticity a viewer wants, or popularity vs. obscurity (what’s more exciting than seeing your favorite personality grow from small-time to wild success?) there’s probably a VTuber for them. What’s more, the concept of superchats on YouTube allows fans to get instant gratification by giving money to have their messages read and acknowledged.

The fourth group, and there’s plenty of overlap with the other three, is those who are into celebrities. This is a more vague and generalized group, but it’s the same energy that fuels people to follow the goings-on of their favorite movie stars and singers.

A weeb might love all things anime-adjacent but dismiss Western-style game aesthetics. A fan of first-person shooters might love watching anything and everything related to their favorite games but think anime stuff looks weird as hell. But then a Virtual Youtuber who looks like an anime character come-to-life might play Apex Legends, and so now the weebs get their real-life anime girl and the Western-focused gamers get to connect to her through their favorite game. At the same time, even if she isn’t particularly good at what she’s playing, that gives her a kind of element of relatability that an idol fan might be drawn to. And even if someone isn’t an idol fan, seeing someone suffer through a game has an established history of bringing in eyeballs. The crossover appeal is hard to deny.

Thus, when the VTubers branch into areas other than gaming, they can bring all those different groups together. It’s why they can karaoke Japanese, English, and even German songs, all to praise and fanfare. When they do something completely out of the realm of entertainment, like cook, it doesn’t seem out of the ordinary even if the results can range from bizarre to horrifying. The fact that their fans don’t just come from one place also gives the VTubers the flexibility to try new things and see what sticks. Non-virtual streamers who get popular because of one game can sometimes have a hard time playing others because they might not get the viewer counts they normally would, but what makes people want to see Virtual Youtubers goes beyond specific games or titles. 

I think the concept of the VTuber allows it a certain degree of freedom that flesh-and-blood streamers do not. By virtue of their virtual natures (pun intended), they invite viewers into a kind of alternate reality. From there, the ability to take that anime character identity and apply it to various domains or interests means that even activities that normally might not appeal to a person can suddenly seem interesting. It’s a lot like how manga can make certain topics more appealing to those who are unfamiliar, but with Virtual Youtubers you get both the slice-of-life hobbyism and the gutsy competition at the same time. And unlike in manga, the wins and losses are real—even if everything is ultimately made up and the points don’t matter.

Thoughts on HoloModels

Augmented reality is a funny thing to me because its appeal feels somehow both obvious and yet elusive. Whether it was participating in Pokémon Go at the height of the craze or seeing people on Twitter post videos of their iDOLM@STER characters occupying “real” spaces, I end up thinking “that’s really cool” and “but do I really want to blur that line?” simultaneously. 

I was asked this month, by Patreon request, to discuss HoloModels, which is an AR figures app by the company Gugenka. Essentially, rather than having physical PVC or resin kit models, you collect virtual ones that you can pose and “place” wherever you want. I had actually seen images of it without realizing what exactly I was looking at, thanks to retweets of the Lina Inverse HoloModel that have been filling my Twitter timeline. “Was it some video game? Maybe a fan project?” I thought.

Before trying out the app itself, my understanding of HoloModels led me to think that the advantage was basically like that of ebooks: the ability to keep a bunch of models without any of them taking up physical space. They can be placed and posed any way you want, so there’s also a certain degree of freedom for creativity. However, when I saw that HoloModels can be resized to pretty much any scale, I realized that the potential I had pictured was too limited.

The versatility of HoloModels means you can have life-size models, as if they’re less figures and more characters who have entered our world. Perhaps you can even pretend that they’re a friend or a lover. And even if you’re not into that sort of thing, you can still use them in a variety of different ways. You can use them in virtual dioramas or even as action figures after a fashion. What’s more, you can’t really “damage” them by accident. And of course, even this view is still probably a drop in the ocean of possibilities.

Because of the proximity of HoloModels to Virtual Youtubers—they’re essentially two ways of blurring fiction and reality together through anime aesthetics—I also had to see if there was any stronger connection between the two. It turns out that the default model you get when you first install HoloModels, Shinonome Megu, has since become a Virtual Youtuber with 40,000+ subscribers as of December 2020. I believe the HoloModels figure came first, based on comparing news articles announcing HoloModels with the oldest video on her channel, but if anyone has more information, feel free to share.

Am I interested in sticking with them? Not really. HoloModel figures are awfully pricey in my view, as less expensive characters run around 3,500 yen, and the Lina Inverse mentioned above is 5,000 yen. I might just be the wrong person to understand the true value of these AR characters—I’d still rather have a physical one, even if I can’t make it Godzilla-sized. That all said, if we compare HoloModels to another form of “virtual character collection,” i.e. mobile game gacha, the luck element is completely removed. That does make me wonder if that gambling high is part of why mobile game character lotteries work in the first place, but that’s another conversation for another day.

This post is sponsored by Ogiue Maniax patron Johnny Trovato. You can personally request topics through the Patreon or by tipping $30 via ko-fi.

Introducing the Hashikko Ensemble Playlist

Every month, I review the newest chapter of Kio Shimoku’s manga Hashikko Ensemble. Because it’s music-themed and a lot of real-world pieces play both major and minor (no pun intended) roles in the series, I usually include a list of whatever songs are referenced. 

I’ve decided to begin compiling as many of these songs as I can in a Youtube playlist so that everyone can get an understanding of what the characters are talking about, and what the songs they sing sound like. You can find it here:

https://www.youtube.com/watch?v=SHd9peF8XUw&list=PLFb_D_h-kVDDqmjIUJATecg42foU45IZ9

Not all songs featured in Hashikko Ensemble are on the playlist—did you know that children’s music isn’t allowed to be added to Youtube playlists anymore? But I think it’ll potentially enhance the reading experience.

PS: Spitz is awesome.

Anime Faces: VTuber vs. Horror Games

Horror games are a staple of the Youtuber. Between the sense of anticipation and the payoff of screams of terror, it’s been a classic stepping stone for many of the most popular online celebrities such as Markiplier. So, it comes as no surprise that the horror genre would find a home among Virtual Youtubers as well. Why mess with a reliable formula? But I do notice a difference when a VTuber goes this route: their inherently limited and artificially generated facial expressions transform the experience to a subtle yet noticeable degree.

When it comes to flesh-and-blood streamers, horror games are an opportunity for wild and exaggerated reactions. In some cases, they’re authentic, in others they’re choreographed, and there are surely plenty that fall somewhere in the middle. In essence, it doesn’t really matter too much whether they’re real freak-outs or not, provided they’re convincing enough to make it difficult to distinguish. Either you’re being genuine or you’re a skilled enough performer to seem genuine—or the viewers just want to see someone bouncing off the walls regardless of intent. The line blurs further when it comes to Virtual Youtubers. Which ones use their VTuber image as a disguise to protect their identity? Who embraces their character to be someone they’re not? These mysteries are rife with potential for speculation.

But whether or not the VTubers are being “real,” there is still an additional layer between them and us in the form of their CG avatars. Even if the shouts and shudders are authentic, they’re still being filtered through and limited by software that (as of 2020) does not capture the full range of human emotions that are communicated through our faces. This isn’t necessarily a bad thing, though. The relative simplicity of these avatars begins to take on an element of iconography by acting in the abstract and symbolic, which in turn makes it easy to read into VTubers’ expressions what we desire. 

Though this doesn’t count as horror (unless you have a fear of 1990s boy bands), I’m reminded of that video featuring three different Kizuna AI models “singing” “Everybody” by the Backstreet Boys. It’s based on a video of three real-life guys lip-syncing the song, but despite the obvious and intentional similarities, it still feels different. The fact that AI-chan’s “wide-eyed smirk” is more or less the same as her “angry screaming” in other videos is part of the amusement of the character. 

Other VTubers often have fewer facial expressions than AI-chan, and often barely any at all when it comes to VTubers who are just starting out. Still, that’s fine. While having a static image as an avatar is far from ideal, I would argue that the opposite might be even more off-putting. In other words, if a Virtual Youtubers’ facial expressions were too human, it would start to approach the uncanny valley, and I think the whole enterprise would lose some of its appeal.

Or maybe that would be perfect for Halloween and the horror game spirit…

This post is sponsored by Ogiue Maniax patron Johnny Trovato. You can request topics through the Patreon or by tipping $30 via ko-fi.

Hololive EN and Multilingual Fluency Among Virtual Youtubers

Virtual Youtubers continue to be a tour de force, reaching beyond Japan to worldwide recognition. Given this success, as well as the crossover appeal of certain English-fluent VTubers (such as Fujima Sakura, Pikamee, and Kiryu Coco), it was only a matter of time before one of the big VTubers agencies would try to make an active effort to court an English-speaking audience. Thus is born Hololive EN, and with it five new streamers.

The tricky thing with something like Hololive English is striking the right balance in terms of audience desire and accessibility. Speaking in the target demographic’s native tongue does wonders for directly engaging with viewers, and offers an experience closer to what the Japanese viewers typically enjoy. Rather than Inugami Korone’s amusing struggles with English, little gets lost in translation. However, it’s also possible that part of the appeal is the existence of a culture gap—that there’s an element of exoticism found in both the language barrier and the moe idol aesthetic. Veering too far in one direction might alienate certain fans.

The route that Hololive English appears to have taken is to feature VTubers with decent degrees of spoken Japanese fluency—enough to interact with the Japanese fans as well. Their true identities remain unknown (as is standard), so it’s unclear if they’re natively multilingual or if they achieved it through study, but the result either way is that there isn’t a complete disconnect with the Japanese origins of Hololive. The style of English seems to differ from one to the next, whether it’s the cutesy affectations of Gawr Gura or the more natural-sounding speech of Mori Calliope. I think this probably a good way to hedge their bets in terms of figuring out what will garner the most fans, though I don’t know how intentional that is.

While all of them are able to speak Japanese fairly well, written fluency varies significantly between the Hololive English members (unless it’s somehow all an act). Case in point, Takanashi Kiara’s language skills are very strong to the extent that she self-translates, Ninomae Ina’nis appears to have a solid handle, and Amelia Watson can struggle with the basics. Kiara’s advantage is obvious, but I think the ones who are less fluent actually have a certain appeal themselves. Not only do they resonate with those of us who grew up speaking our parents’ languages but never became properly literate, but they’re also relatable to those currently learning Japanese or who want to learn Japanese—no doubt a common occurrence among Virtual Youtuber fans. 

For now, I don’t really have a favorite, but I wish all of them the best of luck. If they find success, I wonder if other Vtuber groups will push harder to have an active international presence.

This post is sponsored by Ogiue Maniax patron Johnny Trovato. You can request topics through the Patreon or by tipping $30 via ko-fi.