Why Are There So Few Recent Titles in Super Robot Wars T?

When a series gets into a Super Robot Wars game, for the first time, it’s a momentous occasion, especially when the game in question is one of the “mainline” iterations. The mecha (or even spaceships these days!) can be from old and obscure works, cult favorites, and even the new hotness. When playing through the recent Super Robot Wars T, however, I noticed that there’s a significant dearth of recent series, and I’m using that term loosely—out of every anime included, only two are from the past 13 years.

Even that number doesn’t tell the whole story. One of the anime referred to above is 2018’s Mazinger Z: Infinity, a film sequel to the original Mazinger Z anime franchise. While technically “modern,” it’s meant to be a nostalgia work. That leaves only Expelled from Paradise, a 2014 film. The next one after that is Gun x Sword from 2005. It’s not inherently a bad thing, and there are a number of welcome surprises in SRWT like Magic Knight Rayearth, Cowboy Bebop, and Captain Harlock. In a Famitsu interview, the director, Terada Takanobu, mentioned that one of their decisions for including new titles was a desire to have something for every age group. So in the sense of newcomers alone, it’s a pretty even split. However, the heavy lean towards the old is still noticeable, and I think a number of factors go into this.

First, as the years go by, what is considered an “old” title vs. a “new” one widens. Second, mecha anime just isn’t the bustling industry it once was, at least not in the same way. Third, I think that, as much as they tried to pull in fans of all ages, their core demographic seems to be working adults somewhere around 25-39, given both the themes of the game and the title selection itself.

For many younger anime fans, a span of five years might very well cover their entire fandom, let alone the now five decades that have elapsed since the original Mazinger Z anime debuted. For Super Robot Wars, this goes double, as it often takes quite a few years for a hot new mecha title to get the spotlight. Back in the early 2000s, Gaogaigar (1997) and Shin Getter Robo Armageddon (1998) were considered fairly young upstarts when they appeared. Now, in Super Robot Wars T, they’re grizzled old veterans. Outside of Super Robot Wars specifically, it’s always fascinating to see a title like Cowboy Bebop (1997 debut but aired on Adult Swim in 2001) go from being the hot new thing in the US to being a virtually canonized masterpiece that’s sometimes more discussed than viewed.

The relative oldness of the entries in SRWT is in part a consequence of how giant robots are simply not the industry juggernaut that they once were. Long gone are the endless number of children’s mecha shows, and the robot anime that do remain know that their audience will often skew older. Super Robot Wars, given its nature as a crossover celebration of what is increasingly a niche genre, is sort of tailor-made for nostalgia, compounding the sense that its appeal does not lie in attracting newer, younger anime fans, but those with a lot of experience watching and loving mecha anime. There are newer titles to pull in, but will they have the same draw as these assumed childhood/youth favorites?

In that sense, it’s interesting to note just where the nostalgia hits hardest for SRWT. Many of the titles are squarely in the 1990s without being made as sequels or reimaginings—Cowboy Bebop, Magic Knight Rayearth, Nadesico, G Gundam, Gaogaigar, and Might Gaine—while plenty of other titles are late 80s or early 2000s. Director Terada mentioned that international fandom was a consideration for which titles to include, and while not the case with every country, I think that the 90s is an especially strong time for fan nostalgia now—or at least the 90s anime they may have seen years later because anime distribution wasn’t nearly as speedy back in the days of VHS tapes and Real Media Player.

It’s also telling that the gimmick of the main heroes is that they’re salarymen, i.e. full-time working adults around ages 25 to 39, instead of teenagers. In some sense, it works as a gimmick, but when past original characters have been decidedly less mundane in their basic premises, the idea of “loyal company employee” stands out. There’s something to be said about how the notion of the salaryman as the default position for adults in Japan has been shattered for many years now, but I won’t go much into it except to say that while a heroine who just really likes a steady paycheck might have seemed like the most milquetoast thing once upon a time, in our current global economy, that idea almost borders on escapist fantasy.

Or maybe the team just really wanted to do a story with Jupiter as a focal point. Between Shin Getter Robo Armageddon, Nadesico, Crossbone Gundam, Aim for the Top!, Gaogaigar, and Cowboy Bebop, the fifth planet from the sun gets major play.

There’s one last possible reason the series is lacking anime titles from recent years: they’re saving them for a direct sequel. While there’s no news yet of a true follow-up to Super Robot Wars T (as opposed to just another game with a completely different cast and universe), there are enough loose threads in this game that a continuation would not be surprising.

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Super Robot Wars T and Gaogaigar’s Unspoken Plot Change?

I’ve been playing the heck out of Super Robot Wars T (available via import in English for the Nintendo Switch and PlayStation 4), and as always, I’m into the loving fanfictional goodness that the franchise always entails. When you have all of these different giant robot heroes in the same universe, the interactions are an endless source of amusement and head-nodding affirmation.

Of the many crossover moments little and big, however, there is what I believe to be an unspoken story element that significantly alters the course of one particular series: King of Braves Gaogaigar. This might be mere fan speculation on my part, but I think it also makes total sense.

In the original 1997 Gaogaigar TV series, the main character Shishioh Guy uses an attack called Hell and Heaven to finish off monsters. A little into the series, however, he discovers that using the attack too much does severe damage to his cyborg body, and that overusing it could lead to death. In response to this, his team (known as GGG) creates a new, alternative finisher called the Goldion Hammer, which becomes his default decisive blow through most of the series. It’s only in desperate times when the Goldion Hammer isn’t available that Guy will resort back to Hell and Heaven.

But in Super Robot Wars T, when you meet Guy, the Goldion Hammer is nowhere in sight, despite the story being well past the point in the anime where he was supposed to get the Goldion Hammer. And yet, Guy shows no signs of excessive use of Hell and Heaven. On one level, this is likely a gameplay pacing decision, to keep Gaogaigar from having its strongest attack early on, but I think there’s also an in-story explanation: he simply didn’t have to use it as much in the SRWT universe.

Whereas Gaogaigar and GGG alone fought against EI-01 and the Zonders in the anime, in the game, they occasionally received help from Watta and Tryder G7 (from Muteki Robo Tryder G7), as well as Maito and Mightgaine (from The Brave Express Mightgaine). In other words, in SRWT, Guy had enough assistance in his many battles that, by the time we meet him in-game, he isn’t anywhere near as overburdened as he is in the anime.

It’s considerations like the above which make Super Robot Wars T (and Super Robot Wars in general) such a treat. I’m looking forward to seeing whatever other crazy moments are in store.

Kotobukiya Wants to Know Your Favorite Yuusha/Brave Robots

Good news for fans of 1990s giant robot fans: plastic model and figure maker Kotobukiya is looking into making plastic models from the Yuusha/Brave series, and they’re holding a survey to get customers’ opinions.

The survey is in Japanese, but for those who can’t read the language but still want to participate, I’ve translated the prompts, which you can see below.

  1. Please select your gender. (Choices are male, female, and no answer)
  2. Please select your year of birth.
  3. Among the options below, please select your favorite work in the Brave series. (Options are in order of release date)
  4. Please select the Brave series products you hope to see. (Pick 3)
  5. Please write any opinions you have pertaining to Brave series plastic model kits
  6. Please tell us your favorite plastic model purchase from the last six months.
  7. Please tell us why the answer in #6 is your favorite.
  8. Please choose any of your favorite plastic model lines from Kotobukiya. (Frame Arms series, Frame Arms Girls series, Hexa Gear series, M.S.G. Weapon Unit series, M.S.G. Heavy Weapon Unit series, M.S.G. Gigantic Arms series, M.S.G. Mecha Supply series, M.S.G. miscellaneous, Other)

So happy survey-filling-out (?)! I for one will be voting for Shadowmaru (J-Decker), King J-Der (Gaogaigar), and Gaogaigo (Gaogaigar vs. Betterman novels). Survey ends May 31.

The Real Captain Planet: Brave Fighter of Legend Da Garn

The 1990s Brave franchise—most famously known for its swan song, King of Braves Gaogaigar—is a series of children’s anime centered on boy heroes and their heavily merchandisable giant robots. While the overall quality varies, each show indicates a push and pull between being half-hour toy commercials, displaying impressive mecha animation, telling stories that kids enjoy, and imparting important lessons for young viewers. Over the years, I’ve been told multiple times that one of the turning points is 1992’s Brave Fighter of Legend Da Garn: the third entry and first to attempt a more mature and long-form story. Having finally watched it, I can see a more serious yet also a scattershot approach that belies the competing forces dictating the direction of Da Garn.

Takashiro Seiji is a normal ten year old boy whose mother is a news anchor and whose father is a member of Earth’s Global Defense Force. When a mysterious robot attacks the city, he comes across a power lying within the Earth itself that manifests itself as a giant robot guardian known as Da Garn. As the masked commander, Seiji leads Da Garn, and eventually other robot allies who emerge, against ever greater threats—especially the enemy’s ongoing attempt to rob the Earth of its “planet energy.” There’s an ongoing environmentalism and world peace theme underlying everything, exemplified by a line from the opening theme: “This planet is our cherished ship.”

Due to this show’s opening, I once had a very mistaken impression of Seiji. The way he’s drawn and animated in it, there are times when he looks like an adult. It’s almost as if they either hadn’t decided his age, or figured that making him look 6 feet tall and muscular would make for a more exciting intro regardless of how odd it looks. Whatever the case, my expectations had to be modified, though Seiji’s quality voice acting from Matsumoto Rica (best known as Satoshi from Pokemon) helps keep him an endearing if somewhat typical protagonist.

The robots, in typical Brave fashion, are all about combining. Da Garn combines with a plane and a train to become Da Garn X. Later robots combine together and then get additional partners to combine together. However, they’re also kind of a thematic hodgepodge. Da Garn himself is a police car. He gets plane allies and motor vehicle allies. Then they start introducing robots based on animals, even making it seem like one is going take over as the star of the show, as if someone said, “The surveys say kids like lions!!”

There are so many mecha, and they’re given so few opportunities to show their personalities, that only a handful ever get highlighted, leaving many to be less memorable. In contrast, it’s hard to forget any of the robots in Brave Police J-Decker or Gaogaigar. Even compared to a series like Girls und Panzer (which also groups a gigantic cast into “squads” with collective personalities), Da Garn can feel sparse in terms of characterization. The main exception to this glut is an antagonistic robot named Seven Changer, who (of course) has seven different forms, and whose cool arrogance is delivered effectively by Koyasu Takehito (Dio in JoJo’s Bizarre Adventure).

Speaking of villains, I’m not sure if I’d call them particularly strong, but they are definitely memorable, and they’re explored in great detail. Many of their identifies are initially a mystery, and they’re woven into the simultaneous small-town/global atmosphere in interesting ways. As the series progresses, their stories are increasingly a part of the narrative, and it allows Da Garn to touch upon ideas that would make less sense with Seiji or any of his friends. In fact, I’d argue that the anime doesn’t really find its footing until it starts to do more with its villains.

Brave Fighter of Legend Da Garn ends up being the kind of work that is best viewed as taking a step beyond its trappings and its immediate predecessors while still somewhat beholden to them. It’s polished in some areas like visual presentation and general momentum of its narrative, but it sometimes succumbs to the weight of all the different expectations placed upon it. But while it may be outdone by later Brave series, it’s still a joy to experience, quirks and all.

Gattai Girls 9: “Mobile Police Patlabor” OVA 1 and Izumi Noa [Anime Secret Santa]

Introduction: For the second year in a row, I’m combining my Reverse Thieves’ Anime Secret Santa entry with my Gattai Girls review series—posts dedicated to looking at giant robot anime featuring prominent female characters due to their relative rarity within that genre.

Here, “prominent” is primarily defined by two traits. First, the female character has to be either a main character (as opposed to a sidekick or support character), or she has to be in a role which distinguishes her. Second, the female character has to actually pilot a giant robot, preferably the main giant robot of the series she’s in.

The year is 1988, and the long-standing image of giant robots in anime fluctuates between either fantastic heroes and gritty, expansive science fiction. In this environment, one multimedia franchise decides to ask a simple yet potential-laden question: how does a society police its citizens in a world where mecha are commonplace?

In the near future of Patlabor, humanoid robots are commonly used in various industries, the police have also decided to incorporate mecha known as Patrol Labors into their forces. Patlabor follows Special Vehicles Unit 2, a ragtag bunch of eccentrics who solve Labor-related crimes. While there are multiple iterations of Patlabor, including anime, TV series, OVAs, and films (all of which apparently have branching continuities), this review will be focused on the first OVA series, titled simply Mobile Police Patlabor, but also known as Patlabor: The Early Days.

At first, Patlabor presents itself as a fairly low-stakes works, with its eclectic cast of officers and mechanics trying to deal as much with each other as the crimes they’re supposed to prevent. However, it gradually reveals concerns that are deeper and broader than first expected—provided you peel back the curtain a little bit. Over the course of the seven episodes of the first OVA series, those “Labor crimes” (not sure if pun intended) often speak to underlying social issues in Japan such as the struggle between pacifism and militarism that has affected the nation since World War II.

Such themes are the wheelhouse of the OVA’s director, Oshii Mamoru, and he gets even more philosophical about the intersection between technology and society in his Patlabor films. Here in the first OVA, though, Oshii doesn’t go nearly as hard on his pet topics, and the result is a comparatively much more straightforward story. The OVA is much more willing to be a police drama with some underlying political messages, and thus more approachable for those who might feel the films to be too overbearing.

But it’s also impossible to shake the idea that Patlabor cares relatively little about what it presents on the surface, especially when it comes to the treatment of the ostensible protagonist, Izumi Noa. If one were to guess what Patlabor is about from just the opening alone, one would assume that Noa is the star of the show, as she relaxes with, takes care of, and fights in her beloved Patlabor, Alphonse. In fact, she’s the only character who appears in it at all! Yet, somehow, the clear poster child for Patlabor as a whole only ever has a semi-major part at best in any of the episodes.

It’s not as if Noa is portrayed as useless or incompetent or in need of big, strong man to rescue her, but her general character—tomboyish robot lover with a knack for piloting—seems to have the least connection to the series’s underlying focus on the intersection between politics and technology. In contrast, Shinohara Azuma is the son of the president of a Labor-manufacturing company, while Goto is the deceptively intelligent and wily chief whose past has him confront the militaristic elements of Japan. Even the other prominent female characters, Kanuka Clancy and Nagumo Shinobu, seem to get more screen time than Noa because they’re tied much more deeply with the police system. Ironically, the woman who was to be the heroine by virtue of her neutral and apolitical passion for mecha ends up feeling more like a side character.

Overall, Mobile Police Patlabor seems to embody much of the OVA spirit that permeated anime in the 80s and 90s by providing an opportunity for projects to go in unique and interesting directions. The result is a fascinating series, but also one that seems in conflict with itself at times.

Gaogaigar vs. Betterman Manga Chapter 1: Go Read It!

Us Gaogaigar fans had long waited for a new sequel, a call that was answered this past year through the Hakai-Oh: Gaogaigar vs. Betterman novel series. In more recent news, Sunrise announced a manga adaptation, and the first chapter has been available online for the past month or so.

Having read through the first novel, this manga seems to be adapting the contents pretty faithfully. This might go without saying, but the key advantage of the manga version is that it’s more visual—a welcome thing given that Gaogaigar as a whole thrives on visual spectacle.  It’s also a lot easier to follow if your Japanese language proficiency isn’t especially strong.

I’m not sure what the schedule is for this manga, but I’m hoping that having it so easily accessible means that Gaogaigar fans will be able to rally around it, and really give it the attention it deserves.

Beyond Expectations: Planet With

Imagine a long-running anime series that finally hits its climax, and winds down with an incredible conclusion. It seems like the perfect place to end the story, satisfying and complete yet somehow making you feel like you’d like to dive back into that world someday.

Now imagine if this anime received a follow-up. You love this series, but feel trepidation. After all, sequels are notorious for often failing to live up to the original, and you want your memory to remain untainted. Still, you give it a chance…and it’s even better than the first one! How is this possible? While you’re reeling from having your faith rewarded, you find out that, once again, this isn’t the end. Another sequel has been announced! And another. And another. Each time, you worry that something might go wrong, but it never does. Before you know it, hundreds of episodes have passed, and you can’t help but feel that the world is a different place.

Except you realize it’s only been twelve episodes. All of those years you swore had passed you by were contained within three months. That feeling is essentially what it’s like to watch Planet With.

Based on a manga by Mizukami Satoshi (Lucifer and the Biscuit Hammer, Spirit Circle), Planet With is rare among anime adaptations because the original author actually specifically created the storyboards for the animated version. While the anime and manga apparently do diverge, there’s a certain level of consistency that can only be achieved through such hands-on involvement. If it wasn’t clear from the opening paragraphs, the value this provides comes across in the final work in spades.

Initially, Planet With feels “unstable.” It’s difficult to establish a foothold as a viewer. What are these bizarre, giant totems flying through the air? Who is this seeming hodgepodge of people declaring that they’re here to defend the Earth? Where did they get their mysterious-looking armors from, and are they science or magic? Who is this kid who’s clearly supposed to be the main character, and why is he living with an overly cheerful maid who translates for an eerie bipedal cat that looks related to Chiyo’s Dad from Azumanga Daioh? Who’s a good guy and who’s a bad guy?

The answers come, with time. As the story moves forward, the scope and the stakes expand exponentially, but Planet With never feels emotionless or distant. There’s something very personal about the series, but rather than fighting with the increasingly grandiose scale, those two sides feed off of each other. It’s a work that feels both impossibly large and unfathomably small, as if it took some of the best parts of Shingu: Secret of the Stellar Wars, Brigadoon, Gurren-Lagann, and (of course) Lucifer and the Biscuit Hammer and mixed them all together.

The most pleasant surprise about Planet With is that while it seems to go to the ends of the universe and back both literally and metaphorically, it never stops being an uplifting piece of science fiction. Somehow, it takes even the wackiest possible moments and contextualizes them into gripping scenes that ignite both heart and mind and asks the two to harmonize. From beginning to end, it can practically feel like a lifetime, and I mean that in the best way possible.