Chrono Gear: Warden of Time combines two of my favorite things: action platformers and hololive. As implied by its title, the game centers around the sardonic and leggy Ouro Kronii from the English 2nd generation, Promise. Her official backstory positions her as an overseer of time itself, and her role in Chrono Gear sees her recovering the stolen pieces of a temporal device of her own making through sword slashes, time manipulation, and other techniques.
While using the popular VTuber company as a basis doesn’t guarantee quality, I found Chrono Gear immensely satisfying to play. The basic controls can be kind of clunky at first, but it doesn’t take long for Kronii to control smoothly and comfortably in multiple scenarios and gameplay modes. And unlike a lot of platformers that basically demand precision from its players, Chrono Gear is fair and lenient even in the hardest difficulty without feeling like handholding. The stages are creative and meant to have multiple paths without being focused on exploration, similar to 2D Sonic the Hedgehog games. And as a fan of good boss fights, I’m happy this one has them in spades. It doesn’t hurt that La+ and the girls of holoX are among them.
I’m never a fan of games that make you use all four shoulder buttons, but I know that’s just common these days.
Much like the bullet heaven game HoloCure, Chrono Gear doesn’t waste its use of popular source material. It’s clearly made by fans who love hololive, and they incorporate its lore and history in creative ways that often add to the gameplay instead of just being there for flavor and fanservice. Other hololive members (notably the rest of the full hololive Promise roster) make appearances—and whether they’re friend or foe, their personalities come through in dialogue, animations, and actions. One of my favorite examples is how the time-traveling Amelia Watson (a mere human among supernatural beings and cosmic deities) has four smaller health bars instead of a single big one. There’s just a great fusion of various elements with a lot of care put into the whole package.
The funniest thing about this game is that it’s basically an extremely intricate and interactive piece of TimeRyS fanfiction, pairing Kronii with her genmate IRyS in not-so-subtle ways. But even if you don’t care about this ship or shipping in general, there’s more than enough to make playing Chrono Gear a worthwhile experience. It doesn’t demand your attention, yet it’s easy to sink in more and more hours—to beat the game, relive your favorite parts, improve your stage times/scores, or even just bask in its beautiful world.
When Baelz Hakos of hololive made a promotional video for a convention appearance in Hong Kong earlier this year, she gave an abbreviated version of her standard self-introduction. Naturally, it was subtitled in Cantonese, and the word used for “chaos” was wandeon—or hundun in Mandarin Chinese.
English: I am Chaos, the End of Ends.
Cantonese: 我喺混沌、萬物終結。
Cantonese Jyutping: Ngo hai Wandeon, Maan Mat Zung Git.
Literal translation: I am Chaos/Hundun, the Termination of All Creation
Hundun (混沌) refers to primordial chaos, but it can also be the name of a legendary creature from Chinese mythology that existed before the universe was created. It’s typically depicted as a faceless beast with many wings and feet. Incidentally, I became aware of it myself through the anime Lazarus, where it’s a plot point for a certain character.
The Hundun from Lazarus
Bae is Cantonese, and the fact that her original lore also describes her as Chaos itself makes the similarities between Bae and the Hundun more striking—both are “chaos” as concept as well as being. So I got to thinking: What if in the lore of hololive, Baelz Hakos is the Hundun under a different guise?
The backstories of Bae and her fellow members of hololive EN Promise updated a couple years ago to be simpler. All of them are essentially about how these representatives of primal forces (chaos, time, hope, etc.) have integrated more thoroughly into the human world, with Bae in particular focusing on her desire to perform on new and different stages.
Playing off this, I could see some kind of written piece about how Baelz Hakos is what the Hundun became out of a desire to interact more directly with the mortal realm. Dance (Bae’s specialty) is also a creative art that feels both controlled and chaotic, and perhaps her multiple wings and feet could manifest through her amazing dance moves.
This has just been some random fanfic-tier speculation on my part. I’m looking forward to the Promise 2nd year 3D concert in a few hours:
On Nov 29, 2024, hololive Japan VTuber Sakamata Chloe announced on her third anniversary that she would be ceasing her streaming activities with hololive at the end of January. As a Day 1 fan of her generation, holoX, I wanted to give her a proper send-off with a nice farewell post on this blog.
Then the next day came, and with it a second major bombshell: Ceres Fauna of hololive English’s Promise announced that she will be graduating from hololive at the beginning of January.
So as much as I would have preferred to write two separate pieces that shine the spotlight on each of them separately, these two departures feel so closely linked together that talking about one inevitably brings thoughts about the other. Consequently, I write this in the hopes that it can be both a celebration and a thinkpiece.
Looking at the Orca and Kirin
Sakamata Chloe and Ceres Fauna lore and approaches to VTubing are different.
Chloe is an orca, and has been the “cleaner and intern” of Secret Society holoX, an organization ostensibly aiming for world domination. Based on her initial design, she seemed the most serious and mysterious of holoX, only for her to debut in the silliest way possible.
She’s known for her amazing and versatile singing voice that can switch from cute to sultry, her cheeky banter, her aversion to bathing, and her lack of prudence when it comes to things like fanservice (which her fans obviously love).
Fauna is a kirin and the “Keeper of Nature” for a Council of primordial forces, before engaging more directly with humanity as part of hololive Promise. At first, she seemed like a nurturing “mother nature” type, but almost immediately revealed a mild, yet noticeable yandere undertone to her personality that eventually gave way to a cursed sense of humor.
She’s synonymous with ASMR aided by her incredibly soothing speaking voice, serious gamer attitude that pops up at unexpected moments, and an Extremely Online Millennial sensibility that makes her ramblings endlessly entertaining.
But despite their differences, the two have some things in common that make their decisions to leave almost parallel each other. Their respective generations both debuted in 2021, a little over three months apart. Although Chloe was the fastest in holoX to hit one million subscribers on Youtube and Fauna still hasn’t hit that milestone, both are known for having an impressively large and consistent viewership, with very few peaks and valleys. Both have a knack for “piloting” their virtual selves in ways that make them feel more natural too. Also, in my opinion, their character designs are among the most beautiful in hololive, and were the ones I initially gravitated towards prior to their debuts.
I bring up their similarities and differences not simply to compare the two, but to emphasize that both of them feel like consummate ideals of VTubers in their own ways, to the extent that their decisions to leave have been real shocks. Granted, one of hololive’s strengths is the way that each and every one of their talents feels like a pillar of the company in their own unique ways (be it through content, longevity, reach, support behind the scenes, etc.), which makes every exit feel like a big loss. In addition to having two back-to-back announcements, there’s also the issue that three years is both an eternity and a drop in the bucket in internet years. They’ve been around long enough to become part of viewer’s lives in significant ways, but then it feels like their careers were only just beginning.
Circumstances
Chloe mentioned having to deal with ongoing health issues, the workload, and wanting to go a different direction than the one hololive is taking. Fauna cited disagreement with management as her reason, and specifically stated that she liked singing and dancing for the crowd as if to kill the idea that she hated doing idol stuff. Almost inevitably, there’s been a lot of catastrophizing and speculation as to what exactly this all means, and in response, a number of other talents (like Bae, La+, and Shiori) have given their own thoughts, reassuring fans that they are relatively happy and comfortable with being in hololive currently.
My feeling is simply that there’s one priority above all else: making sure these people behind the VTubers can live in ways they don’t regret. They are the core and backbone of hololive, and to neglect them would damage everything, including but not limited to their bottom line. Whether that means allowing talents to leave on good terms or changing things within the company to keep them from burning out or damaging their health, everything in their power should be done to make sure hololive is not the end of their careers for the wrong reasons.
In this regard, I can’t help but also express concern over Kazama Iroha, who has had to go on hiatus because she’s completely lost her voice due to stress. A part of me worries that the increasing expectations for hololive members— regardless of whether those expectations might be from the company or externally from viewers—risk encouraging a form of ableism in VTubing, a field that has been great for people with disabilities and other health problems. The concerts are among my favorite parts of hololive, but I don’t want them to happen at the expense of the talents’ wellbeing. If safeguards are in place already, then great. If not, I hope they get some.
Cheering ’til the End
I come away from all this largely with fond memories of all the great times I’ve had watching both Chloe and Fauna. For Chloe, the first things that come to mind are all her 3D specials. There’s her getting pelted with fish during her 3D debut, her duet with May’n, and her performance of “Jouya Repaint” with all of holoX at 4th fes, among others. Chloe’s voice is one in a million, and I hope she keeps it safe for her own sake.
For Fauna, the personal highlights are a bit more varied. Of course there’s all the excellent ASMR, but her April Fools 2009-era Minecraft stream (complete with crunchy audio/video quality, awkward mannerisms, and up-angled webcam) is an all-time great. I also can’t say enough about her performance with Shiori and Nerissa at Breaking Dimensions, as well as how Fauna’s “Stay with Me” showed just how much training she’s put into singing.
Something else Chloe and Fauna have in common is that their respective lore each allows for goodbyes that create interesting stories. Chloe could move on from her holoX internship to a bigger “job” elsewhere. Fauna has implied that she’s actually an usurper of the true Keeper of Nature (her mascot character Nemu), and maybe Nemu could take back her rightful place.
I hope that wherever they land, it’s someplace they can thrive and do what they want at a pace comfortable for them.