Book Off Broadway: Toshiki Okada’s “Enjoy”

While I am not normally a patron of theatre, my interest was piqued when I heard about Enjoy, a play centered around a manga cafe and the colorful individuals who work at it. Translated by Aya Ogawa and directed by Dan Rothenberg, Enjoy was originally written by Toshiki Okada, a man apparently known for using very “realistic” language in his scripts. After having seen Enjoy, I understand what that really means.

The first big impression I got from the play happened before it even began. Somewhere in the back of my mind, I assumed that the people coming to a play about a manga cafe in Shinjuku would probably be manga fans and otaku eager to see this part of their lives dramatized, so it was a little surprising when I realized that the majority of the audience consisted of roughly middle-aged theatre-goers. It makes sense in hindsight, but I still didn’t expect it. Meanwhile, the stage itself was very close to the front row and probably less than twelve inches away. It was also very bare-bones, being essentially an empty room. That simplicity and proximity would be the first hint at how the play would unfold.

Enjoy is split into four acts, focusing on the various workers at the manga cafe and the ways in which their lives appear to be in stasis. Some of the characters are over 30 and still working part-time. Others are younger employees who seem to define their self-worth relative to those 30+ year olds. The story is told through actors who, while each technically playing different characters, go between talking about themselves in the first person, talking about themselves in the third person, and talking as if they were another character involved in the story, resulting in constant perspective shifts all in the form of expository dialogue. Very much to its credit, however, this is never truly confusing, as it’s less important who on stage is saying what as it is what is being said at all.

The “realism” of the language stems from the fact that every character in the play is incredibly awkward in their own way, and through a combination of acting talent and an effective script are able to really convey that awkwardness in a convincing manner without having it be unintelligible. It strikes a delicate balance that could easily be undone. All of the characters, whether they’re being played by their original actors or being assumed by different actors, are very flawed people whose individual hangups come largely from the active pursuit of uneventful lives. Insecurities abound in areas of work, romance and friendship.

As for the story itself, there isn’t exactly one, at least not in the traditional sense. Enjoy is primarily an exploration of characters, and though you get a clear image of who they are as the play goes on, none of them have any real motivations to move themselves forward. It’s the kind of thing that works ideally as a play and would probably not be so personal as a film in a theater. By having the actors so close to the audience, and having them seem as if they are speaking directly to the audience (without actually acknowledging it), it gives a direct emotional connection that’s hard to replicate without real bodies in a live performance.

Although adapted for English-speaking audiences, Enjoy still sets itself in Japan and uses Japanese names for all of its characters (Kato, Shimizu, etc), even if none of the actors are Asian, as if to say that this story could not be told elsewhere and that the adaptation is mainly in the transformation of the text itself. This makes sense, I think, because the manga cafe for the most part does not exist in the US. However, the play is not so Japanese that it is impenetrable for those unfamiliar with the country or its comics. In fact, Enjoy makes only one reference to any specific manga title, and it comes and goes so quickly that it’s more for flavor than anything else. Moreover, the characters’ idiosyncrasies and doubts about their worth and the way their success in employment (or lack thereof) might define them seems to be especially relevant and universal today.

Truthfully, some of the themes of Enjoy hit a little too close to home, but that’s also the very same reason I consider it a success.

Welcome to this KRAZY! Time

I went to the New York Japan Society’s exhibition on anime, manga, and video games yesterday. Entitled KRAZY!, the exhibition explores a variety of artists and works, from Moyoco Anno to the guy who made Afro Samurai, from Shigeru Miyamoto to… Shigeru Miyamoto. The point is, this is totally about stuff that the kids like: ANIME AND MANGA AND VIDEO GAMES. As expected, it seemed to attract a young audience, something most museum and gallery exhibitions wish they did without it being just 20-something hipstrs.

Overall I didn’t get too much of a “HEY GUYS! ANIME!” vibe from the exhibition, and I liked what they had to say about the Super Mario Bros. series being a collection of simple rules which opens up a rich and complex world to interact with, but I couldn’t really tell who exactly the exhibition was trying to draw in. Passing by their video room filled with clips from Akira, Patlabor the Movie 2, Paprika, and Macross, I got this strange feeling that this is not what the kids these days see as “anime,” nor is it what they want. It’s kind of a baseless feeling, but when you see all those movies together and realize that the styles aren’t very “modern” (despite Paprika having come out recently), I think you might get the same impression. All I could think about was how others would handle the exhibition.

There was one blurb however that really pissed me off when I saw it. In one part of the exhibition is an area devoted to the music of Yoko Kanno. Now, neither Yoko Kanno nor her music anger me, but when the description of her music is prefaced by, “Prior to the late 80s all anime music was of poor quality,” then I have some serious issues! The emphasis is mine but they actually used the words POOR QUALITY. It’s as if no REAL music aficionados could POSSIBLY like ANIME music before REAL MUSICIANS like Yoko Kanno and her contemporaries graced the industry with their presences and sprinkled magic fairy dust and now ANIME MUSIC IS GOOD! WOW! Hey, wait to take a dump all over those hardworking composers from the mid-80s and before! Joe Hisaishi? Apparently the man who composes Studio Ghibli music is garbage!

There are apparently other things like this in the exhibition where it’s like a guy trying to convince REAL ARTISTS that anime is totally artistic too and making mistakes in the process. For better or worse, I didn’t notice any other glaring instances though.

All in all, it’s worth a visit at least once, just calm down when you visit the Yoko Kanno section. I hope the kids who visit this exhibition at least learn something.

Oh yeah, and I’m probably gonna go read Sakuran. Sounds interesting.