Boy Meets Girl Meets Tick-Throw Spinning Piledriver: Hi Score Girl

I’m happy and grateful that the full Hi Score Girl manga series by Otoi Rekomaru is out in English. It’s one of those manga where, once upon a time, a US release would have been a pipe dream. A nostalgic nerd love story premised around Street Fighter II and the 90s Japan arcade scene? As significant as that era was in Japanese gaming history, it’s a niche among niches. And yet, here we are.

I first discovered the series eight years ago, and was immediately won over by two things. First, there was the eccentric nature of its main duo: the obnoxiously loud gamer kid Haruo and his friend/rival/love interest, the reticent and rampaging Akira. They initially meet at an arcade and feud over a Guile vs. Zangief matchup, and though they never stop butting heads, it’s silly and sweet how they essentially communicate through gaming. That’s not metaphorical either; Akira pretty much never talks. Second, the portrayal of the 90s games and the way Haruo based his very outlook on life on them could have only come from a genuine place. Otherwise, jokes like “messing up the secret select code for Akuma” and “Akira having sympathy for big grappler characters because she feels bad about how little they get chosen” wouldn’t land so well.

The characters age over the course of the 11 volumes, going from elementary to high school and growing alongside the rapid developments in gaming technology. Their transition into adulthood is concurrent with continuous upgrades to Street Fighter II, the advent of 3D fighting games like Virtua Fighter, and so on. A nice narrative device to be sure, but it’s actually surprising seeing how much Haruo actually matures as he comes to understand responsibility in his own way. He’s not the sharpest tool in the shed, but his convictions are real.

Hi Score Girl reminds me a lot of one of my all-time favorites, 81 Diver. The art is similarly rough, and the core relationship is as much a rivalry as it is a love story (if not moreso). That’s actually pretty rare in manga focused on het romance, and is usually the domain of fujoshi-adjacent works. But it’s convincing here because of how Otoi portrays the genuine desire for connection, and the way that gap is bridged through gaming. Sure, the premise of a boy meeting an ultra rich mega gamer girl is unrealistic in many ways, but the portrayal makes me want to believe in their love.

In addition to the authenticity of the passion for fighting games, I think what ultimately makes Hi Score Girl work is that while Haruo kind of exists primarily in his gaming-obsessed mental space, the life lessons he draws from games are ultimately his own. He’s a guy with an imaginary friend who gives him pep talks and acts as his conscience, and that friend is often just Guile. Haruo and Akira imbue greater meaning into games, and the games reciprocate by providing them the thrill of victory, the agony of defeat, the comfort of friendship, and the joy of love.

Report: Retro Doujin Event Game Legend 28

On a recent trip to Japan, I attended a doujin event dedicated to retro games. It was an opportunity on my part to not only attend my first ever Japanese event dedicated solely to video games, but to see just what “retro” meant for a Japanese audience.

Held in the city of Kawaguchi, “Game Legend 28” saw a fairly packed attendance. I’m awful at estimating crowd sizes, but I’d say there was close to 200 people in attendance. The vendors there offered a diverse range of goods, even more than events I’d attended in the past, and it was primarily due to the subject matter. While the standard comics and essays were there in droves, one could also find CDs of video game music covered by amateur bands, entire archives of instruction manuals, people’s personally developed games, and even super-miniaturized (and playable!) versions of arcade and console titles. The last item seemed to be a trend, as more than one table offered them.

When it comes to trends one might not see at a US convention, I noticed that there was a great amount of love given to the PC-Engine (released in the US as the Turbo Grafx 16), and that certain popular Japanese meme characters such as Spelunker still held strong. I also met a woman who wore a Segata Sanshiro t-shirt and sold a photo journal of her time attending a Sonic fan event in Korea. Another dedicated herself to F-Zero, showing not only doujinshi but tiny F-Zero machine replicas as well.

It’s common to presume that doujinshi means “porn,” but I actually saw very few tables dedicated to 18+ material. Even then, one was selling a comic featuring a popular heroine from Tokimeki Memorial. In other words, even the smut was frequently retro.

Ultimately, I enjoyed Game Legend 28, and even bought a few things, including a Sega Smash Bros. parody doujinshi starring Alex Kidd. But the event also inadvertently curried favor with me when a small live brass band played a song from one of my favorite video game soundtracks ever. Following performances of the boss theme from R-Type and the ending theme to Chrono Trigger, they went straight into “Back to the Fire,” the Hydra stage music from Thunder Force III.

https://www.youtube.com/watch?v=XW_uGMF6Rrw

At that point, Game Legend 28 could do no wrong in my mind.