It’s All in How You Look At It

The 2000s have been an unusual time in anime fandom. It’s achieved greater popularity and notoriety than ever before, but it’s also been characterized by  claims that the people who create anime have lost their adventurous spirit, that shows are too dumb, creators are too cynical, and that what made anime great isn’t there or isn’t there in sufficient amounts.  I don’t believe this to be the case, but I occasionally have trouble convincing naysayers otherwise. How can you talk about the subtleties of experimentation within genres that people refuse to watch in the first place?

The other day I was reading the animation blog AniPages Daily when his post on what makes animation interesting caught my eye.

“Five or six years ago, I discovered something that kind of renewed the waning spark of my enthusiasm for anime: a set of Japanese animators creating flamboyantly stylish animation that was exciting like no animation I’d ever seen. It was the discovery of the existence within the anime industry of a coterie of animators with a deeply creative spark like Masaaki Yuasa, Shinya Ohira, Satoru Utsunomiya, Atsuko Fukushima, Yoshinori Kanada and Takeshi Koike – each working within the industry, yet managing to carve out a stylistic niche of the kind that elsewhere might only be attainable in the capacity of an independent animator – that renewed my faith in the power of animation, and showed me that some of the most exciting animation being made today was being made by these people in Japan. These animators heightened my awareness of the animated element in animation, and expanded my appreciation of the importance of movement in animation. But more than that, the sheer audacity and brashness of their individuality opened my eyes to a rich vein of creativity in the Japanese animation industry. There have been many great animators over the decades in Japan, and these animators continuing that tradition opened my eyes to a hidden narrative of anime history that broadened my appreciation of anime and renewed my faith in its potential.”

This post was written November 7, 2008.

Now, the man behind AniPages Daily is not your typical blogger. When I say it’s an animation blog, I mean it’s an animation blog. AniPages Daily is concerned with quality of animation above all else, and he’ll seemingly watch any show for it, from Naruto to Tiger Mask. He doesn’t talk about character designs, writing, story, giant robots, or fanservice, unless it concerns how a scene was animated. I really don’t watch animation like he does, and I’m not sure if I could completely agree with the idea of watching animation for the animation. However, I can appreciate his approach and the fact that it’s different from mine, and it left an impression on me that he could look at today’s anime, often criticized for lack of experimentation, and from his relatively unusual perspective see ideas and techniques being pushed towards greater heights.

It makes me wonder if it’s actually possible for anime to truly stagnate. Yes, there are disappointing shows, and ones that you could call better than others, but even in those shows which do not manage to succeed artistically or financially there are hands at work, and they may be achieving something special, just in an area that you or I don’t expect or pay any attention to. Maybe it’s in the soundtrack or even the use of the soundtrack relative to the animation. Maybe it’s daring risk-taking with forms of storytelling. Maybe it’s highly unorthodox mecha designs. And all of this is within the confines of an industry which is concerned with appealing to larger audiences.

Oshii Mamoru… and a Play About Tetsujin 28???

Below is an article from the Mainichi Daily News’ website, translated for your convenience.

Actually it’s for my convenience as it lets me practice my Japanese, but we’ll leave that aside.

Tetsujin 28: A 500kg Iron Man Stands Tall! Minami Kaho Claims the Robot “Has a Life of Its Own” at Public Dress Rehearsal.

The robot manga Tetsujin 28 [Originally brought to America as Gigantor] by Yokoyama Mitsuteru (deceased) has been transformed into a play by Oshii Mamoru of Ghost in the Shell 2: Innocence fame. During the public dress rehearsal on the 9th, viewers witnessed the roughly six-meter-tall [approx. 19.7 ft], 500 kg [approx. 1102.3 lbs.] Tetsujin. They also showed the climax where main character Kaneda Shoutarou (played by Minami Kaho) rides in Tetsujin’s hand as the robot itself stands up.

For the theater edition of Tetsujin 28, Oshii Mamoru helped with both the script and production. Originally known as “Prototype 28,” the giant robot emerged towards the end of the Pacific War as a decisive weapon of the Japanese Army and is later revived in 1964 around the time of the Tokyo Olympics. The story tells of boy detective Kaneda Shoutarou, who takes control of the Prototype 28 in order to fight against a terrorist organization. After the dress rehearsal ended, Minami Kaho remarked that to her surprise she was able to sense life in the robot, claiming, “It feels as if it has a life of its own.”

The performance will be open to the public in Tokyo at the Galaxy Theater  from January 10 – 25. In Osaka, the performance will be at Umeda  Arts Theater’s “Drama City” from February 5 – 8. S-rank seats go for ¥11,000 [$121 US] while A-rank seats go for ¥8000 [$88 US].

Writer: Kawamura Naruhiro (I don’t actually know how you’re supposed to pronounce this name. If anyone could help that’d be great)

There’s Something “Different” About These Voice Actors…

Back when the Soul Eater anime began airing, one of the big topics going around was Maka Albarn’s voice actor. Maka was Omigawa Chiaki’s first role in anime and it showed. Some called her voice work terrible or amateurish, I referred to it as a very natural-sounding voice. For those who haven’t heard it, when Maka speaks it sounds more like a young, soft-spoken narrator than it does a character in a show. However you judge it though, no one can deny that Maka’s voice was different from the usual.

At some point I decided to listen to the Soul Eater Web Radio Show (Maka Side), half curious, half wanting to practice listening comprehension for the JLPT2, and I was surprised to find out that Chiaki’s Maka voice is quite different from her everyday speaking voice. This meant that as natural and realistic-sounding as Maka’s voice is, it’s not just Chiaki speaking normally. I was impressed, but then I thought about how I wasn’t the best judge of Japanese voice acting, and a lot of the Maka voice’s detractors were Japanese people posting on 2ch and what-not. I’ve made progress over the years, but to really tell who’s good and who’s bad, I can’t do so with complete confidence still.

It was a few weeks after that when Anime World Order posted its review of Bubblegum Crisis. I had seen the show long ago, back when I barely knew anything about anime and my older brother knew guys in his high school who were willing to copy tapes for him, but it had been so long I barely remembered anything. I decided to re-watch the original Bubblegum Crisis, all of it, knowing that there was some bias for BGC among the AWO crew and not wanting to be too influenced by it.

Throughout the OVA series one voice really stood out among the rest: that of main character and most prominent Knight Saber Priss Asagiri. There was something about the way she intoned words, it almost reminded me of Jack King from Shin Getter Robo vs Neo Getter Robo. It sounded, felt different from the other voices which were all clearly talented but sort of blended together in the area known as “good,” like how Henri Cartier-Bresson may be one of the most talented photographers ever but his photographs were all good in the same exact way. It could be awkward at times, but Priss’s voice would always jump out. Then I looked up her voice actor, Oomori Kinuko and listened to the AWO episode (Part A) and found out that it was her one and only voice role, Kinuko being primarily a singer. “Oh,” I thought. And then I remembered Maka.

Maka and Priss’s voices are similar in many ways. Both are very noticeable when placed among their fellow cast members, and both have this style that really takes over a scene, for better or worse. When they talk, you notice. As such, both have this strange voiceover feel to them, where it sounds like they’re speaking directly to the audience rather than to other characters in their shows. Is this merely a product of lack of experience in voice acting? Did anime fans in 80s Japan have a field day with Kinuko’s voice work the way they do with Chiaki’s now? If more seiyuu sounded like Priss or Maka, would their lack of experience and/or talent stand out even more?

What do you call George W. Bush in cat ears?

Answer: A Neko-Conservative.

(Alternate Answer: A Pussy)

Speaking Japanese Sure is Tough (Not Sarcastic)

I’ve been learning Japanese for a number of years but I rarely get to hear myself actually speak the language. Recently I picked up a mic and decide to see how it sounds and well, it sounds like an American speaking Japanese. Practicing and practicing, I can’t get over this, and I doubt I ever will.

I see all these people who came to America and studied hard to learn the language. People take accent reduction courses to try and fit in better, and putting in only a fraction of the work they did to try and make their speech in a foreign language more natural gives me some additional newfound respect for them.

A Compromise of Visual Design: Watching Minami-ke Okaeri Episode 1

I normally don’t like to do  “episode 1 posts” of any series, but I felt that I needed to respond immediately to Minami-ke Okaeri while my reaction and feelings towards it and its visuals are still fresh in my mind.

The show is done by the same company that did Okawari (asread) as opposed to the first season (Doumu), which is generally considered the “worse” Minami-ke show, but I read that asread was bringing some of the original staff along to work on this new season. Whether that’s true or not, it’s clear that Minami-ke Okawari is trying to be more like Season 1.

The visuals end up being a mix of the two seasons, with what feels like an overall lower budget. That sounds like an insult, but it really isn’t. I have no proof, but seeing as almost everything is suffering these days I’m almost certain anime is getting less funding too. The show tries to adhere more to the visual style of Season 1 with its sparse shading, but the highly saturated colors resemble Okawari a lot more, especially in the backgrounds. More than the differences in style and animation, the color scheme was what I think really set apart the first two seasons.

Some of the animation does seem stiff and not up to the level of the stuff in Season 1, but I think that’s also because I’d gotten acclimated to Season 1’s style. Watching Season 1 after watching Okawari, it took time for my eyes to readjust, and now watching Okaeri after not having watched any Minami-ke for a while, it might be simply a case of my eyes needing to adjust once more.

Even if their attempt to mix the look of Season 1 and Okawari doesn’t succeed in the end, I’ll at least know that they tried.

If they give more Minami Touma scenes, then that’d also be just dandy.

And joy.

The Viewing Format of the Future, TODAY (Not Really)

Movies, television shows, anime, etc. from the past are being placed onto these newfangled formats, with words like Blu-Ray and High-Definition. These formats boast greater clarity than ever before, and letting you see things you never could before, or in some cases things you were never intended to see in the first place.

Watch a cel animation in Blu-Ray and you’ll see the dust and scratches. Watch movies from a few years back and it potentially becomes blindingly obvious what is real and what is not, what is CG, what is a matte painting. How much better-looking will video get in the future? How can creators prepare for this? They can’t, but they’re probably aware that in a number of years when the VHS is a distant memory they’ll have to deal with the fact that customers will be able to see more than they should. At the same time, there might be cases where a creator wishes he could show more but he’s limited by the film and video quality of his time.

So what if there was a way for the viewer could control the level of quality personally? You would be able to customize just how clear the image could be. Just like a program used with scanners, you’d be able to reduce dust and scratches, or leave them in. And creators can “recommend” certain settings which they feel are best for their works. Watch movies and anime as the creators intended, or simply ignore their suggestions and play by your own rules.

Controllable visual quality on the viewer’s end is something works both new and old would benefit from.

Legend of the Galactic Heroes in 50 Words

This is a self-exercise to try and convey Legend of the Galactic Heroes in a few words. A later, more complete review may find itself here eventually.

In a war spanning the galaxy, two heroes emerge on opposing sides. The unorthodox Yang Wen-Li and equally brilliant Reinhard von Lohengramm must deal with not only the enemy light years away but also corruption at home. War, politics, philosophy, and love are intricately woven together in this epic tale.

Budget Heroes

As fans of anime and perhaps animation in general, it’s pretty easy to spot when something is well-animated or poorly animated. While a little trickier, it’s also certainly possible to notice good visual direction in a show. What’s more difficult is being able to notice when a show’s funding has been used intelligently, or when the creators have had to make due with limited resources. The men and women responsible for such arcane trickery are Budget Heroes, and I think they’re deserving of at least some praise.

I have to say, I’m not that good at spotting the handiwork of a Budget Hero. However, I can think of a few instances.

Evangelion is sometimes ridiculed for having poor budget usage, resulting in clip show and recap episodes. Evangelion also frequently uses still images over extended periods of time. Some might call it lazy, but I would say that the way Gainax pulled it off gave these scenes a sense that the stillness was more than appropriate. There are elevator scenes, where characters will be standing on opposite ends, not moving, not saying a word to another, as the hum of the elevator resonates. It’s one frame and some noise, but it goes a long way in showing just how awkward that silence is. Then there’s the 60+ scene of EVA-01 holding Kaworu in his hand. Again, a still image, and yes they could have shown Shinji in the cockpit panicking and hyperventilating but they didn’t. I wouldn’t call it a purely artistic choice, but it’s at the very least intelligent use of limited resources.

A more recent example is SHAFT’s Sayonara Zetsubou Sensei. The show frequently experiments with unusual forms of animation, such as paper cut-outs, puppets, and clay, and sometimes it’s clearly to cut corners in animation. The show even pokes fun at itself for doing this, choosing not to hide behind the idea that it was artistic intention. Still, it’s really well done and I think it reinforces the overall off-kilter look and feel of the show.

This is not to knock the hard work of talented animators who have the benefit of funding to really pull off some incredible scenes. Talent is talent after all. And in the end, without doing any serious research into animators and studios, it’s difficult to discern who truly is a budget hero. For all we know, Musashi Gundoh had a budget of 100 yen and a pack of coupons and the animators were miracle workers. But I just wanted to remind myself and others that often times things simply do not go as planned and that animation isn’t cheap to produce, even at the comparatively lower amounts that Japan is used to.

Anime/Manga Political Compass

Here’s a fun game for the whole family! All you have to do is go take the Political Compass test, but do so pretending you’re a specific anime/manga character. Ever want to figure out if Naruto is some kind of Leftist Liberal? Now’s your chance!

I’ve already done a few for you to look at and compare.

Kenshiro

Raoh

I encourage everyone to try it out with any character they can think of.