Anime cons are pretty cool, you dig?

When it comes to talk about anime conventions, a lot of complaining happens. I’m guilty of this myself on numerous occasions. So to combat some of the general negativity that comes with convention talk, I want to talk about the things that make anime conventions good, possibly even great.

1) The Ability to See Other Fans

Now, this point actually applies to any convention be it anime, fantasy, carpet-racing, etc. One thing that’s said about conventions in the internet age is that they’ve lost some of their utility, as conventions used to be about meeting people you couldn’t otherwise, whereas now you just head over to your favorite chatroom/messageboard/whatever and talk it up. One thing that hasn’t changed though is that it provides a common gathering point for fans, only now instead of meeting total strangers you get to meet people with whom you’ve chatted, and once after you’ve bonded over fine anime and cola, you can then continue your friendship online. On a personal level this has worked out quite well for me. Quite well.

2) The Growing Population of Younger Anime Fans

Some might call this a serious negative, but you have to look at this in comparison to science fiction conventions, where they’re having continued trouble bringing in new blood and the mean age for sci fi con-goers continually rises. In contrast, what this means for anime conventions is that there will be a new generation to take up the order once the current generation of leaders retires and then probably the next one after that. There’s a good chance that the conventions you love will undergo drastic changes at that point, but at least they won’t be dying off.

3) It Lets You Experience a Tangible Anime Fandom

This relates to the first point in that I want to reiterate that the internet, as wonderful and convenient as it is, is still not a perfect substitute for real-world fan interaction. At an anime convention, you really get to see fans expressing themselves however they can through their physical presence. Now keep in mind that I did not say you could experience an accurate anime fandom. Only a portion of the fandom ever attends cons, and there’s a very silent majority out there, but at the same time you probably couldn’t experience that silent majority anyway unless you actually knocked on their door and told them to come out.

All points after that are more or less related to the above three, or are things like “totally wicked concerts” or “seeing people run panels as best they can.” It really all boils down to the fact that people are able to gather under a single banner of passion for anime and manga, damn the differences.

This Has Nothing to Do with Nissan

So after  submitting my entry for NYAF’s mascot competition, I’ve been looking around at the other entries. Regardless of age, talent, creativity, whatever, I can really feel that everybody who submitted a design put effort into their creations.

I don’t think anybody plagiarized or stole from anyone else (though there’s a few questionable designs copyright-wise), so I find it interesting to see what recurring themes there are among the entries. I mean, there’s only so many things you can positively associate with New York, and I’m certainly not the only one who decided to approach it from the subway angle. What I find particularly interesting though is the large number of entries that somehow incorporated the Manhattan Skyline into their mascots, especially in the clothes. The reason I find it interesting is that it had not occurred to me at all to associate New York with the skyline.

I’m a native New Yorker, born and raised in Brooklyn and Queens, and have spent much of my years in Manhattan, be it for school or to be with friends. With that in mind, I have to wonder if maybe growing up in NYC I’ve simply gotten too used to the number of tall buildings around. It’s easy to forget that there are places that aren’t like this, or that this feature of NYC would stand out in people’s minds.

As someone who grew up in New York, as someone who used the subway daily for years on end, I felt a more tangible connection to the underground than to the skies above, and it was something I could embrace and appreciate more, hence Chika’s design and the vague hints at her personality I gave in her information.

Second place for interesting recurring themes was taxis, which I also did not associate with NYC for similar reason to the skylines, but I’ve been told by certain people that NYC is apparently the only place you can just wave down a taxi. You learn something every day!

My NYAF Mascot Submission

So my entry for New York Anime Festival’s Mascot Design competition is over at the contest site now. You can view my entry here. I uploaded the image twice because I felt that the first upload’s resolution wasn’t high enough (they actually expand a smaller image so the enlarged image looks terrible). Then I found out you can edit your entry and just reupload.

Whoops!

The way the contest works, 10 finalists will be picked from the existing pool of images and then those will be voted on. Once the finalists are picked, you’ll have to go to the Sakura Matsuri in New York City from May 2nd-May3rd.  I won’t tell any of you to vote for me unless you really think my design deserves it. If you see something better, go for it.

Once all the entries are in, theOtaku.om, Del Rey Manga, and the New York Anime Festival will be selecting ten finalists that will be put on display at the New York Anime Festival booth at Sakura Matsuri (May 2nd-3rd at the Brooklyn Botanic Garden in Brooklyn, NY — http://www.bbg.org/exp/cherries/sakura.html). Sakura Matsuri attendees will vote for their favorite, with the character receiving the most votes being crowned NYAF’s 2009 mascot. On May 7th, the winner will be revealed!

And if you’re unable to see it somehow, the profile I’ve designed for my character is below. No, her name is not an Ogiue reference, it’s short for “Chikatetsu,” the Japanese word for subway.

Name: Chika
Favorite Anime: Kino’s Journey
Favorite Manga: Honey and Clover

Chika is a girl who loves experiencing variety, something which anime, manga, and New York all have in abundance. You can often find her head buried in manga as she rides the subway around the city.

If there’s one thing that connects all of the anime and manga fans in the city, it’s the use of the New York City’s public transportation to visit the various stores which allow fans to maintain their hobbies and even meet each other and foster friendships. Chika’s outfit symbolizes New York City subways and the opportunities they represent.

The False Positive Pitfall in Discussion of Anime and Manga

“Intertextuality” is the idea that there is a conceptual space where ideas brought forth by books, movies, texts, etc. interact with each other. One way to think about it is the old addage that the “truth lies somewhere in between.” This is the space where differing (or similar!) opinions confront each other. Don’t think about it too literally, but with the internet available, it’s become a lot easier to have this sort of thing happen beyond the scholarly journals and academic settings where this sort of thing usually occurs.

As anyone who has read Ogiue Maniax probably knows, I quite enjoy finding and seeing any connections which may connect one aspect of anime to another, be it from show to show, or from staff to real world events or whatever, and it’s something that’s consumed my time and the direction in which my hobby has gone. I think I’m pretty good at it, and apparently others do too.

However, there’s a drawback to having an open mind which actively seeks out connections among the material you’ve ingested mentally. Sometimes what happens is you see connections that do not exist, but because of the success you or others have had in taking this approach to a topic, it becomes difficult to break free of this trap. In other words, sometimes we tend to overthink things. This is what I call the “False Positive Pitfall,” and it’s something I feel anyone academically-minded towards anime and manga (or any other topic for that matter) has to watch out for. Failure to acknowledge this effect can result in a number of problems, from undermining your writing to being seen as unnecessarily elitist to simply leading you down the wrong path until all you see is false positives and you become a case where you’re an anime reviewer everyone makes fun of because you have no idea what the hell you’re talking about anymore.

Now, I’m not immune to this at all, and there’s multiple instances of statements made out of false positives that are on this blog. But people aren’t perfect, and even if you’re constantly on the lookout for them, some are bound to slip through, especially as your knowledge of anime and manga expands. Again, it’s more that I want people to be wary of the False Positive so that we can foster better discussion that is both relevant and respectful to the topics we engage.

Preview of My NYAF Mascot Submission

One of the Strengths of Modern Animation as Displayed by Mahjong Anime

Incorporating 3D animation into 2D animation has always been a tricky thing, but as technology has improved the integration has become better and better. It can be a time and budget saver, and all it takes is using it intelligently.

Enter the modern mahjong anime. The first screenshot is Saki, and the second is Mahjong Legend Akagi: The Genius Who Descended into the Darkness. What they’ve done in each of these shows is designed a full set of mahjong tiles in 3D, and basically use those same tiles throughout, aside from Akagi’s trip through WASHIZU MAHJONG. There’s no need to redraw the delicate details of a mahjong tile every time when you can meticulously etch out the details in Maya or whatever. Maybe YOU should make a mahjong anime with fully rendered tiles!

Go on, I’ll wait.

So you’ve got their mahjong tile set in 3D and you’re wonder, what to do with it? Why, EVERYTHING YOU CAN. Tiles spin around and taunt the players. One tile floats in a player’s head as he contemplates his decisions. Tiles form an unpassable mountain, or perhaps even a golem or giant robot! These are all just representational metaphors for the game of mahjong!

Integrated 2d and 3d which saves time and money! Behold the power of modern animation!

Drossel, the Best Figma

How can I make such a wild claim that the Drossel Juno Vierzehntens Heizregister Fürstin von Flügel from Disney’s Fireball is the best Figma, when she’s only just recently been announced on their site?

Simple. Drossel is a robot and also a girl.

Despite recent attempts by Goodsmile to man up the Figma line with the world’s deadliest assassin and a gay porn star, Figmas are mostly known for being a fairly girly set of toys. Girly set of toys for guys, that is. Whether it’s Haruhi, or Konata, or Konata dressed as Haruhi, the big beefin’ robots are usually left to Kaiyodo’s Revoltech line. Which is all well and good, except that when it comes to having poseable joints, giant robots tend to fare better than fleshy meatbags in terms of having elbows and knees which make sense.

But now you have Drossel who, as stated above, is both robotic and feminine. Her joints make sense, and she possesses much of the trademark cuteness that the Figma line is known for. And she’s got the twintails. In a sense she’s the first Complete Figma.

Drossel goes on sale June 2009. As I don’t actually own it, I can’t recommend it per se, but really, check out dem knees.

Adieu, Geocities

It’s the end of an era as Yahoo! has decided to completely shut down Geocities, the free site-hosting service that  was one of the go-to places during the late 90s if you didn’t know a whole lot about html or web design but really, really wanted a website. I never used it myself, being an Angelfire user, but so many of my friends both online and in real life utilized Geocities that it’s tied to my youth and my time as a fan of anime and video games.

Geocities is very significant to a number of fandoms out there, and it’s particularly a big deal when it comes to anime. It’s not because any incredible resources existed on Geocities sites (though some may have, I just can’t be bothered to check), but the sheer amount of anime sites that were on Geocities over the years. Don’t believe me? Go to the Anime Web Turnpike right now and look through the sites and see how many are Geocities pages.

Geocities has sort of become obsolete at this point, as those who want free pages can go to Myspace or Livejournal (or WordPress!) and do whatever they will with their space, while those who want their own web space can obtain it easily as getting web space and your own domain name is significantly easier now than it was 10 years ago all while being less expensive. Still, I feel we should pay our respects to Geocities, with its initial ridiculous URLs and its pop-up ads and remember how much it has done for anime fandom and online communities in general.

Mine Characters, Aye

While bored on the train, I decided to do a quick (not-to-scale) sketch of a lot of the characters whom I considered to be “main” or “important” characters in the stories and worlds I made up growing up all the way up until now. If you see any recurring themes in certain characters, well, that’s because I like certain things. I will not say that all of these were good ideas. Some concepts are better than others.

1. I don’t remember her name. She had the ability to “defy” laws of conservation of matter by tapping into the energy of an alternate dimension. Key point is her headband. Came up with her around the age of 16.

2. A pillow man based on the pillow I slept with when I was very little. He had a gun and his own video game where he fought enemies like a piranha man with tank treads for legs and a guy with satellites for arms. Probably my earliest character from when I was about 4 or 5.

3. The Victim. Co-created with a friend based on a calendar we got for class, the Victim is a dim-witted, optimistic fellow prone to getting himself in life-threatening, violent situations. Around age 10 or 11.

4. Peanutty. A peanut person. Liked to use anvils. Also created around 10 or 11, but before the Victim.

5. Tentsuki Akiko. You can tell by the psuedo-Japanese name that this was during a time when I started getting into anime. She’s a school girl and giant robot pilot, with her robot resembling somewhat the Aestivalis from Nadesico. Created probably age 15 or 16.

6. King HIV. Final boss of a video game about the immune system. Wears  crown. Created in 3rd grade. Seriously, not even kidding about this.

7. Alex Bellberry. Male bounty hunter who is very bitter about his effeminate looks. Around age 17 I believe.

8. Name undecided. The latest main character for an upcoming comic. She’s interested in the truth. Created just this year.

9. A magician girl whose name I forgot. Carries a staff. Created around age 15 or 16.

10. Super Six. He’s a muscular half-butterfly, half-man with 6 arms each of which have a weapon on them, ranging from a stinger to a can of insecticide. Created when I was about 5 or 6.

11. Sylvia North. A cheerful, intelligent girl who flies around in a modified garbage can and delivers garbage to those in need. Created at age 20-21.

12. Blink, co-created with the friend who drew Victim comics with me. Blink and his twin sister are the main characters of a puzzle platformer where they have to defeat an evil mosquito named Mr. P. Created around age 10.

13. Elyuna. A sickly girl whose disease happens to give her the perfect physiology to make an alien giant robot think she is a member of the alien race it came from. Created around age 18 or 19.

Let’s Play a Game Using GONZO’s Woes

The animation studio GONZO, unable to make up for much of its losses over the past few yaers, recently cut most of its staff and is planning on reducing their output by 50%, down to four shows a year instead of eight. As GONZO marches forward, trying to do what it can to survive (which includes big steps into streaming video online), I feel it might be fun to figure out who these remaining creative staff members are.

I haven’t done any work on it at this point, but I figure there’s only 30 of them left, down from 130. By cross-checking the names that appear at the end of all of their shows, a comprehensive list could be formed.

That said, I wonder if any cut staff members are perhaps planning on forming their own companies.