What’s in a List? Thoughts on the Smash 4 Backroom Tier List v3

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Recently, the granddaddy of all competitive Super Smash Bros. sites, Smashboards, released their third Smash 4 tier list. The significance of this version is that it’s the first tier list that did not come in the middle of patches or DLC, so it provides our first big look at the status of Smash 4 in a stable environment.

Overall, I have no major qualms with the tier list, and my go-to characters—Mewtwo and Mega Man—are right where I think they should be. Some characters might be a little too high or a little too low, but I don’t have any horses in that race. However, I’d like to talk about two topics: theory vs. results, and the most controversial characters among the tier list voters.

Theory vs. Results

One of the frequent struggles when it comes to bringing together tier lists is the balance between theory and results. A character can look great on paper, but actually using them and winning with them is another matter entirely. On the flip side, even if a character is winning consistently versus everyone else, this could be simply due to a gap in knowledge.

For likely a multitude of reasons, the Smash 4 community at large seems to have a hard time marrying theory with results to the extent of other fighting games. For example, the tier list above has Bayonetta at #1, but it wasn’t long after the list was announced that people were commenting that the results don’t support the position. This isn’t to say that they’re necessarily wrong, but always get the impression when looking at and joining in on discussions about character viability that people either overshoot or undersell the influence of a character’s theory with respect to what they’re capable of.

Some of the reasons I think it’s hard for Smashers to get the right balance of theory and results are as follows.

  • The game is full of Nintendo icons, so there’s often the desire to argue in favor of your beloved character
  • As a result of the above, players will often theorycraft from a biased perspective. This is difficult to avoid, and is not inherently bad because of how it can motivate people, but leads to a lot of broad leaps and assumptions.
  • People become distrustful of theorycrafting and instead lean towards results, which have defined parameters (wins, losses, championships).

This leads to people taking extreme stances about the importance of results vs. theory, where one is touted as significantly more important than the other. However, I believe that the ideal tier list is one that uses results to theorize further beyond what results currently show us. They should be less a snapshot of what the actual current metagame is like, and more an image of what we think the game will become given the information we have.

Disagreements on Character Viability

In the Smashboards post about the tier list, it’s possible to order the tier list in order to see which characters garnered the most disagreement in terms of placement. The top 5 (not counting Miis) are Samus, Bowser Jr., Pac-Man, Olimar, and Wario. According to the tier list, these characters are supposedly mid-tier at best, but it’s still worth noting that there were some who thought highly of them nevertheless.

One of the reasons for this might just be that the voters come from all over the world. Different regions are known for having strong players for characters that one might not find elsewhere. For example, Duck Hunt was considered a pretty bad character until three Japanese Duck Hunts made their way to the US and took some big names. In the case of the five characters above, Olimar is a major influence in California, Florida, New York, and especially Japan; the ranked fourth best Japanese player in their region is an Olimar named Shuton. Similarly, Wario is a major presence in Europe thanks to France’s Glutonny, with a lesser but still significant mark being made by Wario player TheReflexWonder.

Pac-Man and Bowser Jr. have been on a progressive downward slide because their most prominent players, Abadango from Japan and Tweek from New Jersey respectively, have long since put them on the backburner. I believe that there must still be those holding out hope that Pac and BowJow have what it takes to cause the occasional upset (and they still do sometimes!).

Samus is the major enigma. She has never been considered strong in Smash 4, especially compared to her armor-less counterpart, but even after a number of significant buffs she received through patches there’s still not the sense that she’s any good. And yet, enough players voted her as being at least mid-tier that there has to be some strong belief in her potential. I think what causes such disagreement as to her character is that her toolkit is actually very diverse and her physical properties all appear to be strong but dysfunctional, and how much a player can overcome that dysfunction (as they have with Shulk) remains to be seen.

The Future!

Early Smash 4 was an interesting beast because of how, for once, swordsmen weren’t dominant. This meant characters with lesser range could thrive. This has changed dramatically with the rise of Marth and the advent of Cloud (pun intended). Will there be another major shift, even without balance patches? I look forward to seeing players push their characters to their limits.

 

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