Banjo-Kazooie, Dragon Quest, and the Precariousness of Nostalgia

The dual Smash Bros. Ultimate character reveals of the Hero(es) from Dragon Quest and Banjo and Kazooie have gamers abuzz with excitement. While I didn’t quite get the DQ villain I wanted, I’m no exception when it comes to riding the hype train. However, seeing some of the negative reaction among English speakers online over the Hero’s entry into Smash makes me realize something: a lot of fans care less about video game history as a whole and more about their own video game history.

This is not unexpected, nor is it inherently bad. The games we grow up on and love are going to get a stronger reaction than things we only have a more academic understanding of. Nostalgia is a powerful thing, and when people engage in hype, they’re not necessarily engaging their intellectual side. Even the Japanese fans who are freaking out over Dragon Quest are doing so because of emotional attachment. DQ crosses generations and is an indelible part of Japanese pop culture on a scale that few things can compare to. If Banjo-Kazooie fever is a combination of 1990s gaming nostalgia and the return of a prodigal icon, then Dragon Quest in Smash is just plain nostalgia for a perennial favorite, transcending gaming and any specific time period. It popularized the RPG as a genre in Japan, and its simple gameplay made it accessible to audiences young and old in ways few games ever have.

Where I take umbrage with some of the reactions I’ve seen from some vocal Smash fans is a combination of entitled behavior and the seeming inability to engage that intelligent side of their brains that can allow them to appreciate things that aren’t necessarily connected directly to them. Just because there’s no deep, emotional bond doesn’t mean it’s not worthy of attention or fanfare. Smash Bros. is in many ways a celebration of video game history, so to see fans willfully reject that history is sad to see.

Dragon Quest has the potential to expand the reach of Smash Bros. far beyond what anyone has seen. Few characters can reach literal sixty-year-old Japanese businessmen the way DQ can. World-famous manga artists like Kishimoto Masashi (Naruto) have written about their experiences with the RPG. Toriyama Akira (Dragon Ball) has been responsible for the art since the franchise’s inception!

Banjo-Kazooie and Dragon Quest are both important new titles for Smash Bros., and I hope as many people as possible appreciate that.

PS: The Japanese trailer for Hero actually has him saying the names of his spells, so a silent protagonist he is not. I wonder if this might change the impression people have of the character if this difference sticks.

3 thoughts on “Banjo-Kazooie, Dragon Quest, and the Precariousness of Nostalgia

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  3. Pingback: Inugami Korone, Taira Isao, and My Fandom History | OGIUE MANIAX

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