There Sure is a Lot to Talk About

When it comes to presenting, while nothing truly prepares you for the main event, you still get a lot of mileage from just practicing in front of an invisible audience. That’s what Sub and I did for our mahjong panel today, and it really helped us a lot.

From the very start, we were well aware of one of the big problems of running a mahjong panel: there is simply too much information for an hour. But even after cutting a number of things from the presentation, important ones mind you, we still found ourselves eating up too much time. We really had to get down to the meat and bones of what we wanted to convey, but at the same time were conscious of the fact that being too boney-meaty might not get across some of the fun of mahjong. Still, after practicing a few times, I think we pretty much have it down. In addition to letting us adjust the slides for better flow and such, it also gave us a much better idea of what we really wanted to say.

Compared to the Ogiue panel, the content of the mahjong panel has to be razor-sharp in its focus. It does not forgive going off on tangents. But I think we’re ready for the challenge.

Ike! Pin Panels!

As Otakon draws nearer I’ve been steadily working on my panels, and I’ve come to realize that this time around I’m really concerned with giving good presentations.

That’s not to say though that I didn’t care about previous panels, nor that I haven’t ever presented in front of a crowd. I have plenty of experience for example defending my art portfolio for various thesis classes. But what feels different about this perhaps is that I really want to convey information in a way that really helps people grow as thinking fans. I want to make sure I do as much as I can with the time that I have so that everyone who attends can come away satisfied and feeling like they want more and want to do more.

I don’t have too many doubts though, as I think not only me but my co-panelists all have passions for the subjects we’ll be presenting, and so I think that once we’re in the spotlight we’ll do well. No pressure!

Otakon’s 21 days away, which seems like a lot but kind of isn’t. And then there’s that other thing looming on the horizon…

Chunno Azusa: A Chinese-Japanese Mahjong Tile Comparison

Thoughts on Learning and Teaching Mahjong

Ever since I’d been approved for the mahjong panel at Otakon, I’ve been both consciously and unconsciously thinking about the game in terms of how beginners approach it. Here are some accumulated thoughts from this slight change in mindset.

As Sub and I work on our panel, we have to be aware that many people don’t have the first clue about mahjong, and that in order to get to the meaty psychologically thrilling parts of the game, we have to show what the game is actually like without going overboard. I trust the both of us to come up with something great, though. Sub especially is a natural at pleasing the crowd.

Sub and I also played some games both online and real life this past week with various levels of beginners, from people absolutely new to the game to people who’ve been playing for a bit but are still grappling with some of the fundamentals.

While neither of us are particularly good at mahjong, we too have made many of the same mistakes, and so we are more keenly aware of them. Generally these errors are the product of over-eagerness and desperation combined with not fully knowing the rules.

In mahjong, when someone discards a tile, there are situations where you can steal the tile and use it as your own, but in doing so confine yourself to fewer options and leave yourself more vulnerable to the attacks of others. One of the most prolific manifestations of this desperation is the over-reliance on stealing others’ tiles in order to move towards victory. Japanese mahjong values defense, and so every time you go on the offense you leave yourself more and more open.  The newbie tendency is to just keep stealing tiles whenever you have the chance. Eventually, your options become so limited that you’re left near-impotent with possibly not even the strongest of luck being able to save you.

Naturally, Sub decided to exploit this and gain a commanding lead over an entire game. I came in second, unable to get a win in, but also able to avoid the traps Sub had set for the other players. In a later game, I did pretty much the same thing he did. It’s a good reminder of where we were and where we can go.

We also realized that the game is not quite as difficult to learn as we originally thought it to be. Yes, when you factor in all of the various small rules and exceptions and knick-knacks, the game can become ridiculously complex, especially because mahjong resembles so few other games. However, the very basics are fairly easy to learn and one or two games and a bit of observation is all it takes to get going.

Of course, there won’t be time for that at the panel as it is not a workshop, but our goal is more to convey a sense of mahjong and the excitement therein in order to bolster your enjoyment of mahjong anime and manga. In that sense, I truly believe we will succeed, and that every game of mahjong we play, not only with those less experienced but also those far superior to us, will be useful lessons towards this goal.

Ogiue Maniax Panels at Otakon 2010

Two of the panels I applied for have been accepted for Otakon 2010. This is pretty exciting for me, as this will be my first-ever time at Otakon as a panelist! It’ll also probably be my last hurrah in the US before I go. If you’re gonna be in Baltimore for the con, I suggest you stop by. The schedule isn’t set yet, but I do have convenient panel descritions!

Note: Panel descriptions are subject to change, as I don’t quite remember which versions we ended up submitting.

Portrait of a Fujoshi: The Psychology of Ogiue Chika with Viga

“Throughout the series “Genshiken,” the character of Ogiue Chika goes on a journey of development, tackling topics such as self-image, childhood trauma, and the many perils of being an otaku-in-denial. Come if you want to really delve into the mind of Genshiken’s most psychologically complex character with a panel brought to you by the experts on angry fujoshi characters, Ogiue Maniax and Viga the Otagal!”

Riichi: Japanese Mahjong, Anime, and You with Sub

“If you’ve watched such popular anime as Akagi and Saki, you’ve been witness to the ancient game of mahjong– and you had no clue what the players were doing. Maybe you’ve even tried the game and found the complicated rules too intimidating. We did too! But we managed, and today we’re here to show you that it can be done. Let us enlighten you on the basics of Japanese style (riichi) mahjong, its appearances in anime and the entire genre of manga devoted to it, and how to play this fascinating game!”

Well that’s all there is for now. I’ll update with a new post when we have schedule information, as well as if the third panel is accepted.

See you in Baltimore!

THE WORLD! IS! MAHJONG!

Mahjong manga has its fair share of devoted followers, especially in Japan itself, but I feel that the genre has a direction it has yet to explore that could, if done well, be one of the best mahjong titles ever.

The mahjong portrayed in manga is almost invariably Japanese-style mahjong, but of course mahjong is a game of Chinese origins, and has found homes in other parts of Asia and even in the United States. There are some rules we kind of take for granted with  Japanese-style mahjong. For example, declaring riichi, or the act of declaring to your opponents that you’re a hair’s breadth away from winning in order to gain the opportunity to earn additional bonus points, and furiten, or the rule that trying to win off of a tile you’ve already discarded previously is significantly more difficult, are exclusive to Japanese mahjong.

Now, wouldn’t it be great to see a series about a guy (or possibly a girl) who has to master multiple forms of mahjong?

Korean-style mahjong forbids stealing tiles to complete straights unless it is to win a round.

In Hong Kong’s version of mahjong, you can actually win with a 0-point hand, ending the round but achieving nothing in return.

Taiwanese mahjong has 16-tile hands, as opposed to the standard 13-tile hand found in most other forms of mahjong.

American mahjong actually has “jokers” and the ability to exchange tiles at the start of the match.

And Japanese tiles are smaller than the tiles used in other parts of the world, so even the methods of cheating change somewhat as you go from one style to the next.

Some of the rule differences seem small, but they can have a profound impact on how the game is played, and this is exactly the sort of thing that could be exaggerated to great effect in manga format. The hero would have to adapt to every style and figure out the feel and the flow of each type of mahjong. I see it as being similar to Swan, where a young ballerina travels the world to learn different philosophies on ballet.

And if they start running out, then I don’t see why they couldn’t just start making new ones up. There’s Washizu mahjong, why can’t there be Canadian mahjong?

May’s Live Mahjong Event: Where a Boy Becomes a Mangan

The United States Professional Mahjong League is holding another free play event this Sunday, May 16. If you’ve only played mahjong online and live in the New York City area, this is your chance to play against live opponents in Japanese-style mahjong aka “riichi” mahjong. Saki was right when the show said that playing on the internet and playing live are subtly different due to the external factors, and it’s an experience I recommend anyone try out. And it’s free!

Sadly I can’t make it this time around either, but don’t let that stop you from enjoying yourself.

Now if you’re really not sure whether you should be hanging with the “big boys,” no one is particularly amazing at mahjong to the extent that you’ll feel helpless. This is indeed one of the strengths of mahjong. You might see me talking about the game pretty often now, but realize that I’m not good at the game. It would be a stretch to call me “intermediate.” But I still win some sweet hands and have lots of fun. If you have experience playing at all, even if it’s just a little, you’ll likely do fine, and no one will admonish you for forgetting some rules.

But if you’re really worried about not knowing enough to play, or you know so little that you’d prefer to read “Baby’s First Riichi Mahjong,” then take heart in the fact that they’re also holding a tutorial event for absolute beginners on Sunday, May 23. The rules can seem quite overwhelming, but actually mahjong is a game you can ease yourself into with just a bit of patience.

The location for both events is:

Simple Studios
134 W. 29th Street (b/t 6th and 7th)
2nd Floor
New York, NY 10001

Don’t forget to RSVP on the forums, particularly with the tutorial session, as space is limited.

The Illusion of Equality is the Best Equality! …At Least in Mahjong

In the past year, as I learned to play mahjong, I’ve had quite a few opportunities to play against people I know, whether it’s online or in live settings. Sometimes I win, many times I lose, and though I’m sure I’ve improved, I can’t tell you what strengths I have as a player, if any at all. I honestly have no idea. I also had a revelation that I have absolutely no idea if I’m better than any of my peers or vice versa.

When I think about it though, this is actually a strength of mahjong. Unless an opponent is significantly better than you, it’s actually very difficult to gauge who is the stronger player. If I had to hazard a guess as to why this is the case, I’d say that it has to do with 1) the large influence luck has on the game and 2) the fact that you can only see results, and not the process through which they succeeded.

Both factors manifest themselves, for example, when an opponent declares riichi. If you’ve watched mahjong anime, this is when a character throws a white stick on a table to indicate that his hand is “about to win,” sort of like declaring “Uno,” except it’s optional and you get bonus points for it. At this point, an opposing player has two basic choices: break up their own hand to avoid dealing into the opponent’s hand (in Japanese-style mahjong, a player cannot win off of a tile they already discarded, so you can “play it safe” by discarding things they have already discarded), or continue to build your hand towards victory, at the risk of losing. You either prioritize winning, or not losing. In other words, you attack or defend, advance or retreat.

You can tell to a certain extent what another player is doing, as there are situations where certain tiles are considered “dangerous,” particularly because none have previously been discarded, but there’s no guarantee. So when a player manages to avoid dealing into the riichi player’s hand, you might wonder, are they actually destroying their hand to avoid losing, are they getting lucky with their discards, or are they actually that good? Is it luck? Is it skill? Can you even tell the difference? Watching a replay will give you some of this information, but trying to figure this out in-game is another matter entirely.

Given the random nature of the game, sometimes good tiles are dealt and sometimes you get garbage, but the real influence comes from a combination of luck and the illusion of luck, derived  from being able to read only so much information. At the same time, luck is not an all-consuming factor, as the beauty of mahjong is that even if you’re doing terribly, you always feel like you have some control of the game, coming down to that simple choice again of whether to attack or to defend, to go for victory, or to cut your losses. It’s vaguely similar to Texas Hold ’em  (whose rules I just learned the other day) in that respect.

The result of not being able to tell who’s actually a better player is that the game feels more fair, even if it isn’t, and it’s exciting to not be able to tell who has the greatest chance of winning. It makes every game exciting.

Take My Place, Fair Citizens, at the Mahjong Table

So a bunch of stuff has come up all of a sudden in my life, and this will prevent me from going to the monthly Riichi Mahjong sessions held by the US Professional Mahjong League in New York City.

But while I am unable to go, another continues to champion the cause, and you can join him in his endeavors to bring on the “its.” If you barely know how to play, that’s really not a problem, as it’s a friendly learning environment, and you get free snacks and soft drinks to soften the blow to your fragile ego. You’ll reach Akagi level someday. Or at the very least, Kanbara levels.

Wahaha.

This month’s Open Play session will be this Sunday, April 25th. The address is below.

Simple Studios
134 W. 29th Street (b/t 6th and 7th)
2nd Floor
New York, NY 10001

I’ll see you there.

What to Buy, Man? Why, a Mahjong Set of Course!

The March gathering of the US Professional Mahjong League was possibly the most exciting yet.

For those who don’t know the USPML is devoted to playing Japanese-style mahjong, which is probably best known for the ability to declare a hand as “ready” or “riichi” in order to score extra points and to clearly reveal yourself as the aggressor. While I was without my usual accomplice on this occasion, I was joined by thedigitalbug, who I believe had heard of these mahjong sessions from my previous posts on the subject.

We played two games total, one east + south game and a quick east-only game after that. The first game was quite intense, with people declaring ron and tsumo all over the place, and not a single round ending due to all the tiles being drawn. I was the first to lose points in the match, getting hit for a decent amount, but my fortune was reversed as I managed to win using a high scoring hand which turned the tables of the match and put me in the lead. Actually, at first I thought my hand was worth less than it actually was, misreading my “junchan” (All sets have at least a 1 or 9 in them) hand as the similar and less valuable “chanta” (All sets have at least a 1, 9, or “honor” kanji on them). On top of that, by declaring riichi and winning instantly off of it, my hand’s score increased further. In total, I netted 12,000 points. To give an idea of scale, for these sessions we start with 29,000 points each and games typically use 25,000.

By the final round I was about 17,000 points in the lead, and the other players were scrambling for second place. With such a comfortable lead, I could have very well ended the game by intentionally dealing into another player’s hand, but thanks to a mix of luck, greed, good reading of the game, and even a fortunate accident, I managed to end the game on a very high note.

For this round, I started my hand with two 8-su (bamboo), which was the bonus “dora” tile. If you have seen Akagi, the “dora” tile was the centerpiece in the final battle between young Akagi and the blind player Ichikawa (in that instance it was the pure white “haku” tile). Seeing another 8-su discarded, I called for it, which, while improving my potential score, also limited its freedom by removing the only pair I had in my hand. Having a pair in your hand is a vital part of winning at mahjong, and I could have very well thrown my only opportunity away.

Things were looking good however, especially because I had two of the “south” wind tiles which in sets of three are worth extra, provided you are playing in the south round, or alternately if you’re sitting in the south position. Both of these criteria applied to me at the time so I would score off of both of these if I won. However, when I looked down, I realized my opponent had already discarded a south tile and I had simply failed to notice it. Silently cursing, I waited for the next opportunity, hoping that the last south tile (there are four total in a set) would fly out of someone’s hand. As luck turns out, the same player who had discarded it previously believed it to be a safe tile and decided to toss it out again. Seizing the opportunity, I called for it, and was one step closer to completing my hand. Now the open parts of my hand looked truly threatening, and the other players were surely aware of it.

In the end though, they were unable to stop me, and with a shout of “Ron!” I won off of a player’s discard. My hand ended up being the following:

Toitoiho (All triplets)
Honitsu (Psuedo-flush)
Bakaze (Round wind)
Jikaze (Seat wind)
Dora 3 (3 bonus tiles)

Which all together looks like this:

A demigodly hand

In total, this hand was worth a “Baiman,” or 18,000 points. Winning like this was a rare and wonderful feeling, like I was actually in a mahjong anime and lightning and thunder had come crashing down as I revealed my hand. Actually, I once again did not initially notice just how much the hand was worth, and had to have someone tell me its true value.

What’s funny about this win was that had I paid more attention in the match, I would have probably called on the first discarded south wind tile, which would have then changed the flow of the match considerably. It was possibly my brief lack of concentration which let me win so gloriously.

After some mutual handshakes and a quick break, we started the next game. Here, I did not do so well, scoring dead last, but I did manage to get one good hand in, and I had better concentration than last time. Previously, I had made the mistake of drinking too much soda, which dehydrated me and wore me down and hampered my ability to focus, but this time I went with a non-caffeinated root beer as well as a bottle of water. I still lost, but at least felt alert the whole way through.

I had a great time, as I do every time, and I don’t mean that simply because I won so hard that I accidentally impregnated a woman half-way around the world. It just reminded me that while online mahjong is certainly fun, the direct human element is irreplaceable.

As for the Pringles, they were available once again, but this time I ate them with a pair of chopsticks. Yes, it was rad.