Welcome to this KRAZY! Time

I went to the New York Japan Society’s exhibition on anime, manga, and video games yesterday. Entitled KRAZY!, the exhibition explores a variety of artists and works, from Moyoco Anno to the guy who made Afro Samurai, from Shigeru Miyamoto to… Shigeru Miyamoto. The point is, this is totally about stuff that the kids like: ANIME AND MANGA AND VIDEO GAMES. As expected, it seemed to attract a young audience, something most museum and gallery exhibitions wish they did without it being just 20-something hipstrs.

Overall I didn’t get too much of a “HEY GUYS! ANIME!” vibe from the exhibition, and I liked what they had to say about the Super Mario Bros. series being a collection of simple rules which opens up a rich and complex world to interact with, but I couldn’t really tell who exactly the exhibition was trying to draw in. Passing by their video room filled with clips from Akira, Patlabor the Movie 2, Paprika, and Macross, I got this strange feeling that this is not what the kids these days see as “anime,” nor is it what they want. It’s kind of a baseless feeling, but when you see all those movies together and realize that the styles aren’t very “modern” (despite Paprika having come out recently), I think you might get the same impression. All I could think about was how others would handle the exhibition.

There was one blurb however that really pissed me off when I saw it. In one part of the exhibition is an area devoted to the music of Yoko Kanno. Now, neither Yoko Kanno nor her music anger me, but when the description of her music is prefaced by, “Prior to the late 80s all anime music was of poor quality,” then I have some serious issues! The emphasis is mine but they actually used the words POOR QUALITY. It’s as if no REAL music aficionados could POSSIBLY like ANIME music before REAL MUSICIANS like Yoko Kanno and her contemporaries graced the industry with their presences and sprinkled magic fairy dust and now ANIME MUSIC IS GOOD! WOW! Hey, wait to take a dump all over those hardworking composers from the mid-80s and before! Joe Hisaishi? Apparently the man who composes Studio Ghibli music is garbage!

There are apparently other things like this in the exhibition where it’s like a guy trying to convince REAL ARTISTS that anime is totally artistic too and making mistakes in the process. For better or worse, I didn’t notice any other glaring instances though.

All in all, it’s worth a visit at least once, just calm down when you visit the Yoko Kanno section. I hope the kids who visit this exhibition at least learn something.

Oh yeah, and I’m probably gonna go read Sakuran. Sounds interesting.

Polytechnic Anime Society Spring Festival 2009

As mentioned previously, I attended the one-day Polytechnic Anime Society Spring Festival 2009 at NYU Polytechnic (formerly known as simply “Polytechnic”). It wasn’t my first visit there; I had friends tell me about it back when it started. Still, I figured that it was worth a trip into Brooklyn to see what was up.

Sadly, I was unable to attend Sub‘s panel on Most Dangerous Anime, which he informs me was just watching Crystal Triangle and being amazed at how every scene, every moment, had something terrible about it. Still I got to see cool dudes and it was fun seeing the younger anime fans going around.

What I like about the PAS Spring Fest is that it gives young anime fans in New York a taste of what anime cons are like, especially because it’s free. It doesn’t prepare you for everything, but it lets you see stuff you haven’t seen before, lets you hang out with friends in a somewhat unfamiliar environment, and meet new people. I personally did not do much at this event, but I don’t think PAS Spring Fest is really meant for that sort of thing.

After the event was over I had sushi with Sub and other excellent dudes. What better way to cap off the day? I mean, that’s what I do at Otakon too, so why not?

One criticism I do have of the event is the lackluster execution of its game rooms. The event had two rooms for games: The first had only two TVs with a PS2 and a fighting game each, way down from the last time I went where there at least twice as many TVs and the game variety was excellent. The second room however was six tvs, but they were all devoted to Smash Bros Brawl. The worst part? You couldn’t even play a casual game of Smash as ALL SIX TVS were taken up by all-day Smash Bros tournaments! And later I found out you couldn’t even sign up for the tournament AT THE CON and that you had to do it on an internet messageboard weeks prior!

But as long as you weren’t looking forward to playing the games, it was an all right time.

The Natsukashisa Critic

With the Angry Video Game Nerd reaching some degree of popularity on Nico Nico Douga, it was only inevitable that his crossover fight would end up exposing the Japanese online community to the  Nostalgia Critic. There’s only one review up so far, but just like the AVGN videos there’s Japanese subtitles to help those with a less-than-ideal grasp of English along.

Humorously found under the title “AVGN Rival,” the first instance of the Nostalgia Critic on nicovideo is his review of Cartoon All Stars to the Rescue. Now what’s even more difficult about translating this review than doing one of the AVGN reviews is that a lot of these “big-name cartoons” at the time are not known too well in Japan. Sure there’s “Mutant Turtles,” and “Looney Tunes” and “Pooh,” but I get the feeling that Muppet Babies never made it across the Pacific. Please correct me if I’m wrong. In that respect, it’s a worthy endeavor, and if you just assume that these shows are something, then it all works out.

Also, apparently there is no good translation for “Brawny Man.” Alas. I wonder then how that Simpsons episode with the Burly Man turned out in Japan, if at all.

Watchmen is/isn’t Watchmen Enough

In discussing the Watchmen movie, I  feel that I should first describe my own personal situation with Watchmen, as I’ve seen how a person’s level of exposure to the original comic can really color the way a person sees the movie. I read the comic once a year or two ago, and enjoyed it, but never really re-read it or looked at it again between then and the time I saw the Watchmen movie. So I am familiar with the story, and the characters, and I know how it all goes down, but particulars and small details and possibly even visual cues are things I don’t remember particularly well.

The strongest impressions I had of Watchmen were its pacing and its visual style. For the pacing, I noticed somewhere in the middle of watching that it did not feel like it had a typical three-act movie structure.  Does this mean the movie had poor pacing, if it didn’t follow what movies are “supposed to do?” I’m not sure myself, but what it boils down to is that this is definitely the result of converting a comic book directly into a movie, instead of just converting the general theme as they did with Iron Man for example.

As for the visual style, 300 already established Zack Snyder as having a keen sense of action and the glorification of violence, though it’s debatable whether or not it was appropriate for Watchmen. Many I think wanted Watchmen to stick close to the visual style of the comic, which is this sort of ugly and dirty look where characters are all pathetic in their own way, but I don’t know how well the audience would have reacted to such. We’ve seen how viewers and critics react negatively to the very blatant anime-esque feel of Speed Racer, often seemingly not even noticing it was supposed to be like pages from a manga but with real people and bright colors. I personally think the violence was just a tad overdone, but the striking and brutal nature of the fights while perhaps overly stylish I think were good for establishing how the characters were, even if it was different from the comic.

I enjoyed Watchmen, though even now I can’t get a firm grasp on my feelings on it. It was at the very least not boring, and half the actors were fantastic, especially Billy Crudup with his serene  Doctor Manhattan voice, Patrick Wilson playing up the middle-aged and insecure Nite Owl, and Jackie Earle Haley as Rorshach who captured the character to a tee. No money was wasted in seeing this movie.

Ultimately, what I feel people’s views, including my own, boil down to in regards to the Watchmen is how do you adapt a work like Watchmen? It does not have an extensive history like Spider-Man or Batman from which you could cherry pick while keeping a basic sense of what makes them effective stories. Watchmen is just one book, and its strength lies in how every part comes together from the writing to the art to the characters and their motivations to the little bits here and there and everywhere. Something has to be lost in the transition to the big screen, and there will be endless debates as to whether the choices were right, especially as people themselves prioritize different parts of the comic. And then you have those who didn’t read the comic at all, and then the debates as to whether that makes for a “better” viewing experience or not, to not be chained by the original.

Adaptations are a funny thing going from any medium to the other, and it can be difficult to tell what is a “smart” change that will help unfamiliar people get into a story, or what will be a “stupid” change that is robbing the work of its core and dumbing it down. I’m sure the people working on Dragonball Evolution didn’t go in intentionally sabotaging it. They probably thought that the parts of the manga and anime they changed were changed for the better. Who wants to see a weak girl who can’t fight in Bulma? Give her guns! Who wants an ugly old man playing Shang Tsung the Turtle Hermit? No appeal!

The funny thing about the Watchmen movie is that you have people now complaining that a superhero movie stuck too close to the original source. Years ago, people would have dreamed of being able to have a misgiving like that. The fact that we now have a Hollywood that can produce honestly decent superhero movies on a somewhat regular basis is testament to true change.

Nowhere to Go But Everywhere: Kinnikuman

I’ve recently been reading the Shounen Jump classic Kinnikuman (literally “Muscleman”) by the creative duo known as Yudetamago. If I had to describe it in one word, it would be “transparent.” A transparent work, as I’m using the term, describes something where you, as a reader, are able to see the creative process used in creating the series, and in that sense Kinnikuman is the most transparent manga I have ever seen. Plot points and important climaxes are revealed with little prior warning, and the reader isn’t given much time to parse any logic, which is good because there never is any.

The basic premise of Kinnikuman is that it’s about a bumbling oaf named Kinniku Suguru trying to be a superhero. It starts off as an Ultraman parody, but as the comic progressed the creators got into pro wrestling so, “Hey why not!” they said. “Let’s turn the whole comic into a wild and crazy version of pro wrestling where people wear hats on their feet and hamburgers eat people!”

One of the later villains in the series is named Sneagator. His name is a portmanteau of the words “sneaker” and “alligator,” and that’s exactly what he looks like. But he also reveals that he has the ability to shed his skin and turn into different reptiles, such as snakes and lizards, and according to Sneagator he can turn into the most terrifying reptile of all, a frilled-neck lizard! Except this frilled-neck lizard can SPIN ITS FRILLS LIKE A BUZZSAW.

But that’s not even Sneagator’s true form! In fact, I think I’ll let the images do the talking.

Yes, his true form is THE FOOT OF A TYRANNOSAURUS REX. Now consider that the whole series is like this. You can pretty much tell that every single moment in Kinnikuman had its creation preceded by at least one of its authors saying, “Wouldn’t it be cool if _________.” Repeat this for 36 volumes.

You might think I’m complaining about its lack of structure but I’m really doing quite the opposite. This transparency is the charm and primary strength of Kinnikuman. Oda (One Piece) and Toriyama (Dragon Ball) have both been lauded for understanding what boys like and want, and appealing to their senses, but they both have a level of self-control and an idea of what would happen at least as far as the current arc. Series such as Pyuu! to Fuku Jaguar are crazy and frenetic, but you can tell that the jokes are planned out well, that there’s a method to the madness. Kinnikuman has none of that sophistication and doesn’t really need it. On top of that, it’s about as extreme as a series like Violence Hero Riki-Oh but unlike Riki-Oh it’s still definitely meant for children. Kinnikuman is unique among its peers.

Seriously, check it out if you want to see the kind of wonderful Shounen comic that just can’t survive these days.

Fighting Lena Sayers is Like Fighting Five Anime Characters at Once: My-Otome 0 ~S.ifr~ OVA 3


Yes, she’s still Lena Sayers of course, and this time packing the Blue Sky Sapphire.


But she’s also Sänger Zonvolt.


And Hurricane Polymar.


And Asuka Eiji (Pilot of the SPT Layzner)


And even Kinnikuman!

And I haven’t even shown you all of the fighting that goes on in this episode.

Yes, Plot Stuff happens in the 3rd OVA of My-Otome 0 ~S.ifr~, aka the Lena Sayers Power Hour, and it’s all well and good, but the entire episode is just one continuous fight scene after another. If it’s not Lena fighting robots, it’s someone else fighting robots. If it’s not ships exploding it’s meteors getting rocked. In that regard, the episode really delivers, and just like the previous two OVAs you can really tell that a lot of care was put into it, especially in regards to lovingly rendered nipples and split kicks. Hey, that’s Otome for you. Probably the most significant thing that you find out in the third episode is that Lena is perhaps a little too powerful for her own good, and also that Shiro is further HEAVILY IMPLIED to be Lena’s future husband and father of her child. And who can blame him? If Lena Sayers is even remotely smitten with you, you GRAB THAT OPPORTUNITY AND NEVER LET GO.

Overall, it’s been a fun OVA series and everything I expected from a HiME series at this point, except the ending is incredibly open-ended… only it isn’t because I already know Lena Sayers’ ultimate fate. For some, cute girls fighting is not enough to carry a show, for others that’s all they really want or need. In the end, My-Otome 0 ~S.ifr~ is very well-executed Girls Fighting, and I mean it. You won’t see too many better sci-fi/fantasy mega fights. Take out of that what you will.

Cool Down, You Damn Environmentalist Otaku! Pocket Monsters Diamond & Pearl & Platinum: Giratina and the Sky Bouquet

If you can believe it, we’re already at 11 Pokemon movies.

In a unique twist, the events of the previous movie have a direct effect on this one, and it looks to be setting up at least a trilogy. In Pokemon Trainer Satoshi’s previous 90-minute adventure, he was caught in the middle of a battle between Dialga, the Pokemon that controls time, and Palkia, the Pokemon that controls space. Unbeknownst to even these titans, their cataclysmic continuum clash (call me Stan Lee) had an unforeseen side effect.

There is a world connected to the real world, and actions in one effect the other. This Reversed World is the domain of the ghost/dragon pokemon Giratina. Just as Dialga rules time and Palkia rules space, Giratina is lord of the Reversed World, a disorienting dimension where is up is down 50% of the time  and crystals are windows into the real world. Also,  Giratina is pissed. Giratina, knowing full well that Dialga and Palkia are responsible for the extensive damage to its world, is looking for a fight. Giratina finds Dialga and drags the steel/dragon into the Reversed World for a one-on-one. Dialga, being the Time-ruling Pokemon that it is, creates a time loop which disables Giratina’s ability to travel freely between worlds. And through all this, the two pulled along an innocent bystander, the Pokemon Shaymin, who ends up escaping the Reversed World but is now very far from home.

Shaymin along with Manaphy (star of Movie 9) are like the Mews of this generation. Shaymin needs to get home, but unfortunately has a sense of direction on par with Yotsuba. Giratina wants Shaymin for unknown reasons (though Shaymin believes Giratina’s looking for a Shaymin Sandwich), and is still itching for a fight with Dialga. Satoshi and pals want to help Shaymin along. And also there’s a crazy scientist guy named Zero who has taken a page out of Gelarden’s handbook from Revelation Lugia and constructed a giant airship for the purpose of capturing Giratina. Also, the ship comes with a holographic girlfriend.

Man, otaku.

At some point the Pokemon franchise settled upon a rough formula for its movies, and this one is really no exception. I personally feel that this is one of the less good movies, certainly worse than its predecessor Dialga vs Palkia vs Darkrai. The villain’s motivations are vague, a lot of time is spent just promoting these new Pokemon and telling you to buy their toys, and I think about the only things I really enjoyed about the movie (other than its animation which is always solid) was that it leads into the 12th movie and part 3 of this series, some cameos by the male heroes of Ruby/Sapphire/Emerald and Diamond/Pearl/Platinum whom we rarely see, and the appearance of a certain other “Canadian” Pokemon.

I am fully aware of how dumb it sounds for me to be complaining about merchandising in a kids’ movie, especially a Pokemon movie of all things, but I’m not really taking issue with the merchandising aspect, more that it feels like they didn’t try to come up with a good plot or characters to go along with it. I also don’t like how the movie didn’t really do a good job of conveying Giratina’s power. Giratina is supposed to be on par with Dialga and Palkia yet never really does anything big. The power disparity isn’t as apparent as it was with Mewtwo vs Everything Else, and Giratina even ends up being captured by Zero.

It’s not a bad movie really, it’s just that I’ve seen the Pokemon franchise realize its potential before. Mewtwo Strikes Back had a deeply conflicted antagonist in Mewtwo, and Lord of the “Unknown” Tower didn’t even really have a villain and instead focused on a lonely little girl. Writers are capable of creating Pokemon stories that are greater than cash grabs (while still being cash grabs), and I’d just like to see that return to form.

If you haven’t seen the preview for the next movie, go see it. Titled Towards the Dimension Beyond*looks like we’re finally going to see the Pokemon who is God, and I for one cannot wait.

*This is what I’m calling the twelfth movie because Towards the Overcome’s Space-Time for 『超克の時空へ』 is a terrible translation.

PS I changed my translation once just because the original one wasn’t sitting right with me. Towards the Dimension Beyond is less literal but conveys the idea better.

King Kirby Over: New York Comic Con 2009

New York Comic Con 2009 came and went, and all I have to show for it is some good memories, some good friends, and an autographed copy of Crisis On Infinite Earths. Good times.

I got to the Jacob Javits Center Friday afternoon, and with the benefit of a professional pass was able to enter the con without too much waiting. It was in this early period that I managed to get an autograph from Marv Wolfman, one half of the creative duo for the first Crisis series. I also got a chance to meet Peter Laird, co-creator of Teenage Mutant Ninja Turtles. I then looked for the panel rooms, but could not find them in time and missed one of the panels I wanted to see. Instead, I got to sit in on a panel devoted to building manga collections for libraries. Apparently the answer is “Kazuo Koike.” Sage advice that I will not argue against. I also got an autographed sketch from Mike Krahulik (Gabe) of Penny Arcade. He drew a Witchalok.

At some point I met up with Sub and other friends, and Sub and I tried to get tickets for the Friday showing of the new Yatterman live-action movie, but a deadly wall of raving fangirls prevented us from getting tickets. Apparently the lead actor playing Yatter-1 was one Sho Sakurai, a super popular j-pop boy band singer, and the fangirls were willing to do anything to get close to him. The Yatterman booth attendants had planned on bringing Sho Sakurai down, but when they saw the fangirl mob they told them that Sho Sakurai cannot come down in that current situation, and if they all left the area he would arrive. Naturally, this caused them draw in closer to the booth, and ultimately led to Sho Sakurai canceling his appearance.

Sigh, fangirls.  And I bet they didn’t even appreciate the Yatterman movie they diligently lined up for, and then squealed whenever Sho Sakurai was on-screen. Please do not tell me if what I said was actually true, because I’m really afraid.

We then saw the new Futurama movie (funny, not really good as a movie), and then ate at a nearby diner and talked about a variety of topics, as we all ranged from super American Comics fans to Anime fans and Sci-fi and everything in between despite being a relatively small group. Good fun for all.

Saturday’s crowd was, as expected, much larger than the Friday one. The first Saturday highlight for me was the Penny Arcade panel, as I have never been to PAX and thus had never seen them in person prior to getting that sketch on Friday. It was really a hilarious panel, and I recommend that anyone who gets the opportunity to go see them, even if you’re not much of a fan of Penny Arcade, as they know how to make a panel enjoyable.

The real high-point of NYCC Saturday though was a blogger dinner with many fine individuals, though the way we ended up sitting at the Tick Tock Diner, I spent most of my time with Sub, Evan of Ani-Gamers and the Reverse Thieves, Narutaki and Hisui and also Kohaku. Missing the Rodeo Burger of Burger King, I decided to construct my own. Also, the fact that you can order just plain cereal at a diner never ceases to amaze me. The topics of conversation ranged from Godfrey Ho Ninja Movies, Segata Sanshiro, Gold Lightan, and uh…teachers from our youth who turned out to be pedophiles…

Anyway, it was really great.

After dinner, some of us joined another group consisting of the Ninja Consultants, Dave (minus Joel), the paranormal Ed Chavez, among others, and we sang most excellent karaoke. Sub joined with me on a number of anime songs that began with Yuushaoh Tanjou! and included Ai o Torimodose! and Chala Head-Chala, finally concluding with KING GAINER OVER. We’ve done it before, but I think every time we try (key word being try) to sing King Gainer Over, it leaves us with a newfound appreciation for the song.

Sunday was relatively uneventful con-wise, though I attended the Penny Arcade How to Make Comics panel which was intended for elementary school students and ended up being populated by mostly adults. Funny how that works. The best part was that the PA guys did not change their lesson in any way.

Jerry: How long have you been drawing?”

Mike: (speaking to audience) Why, I’ve been drawing since I was YOUR age!”

Sunday’s con ended pretty much with me getting the last autograph given out by George Pérez, the other half of the creative duo responsible for Crisis On Infinite Earths, making my copy now Perfect. I actually had been looking for him all weekend, but some misinformation on the part of the con made it so that I had to rely on a friend to tell me exactly where he was located.

This is probably a good time to talk about some of the issues I had with the con, some legitimate, some simply personal preference. First was that there was NO schedule chart for the con on the website or with the con guide, and it made scheduling for anything impossible. At some point I just decided to abandon the notion of having a well-constructed plan for the day and just did whatever, as you may have noticed. Also the con guide itself was horribly out of date, which just compounded the problems.

New York Comic Con is a professionally-run for-profit convention, and it shows in many ways, not least of which is the fact that the Dealer’s Room is the centerpiece of the whole thing. Being located in NYC, home of Marvel and DC Comics, it allows them to get a lot of professionals and to really play that part of it up. This is good in that it gives you access to a lot of pros you wouldn’t meet otherwise, but the overall result is that a lot of the panels have a pure PR-type of feel to it, and only guys such as the Penny Arcade dudes can bridge this gap. Compare this with the also-professionally-run New York Anime Fest, which had its share of problems too but also had a greater fan aspect to it, with panels run by non-professionals.

NYCC is also, at least for me, a commuter con, and commuter cons feel very different from cons for which you stay at a very nearby hotel. I prefer the latter. I also have this strange feeling that the con floor is not good for walking as my soles were aching all day.

But I criticize because I love. Or something.

The con was over, but the day was still young, so a group of us consisting of some common friends, the Reverse Thieves, and Sub traveled to Kinokuniya and Book-Off, where we claimed many wonderful prizes. The highlight for me was another volume of La Sommelière and a copy of the Matsumoto Leiji manga Big Metal III. Sub purchased many excellent things, and I’m expecting him to review them all. YOU’D BETTER, MAN.

Riding the train home, saying my farewells (until next time), it was overall an enjoyable con, though murder on my feet.

I leave you then with this realistic rendition of Sho Sakurai fangirls at NYCC.

Be Mindful of Your Surroundings: Dennou Coil

In 2007, Dennou Coil hit the anime scene and blew everyone (who watched it) away. Touting one of the most impressive production staffs in recent history, Dennou Coil went on to win numerous awards, even one that was not exclusive to anime. If you want a very basic idea of Dennou Coil and its level of quality, keep in mind that it won some of these awards alongside Tengen Toppa Gurren-Lagann. Dennou Coil however is nothing like Gurren-Lagann, general excellence aside.

In the world of Dennou Coil, the latest craze among kids are these special glasses which let them see a nearly both the real world and cyberspace mapped 1:1. This isn’t a Digital World that whisks you far, far away, this is simply a digital world. If there’s a garbage can in the real world, there will be on in the cyber world exactly where the real one would be, though for the safety of everyone it doesn’t work the other way around. “Dennou” literally means “Electric Brain,” and is one way of saying “computer” in Japanese.

The story focuses on two girls both named Yuuko, who each get nicknames based on the spelling of their names in Japanese and their basic personalities. Okonogi Yuuko, nicknamed Yasako for her gentle personality, is an elementary school girl who inherited her cyber-glasses from her grandfather, a man who was central to the development of the glasses. At the start of Dennou Coil, she has just recently moved from her home town to Daikoku City where her grandmother lives. Amasawa Yuuko, nicknamed Isako for her confidence and bravery, is a girl the same age as Yasako. In an environment where mischievous kids with a little bit of know-how in manipulating the virtual landscape call themselves hackers, Isako is known as a “programmer,” someone with intimate knowledge of the cyber world far exceeding the norm.

Daikoku City is a playground of sorts for those who wear the glasses, as kids compete with each other to find shiny, crude digital stones known as metabugs, which translate directly into currency in the virtual world, which translate into tool such as laser beam attacks and steel walls with which kids can participate in general shenanigans. Keeping them on their toes is a very robust and merciless anti-virus program named “Satchii” that will attack anything that doesn’t belong, which includes the illegal add-ons most kids are equipped with in Daikoku City.

Dennou Coil was produced by Madhouse, one of the oldest Japanese animation studios and responsible for an incredible range of works such as Ace o Nerae!, Cardcaptor Sakura, and Kaiba. The project is headed by Iso Mitsuo, a key animator for Giant Robo OVA and FLCL who is the head writer, director, and original creator of Dennou Coil. Animators include Honda Takeshi and Inoue Toshiyuki, both of whom have worked on Kon Satoshi’s movies such as Millennium Actress and Perfect Blue.

To say the least, Dennou Coil is a very impressive show.  The show’s themes and general feel are always changing, always keeping you on your toes. Sometimes it’s about kids having fun in a world meant for kids. Sometimes it’s about exploring the mysteries of the virtual world and outrunning Satchii. At one point, Dennou Coil turns into survival horror. And the amazing thing is, it all makes sense given the world of Dennou Coil. It is consistent without being predictable, and varied without losing focus. As I watched Dennou Coil from start to finish, I had one thought sitting strong in my head. “Ah, so this is what it’s like to have a show planned out from start to finish.”

You have shows which are described as “a little bit of everything,” but Dennou Coil, to paraphrase Chef  Boyardee, Jr., is “a lot of bit of everything.” It evokes a sense of discovery and wonder in the little things in life that I really enjoy in shows. The world of Dennou Coil is deep and robust, and the more academic anime fan could probably write multiple theses on some of the ideas present in Dennou Coil. The show’s major plot lines get stronger and stronger as the series progresses, and does so in a way where you can notice that they’ve been building up to the climax. Single-episode stories are also present, and they range from the silly to the heart-felt. Even the recap episode is entertaining as it takes place from the perspective of a character who normally doesn’t get to speak much. The storytelling is subtle without being excessively obtuse. Vital information is explained only as far as you need to know. The animation is amazing, with quality that is almost unheard of for a television series, especially in recent years. A great number of the staff members have extensive experience as animators and it shows, from the way characters interact with the environment to the way they express themselves to the world of Dennou Coil itself runs on a day-to-day basis. And the characters in Dennou Coil are among the best I’ve ever seen.  In terms of visual design and personality, the characters are distinct without being shallow, and the character  development in this show is on another level entirely. They learn and grow, they laugh and cry, the emotions that run through them all feel incredibly genuine, a “realistic virtual world” in a very different sense.

I have not re-watched Dennou Coil since finishing it, but I definitely know that it’s the kind of show that can be viewed repeatedly. Dennou Coil has a lot of depth from its animation quality to its writing, from its world to its characters, but that depth and sophistication has no high entry barriers. You can enjoy the show at any level, as it will reward you no matter what.

Wine Is in Her Blood: La Sommelière Volume 3

The central theme of La Sommelière is that wines are capable of carrying special meanings for people from all walks of life, with very different levels of experience with wine. Volume 3 exemplifies this theme even more than in previous volumes. In this volume, the wine-tasting men are separated from the boys, L’espoir gets a new chef, old men get a new lease on life, and apprentice Sommelière Itsuki Cana learns that her father Itsuki Kouchi, whom she’s never met, was once infamously known among Japanese wine enthusiasts as the “Swindler.”

When the assistant of Japan’s #1 wine critic Minoshima Ryouichi visits L’espoir with revenge in mind, he instead is tricked into believing a bottle of Lieu-Dit Clos de Mont-Rachet is a real Montrachet. Shocked that he could fail despite all his time spent with Minoshima, Minoshima explains that the key to the deception was that the wine was served late. Chardonnay, more than even other white wines, is influenced heavily by small changes in temperature, and the increased dryness that resulted from a slightly warmer bottle of Clos de Mont-Rachet was able to fool his inexperienced taste buds. Minoshima then fires the assistant and kicks him out of the car. For Minoshima, fine wine is like fine art, and to be strung into a petty squabble over wine diminishes everyone involved.

In one instance, Cana comes across a self-proclaimed “genius chef” named Mizushima Kazuki who laments that not only is all wine terrible but that the people of Japan are unable to appreciate his cooking. Cana reprimands him, and gives him a glass of vintage 2000 Domaine Carneros Le Rêve, a California wine which won the title of “Best Sparkling Wine in America.” The flavor of apples, lychee, and carneros, a unique combination indicative of the diversity of America, shows Mizushima that perhaps the fault lie not with his patrons being unable to appreciate his cuisine, but rather with Mizushima being unable to understand the tastes of his customers. Grateful, Mizushima ends up being L’espoir’s new chef when their old one quits.

In another instance, Cana serves two decades-long business partners a 2004 Müller-Thurgau, a Japanese white wine from Hokkaido. The two men are shocked that a Japanese wine could be so delicious. Cana goes on to explain that the history of the wine was similar to their history as business partners.  The Müller-Thurgau vineyard began in 1975 with the goal of creating a respectable Japanese white wine. However, Hokkaido’s climate is unsuitable for making wine, and a general trend at the time towards red wine and away from white made it even more difficult. Despite these disadvantages, the Müller-Thurgau persevered and found success, much like them.

Finally, in the case of Cana’s father, an old friend of his named Saeki (a rich, wide-eyed, elderly man introduced in Volume 1) explains  to Cana that the reason he was known as the “Swindler” was because Kouichi was notorious for passing off cheap wines as valuable ones. To reinforce his point, Saeki shows Cana the wines that her father left behind as a legacy,  all of them inexpensive French wines such as Chateau Tour Des Gendres Bergerac Rouge. However, Cana immediately realizes that her father wasn’t trying to deceive people, he was trying leave behind the message that all wines have their place in the world. This point is made stronger by the fact that despite Saeki’s own extensive collection, these simple wines are nowhere present except in Kouichi’s box.

Wine plays a very significant role in La Sommelière. It dictates the pacing of the narrative, and educates while simultaneously enhancing the story and drama. The story now has two underlying plots: Cana’s pursuit of the mysterious benefactor John Smith, and the history of her father Itsuki Kouichi. The artwork continues to be very appropriate given the subject matter, and the conventional panel layouts lead the viewer’s eyes well. Everything works together to just make it a pleasant reading experience. Whether you read just one chapter or all of them, La Sommelière is the kind of story that lets you take in as much as you want.