Nanoha Cannot Be the Best Magical Girl Anime

I take issue with people who declare Mahou Shoujo Lyrical Nanoha (or one of its sequels) to be the best Magical Girl series ever. The magical girl genre is understandably focused primarily on relationships, the pursuit of love, and other similar themes. Nanoha, meanwhile, is noted for its magical girls engaging in earth-shattering battles with devastating laser barrages and bone-shattering impacts. The general impression I get from people who make the claim is that Nanoha is great because it’s a magical girl show without all the fluff and romance.

In other words, it’s the best magical girl show for being nothing like a magical girl show.

I don’t think this is a case of breaking genre conventions, though the thought occurred to me. It’s different from a show like Evangelion which turned the mecha genre on its ear because Evangelion did not go against what defines the mecha genre in the first place. The characters may have been emotional wrecks, but the common theme of humanity and its relationship with war and suffering is a long-running concept since even before First Gundam, and it’s present in Evangelion with a twist. Princess Tutu, as an example closer to the topic of Nanoha at hand, approaches the issue of meta-stories and the very nature of “story” itself, but it maintains itself as a magical girl series with, again, its emphasis on relationships.

I like the Nanoha series, but the appeal of it is more like a Sunrise mecha show than it is a magical girl series, and I think to judge it from that perspective is a little unusual. It would be like saying that a plate of spaghetti you just ate is the best yakisoba ever, despite tasting nothing like how a yakisoba should. The key word in mahou shoujo is shoujo, and personally I think the fact that Nanoha is basically only a magical girl show on the surface automatically disqualifies it.

PS: If you’re wondering what I consider to be the best magical girl series, Cardcaptor Sakura, of course.

TWO roads converged in a yellow wood: Mobile Suit Gundam 00 Season 1

The first half of Gundam 00 has concluded, and in the show’s desire to stand on its own two feet despite its Gundam name it embodies the spirit and messages behind the original Mobile Suit Gundam far more than any other alternate universe Gundam series. Every Gundam series involves war (or at least a substitute for war on an Earth surrounded by energy ropes), and every series shows how fighting affects various people, but none since the original Gundam and Zeta Gundam have put the emphasis on how it affects everyone. More importantly, it’s easy to care about how war affects everyone on both personal and universal levels, and this is really a testament to how effective Gundam 00 has been.

When I first saw Gundam 00, I was a little worried about it. It had all the right pieces, but it would be so, so very easy to play them wrong, to create the ugliest chess match in existence. But it didn’t. Gundam 00 has defied the odds, and it manages this by wielding the most powerful but most easily abused and corrupted piece of all: Death.

Watching the final episode and seeing roughly half of Celestial Being die in a battle they could not win, it was a bit of a shock. For one thing, with Nena Trinity still out there it would be natural to assume that something would come in and save the day. Turns out, nothing did, except for the power and resolve of the pilots and crew. This applies to not just Celestial Being but also the side of the allied nations as well. Looking even further back, with the death of Louise’s parents, the death of Graham Acre’s friends and co-pilots, and even the death of Lockon Stratos and so many others, death has immediate and long-lasting impacts on both the viewer and the characters. In other words, in Gundam 00 death is significant. Compare this to SEED, Wing, X, or even 08th MS Team, and the approach to death is drastically different. The deaths are not telegraphed from episodes away, nor are they quick changes to the plot in order to get a cheap pop or to try and produce drama. The characters are already dramatic, which is why their deaths inherently produce drama, not the other way around.

Gundam 00 is at its halfway point, and though I know better to jump the gun (I said that there was no way Gundam SEED Destiny could fail prior to it airing), I dare to call Gundam 00 the second best alternate universe series after Turn-A Gundam. I like SEED characters more, and I like pretty much all of Gundam, but 00 planned and executed so superbly, from its plot to its characters to even its mecha and fight scenes, that there’s no denying that it has just been a Good Series.

Surprising to me was how well the main pilots turned out, despite the risk of being generic angsty bishounen. The Gundam Meisters can be easily misconstrued as generic, but peeling back the layers shows a great deal of depth and personality. Setsuna F. Seiei is most surprising of all, as I like him as the protagonist quite a bit. He’s not an innocent kid who happened upon a Gundam, he’s a boy who grew up with war. He killed his own parents as part of a religious crusade. But despite being drenched in the blood of warfare of his own volition, of being a person who only knows how to fight and destroy, Setsuna is the most emotional of all. He is a blind boy desperately trying to find his way through the world with his own two hands because they are the only things he has ever truly known.

Unlike so many series in the Gundam franchise, Gundam 00 does not concern itself with homages or references or trying to maintain Continuity like it’s more important than the message itself. And that message? War affects everyone.

The fact that Gundam 00 is willing to kill and maim its comic relief says it all. Seeing Patrick Colasour (peace be with him) (edit: almost) dying in a violent flash of white, I can think of nothing closer to the excitement of watching a Gundam series. I expect everyone to die, and I expect no one to die, and this has left me in the best kind of suspense I could hope for.

The Theatrical Nature of Anime

American movies and television in general involve very little soliloquy as one would see in theater. I’ve been told before that if a movie or television series has a person talking to himself that it’s not considered good. After all, movies and television aren’t theater, right? Also, internal monologues used as voice overs are apparently a no-no as well.

With this in mind, I watched Gundam 00 Episode 24, and watched as Setsuna F. Seiei spoke to himself, alone in a room, for about five minutes. And I liked it that way.

I’ve known for a long time that when comparing anime to American entertainment, there are some things which are very different. I’ve thought of plenty of possibilities: plot, character archetypes, story progression, even simply visual aesthetics, but upon seeing Setsuna speak to himself, I came to realize that perhaps anime relates more closely not to television or film, but to theater.

I suspect that it may partially have to do with anime often times being an adaption of manga works, where still images and word bubbles work together to provide greater amounts of information, where internal monologue or long exposition are almost necessary to truly get what’s going on with a character, perhaps due to manga’s relationship to written text.

Another similarity I see involves the criticism of the Sunrise-style 52 episode shows which take 13 episodes to develop into their true plot. The criticism leveled at this method is that it takes too long to get anywhere, which I think may say more about attention span of viewers than anything else. This reminds me of Shakespeare’s plays which can go on for 3-4 hours in one sitting. And yes, I have found myself dozing off during them as well, despite the fact that I didn’t necessarily find them boring. Count me among the guilty.

I realize that I like the theatrics of anime, be they melodramatic 70s shoujo or a more down to earth style of storytelling such as in Honey and Clover. Not that I don’t like other forms and methods of storytelling, even the American style, but  I really wouldn’t have it any other way.

Oh, Exia! You had it in you all along!

Step aside, Lacus Clyne. Your ridiculously powerful basement Gundams that you just happened to have lying around don’t belong here. It’s time for Gundam Exia to show how it’s done.

That is, by turning into Gundam F-91.

But in all seriousness, Gundam 00 continues to be remarkably clever and fresh. Rather than replacing a now inferior unit with a superior one, which usually ignores the fact that four to six months is certainly not enough time for any sort of significant research and development, or discovering yet another earlier prototype, Gundam 00 pulls a unique twist on an old hat of the giant robot genre: the mid-series upgrade. As of episode 22, the Gundams of Celestial Being have had their limiters removed, allowing them full access to the GN Drives’ true power. This only happens at the climax of episode 22, so it’s impossible to see the full extent of their potential, but it’s not a difficult guess that this will give Celestial Being a fighting chance against the hordes of counterfeit GN Drive-powered mobile suits being fielded by the world’s governments.

I have a lot of respect for Gundam 00 because of this development. The show presented what is probably a worst case scenario for Gundam pilots, to have their technological edge completely neutralized by giving everyone else a Gundam. Suddenly, mass-produced units are no longer the typical cannon fodder we all know and love, but a substantial threat. Nor do they have weaknesses such as a lack of human pilots in the case of the Mobile Dolls of Gundam W. To turn the standard armies into such significant threats, and to breathe life into them through introducing the viewer to just a handful of characters like Patrick and Soma, it gives the impression that maybe, just maybe, that every pilot has a story worth telling.

UNLOCKING FULL POTENTIAL is almost as old a concept as the mid-series upgrade in giant robot series. I can think as far back as Daimos as an example. But Gundam 00 is different, not necessarily in concept but in the fact that the air of conspiracy surrounds this development. We now have not one, not two, but THREE independent figures working towards the goals of celestial being from behind the scenes. Wang Liu-Mei, Alejandro Corner, and now Aeolia Schenberg have positioned themselves as complete wild cards, and so the upgrade simply for the sake of increasing power to fight the enemy is not so cut and dry. If Aeolia Schenberg’s true goal isn’t to eradicate war, if this is all a deception disguised as a charade masquerading as an untruth, then Schenberg’s objective I can only begin to imagine. Maybe some kind of survival of the fittest mentality, but determining it by whoever doesn’t blow themselves up.

Oh, and Aeolia Schenberg is one smooth bastard. Aeolia would perform a mental and strategic Tiger Driver on Lelouch and Light at the same time, from what I can tell.

All of this, and it isn’t even the season finale yet! Damn, Gundam Ooooh.

Nena Trinity may get all the love, but here’s a real woman



You’re a spineless, pale
pathetic lot
And you haven’t got a clue
Somehow I’ll make a man
out of you

(I know exactly how you feel, Patrick!)

Lena Sayers Love Fest: My-Otome 0 ~S.ifr~ OVA 1

It is no small secret that the character designer of the HiME series, Hisayuki Hirokazu, loves loves loves the character of Lena Sayers. She is like his personal mascot, equivalent to how the creator of Shaman King feels about Kyouyama Anna.

So watching S.ifr OVA 1 and seeing just how much detail and emphasis has been put on making her as awesome as possible leads me to believe that he’s having a lot of influence on this particular series.

My-Otome 0 ~S.ifr~ is a prequel to My-Otome detailing the adventures of Lena Sayers Yumemiya, mother of Otome heroine Arika. There’s a few surprises, mainly that Lena is using an activation gem completely different from the one we’re familiar with. We also get to see the previous owner of the gem that Sara Gallagher uses in Otome proper. The animation is quite good, the character designs are strong and sexy, and it’s pretty much everything you’d expect from the HiME series at this point, only with tons of Lena love being poured in.

The other adjective I would use to describe it is “Boobariffic.” Lena has quite a pair of assistants, and it’s easy to see why Arika herself developed so much between Otome and Otome Zwei.

Genetics.

Graham Acre is awesome

Behold, my posting while transforming technique!

Graham Acre occupies a fairly unique position among Gundam Rivals in that he isn’t really out for his own, and he’s not necessarily fiercely loyal to any person or organization. He’s loyal, he’s a good soldier, but his personality and unique perspective on life, combined with his abilities in combat make it worth keeping an eye on him.

He feels so very good as The Gundam Rival, the masked man who this time doesn’t wear a mask because he wants you to know he’s Graham Goddamn Acre.

Fighting Because it’s Right, Not Because it’s Easy: Muteki Choujin Zambot 3

Before Mobile Suit Gundam, Yoshiyuki Tomino created Muteki Choujin Zambot 3. Zambot 3 is very appropriately the predecessor to Gundam, and to watch it is to see how Gundam eventually developed into an idea in its own right. At the same time, the show stands very well on its own.

Zambot 3 is about a group of refugees from a distant planet named Beal which was destroyed by the evil entity known as Gaizok. The survivors of Beal, known as the Jin Family and numbering only a handful, migrated to Earth where they have been preparing for Gaizok’s inevitable invasion. The only thing that can stop Gaizok is the mighty robot, Zambot 3 and its three young pilots, Jin Kappei, Kamie Uchuuta, and Kamikita Keiko. Fighting Gaizok’s “Mecha Boost” monsters, however, is not the biggest problem that the Beal-seijin face.

There is no way to mistake Zambot 3 for a real robot. The weapons have no explainable technology, its combination sequence is unnecessarily long, and attack names are shouted out with fervor. However, while the robot itself is extravagant fantasy, that doesn’t hold true for the setting in which it’s placed. Zambot 3 may be the only thing standing between the Earth and annihilation by Gaizok, but the people of Japan don’t see it that way. Cities are destroyed, and many are left homeless. Of course, they’re the lucky ones, as the collateral damage resulting from the battles between Zambot 3 and the Mecha Boosts claim many lives. All of this results in an overall hatred of the Jin Family by the very people they protect. “If you weren’t here, Gaizok wouldn’t attack the Earth, and none of this would have ever happened!” The people’s hysteria stemming from this view is very real, and while a little disturbing, it’s easy to see why their panic and fear would lead them to try and stone a 12 year old boy to death. While the pilots are able to endure most of the intolerance towards them, it becomes especially painful when the pilots’ own friends also begin to view the Jin Family in a negative light. Kappei, for instance, has little doubt that what he does is right, but when confronted about it is unable to find the right words to defend himself, and because of this becomes angry and frustrated. They may be the pilots of Zambot 3, but the show doesn’t fail to remind you that in the end, they’re still just kids.

The age of the pilots is one of the more frequent criticisms thrown at Zambot 3, but if the show has any weaknesses, it’s not that the pilots are kids. While I think their “immaturity” is frequently exaggerated (15 is the age Amuro Ray first got onto the Gundam), all three pilots are dedicated to the fight against Gaizok, and all three have the skill to back it up. The show tastefully portrays the fact that all three pilots are at a transitional age. They’re surprisingly mature in some ways, expectedly immature in others, and often forced into situations which they can’t win, even if they destroy the Mecha Boost that’s attacking the city. As to WHY they pilot it instead of their very much alive parents or older siblings, it’s because they’ve been trained to pilot it. As to why they had their kids being trained to pilot it, I’ll cop out and say, “It’s just anime.” By making the pilots relatively young, it eliminates the need for comic sidekicks. If you’re going to give kids characters to relate to, why not have them relate to characters who can actually do something?

That’s not to say the show doesn’t have any problems; there are two in particular which stand out. First, is that the show suffers from inconsistent animation. The show actually looks like it has a lower budget than ones from years before it, like Reideen the Brave. Mouths sometimes stay in place while the rest of the head moves. Colors and features change at random. While this may hold true for most shows from this era, it can be particularly jarring in Zambot 3. If I hadn’t seen the line art, I would think that the animators of Zambot 3 had no base character designs to work from. That said, the artwork picks up towards the end of the series.

Second, is the villains. While Gaizock may be a powerful threat, it’s not a terribly interesting one until the second half of the series. Much time is spent per episode showing the antics of Butcher as he schemes and plots. By schemes and plots, I mean tries on jewelry, gets his mustache shaved, and at one point holds a rock concert in the Bandock which no one (save the viewer) will ever see. I suspect that these scenes are similar to the comic relief that kid sidekicks and zany best friends usually provide, but I’m not sure how much kids even back in 1977 could enjoy a big, fat purple alien with a mustache and goatee playing pool or getting a tan. By the second half of the series, though, things get more serious as Butcher reveals his ultimate plan. I dont want to spoil it, but let’s just say it DOESN’T involve building bigger monsters, doomsday lasers or anything of that sort.

At 23 episodes, Zambot 3 is surprisingly short for a giant robot series from the 70’s. Combined with Tomino’s ability to facilitate an ongoing plot where one would least expect it, results in a very good pacing, ESPECIALLY for a giant robot series from the 70’s. The first episode introduces Kappei, Zambo Ace, and the basic premise. The second episode introduces Uchuuta and Keiko. The third episode debuts Zambot itself. After that, all of the episodes, while containing an obvious Monster of the Week battle, advance the overall story, mostly through the emotions and tensions of the characters involved. To restate, things really pick up in the second half. If you already know the reputations of Zambot 3 and Tomino, nothing more needs to be said. If you don’t know, well, just watch if you can. While Zambot 3 is not as revolutionary as Gundam, the concepts that Zambot present as a robot anime act as a very strong bridge between the “real robot” sub-genre that Gundam would create, and the “super robot” shows that preceded it.

Gundam 00, Season 1, Episodes 1-13

I have finally gotten around to watching Gundam 00, and now at the end of part 1 of season 1 (episodes 1-13), I find myself with a series which manages to be culturally relevant and captures the spirit of Gundam without actually trying.

I am aware of the fact that the director of Gundam 00, Mizushima Seiji, has said that he’s never seen a Gundam series before, and that this was an intentional decision by the staff to get some fresh ideas into Gundam. I know there are some disagreements among fans about this, but you know who else never saw any Gundam before directing his first Gundam series? Tomino Yoshiyuki, that’s who.

A technicality yes, but the point is that Tomino, like Mizushima, did not approach his directorial role from the position of a mecha fan or a fan of the conventions of giant robot series. The result is a pleasing series which tries its best to show that even in this fictional world of hot girls and suave (mentally damaged) men, that world peace is not so easy to achieve.

When viewing Gundam 00, I feel as if I’m looking at a very elaborate jigsaw puzzle. There are many parts to it, and eventually it will form a greater whole, but I can’t see where exactly everything will fit into place. It’s pretty interesting slowly watching the plot and world unfold. Everything and every character is given prominence in the series, and to continue my jigsaw puzzle analogy, the main gundam pilots, the Gundam Meisters, are like the corner pieces. They are only more important in their role of being a helpful start, but the true main characters are everyone else, from the politicians to the other pilots to the civilians. Gundam 00 is a series which asks the viewer to see a bigger picture.

Now, Celestial Being’s goal of eliminating warfare is something we’ve seen before in Gundam series, especially when this goal is being carried out by a series of bishounen. One main difference from its predecessors though is that their idealism is not the reality of the show. Celestial Being acknowledges the sheer logistical difficulty of trying to prevent war via giant mobile death platforms, and sees that an ideal is just an ideal no matter how hard they fight towards it. Sacrifices must be taken, concessions must be made, it isn’t all rainbows and flowers and they know it. Even the “Relena” of this series, Marina Ismail, acknowledges this from the very start.

As I said in my Votoms part 1 review, I am at the point where the plot will truly begin. Congratulations Gundam 00, I am proud to call you a Gundam series.

PS: I laughed my ass off when I saw the sudden arrival of Future Kato.

Armored Trooper Votoms: Part 1

This is a review of episodes 1-13 (or was that 14?) of Armored Trooper Votoms.

Armored Trooper Votoms is the story of a soldier gone AWOL named Chirico Cuvie. Chirico is the pilot of an “Armored Trooper,” essentially a giant robot used for military purposes, but without any of the flash or style of a Gundam or a Valkyrie. Having found himself an unwitting accomplice in a conspiracy to attack a friendly space station, Chirico is betrayed by his fellow soldiers, but not before discovering their most important secret: A mysterious, expressionless woman inside a capsule and the target of capture by his former allies. Barely escaping with his own life, Chirico runs into a higher-up in the military, a man named Rocchina, who believes Chirico’s accidental treason to be anything but. Chirico is tortured mercilessly, but manages to escape and ends up in a city of scoundrels and gangs not unlike the entire planet in Hokuto no Ken. That city is named Uoodo.

In Uoodo, Chirico manages to make some friends, though none of them are by any means innocent, given the nature of Uoodo. Chirico must deal with a corrupt police force while still running from the military who believes him to know more than he actually does. As Chirico tries to survive, he begins to learn the secrets of the mysterious woman he met at the space station, referred to as the “Prototype,” and the viewer is shown that the conspiracy that got Chirico running for his life in the first place runs much deeper than anybody ever suspected.

Armored Trooper Votoms, as I mentioned, has giant robots, and not fancy ones at that. The result is that, while the action is not exactly completely realistic, it has a very gritty feel to it. An Armored Trooper is not made of super alloys, it does not have any fancy weapons or serious technological edge. It is basically a tank with legs. In fact, Chirico frequently switches Armored Troopers because the previous one got wrecked beyond repair in battle, though he prefers a specific type called the Scope Dog. In one battle, his Scope Dog was taken down by heavy fire from people on foot and in cars and helicopters. They are far from invincible, and this is the basis of the combat in the show.

As for the plot, this is what is meant whenever someone says that you have to give a Sunrise mecha series chance to set up, that they generally have a 13-episode test. This entire first part, aptly entitled the “Uoodo” arc, is ALL setup for what’s to come. I can feel it, I think anyone watching can feel it, the whole point of this first part is to set up the characters and the basic setting, and to establish what is “normal” for the show so that the show can then be turned on its head. These first 13 episodes for the most part feel fairly episodic. They sometimes revolve around Chirico’s friends trying to strike it rich, or Chirico escaping from danger, or a combination of the two, but along the way hints are dropped and characterization is expanded. My only complaint is that the show has a very Tomino-esque way of introducing relationships, which is to say unrealistic and rushed in order to make a plot point. Other than that, the show is on its way to success.

I have been set up. Now it’s time for the show to begin knocking me down.

PS: One amusing aspect of Votoms I should mention is the next episode previews, which are usually serious expositions of what will happen to Chirico. Best of all is that they all end on some extremely dramatic and cryptic message of what’s to come. The one that stands out in my mind is “NEXT TIME, CHIRICO DRINKS HIS COFFEE BLACK, AND IT IS BITTER INDEED.” It kind of makes the show hard to take seriously sometimes, but that’s okay.