No, Not the One That Makes Bad Puns

Anybody who’s read or seen enough of Hokuto no Ken knows that there is a very specific point where the series jumps the shark: the time skip. It was very clear that the series was supposed to end, but editorial interference meant the series had to chug along even if it stopped making any sense at all. And it’s not like Hokuto no Ken was all that dedicated to establishing its canon in the first place, but it got ridiculous and it was obvious that they were running out of ideas.

Perhaps the best example of this shark-jumping is “Kaioh,” one of the major villains after the time skip who is design-wise quite literally “Raoh with a scar on his face,” only his armor is different. He was even voiced by Raoh’s seiyuu Utsumi Kenji in the anime!


The word bubble on this page with Kaioh actually SAYS “Raoh!”

So I ask, who says that the post time skip stuff can’t be cleaned up? It may be many years after Hokuto no Ken first debuted, but that doesn’t mean we can’t finally try to make something out of that material. Some cool characters appear and it’d be a shame to see them tossed away forever. Why can’t some of that pachinko and slot machine money go into, say, revamping Kaioh’s design and this time making him truly original? If there’s an anime, you could give him a different voice actor, change his facial features, etc. I think there’s much potential there.

If Your Mother Knew You Didn’t Like Giant Robots, It Would KILL Her!

Over a year ago I explored the difficulties in recommending anime and manga to people, whether they were entirely new to the world of Japanese animation and comics or they were already in the fandom but looking for more. Since that time I’ve gotten a little better at the whole recommendation thing, but it’s still far from one of my strengths. Still, the dynamics of introducing new shows and series to people is a fascinating topic to explore, and seeing others’ recommendations posts as of late has revealed to me more and more of the tricky dynamics of suggesting shows.

Tim Maughan recently had a bunch of guest writers for his blog to provide content during his trip to Thailand, and among the articles was one by the Otaku Diaries creators the Reverse Thieves where they created a guide to introducing giant robot shows to people who are into anime but aren’t sure if they like mecha, or who avoid it entirely without knowing the variety of stories giant robot shows have to tell.

As if inevitable however, they received complaints that their list was not good because it did not contain enough of the classics, the things that brought people into giant robots over the decades. At that point, the problem became about the identity of the mecha fan. Shouldn’t someone who gets into giant robot anime like giant robots? But if they already like giant robots, then half the work is already done! The guide was clearly made for the people who don’t necessarily have that inherent potential to enjoy robot shows, the people whose interest in the genre has to be slowly cultivated over time. The classics are classics for good reasons, but they’re not beginner’s shows necessarily.

Over at comics blog Mightygodking, a more fundamental question was asked: “How do I start reading comics?” In his response, Mightygodking explains that, more often than not, comics fans go about it incorrectly, and make the same mistakes that many of those who questioned the Reverse Thieves’ guide did. He even lays out some criteria for recommending comics for newcomers, and though I don’t agree that a beginner comic has to be “fucking great,” I think he makes a very good point when he says:

…they’ll recommend something safe, like “you should read Sandman.” Or Watchmen, or Transmetropolitan, or [insert critically acclaimed comic by the Usual Suspects here]. Now, sure. These are great comics. But I’m not going to say “this is how you should get started with comics.” Watchmen should be nobody’s first comics read. Sandman has an impenetrable first volume. And Transmet is a commitment – not that Spider Jerusalem isn’t worth the ride, but I’m not going to introduce somebody to comics with it.

Even more than giant robot anime, COMICS!! can be such a gargantuan and daunting subject that even gaining the will to approach it can be an arduous task, and as such the problems with recommending the GREATEST gets magnified. And of course, this is in no way helped when the fans who are already there berate the potential new fans for not enjoying what they are “supposed” to enjoy.

I fully understand where people are coming from when they say the best place to start is with the classics. I have in the past recommended the ORIGINAL Mobile Suit Gundam when someone wanted to know where to start with the massive franchise. I have also lamented the fact that many newer fans in anime are unable to appreciate older shows because they cannot get past the older styles. But I also know that it is nearly impossible to attract people into a fandom or gain new enthusiasts by appearing obtuse and impenetrable. It’s one thing to have very firm ideas of what makes shows good or not, and to defend those ideas, but retreating into the folds of the existing insular fandom isn’t going to do anything but make it even more exclusive. It all comes down to how much you’re willing to not simply throw out suggestions from on-high, but to guide people, even if you can’t personalize it too much because you’re making broad recommendations.

In a way, I feel like recommending arguably difficult classics to beginners is not unlike being parents living vicariously through their children, like a soccer mom pushing her kids to the brink of competition.

“I never had it this good when I was getting into giant robots! I’ve boiled it down to everything you REALLY need to see!”

“But dad, I’m not sure I like giant robots!”

“How DARE you! I did not suffer through Magnos the Robot so that you could say you don’t like giant robots!”

But each generation is new, and casts off the bounds set by their predecessors, like a man with blue hair and stylish shades living in an underground village.

Hey Sunrise, You Know What Would Be an EXCELLENT Way to Celebrate 20 Years of Yuusha?

MAKE PROJECT Z! DO IT!

For those who aren’t aware of Project Z, it was the proposed sequel to Gaogaigar Final that was included with the DVDs of Gaogaigar Final: Grand Glorious Gathering, which was a re-editing of the OVAs to fit the time slots of a TV broadcast. What was really cool about Project Z though is that not only was it to be a direct continuation of the GGG story, but it also was to incorporate elements from Betterman, which was this weird sci-fi horror series which took place in the GGG universe but hardly included any actual crossover with the main series.

It also gave off a very different mood. If Gaogaigar is CSI: Miami, then Betterman is CSI: New York.

So when last we saw our heroes in Gaogaigar Final, well, we didn’t, and the only ones able to return were Mamoru and Ikumi, the two children of alien origin whose abilities allowed them to purify the enemy. Once the kid sidekicks of the robot-piloting ultra heroes, as of Project Z they were to be teenagers who were now themselves the heroic super robot pilots. It had the potential to be this real coming-of-age story akin to Gurren-Lagann.

An interesting aspect of the whole Project Z concept from a mecha perspective was that the main robot of Project Z was supposed to be an amalgam of the robots from Betterman with the technology of Gaogaigar into a single cohesive design. The robots in Gaogaigar are sentient beings created based on alien technology called “Super Mechanoids,” whereas the robots in Betterman are purely human creations devoid of thought called “Neuronoids.” Joined together, they would create GAOGAIGO, a “Neuromechanoid” whose co-pilots would have been Mamoru and Ikumi.

They actually got pretty far with this idea, even creating an action figure based on the design.

Cool, no? Another interesting to point out is that the Gao machines used in the transformation are the ones remaining on Earth. That’s why you have Gaofighgar’s Liner Gao II as the shoulder armor, but also Stealth Gao II from the second half of the TV series.

In addition, because the robots in Betterman were anything but super, Gaogaigo’s design ends up being a mix of real robot and super robot technology. It’d be like if you took a Scope Dog from Votoms and cross-bred it with Gurren-Lagann.

And here’s what would have been really amazing. The base robot of Gaogaigo, called “Kakuseijin Gaigo,” incorporates the Neuronoid ability to change modes and appearance depending on who is the co-pilot. So if Mamoru was in control of Gaigo when it turned into Gaogaigo, then surely when Ikumi was in control we’d get a robot based off of King J-Der. If you look at the Gaigo mode that has Ikumi in control, it even kind of looks like J-Der!


Ikumi’s Accept Mode Gaigo (top), Mamoru’s Active Mode Gaigo (bottom)

So that’s what could have been, or what perhaps could still be. I’m holding out hope that some day our heroes will return to us.

“I Follow It for the Side Characters.”

Years ago when I was more active in the Pokemon fan community, I noticed that there were quite a few people who loved Team Rocket. To them, Jessie and James were the highlight of every episode and every movie, and they generally only begrudgingly accepted Ash Ketchum on their televisions. “If only the show starred Team Rocket, then it would truly be great!” they’d say, or alternately, “The only reason I even watch Pokemon is for Team Rocket!” This wasn’t the first time I saw a show’s fanbase rally behind its supporting cast instead of its primary heroes, but it’s the most prominent example I can think of and one that seems to set the pace for other similar instances.

From what I can tell, most of the time the idea of following a series for the side characters happens primarily with people who love the setting of a show but for one reason or another cannot get behind its main protagonist. Most often, I see this happen with shounen series when the fans are not that young boy demographic that can most easily put themselves into the hero’s shoes. Uzumaki Naruto, for instance, is considered by some portions of the Naruto fanbase as being loud and annoying and difficult to relate to (or perhaps his detractors are unwilling to try and relate to him in the first place), and thus turn their attentions towards Kakashi or Rock Lee or whomever. And before you think I’m criticizing people for doing this, keep in mind that while I like Naruto as a character, my favorite character in Naruto is Hyuuga Hinata by an unbelievable margin, and she barely appears in the series overall.

What fascinates me about this whole matter is that prioritizing supporting characters in such a way can empower fans and their creativity. By following a series through its side characters, it’s like fans are saying that they are going to read and interpret the story their own way, that to some degree they know what’s better for the story than the original author, but that they also totally respect the author for giving them their favorite characters. It’s like fans have arrived at postmodernism without even knowing what that word means.

The Otaku Diaries and the Social Otaku

February’s Otaku Diaries entry over at Reverse Thieves explores otaku and socialization in all its forms, whether it be hanging with friends after school or work, or chatting with them online. It should be no surprise that the friends otaku tend to find online are fellow otaku; after all, you don’t “bump into” people on the internet, but rather typically seek out like-minded people, or at the very least ones who can understand your interests.

I still remember the first time I had access to real (non-AOL) internet. The first thing I did? Look for websites about my favorite video game, NiGHTS into dreams… I always figured that I was the one and only fan of SEGA’s greatest game, so imagine my pleasant surprise when I found out there was an entire online community devoted to NiGHTS. Of course I joined, and it provided me some great memories (as well as some drama, which was perhaps inevitable). Memories are mainly what they are though, as I don’t really keep up with anyone from that period in my internet life. Still, I remember the joy of being able to actually talk to fellow fans from all around the world and revel in our mutual love of purple flying jesters. It reminds me of when I first started using e-mail, when I was so excited to use it that every night I would write up a bunch of thoughts and send them to friends and acquaintances and classmates.

Some might argue that the fact that online friendships tend to start from just liking the same thing makes them particularly flimsy , while others might give the counterpoint that sharing that common ground can make online friends as close if not closer than “real world” friends, especially if those internet buddies are more comfortable opening themselves up through chatting than through speaking. Of course, the line blurs when online friends meet in real life, or close real life friends interact mainly online, and evidently blurring lines are getting more and more commonplace. Personally, I’ve met some of my closest friends from online, and I have friends dear to me that I’ve met in the real world too. At that point, the internet is mainly a tool and it’s up to the person how they use it, whether it becomes a way of connecting with others, or a method of disguise and insulation.

I’d like to make an aside at this point and clarify something I said in the Otaku Diaries response I made about relationships. There I said that sharing a hobby makes for a “weak and flimsy foundation” for a relationship, and some took it as me saying that finding someone because you both like anime is no good. What I really meant was that I think sharing a hobby makes for an excellent starting point, and even provides some mutual understanding, but that it cannot be the cornerstone of a relationship, which is instead built on trust and compassion for each other. I hope that clears everything up.

Now another interesting point that came up is the question of whether or not the participants had ever tried to bring others into anime, and the response was for the most part a resounding “yes.” This I think links directly into that desire of wanting people with whom you can share your hobby. What’s more intriguing, however, is a comment someone made.

Is it really right to assume that 75% of respondents actively trying to draw in new anime viewers is a good thing?

What we have here is the idea that bringing in new anime fans to the fold might be a mistake. Think about that: once upon a time everyone would have agreed that trying to draw in new anime viewers was a good thing, even if fans might not agree on who they thought was good to draw in. I think that the very idea that the desire to introduce others to anime might somehow  be detrimental to anime and its fandom speaks volumes about where we are at the moment, this state of being more widely accepted and yet still very much niche, even if it’s just one person’s opinion.

Is it really right to assume that 75% of respondents actively trying to draw in new anime viewers is a good thing?

OEL Screentone Revelations!

Long before Tokyopop started pushing the concept of “Original English Language Manga,” or “OEL” for short, something about western attempts at creating “manga” really bothered me, and not for any philosophical reasons. Something always felt off about the artwork, and I just couldn’t pinpoint why. Initially, I thought that it might be because the artists had no idea how to  draw “manga characters,” but I realized that couldn’t be the case, because 100 people drawing big eyes and small mouths “incorrectly,” so to speak, should result in 100 different ways to look not-quite-right. No, the thing that bothered me was something more consistent across the idea of “OEL” before it was called OEL. It had to be a shared trait.

Then last year while looking at OEL, something hit me: for some reason I was being bothered by the screentones. Again however, I couldn’t quite put my finger on why. I just knew it was something having to do with screentones. In fact, the initial draft of this post is from May of 2009, where the only contents of it was the title of the post, which read “BAD SCREENTONES.”

Finally though, through the keen of eye of the Reverse Thief Narutaki, my suspicions have been confirmed, and I now fully understand why OEL screentones had been bothering me so. I really recommend you read the article, but for the sake of summary: According to Narutaki, in manga, screentone is generally used for patterns or to pull elements into the background of a panel with shading primarily done in ink, but in OEL screentone is more often used for shading and used to excess, which ends up flattening the image.

I feel so relieved!

But this information brought with it a new question: Why is it, if OEL is trying to be like manga (which we all know it is), that it does something that manga almost never does, i.e. use screentone to shade to excess? There are very few examples from manga that would fuel this mass assumption on the part of these artists, after all.

That lead to another revelation: maybe the source of this trend wasn’t “manga” at all, but something closely related. Anime!

Anime is where you will find manga-style characters with some degree of shading, even if it’s a single tone to show a simple fold in their clothing. I can only conclude that the reason OEL shading looks the way it does is because the artists were influenced by the shading methods seen in animation, and then applied these methods to manga where they are in actuality quite foreign despite the fact that anime and manga are so closely related.


Ogiue Chika RANDOM STRANGER AT A DOUJIN EVENT

This is no surprise to me, as anime and manga are often spoken of in the same breath. Heck, I’m no exception, and you will often see me choosing one word or the other when referring to both, as after a while it gets irritating to write “anime and manga” every time instead of just “anime.” Still, it is a very good reminder that as similar as anime and manga are, they also possess a number of unique differences beyond the fact that one is animated and the other is not.

A Convenient Metaphor for You Anime Fans to Remember

Fanservice is like chocolate.

Sure you might like it, perhaps even a lot, and sometimes it’s just the thing you’re looking for. But you can’t live off of chocolate alone, and any attempts to do so will only end in agony. Similarly, fanservice can be a welcome addition to anime, but if all the anime consists of is tits and ass, then it’s not going to be a complete, well-rounded experience.

Which isn’t to say you should never watch fanservice shows; it’s just that the satisfaction you get from marathoning To-LOVE-Ru is as fleeting as the one you get from gorging on a box of Russel-Stover.


If you want fanservice and a well-rounded show, go with Godannar.

GONZO on Super Street Fighter IV, I Think They’ll Be All Right

In creating the same-numbered sequel to Street Fighter IV known as Super Street Fighter IV, Capcom has opted to ditch acclaimed animation studio 4C in favor of GONZO to do the anime accompaniment to the game.

“Wait, GONZO? You mean those guys who ran out of money and weren’t even allowed to do Strike Witches Season 2?” Yes, those guys, but when you think about it they’re a really good fit for Street Fighter IV. Production IG would’ve been better, but you can’t have it all.

Let’s first get out of the way the fact that the Studio 4C Street Fighter IV anime was pretty terrible, and much less than what we’d expect out of a studio which prides itself on its creative animation. Looking back, it’s easy to see that it was simply the wrong studio for the job. Illustrating muscley men (and women!) beating each other up is not really 4C’s thing. GONZO on the other hand is quite good at it.

GONZO utilizes a certain style when animating for international audiences, one that combines the basic aesthetics of “anime” with a very American and masculine idea of “cool,” with the most prominent example being Afro Samurai, and that style just so happens to mesh well with Street Fighter IV ‘s. Looking at it relative to the rest of the series, SFIV looks the least like anime out of any of the games ever, and it’s a style that appeals to an audience that also consists of people who don’t like anime (or their image of anime) too much. It’s 3D, it’s “realistic” in an American comic book sort of way even if we’ve got some weird character designs, and it’s close to how GONZO rolls and vice-versa. If you don’t believe me, check out the trailer.

GONZO’s weakness as a studio has generally been utilizing money poorly and mediocre to poor direction on their shows leading to bad endings. But give GONZO enough money for the job and they’ll turn out something pretty-looking for sure. That’s why I predict that this GONZO SSFIV animation will turn out well. First, this is game industry money after all, and even if it’s feeling the effects of the recession it’s still faring better than the anime industry, and they’d be able to at least fund a one-shot bonus feature. Second, this anime will probably be a mere setup for the game itself, so there’s no need for an ending and thus no conclusion to sabotage. And even if there was an ending, it’s not too hard to predict. In fact, I’ll spoil the ending for you: Ryu punches Seth, everybody wins.

All in all, I don’t think it’s going to be the pinnacle of Japanese animation, but it’ll definitely get the job done.

Your Introduction to Anime GMILFs

With anime these days, it’s always “lolicon this” or “high school that,” and amidst all this focus on youth I began to wonder if a certain segment of the population was feeling that anime provided nothing for them. I am of course referring to people who like their women with not just a little bit of experience, but a lot. I want to tell those guys who dig the really mature that anime has something to offer to them, even if it seems daunting otherwise.

Now I don’t partake in this particular preference, so I can’t tell you for sure whether or not they do the job, but I have set up a few criteria in compiling this list.

First, the women here have to look aged. There’s quite a few elderly female characters out there who never age past 35, and so hardly count as GMILFs. In fact, their appeal is no different from just plain MILFs. So in this respect, characters like Tsunade (Naruto), Kazami Hatsuho (Onegai Teacher), and Milia Jenius (Macross 7) do not count, even if Milia is actually a grandmother.

For that matter, second, they do not have to have grandchildren to qualify as GMILFs.

Third, the characters for the most part tend to be quite physically fit. I figure part of the issue is that a lot of times cartoons, be they anime or anywhere else in the world, tend to portray the elderly as comically old and decrepit and having seen better days. This is probably appealing to only a few, and so have chosen characters where age is not a barrier to active living.

Fourth, this isn’t really criteria but a lot of them are teachers or are in some kind of teaching profession. Don’t ask me, that’s just how it turned out.

So without further ado, your GMILFs.

Maria Graceburt, My-Otome

More commonly known as “Miss Maria,” Maria Graceburt is a teacher and advisor at Garderobe Academy where she trains her all-female students to become “Otome,” or nano-machine-enhanced super-powered royal bodyguards. Once an Otome herself, Maria has much experience in this regard, and has been tempered by her years in battle. Despite her old age, she is still capable of keeping up with the younger generations. She almost has to be seen to be believed.


Barbara McGregor, Taisho Baseball Girls

It’s the 1920s and Japan is at the height of the Taisho Era, where western influence is making in-roads into the society. Barbara McGregor is the principal at Touhou Seika Girls’ Secondary School, a school that prepares young girls to embrace both Eastern and Western influences and lead them to a wholesome mentality. When she finds out that a group of girls at Touhou Seika have decided to form a baseball team, she supports the endeavor but with a stern warning that it is not to affect their grades, or else. Calm and steadfast, Barbara sees progress in the future of womanhood.


Yukimura Tokiko, Kekkaishi

Tasked with protecting Karasumori, a land which bestows great power upon spirits and demons, Yukimura Tokiko is the 21st “Kekkaishi” or “Barrier Master” of the Yukimura clan. In addition, she trains her granddaughter Yukimura Tokine in the art of Kekkai while also maintaining a rivalry with the head of the Sumimura Clan, fellow Kekkai users with whom the Yukimura clan split generations ago. Although quite old, Tokiko has vitality greater than her talented  granddaughter, and is actually currently the strongest Kekkai user known.

Tamashiro Miwa, Koutetsushin Jeeg

In her younger days, Tamashiro Miwa, then known as Uzuki Miwa, was a skilled pilot who supported the cyborg hero Koutetsu Jeeg and the “Build Base” in their fight against the evil Jama Empire by piloting the supply ship known as the “Big Shooter.” 50 years later, when the Jama Empire resurfaces and her granddaughter Tsubaki becomes the pilot of a new Big Shooter for a new Jeeg, Tsubaki becomes the new commander of Build Base, lending her experience in combat against the Jama Empire for a new generation. Though she now sits behind a desk instead of a cockpit, it is apparent that age has only made Miwa stronger and more determined than ever.


Toudou Kaworu, Baka to Test to Shoukanjuu

Toudou Kaworu is a visionary who seeks to transform education in Japan, and has implemented an exclusive revolutionary method of organizing students. As principal of Fumizuki Academy, Kaworu ranks students from A to F, with the A students at the top receiving the best supplies and the best teachers, while those at the bottom must claw their way up if they want to improve. To facilitate this Darwinian education system, Kaworu allows students to engage in holographic “battles,” where summoned avatars engage in combat and have strength proportionate to their grades and overall academic achievements. A cheerful, if mysterious woman, Toudou Kaworu challenges the conventional.

So there you have it, five women who have experience on their side and are capable of appealing to those who are tired of seeing nothing but young girls in their Japanese animation. Keep in mind that this is only a brief list; there’s more out there. If you’ve got any suggestions, speak up!

Conceptual Gattai: Mecha and Slice of Life

I’ve been talking a good deal about both giant robots and slice of life anime as of late, and in doing so it was perhaps inevitable that the notion of combining both would start to percolate in my head.

At first, mecha and slice of life would appear to contradict each other. Mecha is generally about some kind of story and conflict, be it good vs evil, big vs small, one team vs another, whereas slice of life has its focus in the non-events of life. Is it possible to reconcile the two? I say yes, and all you have to do is start with Patlabor.

Now for those unfamiliar with Patlabor, the basic premise is that in the near future giant robots are used in labor jobs such as construction and demolition, and have essentially become a part of everyday life. Some unscrupulous people get the bright idea to start using these mecha to commit crimes, and so a robot-based police force called “Patlabor” is formed.

So envision the Patlabor scenario in your mind. Now, get rid of the robot crime and by extension get rid of the robot police force. There’s your slice of life mecha show. Instead of focusing on capturing criminals, the story becomes about the daily hijinks of working a normal job as a robot pilot. If you want, have the characters younger and center the story around the training process, like Gunbuster‘s early episodes minus the competitiveness. On that note, make the characters all cute girls if you want, though honestly speaking I don’t think such a thing is necessary for slice of life.

So basically, giant robots without the fighting. I know, pretty exciting, right?