Ruminations on Harem Anime, Part 1: Responsibility

I’ve been doing some thinking about the concept and tropes of harem anime recently. Here is Part 1 out of I don’t know how many parts but expect at least one more. Today’s topic is the concept of responsibility in harem anime.

The basic concept of a harem show is that it involves one guy surrounded by multiple gorgeous women who are all either vying for his affection, or could be conceived as such. As such, it tends to be a rather divisive genre among fans. Some of the more controversial topics in anime spring to mind, such as sexualization of anime characters, arguments about whether or not harem shows hurt or help anime, what makes a “good” anime character, or whether or not the fans of such shows are just perverts with no taste. One common criticism of harem anime is that they tend to feature a do-nothing protagonist who sits around and lets his gorgeous harem girls sexually tease and prompt him without himself applying any sort of initiative. However, what I have come to realize is that harem anime, with very few exceptions, requires a certain level of passivity from its male protagonist, without which the “harem” concept would weaken and crumble.

The “Arms’ Length Harem” as I have dubbed it is a simple concept. It is where, as stated before, a male protagonist in a harem anime never actively makes a move on any of the girls until perhaps the very end when the story is nearing its conclusion. The reason for its existence is also quite simple: as long as the protagonist is at “arms’ length,” he is absolved of responsibility. What this means is that as long as the male protagonist does not make an active effort to start a relationship with a female character, he is in a sense still “innocent” and can maintain the harem illusion. It doesn’t matter how many times he accidentally walks in on girls taking a bath or how many times their breasts fall on his face because he is not the initiator and thus it is never actually his fault.

As soon as he makes a move, he must take responsibility, and if he tries to maintain the harem while also in a relationship with a girl, he loses the support of the male viewers who want the benefits of being considered a good and pure man at heart who is surrounded by beautiful women who tend to be in various states of undress at any given moment. The male protagonist cannot be an uncaring, unfeeling womanizer if he wishes to keep the support of the men viewing him.

Even in erotic games and dating sims, this sense of innocence and responsibility is maintained. In games where you pursue only one girl per story path, while you can sleep with all of them eventually, in the specific plotline the player is pursuing there is only one “true” girl. In games where you have sex with multiple partners, sometimes simultaneously, the girls are usually the ones to initiate. And in games where the hero is actively trying to have sex with multiple women, at the very least this is displayed front and center and the main character is given a predatory personality to match his actions, i.e. making it not an Arms’ Length Harem at all.

An interesting case study is Itou Makoto from the School Days anime, who is a male harem protagonist who goes against this “unwritten” rule of harem protagonists. Makoto starts off just like any other harem protagonist, being a nice if innocuous guy who finds himself in a situation where multiple girls are interested in him. However, unlike most protagonists, Makoto gains an extreme amount of confidence from the knowledge that girls can find him attractive, and it transforms his personality from a caring individual to a player who manipulates girls so he can sleep with them. As one might expect, Makoto does not have many fans in the anime community beyond those whose who like him in an ironic sense. However, it’s not just his sleeping with multiple women that garners him hatred, it’s the way in which he does it, as well as how his sense of responsibility is entirely lacking.

Makoto tries to do exactly what I said is death for the male harem protagonist: he attempts to maintain the harem while actively pursuing girls, but on top of that he tries to act as if  he is still an innocent protagonist along the lines of Negi Springfield from Negima. It is Makoto’s two-faced dichotomy and his active deception of the girls he pursues that makes him such an unlikable character.

Makoto’s situation is different from heroes who sleep with multiple women such as Golgo 13 or even Minase from Bible Black because they do not hide this facet of their personality. Characters such as those are sexual dynamos who act as they truly are and accept responsibility for their actions, something Makoto never manages to do.

Makoto eventually finds his extensive harem crumbling, with girls blocking his phone number and refusing all contact. In this situation, where Makoto basically manipulated countless girls into having sex with him by being a wolf in sheep’s clothing, h reacts poorly to the sudden change in his daily life, from constant sex to no sex whatsoever. However, the thoughts that spring to Makoto’s mind are all along the lines of, “Why did this happen to me?” and “I don’t deserve this!” With this mindset, where no matter what he does or which people he hurts he still considers himself the “nice guy,” he completely alienates the male viewers who might be supporting him otherwise.

No matter how the real world is, an Arms’ Length Harem must have a male protagonist who is essentially pure of heart, even if his libido rages with the power of a million exploding suns. While the girls are important for any harem, it is actually the main character that is necessary in order to keep the harem in its ideal state. What can be said about this mindset, then? Is it just a symptom of otaku being unable to handle women in real life? I would not simply say “yes” to that. What I think is important in this subject is that there are certain contradictions which cannot be reconciled because they violate how the target male viewer perceives himself and others. This viewer, whether he truly exists or not or is simply a fabricated “ideal viewer” by the show itself, sees himself as a person who would not betray his responsibilities. However, if responsibility can be avoided then there is no need to take it.

Another Review Grading System

Anime World Order every so often will talk about how Letter and Star-based grading systems are a waste and don’t explain anything. For example, what’s the difference between a 4 star and a 5 star in animation quality? How can a show have like C’s in multiple categories but end up with an A rating overall? It’s generally better to just write something out, but what if you really don’t want to? In that case, let me propose some ideas for new grading systems.

1) The Descriptive Letter Grade System

I want to ask you, why should A be considered better than B? What if, instead of having your letter grades be ranked, you instead had letter grades which actually represent aspects of the anime beyond saying “this is good” or “this is bad?” What if, for example, if we were grading animation quality, A stood for high-budget high-quality animation, while R stood for “good use of a low budget” and Y stood for “often inconsistent?” You could have multiple letter grades per category, or you could choose the one that stands out the most. If everyone can agree on what all the letters mean for every category, we can then have a consistent rating system that anyone can use (provided they learn the system)!

2) Elaborate Star Ratings

The problem with star ratings or such is that they tend to be used in the most general sense. 5 stars for story, 3 stars for music, who is to say just what consistutes a 5-star story, aside from Nagano Mamoru? What if, then, stars were a quantitative rating given out for more specific categories, ones that can be seen clearly, where a 1-star is not inherently worse than a 5-star?

Possible categories:

Cast Size
Plot Consistency
Plot Arc Size
Recurring Villains
Amount of Stock Footage
Melodrama

These are not objective ratings now, but no review is every objective. Instead, what these categories tell you is that if you start watching the shows, these are things you might expect. Want to watch a show with a ridiculous-size cast? Go for a 5-star Cast Size show. Prefer something more episodic? Go for a 1-star Plot Arc Size show. The ratings will not tell you that show A is better than show B, but rather, just what A and B have that differentiate one from the other in a way which may or may not indicate that A is better than B.

Conclusion
On second thought, just write out your damn reviews.

Haruhi vs Lucky Star vs K-On!

No I am not pitting each cast of girls against each other to see who would win in a fight, but rather I want to talk about the ways in which these three shows differ beyond a superficial level. You’ll sometimes hear people say that Kyoto Animation’s about is all the same, and I will agree with them as far as saying that they know their audience, i.e. otaku, but when you actually watch these shows you will most likely get a different vibe from each one.

I won’t be discussing the Key adaptations because that’s another beast entirely.

With Haruhi, you’ll notice an air of mystery that permeates the show due to the supernatural aspects of it. Sometimes it’s more obvious, but other times simple actions can imply greater things, and it gives a certain sense of intrigue to the series. It’s still all about a bunch of high school kids hanging out and doing dumb things, but even the dumb things are given a sort of significance as a result of the setting. You can always feel that Haruhi is moving somewhere (right to what the light novels have already spoken about!).

Lucky Star is not just otaku pandering, it is active otaku pandering, and that’s also what makes the show enjoyable. More than either of the other two shows, Lucky Star asks if you’re an otaku, then asks one more time just to make sure, and then high fives you because you watch a lot of anime. In fact, Lucky Star probably does this more than any other show, but don’t think that all the humor is in-jokes with no setup; all I’m saying is that the show rewards otaku.

K-On! meanwhile does away with the pretenses of the other two and is simply about what it advertises: cute girls playing instruments and not being too obsessive about it. There are no undercurrents, no subtle themes at work here. At the same time, I wouldn’t call K-On a shallow anime, as the humor derives from the characters’ personalities very heavily, possibly more than Haruhi or Lucky Star.

All three shows feature groups of girls having fun, but the effects they have on the viewers will vary tremendously due to the inherent differences in each show. If you hate one show you might not necessarily hate the others, and if you do like all theree, there’s a good chance you’ll be liking them for different reasons.

“Why Spend Money on Entertainment?”

Let me tell you a guy I know.

This guy makes quite a bit of money. He enjoys fancy cars and spending on expensive jewelry and fine clothing. He’ll take his girlfriend and friends and family out to fine restaurants. He is a big spender, in other words. By the way, he also downloads movies for free. Now, he still buys DVDs sometimes, but he’s just as apt not to, and the decision to purchase or not to purchase a movie seemingly alters at a whim.

You might be thinking, “If he makes so much money, why couldn’t he just go watch the movie in theaters? Why can’t he just buy the DVD?” And the answer is quite simple: he does not value movies as much as he does all of the things he actually does spend money on.

And this is the trickier side in talking about issues such as piracy and illegal downloading. People assign value to their entertainment that is fitting to their lifestyle and priorities in life. The person in my example does not skimp on everything. It’s not like a person who buys a counterfeit designer bag and then buys a bootleg DVD. He is willing to pay for real, good fashion. He is still looking for a bargain, but will not go as far as to buy something that isn’t “real,” again, because he believes in something beyond appearance.

This guy is not an avid pirate and bootlegger, as I’ve pointed out. He is not an anime fan eager to watch as much as possible for as little as possible. He is a casual fan of movies at best. And so if you wanted him to spend money on his entertainment, it would have to somehow fit into his core values about what is worth spending money on and what is not. And he, unlike the anime fan or audiophile or cinema buff, is part of the majority of people who consume entertainment.

How do you solve this problem? Take away his ability to download and pirate, and he’ll just wait for movies to appear on cable and watch them there. He’s still not going to be willing to part with his money over it. It’s easy to say, “Hey let’s just make a movie that he’d be willing to spend money on,” but as long as he de-emphasizes entertainment media in his life, there’s no way it’s going to reach him.

The Improved Character Art of Initial D

Initial D has always been ridiculed for its poor character artwork, though for a series like Initial D it doesn’t matter too much as long as the races are sweet and intense and there’s Eurobeat playing, real or imaginary.

However, upon actually viewing some of the recent chapters, I’ve noticed that over the course of many years the character artwork in the manga has become much better, though only in specific moments. And I think you know exactly what moments those would be, i.e. those scenes which are considered most important to Initial D.

Here’s Takumi from an early chapter.

Now here’s one from a later chapter where he’s just standing around talking.

Not so bad, right? He’s pretty similar to the one from many, many chapters back, so why would there be anythi-

WHOOOAAAAA! Apparently now when Initial D characters get to a car, their entire designs become 10x more intense. And really, if you look at when they’re NOT in a car, they look like the previous image. It’s only when there’s a race on the line that the character artwork makes this dramatic jump to match the quality of the racing.

It’s the kind of thing that tells you exactly what the artist and the fans care about most.

July 8th Vertical Vednesday: Sports Manga

Vertical Vednesday, courtesy of Vertical Inc and Ed Chavez, is back for another informative around. This time, the topic is a genre of manga that doesn’t achieve much success in America for a a number of reasons, Sports Manga.

Sports Manga has a very long history and some of the most beloved titles in Japan are sports-themed ones, such as Ashita no Joe, Touch, Attack No. 1, Ace o Nerae!!, Kyojin no Hoshi, and even Eyeshield 21. Also, given my previous experiences with Vertical Vednesdays, if you attend you’ll get the chance to chime in on what YOU think are the steps to getting Sports Manga accepted more readily in the US by both regular folks and manga readers.

Like last time, we’ll be meeting up at around 6 to 6:30 at Kinokuniya on 6th Ave between 41st and 40th in Manhattan, and then depending on the size of the group will either stay there or find another location nearby to sit.

Topics covered so far in previous Vertical Vednesdays are Seinen, Josei, and Yankii.

The Reverse Thieves’ Otaku Diaries: And Now the Results

Some of you may recall that back in February I mentioned an interesting project by the Reverse Thieves called the “Otaku Diaries.” The basic premise was that they wanted anime and manga fans to fill out a survey about various aspects of their lives, from age to love life to of course questions about their fandom. As someone who is always interested in information such as this, I participated as well. Well now the Reverse Thieves have finished compiling their data and are ready to discuss the results.

This initial post establishes some statistics and is mainly there to get the ball rolling for future posts about the Otaku Diaries. For the near future, the Reverse Thieves will be devoting the first Monday post every month to discussing the Diaries, and I think there will be a wealth of information to be had.

One thing to point out is something said right in the statistics post: these results are not absolute, and are personal truths instead of absolute ones. Even if the sample size is somewhat small, there’s still a lot that can be learned, and I am eager to see what Hisui and Narutaki have to say about the results.

Saki Tacos: Yes This is the Best Promotion

In a move I would have been angry about if no one ended up doing it, Japanese taco chain Taco Derio has decided to start using the face of this year’s most popular taco enthusiast in Japan, Kataoka Yuuki from Saki. Order at a Taco Derio and you can get a Yuuki-themed tray mat to show off to your friends and co-workers, and score hot dates with taco-loving ladies. The mat, by the way, says, “With Tacos Power, Victory is a Cinch!”

For those who don’t know, Saki is a manga and recent anime about girls who play Mahjong and possibly definitely like other girls, a one-two punch that few dare to attempt. In it, Kataoka Yuuki is a supporting character, voiced by Kugimiya Rie, who is a strong and aggressive player despite her diminutive stature, and is mostly characterized by her love of tacos. So great is her taco addiction that she cannot play at full strength unless she has a steady supply to keep her going.

To put it simply, this is an awesome idea and everything that I want out of anime cross-promotions. Code Geass and its Pizza Hut angle was great and all, especially with all the imagery of CC chowing down on pizza, but that was practically built in during conception. It’s almost cheating, in a way. But with this, Yuuki was originally from a manga and so the tacos thing was designed not so much to promote tacos but to add an additional moe aspect to Yuuki (as if the cat belt wasn’t enough already).

It’s not quite as extreme as the rise in sales of left-handed basses caused by the popularity of K-On! or the increase in tourism to one Japanese town due to Lucky Star, but it’s a step in the right shameless propaganda direction. And there’s no propaganda like shameless propaganda.

I’m going to end off on a personal message directed at something significant: Akikan.

You totally missed the boat! Why didn’t I hear of any soft drinks sporting Akikan characters, or custom Akikan flavors that are just the older flavors with new names, e.g. Akikan Cooler?

For shame. Learn your lessons from those mahjong-playing tribades and try again!

Hating Who You Used to Be

I have a few questions to ask of you the reader, and I would much appreciate it if you responded in the comment section below. If you want to remain somewhat anonymous, feel free to not put down your usual username, etc.

1. How much do you feel you’ve changed since you’ve become an anime and manga fan?

2. Do you resent who you used to be, and if so, how much?

3. Do you feel that the changes to your person, as well as your resentment (or lack thereof) significantly impact what anime or manga you watch? Alternately, have you stopped watching anime and reading manga as a result?

To start off, I’ll answer my own questions.

1. The main difference between who I am now and who I was when I first started getting into anime is that I am a much more confident person. I don’t radiate confidence, but I’m now much more apt to speak my mind. However, I don’t feel I’m significantly different from who I used to be, other than I’ve been exposed to more ways of thinking and education over the years.

2. I do not really resent my younger self, even though I feel like a much-improved version. While there are some things about myself which I regret, I can see how those things shaped me to be the person I am today.

3. One thing I’ve grown less tolerant of are mecha shows which try to get by almost entirely on their mecha designs, as I feel you can’t carry a show alone with that. However, when I see a character who is similar to how I was when I was younger, I do not hate that character any more than I hate myself.

Now, it’s your turn.

Response: A Further Look at the Realism of Genshiken

The Reverse Thieves made a post today about perceptions of realism in fiction and how pessimism tends to overwhelm optimism in public opinion of what is “realistic” or not, at the expense of being able to tell more happy and uplifting stories. It’s a really good read and it got me thinking, particularly because of the primary example they use, my beloved Genshiken.

Hisui writes,

There are a standard list of complaints people have with Genshiken. The first being the prevalence of  female characters in the club and those female characters being too attractive to be in such. The second complaint is that too many of the club members wind up in relationships by the end of the series. Tacked on to this is the belief that the characters lives turn out too cheery overall. Too many of them get jobs they like and come to accept who they are through the club. Essentially, Genshiken is not harsh enough. Real otaku are sadder and more pathetic. Real otaku life is darker and drearier. To generalize the complaint, Genshiken white-washes the life of an otaku and makes it seems happier than it is. Genshiken is accused of having just enough realism to get you to ignore the lies and placates with what you want to hear but does not give you the true story.

I’ve talked about Genshiken on this blog numerous times, and it comes as a surprise to no one that I love the series. I’ve heard these complaints too, that Genshiken is too unrealistic in that its members all achieve some degree of happiness and success, whether it be in relationships, careers, or other areas entirely. However, I want to point out that having the majority of the cast descend into a pit of despair and bland mediocrity would be more unrealistic. It is very possible for geeks and introverts to remain immature and unsocial creatures who remain uncomfortably nervous when interacting with others, but it becomes much more difficult when these otaku are faced with the situations that Genshiken finds itself in.

There is one character in particular responsible for bringing the otaku of Genshiken out of their shells, and she arguably has the most influence on the entirety of the manga.

Did you guess Ogiue? You know me well, but this time you’re mistaken. The girl I’m talking about is Kasukabe Saki.

Saki is initially brought into the club by her boyfriend Kohsaka. Saki is not an otaku and has no interest in becoming one nor the subconscious will to do so. As Narutaki points out, and as I’ve seen numerous times, it is not so unusual for an otaku or a geek or a gamer to bring his non-dork girlfriend into his club. And it’s also not so unusual to have at least one otaku who is charismatic or handsome. Saki initially dislikes Genshiken and finds opportunities to insult its members or to devise ways to separate Kohsaka from the club, but what she inadvertently does is expose them to forces outside of Genshiken, outside of their comfort zone. It is their encounter with the “real world,” so to speak, and as anyone who was once debilitatingly shy or awkward will tell you about what was responsible for their change, increased interaction with others is central to that success.

Further still, you would find that having to confront someone with opinions different from your own when you have no way of escaping will affect you and make you grow as a person. This is the case with Genshiken, as the club itself is regarded as inferior to the Manga and Anime Societies of Shiiou University, making it a club dedicated to outcasts among outcasts and thus the end of the line with no points of escape other than to abandon clubs entirely, and to lose that opportunity to be around others. This is clearly something that none of the members want, and the result is growth and change.

As a fellow new member, Sasahara finds himself positioned opposite Saki through his status as a burgeoning otaku. Becoming chairman of Genshiken simply because he seemed the best fit for carrying on the lackadaisical spirit of Genshiken, his assumed role at the top of the chain and the responsibilities given to him result in his confidence and maturity growing accordingly. He is able to win Ogiue over because he represents someone who is comfortable with himself, something he learned from being with Genshiken for so long. Keep in mind that he applies for the position of manga editor out of desperation, but then realizes that it’s a position he’s already had similar experience in, and is able to use his sincere love of manga and status as an otaku to convince the interviewer of his qualifications. And it all came from having to be Genshiken chairman every day for an entire year. Do something every day and love what you’re doing, and it’s almost impossible not to improve. This is reality.

Similarly, Tanaka goes on to a fashion college after graduating. Tanaka was already interested in making costumes, but the arrival of Ohno gives him the opportunity to constantly improve his craft with a willing partner and to devote his personal time and energy to it. We the readers are not entirely sure when Tanaka began to actually have feelings for Ohno beyond simple physical attraction, but we can be certain that they interacted with each other often and became very good friends who were able to share and understand each other’s ideas and feelings. While you might say it’s unrealistic that a hot babe like Ohno would go for a scruffy tubby guy like Tanaka, would you say the same thing if you knew a guy and a girl in real life who hung around each other practically every day and were united by common interests, and the girl was given the opportunity to see that the guy was not only pretty decent but had creativity and ambition, albeit in cosplay form?

Saki herself meanwhile undergoes significant changes too. Just like how the members of Genshiken were forced to confront opinions different from their own, Saki became exposed to the world of otaku and understood that people are defined by more than their hobbies and interests. While success and confidence were hers from the start, they were incomplete, as Saki was initially embarrassed to reveal to others that her boyfriend is an otaku. However, by being with Genshiken she not only accepts the idea of a boyfriend who will never stop being an otaku, but is able to proudly show that it’s not something she simply tolerates but is another aspect of the man she loves.

In the end, the X-Factor of Genshiken is Genshiken itself. Gather a group of people with different personalities and outlooks on life, and have them interact with each other every day for years on end, and people will change. It’s inevitable. Genshiken just happens to be fortunate enough to be comprised primarily of people who, while socially awkward, are interested in friendship and being able to share moments with others. While it’s impossible for me to be a part of Genshiken, I can personally say that my own experiences as a geek and as an otaku do not fall far from this example given in fiction. Even those who find themselves subject to the pit of despair would be hard-pressed to resist personal transformation in such an environment.