Critical Role, the Weave Mind, and a Most Satisfying Confrontation

A drawing of five slender, alien beings floating while in flowing robes and armor. They are branded as being part of Critical Role and a Tyler Walpole Creation

WARNING: SPOILERS FOR CRITICAL ROLE CAMPAIGN 3

A couple years ago, I started watching the popular Dungeon & Dragons roleplaying stream Critical Role, following the adventures of the ragtag band known as Bell’s Hells from the very beginning. A number of my friends are long-time fans of Critical Role, particularly Campaign 2, “The Mighty Nein,” and I decided that this third campaign was a good time to jump in. 

I’ve had my ups and downs with Campaign 3, as 1) I felt it couldn’t always keep my attention, especially when each season was 3–5 hours long, and 2) it drew a lot from previous campaigns that made it hard to follow. Nevertheless, I stuck with it. Then came a turning point that I think helped finally get me more invested: the group’s trip to the red moon, Ruidus. Not only was it revealed that this moon is inhabited by all manner of heretofore unknown species, but that they lived under the tyranny of the Weave Mind, five ancient psychics who have combined their powers to rule as one. And if there’s anything I love in fiction, it’s villainous hive mind masters whose very combined nature is both their greatest strength and their Achilles’ heel.

The Overmind? Hell yeah. Mother Brain? Always love fighting her. Virtually every shmup final boss? Give me more. Ougi Ichirou from Kekkaishi? The reveal that he’s actually six brothers grotesquely fused together is one of my favorite moments in that manga.

A couple weeks ago, Critical Role finally had the players enter into direct battle with the Weave Mind. However, while Bell’s Hells are the main heroes, they were not the ones to confront the masters of Ruidus. The story had led to the player groups from each of the three campaigns tackling separate vital missions, and this was the Mighty Nein’s. The result: It was amazing, and probably my favorite episode of Campaign 3, tied maybe only with the pyrrhic victory against Otohan.

Now, I’ve seen some of the arguments online as to why the Weave Mind fight was disappointing for some people. “The Mighty Nein have no narrative connection to them.” “They were only ever talked about as this great evil, and never had the chance to really show it.” But as valid and reasonable as those opinions are, I can’t resist an awesome battle against a hive mind boss, particularly when it involves special mechanics, and those mechanics are key to unraveling the seeming invincibility of the enemy. I’ll eat that stuff up all day long.

The Weave Mind was revealed to have a number of features tied to their unique composition and the site of battle, their Pentathrone Chamber. A psychic shroud of some kind made them difficult to target. Damage to any one of them would be divided evenly between all five, blunting the damage. They could attack in unorthodox ways, like eliminating player spell slots and forcing exhaustion. Three could work together to create a triangular area-of-effect attack. They also had special shields that granted them more HP, which were also restored at the top of every turn. 

But as the Mighty Nein fought them, the players gradually learned how to tear down the interconnected layers of defense. Smashing the crystalline structures in particular helped to blunt their ability to regenerate their shields, and when Veth (played by Sam Riegel) landed a sneak attack on one of the Weave Mind, the foe happened to be in a position that prevented them from sharing damage with the others, and that became the turning point of the battle. The implied shock at having their weakness exposed was personally extremely satisfying

Shortly after, Yasha (Ashley Johnson) landed a blow so strong that even the damage distribution couldn’t save the wounded member from being slain, and the lattice work of defenses actually led to the Weave Mind’s undoing. With one less ally to take the pain, it became harder for them to weather hits, and when some clever teamwork by Beau (Marisha Ray) and Caleb (Liam O’Brien) left one of them stunned and unable to resist a Disintegration spell, killing one actually led to the demise of the collective. The DM, Matt Mercer, described the dying Weave Mind as ironically being defeated by the very fusion of selves that granted them such extraordinary abilities, and that their final moments showed how pathetic they and their petty ambitions really were despite their immense power.

Amazing. 10/10.

I think what made all this especially appealing to me was that Matt Mercer had specifically set this all up as a unique combat challenge for the players. Like a good pro wrestling match, the technical aspect helped to fuel the story of the fight, but this battle had an added factor: None of this was predetermined. The whole setup reminds me of one of the big dividing lines in battle-oriented anime and manga: whether a series focuses on brain battles or heart battles. This definitely leans more into the former with the previous fight by Campaign 1’s Vox Machina more the latter. Making a brain battle emotionally satisfying isn’t always easy, but I think the team pulled it off.

I don’t think every battle in an RPG should be against hive minds (it’d probably get old), but pulling one out and making it this exciting is exactly the kind of thing that makes me want to memorialize it on this blog. Kudos to the Critical Role team.