Super Smash Bros. and Non-Traditional Fighting Games

Whenever the Smash Bros. community interacts with other fighting game communities, it inevitably leads to comments that Smash Bros. is not a fighting game. More often than not, these comments are trolls meant to rile Smash fans and belittle the games they’ve spent so much time on, but I’ve also seen people argue this point in earnest, and I want to discuss some of the points that tend to get brought up, if only to make people aware that the category of “fighting game” isn’t all that sacred.

The first assertion that gets thrown out is that the Smash Bros. series is simply not good enough to be considered a fighting game. Either it’s too simplistic or it doesn’t reward competition enough, and so fails to qualify for the fighting game pantheon. But since when has competitive viability and depth of gameplay actually defined fighting games? For every fighting game that is remotely competitive, I can name twice as many that fall apart under scrutiny and are just plain bad. So why is it that a game like Rise of the Robots is allowed to be called a fighting game, while something like Smash Bros. isn’t?

The second assertion is that Smash Bros. does not qualify for the genre because it does not fulfill supposedly “fundamental” aspects of fighting games. Over the years, I’ve seen people say everything from the fact that the game doesn’t have traditional life bars to the fact that it’s four-player to the fact that items exist in the game to the presence of stage hazards. More recently, people have been saying that it’s not a fighting game, but rather a “party game,” a “platformer,” a “beat-em-up,” or any combination of those categories.

But in bringing up those genres, it must be said that there are fighting games that fall under those categories that aren’t Smash Bros. As I show examples of each, keep in mind that I am not defining the fighting game genre based on how “good” the games are, and you shouldn’t either. “Balance” is a non-issue here.

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Fighting Vipers

Non-Traditional Life Bars

Fighting Vipers has kids dressed in armor beating each other up in a closed arena. The game has life bars, but it also has an armor system wherein shattering pieces of armor makes the opponent more vulnerable to attacks. You can see it in action at 00:52.

World Heroes 2

Non-Traditional Life Bars/Stage Hazards

A game where warriors from throughout history engage in 1-on-1 combat, while the regular gameplay in World Heroes 2 is about as conventional as it gets, there is also a special “Death Match” mode. Rather than having two distinct life bars, one large bar is shared by both players in a sort of tug-of-war battle. Also note the buzz saws and electrified ropes.

Aggressors of Dark Kombat

Beat-em-up

Aggressors of Dark Kombat actually features gameplay where characters can move up and down the stage field, reminiscent of Final Fight or Double Dragon. It is literally a beat-em-up fighting game. The female character, Kisarah Westfield, made her return in Neo-Geo Battle Coliseum.

King of the Monsters

Beat-em-up/Items/Stage Hazards

King of the Monsters also possibly qualifies for the “wrestling game” genre, and as a result, also possibly the “Non-Traditional Life Bar” because of how you need to win by pinning. Incidentally, a lot of the beat-em-up fighting games are made by SNK, though this is the only one featuring giant monsters destroying a city in the process.

The Outfoxies

Platformer/Items/Stage Hazards

Featuring assassins trying to kill each other with swords, guns, and bazookas, The Outfoxies is probably the game closest to Smash Bros. in feel and style, especially in the platformer-esque gameplay. By the way, there actually exists an Outfoxies tournament, and the game can get pretty amazing. Again though, that doesn’t really matter.

Power Stone 2

Platformer/Beat-em-up/4-Player/Items/Stage Hazards

Power Stone 2 is probably the example that best features almost all of the “not really a fighting game” categories in an actual fighting game. Like so many games in the genre, it features warriors from around the world.

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So there we go. If you don’t consider the above examples to be fighting games either, then there really isn’t anything I can say.

By the way, I’d better not seeing any Melee vs. Brawl in the comments.