Crayola Couldn’t Come Up With These: Pokemon Heart Gold and Soul Silver Tomorrow

So I don’t know about you, but I am pretty psyched about tomorrow’s release of Pokemon Heart Gold/Soul Silver. A remake of the second generation of Pokemon games, playing through my copies of Gold and Silver in high school was a memorable experience which I’m eager to revisit all these years later.

You might be asking, “Why would you play a game that’s just a retread of a game you’ve played previously?” And the answer to that is: Pokemon.

I’m serious, there’s something about the games which has people coming back to it over and over, whether it’s the cute/awesome critters, the nice character designs, the fun of battling, or even peer pressure, there’s a ton of reasons Pokemon has endured, though probably the most prominent one is that it is easy for anyone to pick up and play, and yet also deep enough that those of us who want to get into it with a more competitive mindset can do so.

I do wonder what my team will be like this time around. I’ve always had a fondness for Furret, and it is Gold and Silver, so there’s a good chance I’ll be taking one on and then bringing it into battle against my peers.

I don’t know what big changes HGSS brings to the table in terms of changing the metagame of multiplayer Pokemon, and in fact I’m not even sure I’ll be jumping back into that world. Still, I get the feeling that I’ll start to gravitate towards it anyway. It’s practically in my bones which hit twice and are good for attacking through Substitutes.

Easy Doesn’t Mean Boring

After having beaten and reviewed Megaman 10 on its Normal difficulty, today I revisited the game on Easy Mode, playing alongside someone who doesn’t have quite as much experience with the series and so doesn’t quite have the same tolerance for abuse built in. What I discovered was that even for someone who had already finished the game on a more difficult setting, Megaman 10 is still a very fun game and having my mind somewhat at ease (though not entirely of course!) let me more fully appreciate the finer aspects of the gameplay, particularly the controls. It just really reminded me how Megaman is known for good controls despite the titular character’s sub-par leaping abilities.

I think it’s very easy to make the mistake of thinking that the fun of Megaman games is in its challenge when the NES-hard style only plays a partial role in the overall experience. It might be the one you remember the most, but it’s the rest of the game which keeps you coming back.

The fact that easy mode is fun to play with multiple people has gotten me to thinking about other games which have tried to encourage people of varying skill levels to play together without fear of reprisal, be it from those same friends or from the computer. A recent popular example is New Super Mario Bros. Wii, which allows for 4-player simultaneous action and a unique system which allows players to “skip” sections while other players handle a particularly troublesome area should they choose to do so. It’s not perfect, but it keeps things moving along, and you can tell that they put a lot of consideration into this mechanic. A more classic example is introducing luck into a game. With just the right amount, it can make things exciting, and cries of “unfair!” can sometimes just entice those same complainers to play even more. I should know, mahjong can have that effect.

One really good example of a game that fosters play between beginners and experts is the Smash Bros. series. With its 4-player simultaneous action, you can get a lot of people in on it at once. More importantly though, its “Time” setting, which has everyone fight until a preset time limit, allows everyone, win or lose, to play the same amount per match. Contrast this with “Stock,” where once you lose all of your lives you are unable to play anymore. For a new player, this can be very boring as you watch the better players continue to have fun while you just sit there unable to participate in any manner except verbally (or blocking the TV and knocking away controllers if you want your ass kicked).

What’s kind of funny though is that a good deal of people, particularly overly competitive individuals, seem to have trouble understanding this idea of having games and game modes which allow everyone to derive enjoyment in roughly equal portions, as if they don’t comprehend enjoying the game as anything but a bloody battle to the top. While there are games which take the balancing factor too far (recent Mario Kart games are kind of notorious for this), I think overall games can benefit from just having things everyone can enjoy, even if it’s having both COMPETITIVE PRO KOREA MAPS and BIG GAME HUNTERS for Starcraft.

Speaking of competitive gamers and such, it seems like almost every community makes the same mistakes, but I’ll leave that topic for another time.