Thoughts from Girls und Panzer das Finale Part 3

As Sentai Filmworks gradually releases the Girls und Panzer das Finale films, I look forward to watching them and following the tank girls on this last endeavor. This time, it’s Part 3, and it continues to bring the things that make the series memorable.

To call them films is perhaps a tad misleading, as they usually have about 60-minute run times, and there isn’t really a complete narrative arc from start to finish. It’s probably better to think of them like hour-long OVAs, or perhaps even old black-and-white serials a la Flash Gordon.

das Finale is surely not meant for anyone but veteran fans of the show: The fact that episodes end in mid-match cliffhangers means they have to quickly establish the situation or rely on the viewers to remember where they are. Here, the movie begins with the heroines of Ooarai Academy engaged in a surprisingly difficult battle with the previously weak Chi-Ha-Tan Academy. As the story progresses, evidence of character growth (mainly in the arena of tank combat, of course) relies on having prior knowledge of how they behaved in the prequel works. Case in point, seeing the first-years team start to come into their own in Part 3 means knowing where they started. And while it’s technically not personal development, seeing Mako in a night battle acting hyper-alert—in contrast to her lethargic daytime self—is something I can appreciate both as a gag and a story element for a fight.

Even more than the TV series or der Film, das Finale focuses on tank battles. The willingness to more or less portray protracted fights and not skip around is appreciated. Although the matches between the non-Ooarai teams naturally get less screen time, the ways they show one school overcoming another (as well as how and why) puts the brain-centric combat of Girls und Panzer on full display.

If there’s one thing to take away from Girls und Panzer das Finale Part 3, it’s the way that it emphasizes the importance of protagonist Nishizumi Miho, whose tactical mind is arguably unmatched in the series. The question it presents in this context is whether the rest of Ooarai can step up to the plate when needed. I expect the later films to make this an increasingly prominent theme as we get closer to the end, and I have faith that the team will shine.

Lots of Brain with a Bit of Heart: Combat in Girls und Panzer das Finale

After years of waiting, I finally got the chance to watch Girls und Panzer das Finale: Part 2 thanks to a sweet sale from Sentai Filmworks. The second in a planned six-part film series to wrap up the “girls in tanks for sport” franchise, Part 2 is definitely not a standalone movie. It introduces no new characters, doesn’t have any real major revelations, and is probably better thought of as an extra-long TV episode. Even so, I don’t mind one bit. What I’ve come to remember just from sitting down with this second movie is that there is something inherently joyful to Girls und Panzer, and I think it comes down to how it handles the portrayal of combat.

Whether by fists or by vehicles, I find that fights in action-oriented anime largely fall under two categories: brain-oriented and heart-oriented. “Brain-oriented” means ones where characters win or lose because of strategic or tactical circumstances. They don’t necessarily have to be “realistic;” there just has to be an internal logic. Stand battles in JoJo’s Bizarre Adventure, which focus on overcoming an enemy’s specific strengths and weaknesses, are a prime example. “Heart-oriented,” on the other hand,” comes down to essentially “they won because they wanted it more.” Most battles in Fist of the North Star are this way, even though the series ostensibly is a clash of different martial arts—ultimately, it’s about Kenshiro’s righteous anger. It’s also not uncommon to see hybrids that aim to achieve satisfaction in both. Gaogaigar is a notable example of a hybrid, especially because it involves taking a heart-based skill (“bravery”) as a power source for brain-based decisions while fighting (“the G-Stone is powered by bravery.”)

Girls und Panzer revels in its battle scenes. But while Girls und Panzer has a good deal of heart to it, that’s really not what side its bread is buttered on. Its tank battles are brain-oriented through and through, and what I find interesting is just how much the series avoids expository dialogue to convey that focus. Whether it’s JoJo’s Bizarre Adventure or Legend of the Galactic Heroes, brain-oriented fare often revels in that verbosity, and while I don’t worship at the altar of “show, don’t tell,” Girls und Panzer does make for a very compelling experience. In das Finale: Part 2, concepts like positioning are conveyed mostly visually without the need for diagrammatic maps. While I most definitely don’t have any sort of practical combat experience (in tanks or otherwise), the film makes you feel like you’re both an outside observer and in the thick of it. 

Of course, brain-oriented battles assume brains, and that it’s not just a bunch of empty tanks on autopilot. In this respect, characters in Girls und Panzer serve an important function. Aside from being cute girls whose personalities satirize cultures around the world (including Japan), their behaviors provide windows into how they think and approach both competition and life in general. For example, the first fight in das Finale: Part 2 comes down to exploiting underlying intrateam rifts by utilizing commonalities in certain tank designs, and it is incredibly silly while also making total sense.

A part of me can’t believe that Girls und Panzer is coming up on its 10-year anniversary. But every time it shows back up, I know that it’s going to deliver. The love and effort poured into the franchise is hard to deny, and the sheer amount of earnest fun is virtually palpable. Its breed of brain-oriented combat is still rare in this day, and as it gradually rolls to the finish line, I hope others take up the mantle.