Dragon Quest’s Hero: A Unique Strength and a Unique Weakness?

By now, many sharps minds in the Smash Bros. Ultimate community have analyzed the trailer for the new “Hero from Dragon Quest” DLC character and have noticed a couple of interesting properties. First, the Hero appears to have much more than four special moves, and unlike the case with the Mii Fighters, he does not appear to have a customizable move list. Second, at one point he’s shown pulling up a menu of magic spells, and the ones displayed on the menu aren’t the only spells he uses in the trailer.

This has led to speculation that the Hero might have more available special moves than any other character in Smash Bros. history—possibly up to 16! What this means is that the character has a diversity of options unlike any other. But characters aren’t only designed with advantages. What could balance out this strength?

The most obvious drawback of the Hero’s wide array of spells is that he has an MP gauge: if he doesn’t have enough MP, he can’t use a spell. There’s no word yet as to how the Hero might gain back MP, so that could be another mitigating factor. However, there’s another potential flaw in how the Hero plays that is largely unseen in Smash: the risk of completely telegraphing what special move he’s about to use.

The only characters who come anywhere close to having such a weakness are Shulk and Olimar. Shulk’s Monado Arts clearly display which mode he’s in, and thus roughly what the opponent should be looking out for. Olimar uses his Pikmin in the order they’re plucked, and can only change which Pikmin is used next by either attacking or using his whistle. In Olimar’s case, identifying which Pikmin he’s trying to use (and therefore what attacks to be wary of) is also easier said than done due to their small size. But even Shulk’s giant “this is the Monado I’m using” tell is not the same as having literal menus pop up that show what move the Hero wants to use next—menus the opponent can easily see as well. There’s no clear indication of any shortcuts, either.

With a character that’s not even out yet, it’s impossible to accurately say how good or bad a character is going to be. However, based on this potential prospect—the unique strength of 16 (?) spells tempered by the unique weakness of showing your cards—I’m looking forward to both the strategy and counterplay that will develop with the Hero. I can’t wait for him to be available.

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