A part of me can’t believe that I got to watch an all-new Kinnikuman anime in 2024.
While I didn’t really get into the series until the late 2000s, I became engrossed in the eclectic mix of ultra violence, slapstick silliness, surprisingly compelling characters, and sheer unpredictability, all couched in the aesthetics of pro wrestling and heroics. When the original manga started up again in the 2010s after concluding pretty definitively three decades ago, I entertained the thought of reading the new volumes, but I put the idea off with the intent to get around to it eventually. Having an anime adaptation come out worked out in my favor.
So here we have Kinnikuman: Perfect Origin Arc, which takes place shortly after the end of the original series, where Kinnikuman defeated his rivals for the throne of Planet Kinniku. In this new universe, members of one of the three main factions, the Perfect Choujin have emerged to stop a peace treaty on Earth between their side and the Justice Choujin and Devil Choujin. More powerful than the previous Perfect Choujin that Kinnikuman and his allies had previously faced, they’re eager to prove their superiority in the ring. With most of the strongest Justice Choujin severely injured from previous bouts and Kinnikuman himself attending to his kingly duties, the Perfect Choujin have a seemingly overwhelming edge.
Kinnikuman is actually a very influential Shounen Jump series, to the extent that many of the things it popularized are now part of the fabric of battle manga. It predates Fist of the North Star, JoJo, and Dragon Ball, while being the series to put tournament arcs on the map. It features a silly hero with a heart of gold who continually turns fierce enemies into loyal allies. It literally has characters talking about Friendship Power as an actual source of strength, and it’s such a big deal that the Perfect Origin Arc opening theme (by the band FLOW) has lyrics that go “Friendship Power! Super Muscle!” But as much as its influential tropes are taken for granted nowadays, that doesn’t necessarily mean Kinnikuman is eclipsed by its many descendants. It actually doesn’t matter how many shounen works you’ve experienced over the years; nothing actually prepares you for the Calvinball-esque nature of Kinnikuman.
For example, something that is incredibly hard to tell is whether a character is meant to be a serious winner or a comic relief jobber, not least of which is because sometimes you have comic relief winners and serious jobbers. Is that muscular dalmatian man a bigger threat than that giant baby? Who can know? Regardless of wins and losses, it can be rather surprising who the most compelling characters are.
The battle logic is equally ridiculous and unpredictable. If you’re accustomed to the outwitting/out powering one-upmanship of other Jump titles, Kinnikuman has a more raw version that will twist itself into any and every shape. Logic is a game of improv, and it manifests in supremely goofy yet dramatically engaging storytelling.
Getting into Kinnikuman this late isn’t really an issue like jumping into a much later arc of One Piece might be. However, that’s simply because starting from the beginning wouldn’t make much of a difference. In fact, it might be even worse because the emphasis on pro wrestling wasn’t even there from the start. Instead, viewers can suicide dive right into a world where the 80s never really left, where one wrestler is a giant cassette player, and Spinning Toeholds are the most awesome thing ever. And if you want to see the actual Muscle Buster, watching the Perfect Origin Arc is the easiest way to do so.





















