I view the DC superhero Power Girl as being almost doomed by her appearance. If you ask anyone with even a passing familiarity with Power Girl about what defines her character, you’re very likely to get the response “boob window.” This is despite numerous attempts to revamp her character, emphasize her personality, and make her more than just eye candy first, superhero second.
This is not to say that Power Girl is an inherently bad or sexist character, whether she’s supposed to be an adult Supergirl (her original origin) or something else entirely. I don’t even think the boob window necessarily has to go. But what fascinates me about Power Girl’s situation is that, for whatever reason, it seems especially difficult for her to escape being seen almost as a character attached to a pair of breasts.
In contrast, when it comes to characters who have overcome a highly sexualized appearance, one need look no further than Kiryuin Satsuki from the anime Kill la Kill. In spite of the fact that her battle uniform looks like a sling bikini on steroids, her personality overwhelms even the sheer and unbridled sexuality of her clothing. Despite her breasts and buttocks often being in full display in numerous scenes what first comes to mind are her other attributes: scowl (with enormously imposing eyebrows), her ambition, and the fact that she literally radiates an aura of light that symbolizes her power.
I find myself wondering, what is the difference between Satsuki and Power Girl, or indeed Power Girl and other female superheroes who have been successfully redefined as more than just their eroticism (note that I did not say more than just their looks—appearance is just an essential part of superheroes, male and female)?
There are two major context points that separate Satsuki and Power Girl. First, unlike Power Girl, Satsuki is introduced in Kill la Kill in her full-body school uniform rather than in her skimpier attire. Second, whereas Satsuki’s existence is defined solely by one television series, Power Girl has been a part of comics for decades. While the circumstances of 2010s Japan and 1970s United States are substantially different, I suspect that Power Girl would be remembered very differently if she arrived on the scene the way Satsuki does in Kill la Kill: as someone grandiose and powerful. Perhaps it would even be possible for her to keep the boob window and still be thought of primarily for her superheroics and feats of strength.
Or perhaps my view of Satsuki is too charitable. Maybe the imprint she’s left on anime and its fandom, especially those who know Kill la Kill only from images, is just her near-naked body in a battle bikini.
Power Girl appears to be a victim of historical inertia. No matter what is done with her character to turn her away from a primary emphasis on her breasts, focus always returns to her iconic cleavage cut. Whether it’s possible to overturn this might require not just an amazing creative team where artist and writer are working towards this goal, but a comics fandom willing to accept this change.
Much like last year’s winner, Armin Arlert, Iori Sei is a character whose skills come from forethought, patience, and preparation. Unlike Armin, however, Iori Sei is in fact the protagonist of his own series, reflecting a more general trend as of late where those who would normally be considered side characters are entering the limelight. In this respect, Sei’s talents, designing and building exquisite plastic Gundam models to use in holographic simulated battles, are best seen when his designs are utilized in the hands of his teammate Reiji. His gentle personality both contrasts with and complements his dedication to honing and refining his craft, and while he eventually becomes a skilled “pilot” as well, it feels like a very natural progression. Also, his innocent romance with Kousaka China is adorable.
BEST FEMALE CHARACTER
Kiryuuin Satsuki (Kill la Kill)
The main rival in Studio Trigger’s popular series of 2013-2014, in order to understand Satsuki’s strength as a character it’s necessary to also be aware of the surface impression that Kill la Kill often first creates. The main motif of Kill la Kill is clothing and nudity, and Satsuki herself is no exception as early on in the series she dons her Kamui Junketsu, a sentient battle uniform, and proceeds to fight in an extremely skimpy and revealing outfit. At many points in the series, her body is on full display, and it is portrayed as very sensuous in its own right. However, when thinking of the character Kiryuuin Satsuki, what first comes to mind is not what she’s wearing (or not wearing), but her commanding presence, her ambition, her radiant confience, and ultimately her redemption. One of the strongest moments in the series has to be when Satsuki apologizes, taking a deep bow that humbles her yet also elevates her to even greater heights as a human being of iron-clad will and determination that nevertheless has room for love and compassion.
BEST DUO
Andy and Frank (Yowamushi Pedal)
Andy and Frank (pictured left and right) support, advise, and push Hokane Academy’s 1st-year sprinter Izumida Touichirou to strive for victory. Developing their strength throughout his training, one has to wonder where Izumida would be without the help of Andy and Frank; it’s almost impossible to picture him without them. Though they seem quite similar, what’s also remarkable is how each of them have their own unique yet complementary personalities. It’s what makes them such an incredible team.
Final Thoughts
While there’s nothing that clearly links these characters together (though Andy and Satsuki might have something in common), I found that my choices this year were surprisingly not that difficult. Especially in the case of Satsuki, while there are plenty of great female characters this year, such as Anetai Toyone from Saki: The Nationals, Koizumi Hanayo from Love Live! School Idol Project, or even her fellow Kill la Kill characters, Satsuki’s sheer presence dominated them all in my mind. Perhaps the most notable thing is how different Sei and Satsuki are in terms of personality, and that their paths during their series lead them in what might be called opposite directions. Sei, though talented, learns confidence, while Satsuki learns humility and the value of friendship. At the same time, both remain true to themselves and their convictions.
I was unable to go to AnimeNEXT this year, but thanks to the Reverse Thieves and their con report, I’ve learned that the Studio Trigger panels were fantastic and I’m totally jealous of them for being there. Obviously I can’t write about the experience, but there are two points in their post on Trigger that I find interesting to look further into.
The first aspect I want to talk about is in regards to them having an initial version of Kill la Kill with five episodes already planned out in full, but decided to scrap it and start over again with something they felt was stronger. Back when I wrote my review of Kill la Kill I got some comments from a particular poster that criticized Kill la Kill‘s writer for making numerous revisions to the script, as if it had hacked together haphazardly, but with this clarification it’s now obvious that the drastic changes came from the planning stage and were less about cobbling together a frankenstory and more about trying to find the right direction no matter what.
The second little factoid that caught my attention is the fact that the staff at Studio Trigger is really into American superhero comics, which is sort of obvious if you’ve watched all of Inferno Cop. What I find funny about this is the fact that for American comics, superheroes are increasingly seen as this bland, boring, mainstream yet niche thing that we need to move past, while Studio Trigger has this reputation for being a new and cutting-edge anime studio, and they take inspiration from superhero comics.
!!!SPOILER WARNING!!! THIS POST ASSUMES YOU’VE SEEN ALL OF KILL LA KILL
Kill la Kill has been a fairly controversial show since its start. Back in the early episodes I remember seeing a great deal of questions suspicious of what I’d call the anime’s “integrity.” Does this story have any legs or is is just a random assortment of wacky and violent things? Is there a solid sense of character development at work, or is it all style and flash? Are the ridiculously skimpy outfits there to titillate or to make a point?
In other words, is the show smart or stupid?
For those who’ve watched through to the end, I think the answer is pretty clear: much like the question of whether Ryuko and Senketsu are human or clothing, Kill la Kill is neither smart nor stupid, yet it’s also smart and stupid.
I’m oversimplifying the point in the hope of expressing my thoughts succinctly, so let me elaborate.
A lot of features of Kill la Kill simultaneously buck and conform to convention. Traditionally, when we think of narrative in anime, we think of it as the visual style serving the plot, but in a lot of cases Kill la Kill shifts between which facet, narrative or style, takes priority, and sometimes they act as equals. In this last regard, I think one of the best moments to showcase this in Kill la Kill is Satsuki’s apology to Ryuko, where her characteristic blinding aura takes on new meaning.
Kill la Kill also encompasses both of anime-as-animation’s dual personas. Is anime a detailed and expressive medium which breathes life into its characters, or is it a series of creative money-saving cheats honed through decades to become a craft all of its own? In Kill la Kill, while it’s easy to tell which moments are which, often the scenes which exemplify the latter quality of anime are so smart and effective that I wouldn’t be surprised if people preferred them to be “static” shortcuts.
When it comes to anime and pop culture references, the series is rife with them. Yet, there’s no need to “get” them to enjoy the show, or to take meaning from it. I’m 90% sure that Ryuko and Senketsu’s decent to Earth is a reference to the ending to Zambot 3, only the show takes the extremely bittersweet conclusion of Zambot 3 and turns it into something more sweet than bitter.
(Pay attention to the last 6 minutes or so. Also, Zambot 3 spoilers of course).
What about the theme of clothing? Did it truly serve the show in the end? When Senketsu burns up in the atmosphere and tells Ryuko that all girls stop wearing their school uniforms eventually, while it doesn’t explain everything in the show, it does highlight one of the consistent themes of the series, which is that it’s about girls growing into women. The moments of embarrassment, the rebelliousness and desire to make up for lost time, there are a lot of different threads at work here (pardon the pun), which may not be entirely consistent, but it doesn’t feel like the ideas presented by the series are any lesser for that. Ryuko’s motto, that she’s all about not making sense, comes to the fore here. While what she says is true in a sense, her ability to embrace nonsense, to swing wildly in terms of her emotions, and to come to conclusions which are less about solving problems and more about coming to terms with things in ways which fit her, all of that has its own logic.
What works, works, and who’s to say anyone has to follow the template laid out for them? Though, even that isn’t wholly consistent because the “purpose” of Senketsu has a clear arc, at least in terms of utility. Of course, the real purpose of Senketsu was to bond with Ryuko in more ways than one.
As for one of the main controversies, that of the show’s depictions of female characters, I find that we’re left with a surprisingly complex situation as well. All of the major female characters in Kill la Kill are strong in significantly different ways, and they each bear their own distinct personalities and personas which celebrate their broad archetypes but also encourage viewers to think about those differences as more than just “uniqueness points.” Ryuko’s strength is her passion, Satsuki’s is her indomitable will, and Mako’s is her relentlessness. This extends to a certain degree to the rest of the cast as well, for both men and women, notably the Elite Four. With respect to the tendency for the series to dress its central characters up in absurdly revealing outfits, it’s a curious thing that often the way that Ryuko and Satsuki carry themselves drives attention away from their curves and towards their intensity. It’s not even entirely a matter of personality over looks, as Senketsu and Junketsu themselves also sometimes help to, in a somewhat contradictory fashion, put the focus on themselves and not on the bodies to which they’re clinging.
While I find that the initial criticism of Kill la Kill came from a place of fear (oh boy, it’s anime at it again!), I think those who were initially wary of Kill la Kill also had every right to be. There was no definitive sign that the differences and the “stupid” elements wouldn’t transform the show into an Ikkitousen or some other show where the girls are action figures placed into awkwardly sexual poses. There was no definitive sign that its setting would be any different from Baka and Test or any number of series where the idea of “high school” is pushed to the “extreme.” What Kill la Kill manages to do, however, is give these inclinations teeth. It shows that these tropes and “vapid elements” have more power in them than simply their ability to distract and excite, that they can be engaged and utilized to express something I would dare call truly artistic.
Mako in Episode 23 of Kill la Kill gives a speech where she exclaims, “But I can’t be beaten here! I have to protect this ship!” The visual accompaniment actually consists of a rapid-fire sequence of puns, which I thought I’d break down here.
1) “But I can’t be beaten here!”
Koko de taoreru wake niwa ikanai mon!
Taoreru can mean ‘”to be defeated” but it’s also used when saying someone has fallen ill or worse. Mako is posed as if she were a corpse.
Wake is broken up into its syllables: wa (輪) means ring, hence the loop made with her fingers, ke (毛) means hair.
Niwa is represented by Mako dressed as two birds because niwa (二羽) is how you count two birds.
Ika means squid (烏賊), a familiar pun for all you Squid Girl fans.
Nai is used as a negative conjugation in Japanese verbs, so we get the familiar image of Mako shaking her head. Ikanai means cannot, but more in the sense of “I musn’t.”
Mon is a way to emphasize one’s emotional investment. Mako is posing in the shape of the kanji 門, pronounced mon, which means gate.
2) “I have to protect this ship!”
Kono fune mamorenai to
Kono means “this,” Mako is pointing down at “this.”
Fune means boat, Mako is in a sushi boat, simple enough.
Mamorenai to means “have to protect,” which is split up into mamore, “protect,” and nai to, which is also how you pronounce “knight” in Japanese.
This post is about a week late to the “Kill la Kill episode 22 was awesome” meeting, but Kill la Kill episode 22 was awesome. As far as I’ve seen, this has been the general consensus among fans of the show, and it’s no surprise given the fact that many of the show’s narrative threads reached their turning points in this episode. While 22 was packed with a ton of impressive moments (like the Evangelion reference with Ryuuko hunched over and covered in blood like EVA-01), I’d like to talk about ones that I enjoyed in particular.
1) The Glory of Mako and More
The return of Fight Club Mako will forever be one of the glorious highlights of Kill la Kill, but in that triumphant return there is also a serious Ira x Mako moment. I’ve been a fan of that particular pairing and of course as the show has progressed it’s turned very real and I’ve enjoyed every minute of it. While people will talk about the fact that Gamagoori eats Mako-shaped croquettes in the episode as the Ira x Mako moment of the episode, I actually turn to Fight Club Mako’s appearance instead.
At the end of the episode, the heroes are attacked by a giant COVERS monster when out of a sky drops a dresser. As we know now, Mako in her banchou outfit is in there, but how does she introduce herself? Mako’s over-sized fist comes flying out of the dresser door and socks the giant monster, a feat of comedic spatial distortion the show normally associates with Gamagoori.
You can keep your croquettes.
2) Satsuki’s Radiance
In episode 22, Satsuki finally comes clean with her entire plan, and how she intended to use Ryuko as an x-factor in her rebellion against her mother’s global domination scheme, but realizes that manipulating others to serve her needs was the wrong way to go about it. Satsuki then apologies and takes a deep bow (the lower you go, the more humble and respectful you’re being, see Barack Obama), and then begins to emit a blinding light.
One of the visual icons of Satsuki throughout the series has been her literal radiance. When Satsuki appears, a blinding light shines forth from her, as if to say that she is simply that much more amazing than everyone else around her. It is as much a part of her character as her indomitable will and her giant eyebrows, but when you think about it, it hasn’t been around for quite a few episodes. To have the moment where Satsuki sets aside her pride also be the point at which she is at her most brilliant encapsulates the character so wonderfully that in an episode of great things it’s an absolute high-point.
In other words, to see the visual style of Kill la Kill match up so well with its narrative is just a rewarding experience.
In response to recent shows such as Kill la Kill and even Dokidoki! Precure I’ve been seeing a particular criticism thrown around lately:
“These characters are bad because they have no character development.”
In a way, it’s pretty much the go-to question for a lot of things, because when we traditionally think of a character-driven narrative, a character starts off in one place and ends up in another. Sometimes it’s a physical displacement, sometimes it’s an emotional one, and often times the two go hand in hand. When it comes to basic storytelling, it’s about as reliable a structure as it gets.
Reliable, yes. The formula by which all characters should be judged, no.
I understand that character development can be a powerful thing, and seeing a character grow can be a tremendously satisfying experience, but when “character development” is bandied about as doctrine it comes across as a Beginner’s Guide to Criticism. People end up being so eager to establish the “right way” to construct a story that they effectively throw out the baby with the bath water. “Static” characters, or even static elements of characters, have their own place, and are capable of being part of great stories. However, the narrative arc need not be about them in particular.
There are many ways to portray characters, and not all of them need to have the hero go through the typical kind of character progression. Does anyone watch Akagi asking, “Where’s Akagi’s character development?” Is Kenshiro an issue because he doesn’t have “character progression” beyond getting angrier and sadder as the series goes along? Raoh’s “development” is more a retcon which turned him from just an Evil Guy to someone who wanted to bring order to chaos. Yet all their characters work for what they are and what they need to be. That’s not to say that character development shouldn’t ever matter at all (and both Kill la Kill and Dokidoki! Precure have more character development than either Akagi or Fist of the North Star), but it shouldn’t be held up as holy doctrine that a story can only succeed if its character progression is sufficient.
I think this is why people are so often eager to point out that some character is a “Mary Sue.” This character who is on some level larger than life or a product of wish fulfillment is assaulted by the big book of how narrative tropes are “supposed” to work, and the attackers don’t care about anything but the idea that stories should adhere to it.
I’m not really a big “shipping” sort of person, but I love the idea of having the giant Gamagoori Ira and the hyperactive Mankanshoku Mako from Kill la Kill as a couple. So far, the show’s featured various interactions between them, and the surprising level of respect Ira shows for Mako as well as Mako’s own ability to catch Ira off guard makes them come across to me as “equals” even if you can’t call them opposites. They do both operate heavily on loyalty, so maybe they have some similarities after all.
If only Mako had kept her 2-star uniform and its delightful delinquent-ness, they’d be a pretty fearsome combination. Of course there’s always still hope for them to bring it back.
Though, don’t ask me how that masochism stuff is supposed to fit in.
Kill la Kill for all of its visual creativity is a pretty controversial show, if only for its main heroine’s outfit and how it’s used in the series. Whether Ryuko’s uniform (or lack thereof) is a symbol of feminine power or yet another case of women being objectified in media is the point of contention. I find that it can be difficult to navigate the intersection between “exploitation” and “empowerment” in Kill la Kill, partly because when we think of those ideas we usually find them mutually exclusive to the extent that one can only grow at the expense of the other, whereas I actually believe Kill la Kill is honestly and genuinely trying to do both at once.
One of the key examples of this duality is in Ryuko’s transformation sequence, which ends in the pose shown above. Her uniform is ridiculously skimpy, but her actual stance exudes power and confidence, sharing more in common with the type of posing done by a tokusatsu hero rather than the almost fashion model-esque poses common to magical girl shows (and also JoJo’s Bizarre Adventure). It’s showing her body off to the world at the same time it shows off her will and determination.
Outside of Kill la Kill, of all the series I’ve seen which attempt this combination the one that tries the hardest is probably Shinkon Gattai Godannar. There, the fanservice is arguably more extreme and pretty impossible to avoid in its own right, but I find that its ideas and themes resonate with a desire for women to be the heroes of their stories. With either Kill la Kill or Godannar, it’s possible to “look past” the sexualization (or not), but neither the image of exploitation nor empowerment are necessarily merely in service to the other, as if one is an “excuse” and the other is the underlying true meaning.
It’s easy to think of the people who made Kill la Kill as perverts, and it’s maybe even true, but I wonder if the show is actually saying something along the lines of, “Hey, perverts can be feminists too!” Whether this approach is okay or not is of course still up for debate, and differs from show to show, or perhaps even episode to episode. Personally, I’m pretty okay with it but recognize the potential, positive or negative, in combining this imagery in that it can be appropriate and used according to the viewer’s wishes.
Kill la Kill, the new anime from the creators of Gurren-Lagann and Inferno Cop, is pretty much living up to the huge amount of hype surrounding it. For me, there are a few areas pertaining to the visual element of the show which really stand out.
1) Kill la Kill excels at creative sight gags.
When it comes to works that are humorously absurd, often times we say they succeed despite themselves because the humor is because it takes itself seriously and doesn’t realize its own power. In contrast, we then say other works fail to capture this glory because they tried too hard. I find Kill la Kill generally hits that sweet spot where the humor is clearly intentional, but doesn’t go overboard in extending its jokes, so it’s even more possible to appreciate its cleverness.
Two scenes from episode 3 stick out in this respect. The first happens at the beginning of the fight between Ryuko and Satsuki, when their combined willpower literally blows away the surrounding bystanders. It’s a pretty typical sight in anime which wants to establish the sheer power of its primary characters. Then, in the next shot, Kill la Kill extends that sequence to the point of absurdity by having the bystanders’ bodies continuously flying through the air. The shot lasts for about 5 seconds, and during that time it’s easy to wonder if there are more bodies being blasted away than were actually standing there moments before.
The second is after the battle, when Satsuki says to Ryuko that in order to fight her she’ll have to go through her goons, her goons’ goons, and her goons’ goons’ goons. Kill la Kill sets the image up in a somewhat abstract fashion, much like one of those old dramatic Dezaki Osamu painted stills (which I just found out recently is called a “harmony” shot thanks to Anipages). Then, as the show switches to a bird’s eye point of view, you realize that Satsuki and all of her minions are actually standing there like they’re posing for a group photo.
These sight gags stretch their conventions just far enough to pull you out a bit, but neither of them overstay their welcome. Both of them use the screen to create strong images, which brings me to my next point.
2) Kill la Kill has strong image composition.
The series uses a lot of the extreme poses key to a Kanada Yoshinori-style animation, but even in still shots and pans Kill la Kill exhibits a lot of intelligence and creativity which both enhances the mood of the show while also encouraging an appreciation in the animation (or lack thereof).
This shot of Ryuko and the tennis club captain from episode 2 literally consists off two figures sliding and changing size against a background. There’s little to no animation, and yet the moment helps to create tension because the initial image of the two standing away from each other on the tennis court gradually turns into a face-to-face confrontation with the net acting as a visual separator between the two. I find it really impressive because it was able to do so much with so little, and it’s a trend you’ll see throughout each episode.
In the same episode, Ryuko confronts Satsuki. Satsuki begins to swing her sword and she grows to massive proportions on-screen to convey the idea that she’s a massive threat and that she’s much more powerful than she looks. Obviously from the context of the show she’s not actually getting bigger, and this sort of visual representation reminds me of two things.
First, is an American football manga mentioned in Fred Schodt’s Manga! Manga!, where a tiny Japanese player blasts through a massive American roughly five times his size. Second, is Fist of the North Star, and I don’t just mean the giant mohawk thugs. That series often exaggerates the size of Kenshiro’s foes yet shows them to be relatively even in size moments later, just to transmit danger.
3) Kill la Kill makes a lot of anime references but doesn’t overdo it.
This point relates heavily to the first.
Kill la Kill makes numerous references to old anime each episode, but doesn’t depend on them for success. In episode 1 Mako can be seen performing a Kinniku Buster from Kinnikuman on her little brother, but it’s never referred to by name, and there isn’t any sort of big fancy scene where she jumps from the air and lands with an impact. They save those moments for the actual fights.
A lot of the anime and manga references involve Mako, which makes me think that this is part of her purpose as a character. In episode 3, she goes to “shield” Ryuko but more to give a strange speech about how Ryuko should get naked. During that lively sequence this shows up:
That’s right, Kill la Killi threw in a Space Runaway Ideon reference (see 14 seconds into the video). Evangelion is known to be inspired in part by Ideon, and to have ex-Gainax employees bringing it out doesn’t surprise me too much. Again, the reference doesn’t linger too long, is more about the ridiculousness of Mako as a character, and is actually a little easy to miss.
There’s also the recurring use of stars blinking in and out in Kill laKill. It reminds me of the opening to Evangelion, right before the title logo appears, and I really suspect that it’s intentional.
Actually, I think Mako herself is an anime reference, as her hairstyle and position as the main character’s best friend immediately reminded me of the character Maki from Aim for the Ace! Ryuko’s messier hair even somewhat resembles Aim for the Ace! heroine Hiromi’s style relative to Maki’s. That Mako’s first name is written in Katakana like Maki in the Aim for the Ace! anime, that she is a tennis club member, and that her membership sets up the conflict in episode 2 all point towards this being likely.
In each case the references aid the show but do not dominate it. If someone fails to get certain references (and given the amount it’s going to happen to pretty much everyone, including me) then it doesn’t unravel the humor or make the series any less visually strong. If a reference does get through, it is capable of becoming not only a matter of spotting the homage but also considering how Kill la Kill relates to that older work. For instance, there’s this interesting relationship between Kill la Kill, Gurren-Lagann, Aim for the Top! Gunbuster, and Aim for the Ace! that I’d like to unravel in terms of how these shows approach similar ideas.
I also have other thoughts about the narrative and thematic elements of the show, but I’ll save those for another time. If you want to check out Kill la Kill though, it’s being simulcast from a variety of sites: Crunchyroll, Hulu, and for international audiences, Daisuki.