As Smash Bros. Ultimate increasingly becomes a celebration of gaming history on a wider scale, I want more and more to see every video game genre represented in its character roster. Just like how Cloud and Hero represent RPGs, or how Ryu, Ken, and Terry are the poster boys for fighting games, I’d like to see someone represent the beat ’em up genre. In that respect, there are only two possible franchises that I think deserve this honor: Kunio-kun and Double Dragon.
Kunio-kun is the granddaddy of beat ’em ups, starting with the very first game in the genre’s history: Nekketsu Kouha Kunio-kun. Featuring the brash yet noble delinquent Kunio-kun, it would set the template for the entire genre—full range of movement, enemies on all sides, clever attacks, weapons, etc. It would later influence gaming further though sequels and spin-offs such as River City Ransom.
The original Double Dragon arcade game was basically designed on the Kunio-kun engine except with more international appeal. Instead of the specifically Japanese context of gakuran-wearing yankii, it’s about two Chinese-American kung fu brothers named Billy and Jimmy Lee. Which one would be better for Smash comes down to that difference—do you want the very Japanese and explosive Kunio, or do you want the Lee brothers and their global recognition?
Either way, the movesets practically write themselves. In fact, one could say that they have too many moves to choose from.
Kunio not only has his first game, but he’s also one of the stars of River City Ransom (where he was renamed “Alex” for the US) and is Mario-level in terms of dabbling in other genres. He could squat like a delinquent, Acro Circus though the air, punch people on the ground, and throw a ball straight out of Super Dodge Ball.
For Billy and Jimmy, you also have endless options. Do you base them more on their arcade moves or their console appearances? The Cyclone Spin Kick is obvious, but do you go with the arcade animation or the NES one? What about nunchaku from Double Dragon III or the Double Dragon for NES back elbow? What if they based the gameplay on Double Dragon II, where the B button always means “attack left” and the A button always means “attack right?” In terms of Smash, both the Double Dragons and Kunio can be as orthodox or as unusual as possible.
Given that the beat ’em up genre is long past its heyday, and Nintendo’s apparent desire to use Smash Bros. Ultimate as a promotional platform, it might not seem all that likely to see either Kunio or the Lees. However, Arc System Works (creators of BlazBlue and Guilty Gear) have the current rights, and there was a Kunio-kun Spirit Event in Ultimate. So here’s hoping that any of these brawling heroes have a chance to be newcomers.