Kunio-kun and Double Dragon for Super Smash Bros.

As Smash Bros. Ultimate increasingly becomes a celebration of gaming history on a wider scale, I want more and more to see every video game genre represented in its character roster. Just like how Cloud and Hero represent RPGs, or how Ryu, Ken, and Terry are the poster boys for fighting games, I’d like to see someone represent the beat ’em up genre. In that respect, there are only two possible franchises that I think deserve this honor: Kunio-kun and Double Dragon.

Kunio-kun is the granddaddy of beat ’em ups, starting with the very first game in the genre’s history: Nekketsu Kouha Kunio-kun. Featuring the brash yet noble delinquent Kunio-kun, it would set the template for the entire genre—full range of movement, enemies on all sides, clever attacks, weapons, etc. It would later influence gaming further though sequels and spin-offs such as River City Ransom

The original Double Dragon arcade game was basically designed on the Kunio-kun engine except with more international appeal. Instead of the specifically Japanese context of gakuran-wearing yankii, it’s about two Chinese-American kung fu brothers named Billy and Jimmy Lee. Which one would be better for Smash comes down to that difference—do you want the very Japanese and explosive Kunio, or do you want the Lee brothers and their global recognition?

Either way, the movesets practically write themselves. In fact, one could say that they have too many moves to choose from. 

Kunio not only has his first game, but he’s also one of the stars of River City Ransom (where he was renamed “Alex” for the US) and is Mario-level in terms of dabbling in other genres. He could squat like a delinquent, Acro Circus though the air, punch people on the ground, and throw a ball straight out of Super Dodge Ball.

For Billy and Jimmy, you also have endless options. Do you base them more on their arcade moves or their console appearances? The Cyclone Spin Kick is obvious, but do you go with the arcade animation or the NES one? What about nunchaku from Double Dragon III or the Double Dragon for NES back elbow? What if they based the gameplay on Double Dragon II, where the B button always means “attack left” and the A button always means “attack right?” In terms of Smash, both the Double Dragons and Kunio can be as orthodox or as unusual as possible.

Given that the beat ’em up genre is long past its heyday, and Nintendo’s apparent desire to use Smash Bros. Ultimate as a promotional platform, it might not seem all that likely to see either Kunio or the Lees. However, Arc System Works (creators of BlazBlue and Guilty Gear) have the current rights, and there was a Kunio-kun Spirit Event in Ultimate. So here’s hoping that any of these brawling heroes have a chance to be newcomers.

River City Girls and the San Fransokyo Aesthetic

River City Girls is a new game in the aged genre of the side-scrolling beat-em-up, and a role reversal of the classic damsel-in-distress story. As friends Kyoko and Misako, the player sets out to rescue their boyfriends by clobbering everyone in their way. As suggested by its title, it’s a sequel of sorts to the classic NES game River City Ransom, which is itself a heavily localized version of the Japanese Downtown Nekketsu Monogatari from the Kunio-kun franchise. Because River City Girls aims to be a successor to both River City Ransom and Downtown Nekketsu Monogatari, it takes cues from both the former’s American-esque “dudes with attitudes” style and the latter’s Japanese “yankee delinquents” presentation, resulting in a fascinating mashup of both aesthetics.

Rather than lean in one direction or the other, River City Girls mixes things up. The game takes place in “Cross Town” (from River City Ransom) but the boyfriends’ names are “Riki” and “Kunio” instead of “Ryan” and “Alex.” Japanese street gang figures (banchou) roam the street at the same time as cheerleaders. Kyoko wears a letterman jacket on top of a school uniform while Misako’s takes cues from Japanese fashion, and they both kind of resemble Powerpuff Girls in a way that calls to mind the anime adaptation Powerpuff Girls Z. A story cinematic shows the girls in an American-style school cafeteria.

Some Double Dragon characters even make cameos (Double Dragon was originally developed from the original Kunio-kun engine but with more international appeal). While those games always took place in the US, River City girls specifically uses the Double Dragon Neon versions of the characters, a game that was much more American-facing than Japanese.

The result is that Cross Town comes across in the same vein as Big Hero 6’s “San Fransokyo” and Hurricane Polymar’s “Washinkyo”—a place that’s both Japanese and American at the same time. I can only guess at the reason behind this decision, but I imagine it has to do with the fact that both River City Ransom and Kunio-kun are beloved in their respective regions. There’s a certain generation of Nintendo fan that holds the game River City Ransom in high regard. One part beat-em-up, one part adventure RPG, there really wasn’t much like it back in 1990. Kunio-kun, in turn, has starred in many, many games over the years, and he was a company mascot for Technos Japan. River City Girls aims to please both audiences, and maybe even poke fun at those bygone days of extreme localization.

Because River City Girls is this deliberate combination of Japanese and American, it also begs comparison with another piece of media heavily inspired by manga and retro gaming: Scott Pilgrim by Bryan Lee O’Malley. In fact, Scott Pilgrim is itself heavily influenced by River City Ransom, as indicated by one of the comics’ characters crying “BARF!” as they’re hit, and the Scott Pilgrim video game being a beat-em-up. The senses of humor found in River City Girls and Scott Pilgrim, while not wholly identical, are similar in their irreverence and fourth-wall breaking one-liners. There’s even a boss fight in River City Girls against a musician just as there’s one in Scott Pilgrim. At the same time, enough time has passed that Scott Pilgrim (itself a love letter of sorts to the NES era of gaming) is old enough to be a nostalgia trip for fans of comics, video games, and other media. That, in turn, makes River City Ransom an even more distant memory in the collective video game and pop culture fandom.

River City Girls is an entry into a genre whose heyday has long since passed that uses 2D sprite graphics and playful animations. In taking from the late 1980s of both Japan and America, and filtering them through a contemporary lens in an age where “anime-influenced” works are more common than ever before, RIver City Girls ends up feeling somehow both extremely current and incredibly nostalgic, instantly dated yet also timeless. It’s an aesthetic I can get behind.