My Favorite Switch Games

Whether it’s me getting older or my priorities shifting, I don’t play quite as many video games as I used to. So when I’m asked by Johnny, a Patreon sponsor, about what my favorite Nintendo Switch games are, I actually don’t have a lot to choose from. The other side of this is that I’ve played the few games I do own fairly extensively, speaking to their longevity.

The first game I have to mention is Super Smash Bros. Ultimate. The single-player story mode, World of Light, drags a little at the start, but by the time I reached the endgame, I fell in love with it. The multiplayer successfully finds a balance between the pace of Melee and the desire to make even more complex areas of the game accessible. With all of the new characters announced and the clear love and care that goes into them, Smash in a way transcends the act of gaming itself and enters a realm of shared memory, interacting with nostalgia and the thrill of discovery (learning about new characters you never knew about) to become a phenomenon.

Splatoon 2 is pretty much what I expected—a refinement of the first Splatoon—and it makes for a fun and diverse game where I’m eager to try out whatever the game tosses at me. The simple idea of weapons that both attack and claim territory makes Splatoon as a whole always refreshing, and the weakening of the special moves to put more emphasis on the basics is smart. I recently beat the single-player mode as well as the Octo Expansion DLC, and it provided some of the most engaging (but also frustrating) boss battles ever.

The last game I want to mention is Super Robot Wars T, the first SRW game for the Switch. It’s not especially different from previous entries that I’ve played, but the thrill of seeing my favorite characters from anime working together, as well as the challenge provided as the story grows on a cosmic scale, makes it hard to get tired of. Having Magic Knight Rayearth in an SRW game is like a dream come true, and I’m hyped that they’re actually bringing SRW V and SRW X to the Switch as well. Who knows? I might end up liking this more.

I’ve been thinking that it’s time for me to play more Switch games, and this might be the impetus for me to do so. I wonder if this list would change in any major way in a year’s time.

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The World is My Canvas, and Competition is my Art: Splatoon 2 Thoughts

The video game that has most occupied my attention lately is Splatoon 2. This comes as no personal surprise, seeing as I loved the hell out of the first one. The gameplay is mostly similar to its predecessor. The changes are mostly about quality of life. But even though both games are so similar, for some reason I find myself experimenting with the different weapons more in Splatoon 2.

My preferred weapon hasn’t changed since the first game: the N-Zap, modeled after the classic Zapper light gun from the NES. For me, t’s gone from a tool for Hunting Ducks to a jack-of-all trades tool whose relative lack of power can be made up for with smart movement and positioning. It’s also just accurate enough for me to effectively focus my fire, while still being forgiving enough to compensate for the fact that my aim is not that great. In Splatoon 2, the ability for it to quickly ink the ground synergizes well with the Ink Armor special, which temporarily lets the entire team take a few extra hits and survive. The N-Zap lets me support allies up close and from afar, and it fits like a glove. Finding the right weapon is just plain satisfying.

But much like characters in a good fighting game, the variety of weapons available, many quite different from each other, is part of the allure of Splatoon 2. Even if some weapons feel counterintuitive, there’s a certain thrill to trying to get into the right mindset for any given tool. When you’re using the Sloshing Machine, a bucket that launches spiraling volleys of ink, the focus is on using its overwhelming power and arching property to quickly kill, er, “splat” your opponent in unexpected places. Dualies are relatively short-range John Woo pistols that allow for unique evasive maneuvers. The Splat Brella is like a shotgun with as defensive shield, allowing players to pick off opponents while guarding allies.

Even weapons of the same class can be wildly different. The Dynamo Roller is the equivalent of trying to Falcon Punch everyone all the time, while the Carbon Roller focuses on mobility and turf coverage at the expense of battle strength. Sometimes using a different weapon means almost playing a different game, and every time I turn My Splatoon 2 on, I think, “Do I stick with the familiar, or try to transform my mind with another item?” Both ways are fun, doubly so when patches try to make everything worth using.

One of the major changes between Splatoon and Splatoon 2 is that the new special weapons–super moves, in other words–are significantly weaker. Where once they could flip a game upside down due to their sheer power, now they influence games in subtler, less pronounced ways. I think this might end up putting more emphasis on the main and sub weapons themselves, which contributes to weapon experimentation also being more fun.

In the end, gameplay is great, and all the modes are worth playing. My only complaints are shoddy Wi-Fi on the Switch (a common problem for the console), and the lack of the Squid Girl promotional outfit from the first Splatoon shirt.

No, really, give me my Ika Musume threads.