AnimeNEXT 2017 Interview: Yuri!!! on ICE Staff

This interview was conducted at AnimeNEXT with guests Tatenaka Junpei (co-lead figure skating animation supervisor), Ito Noriko (animator), Ogawa Takahiro (production desk manager), Hirose Izumi (color designer).

Creating animation, especially for television, is a very time-sensitive endeavor. You have to work hard to get things on time. So when you were working on Yuri!!! On ICE and you were running low on time, what did you prioritize? What is most important?

Tatenaka: When creating animation, the difficult thing is that you can’t skip any parts. You can’t skip the voice, you can’t skip the music, you can’t skip the art. You have to prioritize everything.

What about terms of style, say, going for better movement or more detailed artwork during figure skating scenes?

Tatenaka: I animated the figuring skating scenes. For the first episode with Victor’s free skating, we had three chances for trial and error to fix it up. And when time is sensitive, we do one check and send it out. Most of it is just, draw it and then it’s out for production.

Maruyama Masao has been a guest at cons in America for a number of years, so there have been plenty of opportunities to get his impression of animation. What is it like working under Maruyama-san, and does he resemble the character that’s based on in Shirobako [Marukawa Masato]?

Tatenaka: Maruyama is very unique. He gives us a lot of control. The most unique thing about him is that, instead of picking what’s going to be the winning formula, he picks unusual combinations and tries them out. It’s like the chemistry of two items, two characters, two of anything that might not work—he likes to experiment with that sort of thing. So it’s either a very big win or a very big loss.

Yuri!!! on ICE has received praise from a lot of pro figure skaters. Is there anything that went into animating Yuri!!! On ICE that differs from other sports series?

Tatenaka: The most difficult and challenging part of animating Yuri!!! is that there are no pauses in movements. In baseball, there’s usually a pause, but in figure skating the characters are constantly on the move, so you have to keep drawing each sequence. All of the poses and the movements are things I haven’t drawn before.

During the skating scenes, the characters have thoughts running through their heads. Did you do research into what real figure skaters are thinking about as they perform?

Ogawa: It’s probably something Director Yamamoto came up with. Because she loves figure skating.

Hirose: She actually did interview some real figure skaters to ask, “What do you think about while you’re skating?”

This next question is about the film In This Corner of the World. In between the chapters of the manga, there are a number of quirky little guides, like how to make your rice last as long as possible by adding as much water as possible and mashing it. Are these funny little moments also in the movie?

Ito: Not all of them because there are a lot of those handwritten notes, but for most of them the characters will have a line explaining why they’re doing something. In the movie, the animated sequence about cooking in the kitchen is done very meticulously. You can see what’s being done while she’s explaining.

This is a question for the female guests here: are there any unique challenges to being women in the animation industry?

Hirose: I have a child. Being a mom and doing production in a tight schedule is very hard for me.

Ito: Not being able to go home. Not being able to shower. I don’t take naps at work because I don’t want people to see me sleeping at the office. But a lot of the male workers don’t care. They’ll sleep on the chairs and on the floors. But I can’t.

Thank you for the interview. I wish you the best of luck on your future projects!

Save

Save

Save

Advertisements

Less Slots, More Anime Plots: AnimeNEXT 2017

In 2016, New Jersey’s largest anime con left its long-time home of Somerset. Having already struggled with limited space for an ever-growing population of attendees, AnimeNEXT moved to Atlantic City and a nice, spacious convention center. I personally did not attend AnimeNEXT 2016, which is why my con experience this time around was as much a learning experience about Atlantic City itself as it was another opportunity to see what the con itself had to offer.

I found AnimeNEXT 2017 to be a success in spite of some pitfalls. Contributing to this overall positive yet mixed reaction is how Atlantic City both contributed to and hindered how welcoming the con felt.

Getting to AnimeNEXT

It all starts with the trip to Atlantic City itself. Having come from New York City (and having spoken to other attendees from New Jersey and elsewhere), the transportation options are rather limited. No trains go there—only buses. The ride itself is only two and a half hours on a good day, but buses in general can be unreliable compared to trains or planes. The closest airport is Philadelphia.

There’s a NJ PATH stop right at the Atlantic City Convention Center where AnimeNEXT is held, but few lines actually go to it. For many residents of New Jersey, their only choice is ground transportation, and even in that scenario the road leading into and out of Atlantic City encourages traffic congestion. In other words, be prepared.

Convention Center and Surrounding Area

In contrast to all that inconvenience, the Atlantic City Convention Center is great. Located within walking distance of multiple hotels, I never had any significant trouble getting where I needed to both heading towards the con and at the con itself. The convention space is a great size for the amount of attendees, and there are few bottlenecks to slow people down.

There were some logistics issues I noticed throughout the convention, like the different parts of the con crew’s chain of command didn’t quite communicate as it should. Because a lot of the staff is likely volunteers this is understandable, though I’d still like to see it improved upon in the years to come. It was also a step down from previous years in this regard, but this can always be corrected.

Food can be hit-or-miss. One issue is a lack of convenience stores, so getting quick snacks requires going well beyond the safety of the touristy areas. However, there are a number of restaurant establishments that provide a decent bang for your buck. Wingcraft has excellent burgers, Cavo Crepe Cafe features a variety of crepes, and White House Subs with its two-foot long sandwiches (pictured above) is an American institution that quickly became my favorite place to eat.

Atlantic City can feel like a sad place, as if joy has been gradually drained from it over the course of years. The hotel I stayed at, Bally’s Hotel/Casino, would emit this odd smell whenever I entered it. Aside from gambling, there isn’t all that much to do outside of the con, which can be both a blessing and a curse. While it limits the number of people who will go to AnimeNEXT as part of an overall sightseeing trip, it means the people there are much more active at the con itself. Fortunately, there’s plenty to do within that context.

I did play the slots a bit. I won four whole dollars, and made sure to shout, “HELLOOOOOO” every time.

Fan Panels

AnimeNEXT has always had a decent focus on panels, especially fan panels. Because it’s not as difficult to get a chance at AnimeNEXT compared to larger cons such as Otakon (while also being located on the panel-friendly east coast), aspiring newbies and veterans alike can try their hand at presenting in front of audiences. That was still the case this year, but there seemed to be an even greater desire to pack the panel schedule to the brim.

The result was plenty of interesting content, but with some hiccups along the way. The actual events schedule came incredibly late, making it difficult to plan in advance. Panel slots were shuffled almost to the last second. Some panelists actually had panels scheduled against themselves. The organization of previous years seemed to falter in 2017.

Nevertheless, the fan panels themselves generally overshadowed those issues. Not only that, but most audiences were decently sized from what I saw, which isn’t always the case with AnimeNEXT.

Gattai! Giant Robots of Yesteryear was a giant robot anime recommendation panel. Run by the crew over at the Cockpit, it was helpful even for a big mecha fan like myself with many shows under his belt. I’m intrigued by F.L.A.G., for one thing.

Let’s Dive! The History of Cyberpunk Anime was quite informative, including giving a good understanding of what “cyberpunk” means. There was an issue with his laptop partway through the presenter’s panel, but it was clear he knew the material well, as he kept rolling without any visual aids. My only complaints were that I didn’t recall a definition for “biopunk” (which the guy categorized as different from cyberpunk), and a lack of the anime Real Drive—a cyberpunk anime with an actual diving theme.

Anime Burger Time, from the mind of former Crunchycast host Evan Minto, is a celebration of all things burger in Japanese cartoons. As someone who loves food and also once ran an equally ridiculous panel about dogs in anime, I hold my respect and admiration for Evan’s endeavors. The most fun part of this was that attendees were encouraged to bring and eat burgers during the panel.

Criticism of Popular Anime was my least favorite panel I attended. The presenter’s intent seemed to be to take down those who flaunt their tastes as superior by saying everyone’s favorite anime are bad, but it mostly came across as a lesson in negativity. If anything, I’d like to see the opposite panel, one that can argue in favor of any show, no matter how dire.

I happened to run two fan panels myself, The Art of Stock Footage with Patz from the Cockpit, and Sports, Robots, and Romance: The Works of Tadao Nagahama. If you came to either of them, thank you very much. I’d like to give a shout-out to the two folks who came to the Nagahama panel half an hour early.

 

Industry Panels

If the fan panels are good at AnimeNEXT, then the industry panels are fantastic. The con brings some stellar guests and seems to encourage panels that go beyond the typical Q&A or simplistic presentation one might find at other conventions.

Studio Trigger, creators of Little Witch Academia, are no stranger to New Jersey. Returning for their fourth year, the sense of fun they bring to their panels, Trigger is arguably the staple highlight of AnimeNEXT. One of my favorite aspects of Trigger’s interactions with their American fans is their continued surprise over Inferno Cop‘s popularity, They even brought another exclusive episode of Inferno Cop to their panel, featuring a certain wall-loving president opposing our flaming-skull hero. The fact that they don’t show these outside of AnimeNEXT makes them feel that much more special, and it was of course the perfect place to announce a second season.

Due to scheduling conflicts of my own I was unable to attend their dedicated panel on Little Witch Academia. From what I was told, however, it was extremely informative and painted a surprisingly dark image of LWA lurking underneath its surface. Apparently, many of the girls in that series have tragic pasts that simply aren’t highlighted in the show itself.

As an aside, it’s funny how people think of Trigger as one of the premiere studios for animation quality (a reputation they well deserve), but that they’re also known for a work that is blatantly anti-animation in Inferno Cop.

Studio MAPPA, creators of Yuri!!! on ICE, gave a close look at what went into one of the biggest anime hits of 2017. The biggest takeaway from the panels was that the attention to detail among the staff bordered on the absurd. Whether it was hiring a professional figure skater clothing company to design the characters’ outfits, specifying which screws on their skates are present (real figure skaters adjust this based on personal preference), or animator Tatenaka Junpei showing a rough animation of the episode 1 performance from a different angle, it’s clear that no one slacked. While director Yamamoto Sayo was not present, it was clear from the staff that she was obsessed with figure skating.

They also showed a blu-ray bonus feature: an exhibition by character Yuri “Yurio” Plisetsky. Thanks to a scintillating appearance by Otabek during the special, the fangirls roared to life on a level almost akin to a Beatles live performance.

I’d also like to point out that their panels actually got substantial attendance, something that usually does not happen for Japanese guests who aren’t voice actors. I have hope that the fans’ love for the characters of Yuri!!! on ICE is so strong that they can branch into appreciating other aspects of anime and anime production.

TMS, the studio behind ReLIFE, held a panel similar to MAPPA’s focused on the animation process. One thing that was different from MAPPA was that they did have a voice actor: Ueda Reina. One thing I had not known prior to AnimeNEXT was that she’s also something of a popular idol. At the front of the panel room was a group of dedicated idol fans, adorned in merchandise from various idol franchises, hanging on to Ueda’s every word. While I thought it took a bit too much attention away from the TMS animators (who talked extensively on framing a certain scene in ReLIFE to emphasize its scandalous qualities), it did ultimately get more people to attend the panel.

I also had the opportunity to interview TMS, Trigger, and Mappa. Those transcripts will be showing up on the blog over the next few weeks.

Autograph Adventures

I actually did not learn of Ueda Reina’s popularity with idol fans at one of the TMS panels but rather while waiting in line for her autograph. I knew her as the voice of Mobuko, the Nurse Joy-esque background characters from the anime Tesagure! Bukatsumono. However, when I looked at my fellow attendees waiting for the TMS signing, I saw that most of them were obviously into idols. In fact, the three guys in front of me were cosplaying as Aikatsu! characters. Idol enthusiast supreme Omo informed me that Ueda has actually made appearances in The iDOLM@STER, Aikatsu Stars!, and is an idol in her own right. One fan even brought a life-sized cutout of Ueda’s iDOLM@STER character.

The rest of the TMS crew there, animators Kosaka Tomochi and Yamanaka Junko, were no slouch either, even if they did not have the drawing power of a voice actress/idol. Because both had a lot of experience working on Detective Conan, I brought something from the popular series for them to sign.

Overall, the TMS autograph session went off without a hitch. The same could not be said of Studio Trigger’s.

At this point, Trigger is pretty much a marquee guest for AnimeNEXT, and people will come to the con specifically to see them. As a result, while lines are not “supposed” to form until closer to the designated time, a loose mob began to form. The staff remarked that this was a fire hazard, so people were told to disperse. However, the staff continued to tell people not to line up even though it was actually getting close to the time on the schedule, and an argument ensued between the staff and some of the attendees.

In the end, due to the confusion over lining up, many people who had waited for two or more hours could not get autographs, and due to the fact that the Trigger staff likes to really take their time on sketches, only 30 people out of a significantly larger line managed to get their autographs. In comparison, twice as many got the opportunity with TMS. To me, the saddest thing was that some had clearly wasted their entire day trying to get a Trigger autograph only to fail. I managed to get some myself, but this was mostly due to good fortune and an understanding of how con lines and con staff work. This shouldn’t be necessary.

I’m considering not going to their signing at all the next time I attend AnimeNEXT, just so that others can get the opportunity. The bright side of all this is that the disappointed fans are proof that Japanese guests who aren’t voice actors can garner a sizable crowd. Often times, when it comes to Japanese staff at anime cons, their lines are short that you can practically stroll in and get one.

I should also point out that I did not even try for the Yuri!!! on ICE autographs, knowing the power and ferocity of its fanbase. I heard it ran into some problems, but I did not experience it firsthand.

Concerts, or Rather “Concert”

I attended only one musical performance this year, which was for the official Capcom Music Tour. It was decent, but also kind of underwhelming. It was clear that they only had a limited time to perform, but I was surprised that they only managed to fit in one Mega Man song, especially because that series is praised for its music. Moreover, a video preview at the beginning showed tunes from various old classics, such as BIonic Commando, which made the fact that those songs didn’t appear in the concert proper sting that much more.

In Conclusion, AnimeNEXT is Good, Atlantic City Ehhhh

The con is actually great. It’s spacious, there’s plenty to do, and they bring great guests. Atlantic City is not so exciting, and even a city like Baltimore (where Otakon used to take place) whose crime rate is kind of notorious makes the touristy area feel welcome. In Atlantic City, the tourism section is geared towards gambling, and that atmosphere definitely does not work for me. In spite of this, I think AnimeNEXT is definitely worth attending because it more than makes up for the faults of its location.

On a final aside, AnimeNEXT took place during a Hanayo event in Love Live: School Idol Festival, which meant that I could be found feverishly playing the game at random times during the convention. While there, I happened to photograph a couple of cosplayers of Hanayo and Rin, and one of them asked to exchange School Idol Festival info. It was the very first time anyone ever asked to friend me for LLSiF in real life, so to that Rin cosplayer, I’d like to say thanks.

 

 

 

 

Save

Save

Save

Save

Save