Ed Chavez Double Feature (Neither Feature by Me): Interview + Vertical Vednesday

Ed Chavez has announced a new Vertical Vednesday set for this Wednesday, January 13 at Kinokuniya NYC’s Cafe Zaiya (6th ave between 40th and 41st sts in Manhattan), where he will be discussing a new Tezuka title acquisition by Vertical Inc (publishers of To Terra and the upcoming Chi’s Sweet Home), as well as the state of the industry as the new year unfolds.

Now normally I would be telling you about how insightful Ed Chavez is in regards to the manga industry without actually being able to give you examples, but luckily for all of us the Reverse Thieves posted their interview with the man today, and you will get to see how his mind works. Among the topics are Chi’s Sweet Home, the pros and cons of flipping manga, and the nature of translation itself. It’s a really good interview that I recommend everyone read. It’s also quite long, so get comfortable before you start delving into his mind.

Getting to Know the Characters: An Example

In my look back at the first decade of the 21st century, I talked about the shift towards character and the idea of “getting to know the characters.” While I think I made it pretty clear as to what I meant in the original post, I thought of a good example to explain the idea: the mahjong anime and manga Saki.

Mahjong has been a topic frequently explored in manga for decades now, with even Frederik Schodt’s “Manga! Manga!” pointing out its existence. It’s a favorite topic among salarymen and older audiences, but it wasn’t until the game was paired with moe and a heavy dash of yuri that it began reaching out to the otaku market in the form of Saki.

Anime nerds are playing mahjong in greater numbers now, and it’s not like Hikaru no Go where the manga itself explains the rules to a certain extent; characters in Saki just come in and do their thing and winning magically happens. And yet the otaku still want to play.

The reason that fans of Saki play mahjong, instead of just admiring the girls through fanart and doujinshi (and possibly their own dreams) is that mahjong is the focus of the Saki world, and by playing mahjong a person can feel closer to the characters in the series. I’m sure Miyanaga Saki fans smile every time they get +/-0 in their final scores, while achieving Haitei Raoyue is a wonderful feeling for supporters of Amae Koromo.

Performing an activity that is done by the characters gives a sense of connection, and the characters themselves make you want to connect to them through the power of their cute, moe designs and notions of very close friendship. That is the feeling of being “one” with the characters.

Avoiding the Shounen Power Creep

Shounen fighting is quite possibly the world’s most popular anime and manga sub-genre. Whether it’s Saint Seiya in South America, Naruto in the US, One Piece in Japan, or Dragon Ball around the world, the idea of heroes fighting villains and getting stronger along the way is an idea just about any boy in any country can understand and get behind. But one of the common problems with shounen is the idea of the “power creep,” where newer and more powerful villains keep appearing to challenge the hero to the point that the earlier villains who once appeared legitimately threatening begin to look pathetic by comparison. Tao Pai Pai in Dragon Ball may have been one of the few capable of defeating Goku early on, but by the time Goku turns Super Saiyan 3 the assassin is little more than a distant memory.

I think all shounen fighting series creators are well aware of this danger, but only some try to circumvent it, at least temporarily. As such I’ve included a few examples of attempts to quell the Power Level beast.

The first two series of JoJo’s Bizarre Adventure had some degree of power creep, but starting with the third and most popular series starring Kujou Joutarou the series became about outwitting the opponent instead of outpowering them. Here, characters were given their own power sets which changed little to none over the course of the entire series, and all advancements came from figuring out new ways to use abilities already known to the readers, instead of acquiring entirely new powers.

Hokuto no Ken saw fit to make its main hero Kenshiro already absurdly powerful. Kenshiro is not a youth who needs to learn the ways of fighting and to live up to his potential, but a man who already has received the title of master of the world’s deadliest martial art. As such, Kenshiro’s victories are generally won through willpower and using the right moves in his encyclopedic collection of head-exploding strikes. The other move Hokuto no Ken makes is to establish its main villain Raoh relatively early and make him a proper end boss, and also establishing the fact that as far as fighting ability goes, both Kenshiro and Raoh are at similar levels. Even when the series goes crazy with Kaioh and such, this is never quite a problem.

Digimon Adventure 02 saw a problem when it realized that, if left the way things were, the already powerful Angemon could just go Ultimate and leave an unfortunate stain where the evil Digimon Kaiser (Digimon Emperor in the English dub) was once standing. To get around having to make the villain more absurdly powerful than the final opponents in the first series, the concept of the “black rings,” devices which prevent digital monsters from evolving, was created. The solution was that the heroes had to find an alternate means to “power up” which, while incapable of reaching their old heights, gave them a fighting chance. Eventually they overcame the Digimon Kaiser and new villains appeared, but at least for a time the shounen power creep was stayed.

Those are three examples. Can you think of any others?

Gunshow Comic Anime Club and Saying Your Anime Sucks

Gunshow Comic’s “The Anime Club” recently reminded me of how easy it is to make someone angry by saying their favorite show sucks. For those of you who haven’t read “The Anime Club,” it’s an on-going series about a group of high school kids who love anime and fall prey to every negative otaku stereotype possible, and yet is still fun to read and never actually feels mean-spirited even when it’s actually making fun of anime.

In the relevant chapter, a loud and obnoxious character insults the all-time favorite of another loud and obnoxious character, and through it reveals the simple steps needed to insult anyone’s favorite show. All you do is declare that the story is “predictable” or “cliche,” the characters “flat and one-dimensional,” and possibly insult their intelligence and/or maturity. You don’t even have to know anything about the show to do this.

Now it’s not like bad characters in fiction don’t exist, let alone in anime, but what’s interesting about this generalized method of diminishing someone else’s tastes in anime is that it hits on multiple vital levels.

First, by saying that a show is predictable, you say that they are easily entertained and have less intelligence than they should for not being able to see the “obvious” developments. And if you were to look at the self-image of anime fans, you’d see that they usually consider themselves to be smarter than average. Second, by calling their favorite characters flat, you trivialize any emotional connections they have made with those characters and demean the fact that they opened up to it. Third, by calling into question their level of maturity, you exploit that niggling doubt that exists in a great many anime fans, that their hobby is worthless and that a “well-adjusted person” who lives in the real world would never do this.

The last one’s efficacy is dampened somewhat if it’s coming from one anime fan to another, and in general the effect weakens the more you talk specifics as then the possibility of mutual understanding increases. But the overall effect, whether the blow is softened by familiarity or not, is that it becomes an attack on an anime fan’s confidence, and many fans have some degree of confidence issues.

“Otaku Couples: Threat or Menace?” The Otaku Diaries and Relationships

In Part 7 of the Otaku Diaries, the Reverse Thieves tackle dating and relationships, topics that are stereotypically divorced from anime fandom and geekdom in general.

One of the questions asked of its participants was how necessary it was for the people they date to like anime, and the majority said that they would at least see it as a plus, while no one said it would detract from the dating experience. I’ve seen anime fans online talk about how they would never date another anime fan, that stance is usually born out of the idea that being an anime fan entails being host to a variety of negative traits that don’t necessarily have to do with anime. They’ve just created an image in their heads that otaku are physically unappealing, loud, obnoxious, and simply unattractive. However, rarely does it have to do with the actual love of anime. In the end, who wouldn’t a companion with whom you could comfortably share your hobbies and passions if even a little? Japanese has a term for an otaku relationship: “otaple,” or “otaku couple.”

One thing that I want to take into consideration is the history of anime fandom in the west, particularly the fact that in the earlier days of anime fandom in the US, anime was primarily a men’s club, and the idea of girls being into anime and manga in large enough amounts that guys could find a girl to share in their love of anime was a far-off dream. This is a typical scenario for pretty much any sort of geekish hobby. And then people discovered that girls were capable of enjoying comics, and we got to see the reaction that happens any time a new group enters an existing fandom, whether it’s girls coming into anime, new people on an internet forum, or those rascally Star Wars fans entering the established world of science fiction: “They’re liking my hobby, but not the way I expected/wanted them to!” It’s possible at that point to wake up from the dream disgusted, but it’s also possible to see opportunity. Of course we are about a decade removed from that initial occurrence, but it still happens time after time, when the image we’ve built up in our heads does not match the reality.

In the eyes of anime fans the otaple status can be considered a Holy Grail or a Pandora’s Box, and from what I’ve seen it largely has to do with how they view the concept of the otaku relationship. Getting together with someone just because you share a hobby makes for a weak and flimsy foundation for a relationship. This is the source of the more negative view of otaku relationships, the idea that you ignore the flaws of the other just because they “like anime,” even when you are not actually happy about it. But when mutual love of anime is a vehicle for connecting on a deeper level, when it is used to support the foundation without being the foundation, that is when the otaple succeeds.

Disney Returns to the Past to Dive into the Future: The Princess and the Frog

Disney’s new 2-D animated feature The Princess and the Frog sees a dashing prince of the country Maldonia named Naveen transformed into a frog by a witch doctor, Facilier. Tiana, a hard-working waitress living in New Orelans whose dream is to open up her own restaurant, gets caught up in Naveen’s turmoil and the two go on a great adventure while learning about what is important in life and picking up a couple of goofy, yet kind-hearted animal pals.

A prince, a working class girl, a dastardly villain, talking animal sidekicks, and a curse to bind them all. At first, it seems as if the only goal of The Princess and the Frog is to capture what made the animated Disney classics so loved by people of all ages, but the very prominent advertisements touting Disney’s return to their forte belies the fact that the movie is very new and very ambitious.

While Prince Naveen is just as handsome as any of the other Disney heroes, and Tiana just as beautiful as any of the heroines, the two stand out among the crowd by subverting many of the popular archetypes for the better. Naveen is not just a ladies’ man but also a bit of a womanizer. He’s lazy, has no sense of responsibility, and has almost all the negative traits you can think of when you think of someone who was forcibly removed from the silver spoon he was raised on. You can see that he is still a good, admirable person, but he is a deeply flawed character, and while the perfect male heroes of previous Disney movies have their own place, Naveen cuts a new path for Disney to go. Similarly, Tiana never waits for someone to help her; she takes life into her own hands, challenging life to the extent that it becomes a fault of hers.

Naveen, Tiana and everyone else in the cast are incredibly balanced characters who, while very human, are never out of place in a fairy tale setting, and it makes following the story to its end that much more personal.

One potential pitfall of the whole movie was thankfully avoided, and that is the racial stereotyping that could have happened with a primary cast of non-Caucasians. Particularly, the witch doctor Facilier could have been a mine field, what with being a black voodoo master, but his presentation makes him out as a villainous character with a genuine stake in voodoo, instead of as a desperate attempt to “diversify” Disney.

And as for the animation itself, I think all I have to say is “it’s Disney.” They clearly put in all of their effort, and this is the one area in which they never really faltered all these years. The stories are a different matter, but given The Princess and the Frog I think it’s very likely that Disney now has the ability to surpass even its golden age. Whether that will be a reality will be seen in time.

Heavily flawed characters who are not always the most upstanding role models make their way through the world. As they learn and grow,  you can really sense that The Princess and the Frog is simply not running away to the past but rather pushing forward to challenge what it means to be a Disney movie, all without betraying the company’s past. In the end, I really recommend that everyone go see it.

What Makes a Series Good Fanfiction Fodder?

I’ve been thinking about the nature of fanfiction recently, what spurs people on to write stories in pre-established settings, and what sources make for good fanfiction. For you fanfic buffs, what I’m about to say probably isn’t going to be anything new to you, but I just felt like jotting some thoughts down in a public setting. Feel free to correct me or to chime in.

I feel that there are two types of stories most conducive to creating a fan community that generates fanfiction. These are “detailed world fiction” and “sparse information fiction.” That is to say, the former is comprised of series which provide detail after detail about the setting of the story, while the latter consists of fiction where details are scarce but just enough are provided to get fans thinking about possible connections. Examples of “detailed world”  include Buffy and Harry Potter, stories that lay out how the world works and why, while examples of “sparse information” would be something like Super Mario Bros., where its lack of real concrete detail means you can fill in the blanks with your own imagination. They’re not separate ideas either; a story is capable of having both a detailed world and sparse information, only concentrated in different areas.

In a “detailed world” series, so much information is given about the “rules” of the world that the basic building blocks for establishing a setting are there, often under unique guises. If you’re writing a Pokemon fic for example, then having a character who only uses Grass-type Pokemon can say a lot about their character. The type weaknesses chart is your basis for action scenes. Creating an original character within these worlds ends up being an exercise in just how you can incorporate the properties of the source material into your own ideas.

However, just as Pokemon provides endless information on certain aspects of its world, so too does it skimp on other properties, particularly in characterization and small details. Characters’ last names for example can be a big deal. The logic here for example can work like this: “If the main protagonist Ash Ketchum can have a last name, that means last names exist in this world, so why shouldn’t Brock and Misty have them as well?” In contrast, there is an explanantion in Avatar: The Last Airbender for why Toph is Toph Bei Fong and Aang is just Aang, and that is because last names are a sign of affluence in that world and culture. And never mind that the whole Misty’s last name thing only applies to an English dub of an anime; Robotech is all about that.

Fanfiction thrives when it has a place to grow. A story that is a little too closely woven, such as Monster, doesn’t do well for fanfiction because it fails to provide room for fan thought and imagination that could potentially be true. But when you have a story like Dragon Ball Z, with a universe full of planets and super powered entities, why the stories simply write themselves.

The Most Difficult Opponent

Recently I attended a friend’s birthday party, and encountered a most unusual social barrier. Now my friend is a geek through and through, loves to program, loves board games, science fiction, and has many other interests (though none of them are anime). He’s a good friend that I’ve known for many years and I was all too glad to attend his party (even if I’ve missed out on many of them in previous years).

Being the nerd-geek that he is, his primary form of entertainment at his party was games. Board games, card games, everything from old classics to new hotness with ramps and trick shots. As most of our friends over the years have been geeks also, and we knew him well, we understood that this was pretty much how he’d want a party to be and we accepted wholeheartedly.

The “problem,” though I hesitate to call it that, was that he invited a couple of girls to the party who were not exactly into this sort of geekery. Now the two of them didn’t seem terribly interested in games, and so my friend asked them what they usually do. “We talk,” was the response.

Conversation! We know how to do those! And while we might not have anything in common, that doesn’t mean we can’t talk, right? After all, my birthday friend for example may not like anime nearly as much as I do, and my knowledge of computer science is limited, but we can still talk about our respective interests to each other and enjoy hearing what the other has to say.

And so the first question asked was, “What are your interests?”

The response? “Nothing, really.”

At this point conversation almost died entirely. It managed to recover somewhat eventually, but right after their reply the questions that followed from us were things like “do you have any hobbies?” or “do you have any favorite books?” Our natural geekish tendency to relate to others who might not necessarily have much in common with us by seeing what they were passionate about backfired as the evidence presented to us all but implied that the two of them had no passion. An odd feeling came over me, where I said to myself, “That can’t be, right? People are usually into something, even if they don’t have the time or the resources to pursue it actively.” Even if a guy only watches sports casually, you can still find out what he likes about it and why. But when asking these two after they said they “kind of like sports” about what it is they enjoy about sports, again the answers fell flat.

Another problem that I could see in hindsight is that between us geeks and the non-geeks, we had two very different ideas about what a “conversation” is. Both are predicated on the idea the conversation is “natural,” but with geeks in general I feel like conversation is rooted in our mutual curiosity. We want to find out about subjects. In this case, the subject was these two girls. But for them, conversation meant something much less intense and less active. They still wanted to learn, but not as much as we had come to expect of “conversation.” It was as if for them, conversation was more about “feeling it out” than it was an opportunity to know more.

All of this made me think about the various conversations I have with my fellow anime fans on the internet. There are times when we may disagree vehemently on the very nature of anime and what dictates a “good” or a “bad” show, but we all know that on the other side is someone who has a passion to which they devote their attention. But here, it was like there was nothing in their words that we could take a hold of in order to carry the conversation.

It felt like the most difficult person for a geek to interact with is not “girls,” as the stereotype might say, but simply people who lack interests.

This Gundam Mahjong Game Has a Really Long Title But It’s Still Really Fun

Despite being a huge fan of video games in general, I haven’t bought very many video games as of late, so I think it’s all too fitting that the latest game I’m playing is something that pretty much doesn’t NEED to be a video game but sure enjoys being one. The game I’m referring to is (deep breath) Kidou Gekidan Haro Ichiza Gundam Mahjong + Zeta: Sara ni Dekiruyou ni Nattana! Or in short, Gundam + Zeta Mahjong for the DS. Being Gundam doesn’t really imply any gameplay functions and mahjong certainly doesn’t require any sort of electronics to play, but it’s got all sorts of fun touches that may have you playing it over regular mahjong (or free online mahjong).

Gundam Mahjong is essentially mahjong + super meter. Before the match itself you pick a character, each of whom have their own special abilities, as well as a  “figure” that gives it own unique bonuses.  Char for example has the ability to see an opponent’s winning tiles if they declare “reach,” as well as the ability to deplete every other super meter. Otherwise it’s just normal mahjong. And if you have trouble remembering the rules, there’s a handy built-in guide (though you’d have to know Japanese to use it).

The playable characters are Amuro, Kai, Bright, Sleggar, Char, Lalah, Ramba Ral, Garma, Dozzle, Kycilia, Gihren, Kamille, Emma, Quattro (yes, he’s considered separate from Char), Jerid, Yazan, Scirocco, and Haman. Other characters make cameos, with Frau Bow and Four Murasame being the most prominent. It’s interesting to note which characters in Gundam are considered “characters of action” in the greater consciousness of its fandom.

The selection of Mobile Suit and Mobile Armor figures (it’s implied in the story mode that everyone is a figure-collecting otaku) is much more broad, tapping not only into the two main series but all of the Mobile Suit Variations and side stories from both the One Year War and the Grypps War. You can even use Johnny Ridden’s Mobile Suits. There are certain Mobile Suits that can only be used by specific characters, like Amuro with the original Gundam, Jerid with the Baund Doc, Haman with the Qubeley, and so on. Part of the fun is in deciding which figures to use with which characters that best utilizes their super moves. Char’s Zaku II for example allows Char to gain meter at 3.5x normal speed, which goes well with his meter-killing super. If you’re a real romantic, I suggest pairing Kycilia Zabi with one of Johnny Ridden’s mobile suits.

There’s a free play mode, a story mode, and you can customize the rule set or use a pre-existing one. The game is packed with clever nods big and small to the Gundam franchise, particularly in the way characters talk to each other during the game. When Garma wins, he will comfort his opponents by telling them that it’s not that they were weak, but that he’s simply too strong. Then he’ll recite his winning hand. The best moments are probably when you declare reach, as the music changes accordingly. Nothing says Char’s about to win more than this song.

Even without the Gundam elements though it’s still a solid mahjong engine, and you can even battle people over wireless and wi-fi. About my only complaint is that sometimes the computer opponents are a bunch of cheaters, but that comes hand in hand with any sort of game like this. So, overall impressions are about as obvious as you can get. If you like Gundam and you like mahjong, then check it out, but don’t trip over yourself in trying to obtain it.

Over-Counter-Reaction

Interest in anime, especially among otaku, can be a very personal thing, and so it is often easy to consider an insult to your favorite anime an insult to you, and so you come up with all sorts of reasons why the other person might be wrong. The more extreme their response, the more extreme yours potentially can be unless you step back for a moment.

One defensive response that I know I’ve used before is that if doesn’t like your favorite show, it’s because they don’t like whatever it is you like most about the show. Using K-On! as an example, if someone talks about how they think it’s a bad show, an easy response would be, “Oh that’s just because you can’t enjoy the simple things in life,” even if that doesn’t even influence whether or not they like it.

The most dangerous aspect of this line of reasoning is that it’s not like it never applies. There are definitely times when a person hates the show for the exact reason you like it, or that they don’t pay attention to the parts that you pay attention to the most. Because these valid instances exist, it becomes very easy to think of it as a “rule,” and then for another person to see you using it and come out with their own very rigid, extreme opinion opposite yours.

Even if people disagree on fundamental levels, I think it is important for arguments not to get too unnecessarily heated and overly personal (though a little I feel is okay). However, I know that doing so can be very difficult because it only takes one person to start attaching insults to their opinion in order for everyone to be doing so, and then from there it’s all too easy to say that criticism simply should not exist at all, ever when that potentially can stifle discussion. There is definitely a middle ground in terms of discussion, even if it doesn’t necessarily exist for opinions.