Mobile Suit Gundam: The Witch from Mercury Season 1—Bold New Steps

WARNING: SPOILERS FOR SEASON 1 OF GUNDAM: THE WITCH FROM MERCURY

I know I probably shouldn’t do it. Sunrise is notorious for fucking up a good thing by meddling midway, and Mobile Suit Gundam: The Witch from Mercury has been good. Yet, even if I regret in the long run giving this show praise, I want to lay out my thoughts now, especially after an intense and shocking season finale.

Gundam: The Witch from Mercury is the first major Gundam anime to feature a female protagonist. While there have been heroines before like Christina Mackenzie in 0080: War in the Pocket and Hoshino Fumina in Gundam: Build Fighters Try, no one has been as prominent as Suletta Mercury. It’s a milestone that can easily be mismanaged, but the creators have done an amazing job not just with her portrayal, but also constructing a world that is a significant departure from typical Gundam while also feeling true to the spirit of Gundam and addressing modern concerns.

One of The Witch from Mercury’s biggest adjustments to the lore of Gundams-as-mecha is simple but profound: In this universe, Gundam technology was not originally designed for war. Rather, it was meant to help people with disabilities, and was only made into weapons through the greed of others. The world is dominated by corporations operating from space at the expense of those on Earth, touching upon a very relevant concern about the unchecked power of the moneyed. 

It’s within this context that Suletta stands out in contrast to her peers as she enters school for the first time. When we first see her (outside of the traumatic childhood events of Episode 0), she’s a nervous mess of a teen who has never interacted with kids her age, and whose only friend is her Definitely-Not-a-Forbidden-by-Law-Gundam, the Aerial. She seems to have the power to persevere in spite of her anxiety, carrying an innocent-yet-powerful sense of right and wrong. She wants to both make friends and do good, and the wrench she throws into the systems in place at her school is a big one.

The school setting is also something of a first for a main Gundam series, and the way it’s handled is beautiful. While on the surface it makes The Witch from Mercury look like it’s trying to mimic a popular trend, the show successfully does two things to make this work. 

First, it presents the school as an unusual place with unusual rules: a place to train students in the use and management of mobile suits, which also features a formalized mecha-dueling system that participants can use to wager and settle disputes. It seems silly, but it’s also contextualized as a kind of sheltered space to protect/mold the rich kids of the corporations running the world and give them advantages to further leverage their positions. This is precisely what Suletta gums up by becoming the “groom” for the “bride” of the school, Miorine Rembran—the daughter of the CEO who owns the school.

Second, it takes those setting elements of the school and uses them to drive home certain themes and metaphors. The Witch from Mercury has often been compared to Revolutionary Girl Utena, and while the abstract symbolism and allegories aren’t as robust and dominant here, they still carry a lot of weight. Not only are the yuri vibes undoubtable and a more overt step into that territory, but the duels are very revealing about each character and their motivations. The balance is very reminiscent of G Gundam.

So when the other shoe drops in Episodes 11 and 12 as a real battle begins, it really highlights what an isolated environment the school really is. Duels are playtime and ways to establish hierarchy. Combat is where lives are lost. The competition between corporations is only one factor when the tensions between Earthians and Spacians can lead to such death. And when Suletta emerges as being surprisingly okay with murder (for the “right” reasons, like saving people), her lack of hesitation is downright frightening. It’s why Miorine’s reaction at the end is so powerful. She and Suletta worked out their emotional differences and trust issues, but now here’s an unexpected side called “Suletta can literally smash someone into a bloody stain and not bat an eye.” It really is like Utena and Anthy switched spots.

A few weeks ago, I wrote about the similarities between Suletta’s mom and Char Aznable, and how they go beyond the masks. I was mostly thinking about their presentations and mannerisms, but this has made me realize there’s a vital aspect of Char’s character I didn’t look at enough: the unwavering desire for revenge. And so it begs the question—what would Char do of he has a child? The likely answer is “shape them into a bringer of vengeance.”

I hope The Witch from Mercury can live up to the greatness we’ve already seen. Please let this one get through okay. The next time I write about this series, I imagine it’ll be as a Gattai Girls entry.

RABBIT!: Ogiue Maniax Status Update for January 2023

Yesterday, I watched the Hololive COUNTDOWN LIVE 2022▷2023. It involved 3D concert performances by a variety of members including two of my faves, the currently COVID-stricken Haachama and the on-hiatus La+ Darknesss. I highly recommend it, especially the crossover sections between the girls of Hololive and the boys of Holostars. This clearly takes some inspiration from Japan’s long-standing end-of-year musical event, Kohaku Uta Gassen, but I’ve never actually watched it.

Looking back, it didn’t hit me how long the past year felt until I saw Kio Shimoku mention that Hashikko Ensemble concluded back in January of 2022. At times, it’s like the days move by all too quickly, and other times, it’s like they slow to a crawl. I can’t tell at this point how much of it is the prolonged funk of the pandemic and how much is just me getting older.

But here we are at the start of 2023 and the Year of the Rabbit, at least if we’re going by the solar calendar. Whenever I think about it, I find myself remembering a certain old flash video from the 2000s. Thankfully, someone uploaded it to Youtube, so I can inflict it on a new generation.

January’s Patreon subscribers are looking good. Thank you, everyone, and here’s to another fine (?) year.

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Naledi Ramphele

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from December:

Elegy of Fire and Metal: A Tribute to Mizuki Ichiro

Paying respects to one of the greatest singers in all of anime who passed away.

Hololive 3D Concerts and Bringing Different Fans Together

This is partly an analysis of how different fans have different expectations for their VTuber faves, and partly an excuse to post more videos of La+ Darkness’s amazing dancing skills.

Prospera Mercury, She Is a Char

How the mom in Gundam: The Witch from Mercury nails that Char Aznable feel.

And normally, I only pick three highlights, but I must mention that I’ve selected my anime characters of the year.

Kio Shimoku

Kio’s tweets mostly show his model-building progress and his thoughts on the 2022 World Cup.

Apartment 507

Chainsaw Man Anime vs. Manga.

Closing

At the start of the year, I feel myself wondering if I should be doing more both with Ogiue Maniax and outside of it. One thing I’ve thought about is starting a Substack, but I have no idea how I might divide my writing. In my head, there’s no real differentiation between “regular” posts and “premium” ones, and I’d probably have to figure out some way to make it worthwhile. One possibility is to break off the VTuber stuff into its own dedicated area in case it’s becoming too intrusive, but I don’t think it’s that bad currently.

I could also do premium posts on Patreon, but that sort of runs into the same issue. If anyone wants to see that sort of content (or if you even hate the idea), feel free to leave a comment. I think I care less about the money at this point and wonder more about how to promote Ogiue Maniax in 2023. All the old ways seem to be vanishing (and Twitter is constantly on the verge of collapse because of its moronic new boss), and I still haven’t caught up.

Whichever ways things go, though, I hope you’ll keep reading.

Prospera Mercury, She Is a Char

“Char clone” is a fan term to describe a certain character archetype in Gundam. It references Char Aznable from the original Mobile Suit Gundam, and is typically used with a constellation of certain traits: some combination of a rival to the protagonist, who’s masked, morally gray, and mysterious. But while Char clones are practically a given at this point in the franchise, Prospera Mercury from Gundam: The Witch from Mercury might be the most Char of them all.

While Prospera Mercury is indeed a masked character, she’s also unique in that she’s the mother of the heroine, Suletta Mercury. And this isn’t a Darth Vader–esque secret either: Suletta knows she’s her mom, and Prospera even takes off her mask on a regular basis. At this point in the story, they haven’t fought, and there’s nothing saying that they will in the future. Prospera doesn’t have a noteworthy color scheme, she isn’t battling her daughter on a regular basis, which might appear to disqualify her from the ranks of Char clones. But what she does have is body language and a cryptic/veiled way with words that immediately brings to mind the Red Comet himself.

Prospera “Momznable” Mercury is voiced by Noto Mamiko, who’s famous for her gentle voice. Yet, every time she speaks, I can practically hear Char’s actor (the inimitable Ikeda Shuichi) reciting those lines. And every time Prospera is shown interacting with others, it’s like I can picture Yoshikazu Yasuhiko (the original Gundam character designer), drawing her making those exact physical expressions. It’s uncanny, probably intentional, and gives me goosebumps.

Other Char clones have the visual trappings or follow the tropes. Be it Zechs Marquise, Schwarz Bruder, Lancerow Dawell, Mr. Samurai, Harry Ord, Raww Le Kleuze, McGillis Fareed, or others, they look and act the role of the Char. But Prospera Mercury captures the soul of Char, and it makes her the most intriguing figure in all of The Witch from Mercury.

Yes My Dork: Ogiue Maniax Status Update for December 2022

I’m riding high off of three things: recent elections defied expectations, the VTubers of holoX have just been celebrating their one-year anniversaries, and it’s been 15 years of Ogiue Maniax! It’s hard to believe each one for somewhat different reasons, but I’m hoping I can carry this joyous monentum through this month and into the eventual new year.

Here are my Patreon subscribers for December 2022! Thank you to everyone.

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Naledi Ramphele

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from November:

Hope and Chaos Take the Subway: Anime NYC 2022

My con report for this year’s Anime NYC. Note that it has a lot of coverage of Hololive.

I Started Reading the Saint Seiya Manga

And what a ride it is.

Non-Subpar Robot: Astroganger

I reviewed a lesser-known 1970s giant robot anime, now available via Discotek.

Kio Shimoku

If there’s anything to take away from this month’s tweets, it’s that Kio Shimoku loves Royal Space Force: The Wings of Honneamise.

Apartment 507

Looking at Akiba Maid War through the lens of 1999 Akihabara.

Closing

As with every year, I’m going to be rating the anime characters I think are the best of 2022. It is unbelievable how tough this year’s field is. I feel like the top candidates would have won in virtual every other year had they been eligible.

Inktober 2022 Archive: My First Time!

After years of hemming and hawing, I decided to actually do Inktober this past October. The results were, well, results.

Especially with the state of Twitter being extremely abunai, I decided it’d be good to just have a gallery here.

Domon Kasshu, Tenjou Utena, and the Witch from Mercury

Many viewers have remarked on the similarities between The Witch from Mercury and another anime, Revolutionary Girl Utena. Both feature heroines having to protect a prized bride in ritualized duels that involve cutting off a symbol to win (an antenna and a rose, respectively). It’s hard not to make the comparison. But I think the fact that we are seeing “Utena Gundam” so readily embraced is a sign that the Gundam fandom has progressed in ways I couldn’t have seen years ago. This is especially the case when looking at a different spiritual predecessor to The Witch from Mercury, 1995’s Mobile Fighter G Gundam.

There was a time when G Gundam was the black sheep of the family. Eschewing the backdrop of war for a gigantic mechanized fighting tournament, many fans regarded it as antithetical to what Gundam was supposed to be. But as the decades have passed and new fans have come to the franchise and brought new perspectives, the notion of Gundams in formal duels isn’t viewed in such a negative light anymore. We even got a tournament anime about fighting with Gundam model kits! There might be an inherently ridiculous quality that seems to (double) harken back to 70s super robot shows like UFO Robo Grendizer, but that doesn’t mean such a series can’t be serious and insightful in its own way.

The larger setting of The Witch from Mercury, beyond the school, clearly sets up a world where the shady politics of militarism and capitalism shape events in ways worth analyzing that feels very current but connected to the past. When the duels are viewed in this context, they feel not so much separated from the outside as connected to the larger problems that exist. In this sense, it truly does feel like the child of G Gundam and Utena, but also the grandchild of Gundam itself.

The Results Matter: Ogiue Maniax Status Update for November 2022

The new anime season is in full swing, but while I’m enjoying the hell out of so many things (like Gundam: The Witch from Mercury!), my mind is on the upcoming US midterm election. I plan on (sort of) following up with my thoughts on this subject in a few days but for now, I’m using this time to encourage citizens to vote however they can: in person on Election Day, by mail, by early voting, anything.

I’d also like to thank my Patreon subscribers for this month of November 2022.

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Naledi Ramphele

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from October:

Gattai Girls 12: “Idolmaster Xenoglossia” and Amami Haruka

After like two years, Gattai Girls is back with a new entry!

Evangelion + Beavis & Butt-Head = Chainsaw Man

Call it an epiphany?

Rock-Troll Remake: “Mobile Suit Gundam: Cucuruz Doan’s Island”

My review of the nostalgic Gundam movie.

Kio Shimoku

A sparse month of comments, but his tortoise is feeling better!

Apartment 507

Thinking about VTuber Gawr Gura’s recent animated short relative to other bonus animations.

Closing

Congratulations to Brazil for making the right choice and not re-electing an authoritarian nationalist who cares more about his self-image than the wellbeing of the people (sounds familiar).

How about I make some Saint Seiya posts to celebrate?

Rock-Troll Remake: “Mobile Suit Gundam: Cucuruz Doan’s Island”

Mobile Suit Gundam: Cucuruz Doan’s Island can be described as one of the most elaborate shitposts ever. 

This doesn’t mean the film is bad—quite the opposite, in fact. But it’s precisely because Cucuruz Doan’s Island turns out to be a solid work that makes it even more of a shitpost.

Origins

Cucuruz Doan’s Island was originally Episode 15 of the 1979 Mobile Suit Gundam TV series, about an AWOL Zeon soldier who is now raising orphans on an island that the protagonist, Amuro Ray, crashes on. It’s infamous for a variety of reasons, not least of which are its abysmally off-model animation quality, and the fact that Director Tomino refuses to let it be included in releases outside of Japan. It’s an early instance of a yashigani crab episode, the kind of thing that seems to embarrass all involved. Well, what if 43 years later, they decided to turn it into a feature-length piece with the budget of a full-fledged animated film? 

It’s about as cheeky a move you can make, especially because the idea of re-animating something from First Gundam like this isn’t really done. Sure, there’s Gundam: The Origin, but while the manga is a retelling of the entire story of the One Year War, the anime version mainly covers events before that conflict, making it a prequel of sorts.

Doing More with More

So how do you stretch a 20-something-minute episode into a full movie? Well, you give it More of Everything. There’s more fights: Doan is shown in his Zaku to be fending off unwelcome island visitors from the start, and even has a tussle with the Gundam early on. There’s more plot: The White Base crew’s visit to the island, as well as Doan’s former role in the Zeon forces are given greater context. There’s greater stakes: The threat of worldwide catastrophe looms in this film in a way it never did as a TV episode. There’s more characters: Doan goes from having four orphans to having about three times as many (including an older boy who’s jealous of Amuro), and a whole new platoon of Zeon soldiers is incorporated into the story. Also, Char Aznable shows up (of course), but only in a literal fever dream.

On top of all that, Doan’s Zaku for the film has been purposely designed to be thinner and with a different head construction compared to the standard. This is actually a reference to it being horribly off-model in the original TV series, which has now become the catalyst that has transformed artistic mistakes into the baseline for a unique mobile suit design. This is perhaps the biggest indicator of the somewhat trolling nature of Cucurzu Doan’s Island.

Hindsight and Evolution

Yasuhiko “Yaz” Yoshikazu, the original character designer from the TV series, is actually the director of this film, and it shows. In many ways, it feels more like an episode of Giant Gorg than Gundam in the way characters interact with and explore their environment. The character designs in the film are very clearly based on Yaz’s more modern work a la Gundam: The Origin, but there’s also something about the way characters move that evokes their personalities more powerfully than even some of the best episodes of First Gundam. When Amuro walks around the island, he does so with an awkwardness that really hammers home the fact that he was originally an introverted tinkerer who got thrust into piloting the most powerful weapon of the time. The ways he walks, runs, and reacts come across as possibly even neurodivergent, and makes him feel that much more out of place in the world where he lives. 

In this way, one of the remarkable things about Cucuruz Doan’s Island is the way it acts simultaneously as a nostalgia piece and a work that reflects on Gundam’s long history. In addition to being an opportunity to see the old White Base crew in action again, there are all sorts of details that convey a kind of homecoming. For example, when you see Zeon soldiers (Doan included) react to the presence of the Gundam with fear and awe, it both makes sense in the context of the story and as a nod to the fact that this is the RX-78-2, the Ur-Gundam. Pretty much all the old characters are there with their original voice actors (provided they’re alive). It’s very clear that Furuya Toru and Furukawa Toshio are four decades older and can’t quite play teen characters as naturally as they used to, but they also bring just as many years of experience and refinement to the roles. 

There’s another aspect of Cucuruz Doan’s Island as a do-over that stands out to me, and perhaps to anyone who cares about Gundam lore: Despite being a remake of a TV episode, the movie places itself more in the original film trilogy’s version of events. In addition to the complete absence of the Core Fighter—the cockpit plane that was used as part of the “docking” sequences used in the TV series to give it more of a “super robot” aesthetic like Gundam’s predecessors—Cucuruz Doan’s Island also features the Core Booster vehicle that was created for the trilogy. And while I can’t remember offhand the exact sequence of events, the flow of the story seems to place it more in the trilogy’s timeline of events as well. This, too, feels like Yaz trying to correct past mistakes.

Beyond the Time

I’m not sure which would be funnier: this movie leading to an international release of First Gundam with the missing episode, or if we actually end up with the movie available to purchase but still no Episode 15. Either choice would add onto the legacy of Mobile Suit Gundam: Cucuruz Doan’s Island as arguably the ultimate shitpost, and I have to wonder if other properties might attempt something similar. 

Epoch Epoxy: Mobile Suit Gundam Narrative

Every so often, I’ll come across a specific type of retcon in a long-running series that essentially says a certain important character or thing was unseen in the background all along, and that the audience just wasn’t aware of this. It’s a kind of shortcut to make new information not feel shoehorned in, and it’s not necessarily a bad thing—just evidence that things weren’t planned from the outset, for better or for worse.

The Gundam franchise has sort of always been this way, whether it’s the Mobile Suit Variations line that talked about all the other aces fighting in the One Year War offscreen or anime such as 08th MS Team showing events from a different perspective. But the film Gundam Narrative takes it to a whole other level, being what is essentially spackle for a specific period in the Universal Century timeline.

Early Gundam series were not made to overly adhere to a finely tuned canon, as they were usually set years apart chronologically to emphasize the idea that “things have changed.” But as the timeline has become more dense with sequels, prequels, sidequels, and spin-offs, there developed a certain unexplained plot element that had no real answers: why did the crowning technology from the film Char’s Counterattack, the Psycho-Frame, stop being used in later UC works like Gundam F-91 and Victory Gundam? It’s the kind of thing that can be explained by simply saying, “Stuff happened,” but the space-opera minutiae fairly present in Gundam potentially makes that an unsatisfying answer.

The result is a movie about three kids—Jona Basta, Michele Luio, and Rita Bernal—whose lives are tied to major events throughout the Universal Century series. They were there when a space colony fell on Australia before the start of First Gundam, but burgeoning Newtype powers resulted in them being able to evacuate their town to safety. They were involved in the Cyber-Newtype experiments that were a major element in Zeta Gundam. And now their story takes them to being directly involved with the aftermath of the events of Gundam Unicorn and the hunt for the third Unicorn-class mobile suit, known as Phenex. 

Gundam Narrative basically tries to act as a bridge between two eras, and while the story is decent on its own, the focus with reconciling that incongruity results in an unusually jargon-heavy work (even by Gundam standards!), and a bit of weakness when it comes to the social and political themes that usually come part and parcel with the franchise as a whole. I’m not sure if it’ll end up being anyone’s favorite Gundam, but it’s also not a hot mess. Gundam Narrative serves a function, and it’s fairly entertaining while doing so, but I tend to prefer something with more meat on its bones.

What Drives Them—Gundam Reconguista in G Part III: Legacy from Space

The third Gundam: Reconguista in G film continues the trend of breathing new life into a less beloved Gundam series. The edits make it noticeably easier to follow than the TV series, although I do acknowledge that the story is rarely ever straightforward or presented plainly, and this is a sticking point and the reason G-Reco is fairly divisive.

But as I watched Gundam Reconguista in G Part III: Legacy of Space, I had an epiphany of sorts that I think helps explain this split opinion. Namely, the key to understanding G-Reco is to get into the minds of individual characters. I understand how this sounds a little obvious (plenty of stories are about achieving personal goals), but what I mean is that character actions can seem inscrutable until you actively try to get into their heads.

The story as of Part III: As alliances and allegiances have shifted since Part I and Part II, Earth’s great continent-states now send forces into space to meet with Towasanga, a nation on the other side of the moon, created by the descendants of the humans who settled in space colonies in the Universal Century era. Not only do Towasangans have access to technology unobtainable by those on Earth, but the Towasangans see themselves as arbitrators between the Earth and the far-off colonies of Venus Globe, which provide to the Earth the photon batteries needed for it’s civilization to function, and thus see the need to equip themselves for conflict amidst the increasing tensions on Earth. Bellri Zenam, still thinking about the deaths he’s seen and caused, tries to figure out what he should do and where he fits into the big picture.

One of the big differences between G-Reco and other Gundam series is that there aren’t two major sides, like Federation vs. Zeon or Earth Alliance vs. ZAFT. Rather, there are multiple governments and factions: Ameria, Gondwana, Towasanga, Capital Tower (which is then further divided into the Capital Guard and the Capital Army). These groups are then conprised of singular people who think independently and have their own ideas of right and wrong, which results in G-Reco being more confusing when you think primarily in terms of who is on what side, and which side is winning because these positions are always in flux. Rather, the important thing is actually to understand what motivates each character and how it affects their decision-making.

Bellri, for example, is initially driven by his opposition to the Capital Army and its inherent militarization of what is supposed to be a neutral defensive force. Upon meeting Aida Surugan, he’s also moved by his own horniness. By the third movie, he’s also filled with regret—both from having accidentally killed his own teacher in mobile suit combat and learning why having a thing for Aida is a bad idea—and his actions reflect this. Bellri constantly tries to avoid dealing lethal damage, but also isn’t so naive that he thinks he shouldn’t do anything. When he loudly shouts that he’s about to fire and does a purposely bad job of aiming, one gets the sense that he’s trying to deliver warning shots that are nevertheless real and dangerous.

The Char Aznable of the series, Captain Mask, is motivated by something very different: improving the standing of his people. As a descendant of that Kuntala, people raised to be human livestock when food was abysmally scarce on Earth, Mask’s kind are still discriminated against. It’s little wonder why he’d be so willing to ally himself with the powerful and influential. To Mask, it’s all a means to a noble end.

So when the forces of Towasanga show up, and many seem to have pursuit of glory in mind, it highlights their hypocrisy and elitism. Particular attention is paid to the female commander Mashner Hume and her boytoy, Rockpie Geti, who are overly eager to mix business with pleasure. It’s as if the film is trying to say that the only thing that’s worse than ignoramuses perpetuating war on Earth is ignoramuses who live in space who are supposed to know better and perpetuate war anyway. Still worse is the man who consciously exacerbates all this: Cumpa Rusita, the leader of the Capital Army.

I will admit that I remember little of this section from the TV series, but the slightly condensed nature of the film brings with it better pacing that makes certain events feel less abrupt. The restoration of Raraiya’s memories now comes across as strange yet reasonable, like it takes going into space to jog her memories. Bellri learning why he shouldn’t be hot for Aida also has a realness to it, as he’s shortly after shown to be struggling with some serious emotional turmoil (and his insistence on calling her Big Sis from then on feels a bit like a self-reminder).

The next parts of G-Reco are originally where the series went from okay to great for me, but I’ve also read that Tomino plans on doing some heavy changes to the end. As Bellri and Aida reach Venus Globe in Part IV, I’d like to see how it might reshape my experience. For now, it’s still a fun and contemplative ride.