Achieving 4-Dan and Stepping Away to Improve at Mahjong

mahjong-4dan

In December of 2010 I wrote a post about how I had finally achieved 3-Dan on the mahjong website Tenhou. Finally, after three and a half years, I have hit the next level and rose into 4-dan. The fact that it’s taken me this amount of time to get to 4-dan is either great or embarrassing depending on your own mahjong skills, but I realized that part of the reason I was finally able to break that barrier was that I had stepped away from the game for a while (unless you count posts about Saki or Akagi, I haven’t really posted much about mahjong lately), and that this has in some ways contributed to me being able to play better.

A few months ago someone asked me, “How do you not get angry when playing on Tenhou?” My answer was simple: I do get angry, all the time. Mahjong is a game that takes a lot of mental energy and so long sessions end up being quite taxing on the brain. Since about September of last year I’ve had to really focus on my work, so that risk that mental and emotional exhaustion that comes from playing mahjong wasn’t really worth it to me. During this time, I made occasional trips back to the table (virtual or otherwise) that reminded me of how rusty I become from playing less often, but also actually helped me to distance myself from mahjong and to improve my mental game immensely.

As with many things, one of the dangerous things about going on tilt in mahjong is that your “vision” in terms of what is possible or what is supposed to happen starts to narrow. When you’re not winning hands despite being in great positions, or when you feel like it’s totally “unfair” that you got screwed over in some way, it can cloud your judgment and cause you to make mistakes you may not have made otherwise. One sign I’ve learned to watch out for is when I get too desperate for pinfu. It may be the simplest hand in the game to achieve, but when I’m so obsessed with trying to win “anything at all” I realize I’m not actually playing mahjong. Stepping away from the game has helped me to realize this.

Another thing stepping away allows for, at least far as my relatively low level is concerned, is that it has helped me develop more versatility. Tenhou breeds a certain kind of mahjong player: someone who’s conservative in play, calculates risk extensively, and has a decent head for numbers. It’s the “proper” way to play mahjong, and so when on the Tenhou ladder you tend to learn to play against people like that. However, if thrown in a situation where others are playing “improperly,” doing the things that are suboptimal yet somehow winning anyway, I’ve noticed that a lot of better players have trouble dealing with this, including myself. What I realized eventually was that it was just as much my problem for not having the adaptability to deal with different types of players regardless of whether they pay no attention to theory and probability. It’s kind of like complaining about button mashers in fighting games or not being prepared for a Shedinja in Pokemon. “Nobody does that! You’ll lose more than you’ll win with that!” And yet, at the end of the day, you’re the one who couldn’t deal with it.

Speaking of fighting games, I recommend this video from fighting game community veteran James Chen on “reading your opponent.” I’ve skipped to the part where he talks about why “advanced” players tend to be kind of double-edged swords because they play too close to the theoretical optimal.

Perhaps the most significant if seemingly contradictory thing is that because I’ve distanced myself from mahjong, I’ve actually developed a better sense of my own style, how I want to play. Thus, when I managed to finally find not just some free time, but a week or two to where I could redirect my mental energy to other tasks again, I decided to get back on Tenhou and finally aim for 4-dan. There were of course many highs and lows, but I think that, as I explained to an extent above, trying to “make up for what you’ve lost” from one game to the next is the wrong way to look at it. The more you think, “I got 4th this one game, so I need to get 1st in the next two games!” the more likely you’re going to fall further down the hole. It happened to me quite a bit, as I hadn’t merely stayed in 3-dan the whole time, but actually moved between 1-dan and 3-dan as my own frustration got the better of me. Of course luck is a factor in this game, but not letting it get the better of you emotionally is also important.

mahjong-chihou

In the end, if I can get hit by a chihou of all things (SERIOUSLY A CHIHOU) and still rebound, then I feel pretty good about my future prospects. That said, I still haven’t fully memorized the score chart. Oops.

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4 thoughts on “Achieving 4-Dan and Stepping Away to Improve at Mahjong

  1. Congrats on 4th dan! I dropped down to 3rd dan after a bad streak and am working on getting back up there now xD.

    I think your observations are spot-on. 4th place is dealer and calls riichi, and you think “ok, I can bail safely on that one” buuuuuuuut another player decides it’s the perfect time to call an open kan on the riichi tile. Cue in a gazillion dora dealer tsumo on the next turn >_>.

    BUT the thing is, you have to roll with it. Lose your cool, try to “make up” for it, and you’ll be the one losing points. Been there, done that, and a lot.

    I think mahjong helped me grow up as a person. If not for the game, I might have never caught it, but I noticed myself believing I “deserve” to be at least somewhat lucky. That false sense of entitlement blinds you in a mahjong game, and I’m sure it’s there in real life, giving us mistaken assumptions about how things “should be” and making it more difficult to deal with what things actually are.

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  2. Have you tried HanGame’s Mahjong Tengokuhai app? It has single player and online multiplayer modes. I’m not sure what the player ranking system is like, since I can only read a little bit of Japanese. I have been using the iPhone version for a while and I think it is pretty good.
    http://app.nhn-playart.com/detail.nhn?svcid=S-MAHJONG
    This app can be found in the app store under the publisher NHN Playart Corporation.

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    • I use Tengokuhai too, but more casually. One of the things is that the ladder for Tengokuhai is not as competitive, which has its merits and issues depending on how you look at it.

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  3. Pingback: A Very Belated 7th Anniversary Blog Post | OGIUE MANIAX

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