Back in 2008 when Super Smash Bros. Brawl was released, it was a bittersweet victory. While the new game was huge, and it had a ton of amazing new characters (King Dedede! Captain Olimar!), it came at the expense of one of my favorite Pokemon of all time and my favorite character to play in the previous game Super Smash Bros. Melee, Mewtwo. How cool was it that Mewtwo didn’t hold items with his hands but with his mind? How great was it that Mewtwo was voiced by Ichimura Masachika, his actor from the original movie and also the original Japanese Phantom of the Opera? I wasn’t depressed about his exclusion or anything, but I’d hoped he would be back next time.
Fast forward a few years to the impending release of a new Smash Bros. Not only did they announce another long time wishlist character of mine in Mega Man, but 2013 was a different time for Mewtwo. While it hadn’t really gotten anything new back when its position was essentially supplanted by Lucario, Mewtwo had developed further within its own games. It received the devastating Psystrike as its signature technique. It was upgraded to have two Mega Evolutions. It even appeared in a new Pokemon movie (albeit that Mewtwo was different from the first one). Surely Mewtwo had a chance now, right?
After another year, after closely following all Smash Bros. updates looking for any hints and being taken for a ride (the Greninja trailer not only makes it look like Mewtwo at first, but also conspicuously does not feature Mewtwo as part of the background Pokemon), the 3DS game was released and the final roster revealed. The bad news: no Mewtwo. I said to myself, “It’s not so bad, I at least got Mega Man, which in a way I’d hoped for even more.” And I’ve been having a ton of fun using Mega Man, getting used to all of his odd quirks. I also began using Palutena, who is sort of like Mewtwo. I was content.
Then came Thursday and the 50-Fact Extravaganza (not really 50). Mewtwo as DLC.
I freaked. Inside, that is. I’m not the type who loses all control of himself even in emotionally exciting times. The dream is real, Mewtwo strikes back, and he has a fancy new 3D model to boot. I have my most desired dual mains. The only thing left for me to do is buy a Wii U.
Now, given Mewtwo’s inclusion in Super Smash Bros. for Nintendo 3DS & Wii U, one question still remains in my mind: how will the game implement Psystrike? Will it be a Final Smash, or will that be reserved for one (or both?) of its Mega Evolutions? If it’s a special move, how would they translate the particular properties of Psystrike, if at all?
Here’s my idea. In the Pokemon games, there are different forms of offense, Physical Attacks, which are resisted by Physical Defense, and Special Attacks, which are resisted by Special Defense. Mewtwo in those games has long been famous for having an absurdly high Special Attack stat, and so the best way to combat it would be to use Pokemon with high Special Defense. However, Psystrike flips that relationship on its head. Instead, if calculates Special Attack against the opponent’s Physical Defense, allowing Mewtwo to more effectively attack opponents that it might have trouble with otherwise. While Super Smash Bros. doesn’t have Physical and Special stats, what it does have is horizontal survivability and vertical survivability. Mewtwo’s Smash rendition of Psystrike could play off of this distinction by having it be a vertical KO move but calculate its launching power based on the opponent’s horizontal survivability (or vice versa).
The easiest way to understand horizontal vs. vertical survivability is to look at some examples. Take Bowser vs. Dedede, for instance, where Bowser is generally the heaviest character in the Smash series without modifications and is thus the most difficult to KO off the left and right sides of the screen. Dedede, while also very heavy, isn’t quite as robust in this regard. However, try to take them out by launching them off the top of the screen, and Dedede lives longer. There are even more extreme casse: Samus is very difficult to KO horizontally but quite easy to dispatch vertically, while Fox and Falco are the opposite. Thus, assuming that Psystrike KOs vertically based on the opponent’s horizontal survivability, it would mean that the move is relatively ineffective against Samus but great for taking out team Star Fox.
I also decided to try and express these thoughts in audio, just as a fun test. Tell me what you think!
So in short, Mewtwo hype all around. See you on the Battlefield.
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