And Then Came Comic Con: Ogiue Maniax Status Update for October 2015

September I feel was kind of an exciting month, and I think I’ve put out some of my best articles in a while. Chief among them are my review of Love Live! The School Idol Movie and a monthly sponsored Patreon post, “The Rise and Fall of Saimoe.” In fact, even though it’s against the rules of my Patreon, I want to extend my gratitutde to Johnny Trovato, who while no longer a patron was the first to take me up on my offer to write posts based on topics chosen by my patrons. Thanks, Johnny.

Over the past month I’ve introduced a new type of pledge, where you can pledge a certain amount based on your favorite Genshiken character. In all honesty it’s just an excuse for me to make bad puns, so that’s why the amounts are all over the place. Of course, this also means that there are now different categories for sponsor shout-outs.

This month’s special Patreon sponsors are:

General:

Ko Ransom

Alex

otarsus

Anonymous

Yoshitake Rika fans:

Elliot Page

Kyubey Bryant

Hato Kenjirou fans:

Elizabeth

I haven’t gotten to all of the Genshiken characters yet, but if there’s one that you really want to see (Kaminaga? The younger Yoshitake? Ohno?), then speak up! It’ll be interesting to see which characters are still the fan favorites after all this time.

As for what’s on the horizon, New York Comic Con is this week, and I’ll be attending all 4 days! Of course I’ll have a con report for everyone to read, and you’ll be able to (most likely) catch me at a number of panels. Of course, given the hectic nature of NYCC, there’s no telling for sure!

Thu. Oct. 8
5:30 – 6:30 pm
VIZ Media Presents: An Evening with Masashi Kishimoto, Creator of Naruto
Location: Main Stage 1-D Presented by AT&T
Panels & Screenings
Fri. Oct. 9
8:00 – 9:30 pm
Love Live! School Idol Project
Location: Room 1A05
Panels & Screenings
Sat. Oct. 10
11:15 am – 12:15 pm
CBLDF Presents: Comics Censorship in 2015
Location: Room 1A05
Panels & Screenings

A Beginner’s Guide to Understanding the “Neutral Game” in Fighting Games

Introduction

If you ever look into the world of competitive fighting games, people will throw out terms such as “neutral,” “advantage,” and “disadvantage,” all of which appear to be (and are) key terms to understanding fighting games on a deeper, fundamental level. Often their meanings can come across as obtuse and rather abstract, and what exacerbates this confusion is that people make the mistake of trying to explain neutral before explaining advantage/disadvantage. This is why I’ve written this article. Advantage/disadvantage are much easier ideas to understand compared to neutral, and once you get those two down, the concept of “neutral” follows along more naturally.

Advantage, Disadvantage, and Neutral

So, imagine you’re in a fight. Would you rather be punching someone in the face, or getting punched? Most likely you’d prefer the former, a position where you’re at an advantage.

However, this idea extends more to than who’s getting hit. Would you rather be backed into a corner, or backing someone into a corner? Would you rather be standing with your back towards the edge of a cliff, or forcing someone towards the edge?

All of these positions involve someone who has fewer options available to them. The guy with his back to the cliff or the wall can’t go backwards, of course, so he has to fight his way out or somehow get around. However, this also makes him relatively more predictable. In contrast, the person forcing the opponent towards the edge can attack if he chooses to, or walk back. He has the luxury of more choices.

One person is in an advantageous position, the other is in a disadvantageous position. “Neutral,” then, is when neither person feels like they have an advantage or disadvantage. Neither one is getting hit, neither has their backs to a wall or has to worry about a 500-ft drop. Both fighters are fully in control of themselves, and their goal is to get the other one into a disadvantageous position.

“Footsies”

You’ll often find characters who are considered to be great at neutral, and these are generally characters that have more or better weapons at their disposal when trying to gain an advantage. In this respect, you might see people throw out another common but also confusing fighting game term: footsies.

The idea of footsies derives from what kids would do at a lunch table. One kid tries to kick another kid’s legs. If a kid misses, then the other kid is free to kick that extended leg. Fighting games are kind of similar. If one character tries to punch another, but he misses, his arm is now extended forward, and his opponent can “punch his punch” back. Or, if he anticipates a punch is coming, he can hit more quickly, preventing the attack from happening in the first place (see also Bruce Lee’s original concept of Jeet Kune Do, the “Way of the Intercepting Fist“). When combined with the threat of a cliff or a wall, two opponents will try to trick the other into overextending or doing something predictable, and retaliating accordingly.

Neutral and Psychological Damage

You’ll also often see people say a character in a game is “bad at neutral,” and sometimes they’re right, but take the statement with a grain of salt because a lot of people don’t understand what neutral really is. They think it’s just about who can more reliably get the first hit in, and then whose attacks can lead to more combos, but neutral is just as much about potential damage as it is about actual damage.

Let’s go back to the example with two people fighting. They’re both in “neutral,” standing at the center of their fighting area. However, both want the opponent to be at the edge of the cliff, because as great as it can be to throw 20 punches at someone, it’s even better to throw one punch that knocks them off the edge of a cliff. The potential for greater advantage, and the fear of getting hit, become tools just as important as who actually successfully connects.

Leaving Off

Neutral is often touted as the most important aspect of a fighting game, because it’s where the game begins, where the mind games originate from, and is the most basic area where it’s necessary to understand yourself, your opponent, and the tools each of you have at your disposal. I hope in reading this that you have a stronger understanding of how you can use it in your own game.

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The Fujoshi Files 146: Chuuguu

Name: Chuuguu (中宮)
Alias: N/A
Relationship Status: Married
Origin: Moehime

Information:
The wife of the Emperor of Japan, Chuuguu runs an inner circle where members share stories they’ve written. Due to her own preferences, most of these stories involve men having relationships with other men. At one point, hearing of her skills,  Chuuguu asks a writer named Tomoe, a distant acquaintance, to write a story for her, with the qualification that Tomoe will become part of her inner circle.

Fujoshi Level:
The story that Chuuguu requests is one where the Emperor himself is in a homosexual relationship; in other words she is not only pairing off her husband but also the divine ruler of Japan.

One vs. Many: Gatchaman Crowds Insight

Warning: Some spoilers for Gatchaman Crowds Insight, many spoilers for the original Gatchaman Crowds

Gatchaman Crowds was an incredible work of fiction. Even going beyond the immediate realm of anime, Tatsunoko’s remake of their 1970s classic was incredibly clever, intelligent, and challenging. Presenting a story and world that asked how an age of social media, crowd-sourcing, and gamification might affect the very ideas of heroism and altruism, the mix of sociopolitical commentary and vibrant visual presentation made it unforgettable. Back when they announced the sequel, Gatchaman Crowds Insight, I was excited but also skeptical as to how they could possibly follow up on the original. After all, this isn’t the kind of series where you can just set up a new villain to fight or upgrade the characters’ powers, and the finer details of its philosophical ending was such that further scrutiny might benefit its messages less than just leaving it open ended.

Whether or not Gatchaman Crowds Insight is an improvement on the original is debatable, it turns out to be a worthy successor, taking the ideas of the original series and expanding them into, of all things, an examination of the danger of overvaluing a “harmonious” society, as well as an exploration of the conflict between the concept of direct vs. indirect democracies.

Gatchaman Crowds was a series featuring five unique transforming heroes who use their special powers to defend Japan, but the arrival of a program called GALAX that could enable ordinary citizens to gain superhuman abilities and help out in times of trouble changed things. By the end of the series, GALAX had gone under trial by fire, its strengths and weaknesses forcefully put on display, with a controversial decision based in faith in human decency being the outcome.

By the start of Insight, GALAX creator Ninomiya Rui has joined the Gatchaman team, allowing his perspective to influence the team, but soon after arrive two important individuals: a new Gatchaman member named Misudachi Tsubasa, and an alien named Gel-Sadra. A being that can sense mood, Gel-Sadra believes that, if everyone’s minds are united and in agreement with each other, then conflict would end. Underlining all of this is a new attempt to bridge the modern age with democracy, full-on popular voting via smartphone, which inevitably has both its advantages and problems, including fostering conversation and the threat of mob justice.

Altogether, the series takes that idea of social media and heroism and pushed it further to examine the challenges of political power and reform. What makes this anime especially impressive is that, similar to the first series, the solutions that come out carry a great deal of nuance that encourage you to think. In fact, that is probably the core value of Gatchaman Crowds Insight, to step back and really consider how words such as peace, harmony, and more embody so many meanings that are capable of both empowering and manipulating people, even if there is no conscious intention.

As with the original Gatchaman Crowds, the linchpin of this series is its main heroine, Ichinose Hajime. She is perhaps even more important to this newer series even as she seems less prominent overall. One potential criticism of Insight is that it goes overboard with positioning its characters as representatives or mouthpieces for various beliefs (the series goes as far as to have characters recite lines of philosophy on occasion), but Hajime’s inquisitive nature that amazingly combines both skepticism and optimism presents her intellectualism in a way that is fun and accessible. While intellectualism is usually thought of as being wordy and philosophical, in the case of Hajime it’s the way she employs the Socratic Method through her fairly limited vocabulary that becomes that ray of light in the shadow cast by the tyranny of the majority. The visual emblem associated with Hajime and only one other character in the series, a gray speech bubble derived from Gel-Sadra’s alien powers, and the truth of its meaning, are key to understanding Gatchaman Crowds Insight and its critical nature.

Nowhere is Hajime more representative of the series’ values than in her relationship with the previous series’ terrifying antagonist, Berg Katze. At the end of the first Gatchaman Crowds, it is revealed that Berg Katze is now inside of Hajime’s body. Every other person was consumed by their doubts because of how Berg Katze brought out their very fears, but Hajime is somehow able to keep him in check. In this situation, many works would have had her suffering at his constant and unyielding presence as the most dangerous kind of devil on the shoulder. Alternatively, they might have made it a metaphor for some internal conflict. Instead, Insight uses it to show just how powerful Hajime’s way of thinking is. Rather than ignore Berg Katze, she is willing to engage in dialogue with the alien, somehow gleaning useful information from someone who’s actively antagonistic towards her and shutting down the conversation when she needs to. To a lesser extent, she can be seen doing the same thing all of the other characters, especially Tsubasa, whose “get-it-done” attitude contrasts with Hajime’s nature, and it overall shows how much Gatchaman Crowds Insight values that questioning of not only established norms but the very formation of them as they happen.

Given Japan’s history with internal propaganda from World War II (deliberately mentioned in Insight) and the more recent controversy over the decision to expand Japan’s military applications on a global scale (a vote made by Japan’s parliament in spite of polls showing that over 50% of the Japanese people were against this), Gatchaman Crowds comes out an especially relevant time. It has a lot to chew on, and I would hope that not just anime fans but people of all backgrounds and interests take a look at this series. Its views are complex and perhaps difficult to digest as a result, but its overall theme, encouraging us as people to think and understand conflict and harmony as being both beneficial and harmful depending on the circumstances, is not to be missed.

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