Introduction: “It’s like Chess, but…”
One of the most common ways to try and explain the appeal of competitive video games is to make a comparison to chess. Starcraft is “real-time chess.” Smash Bros. Brawl players used to explain the importance of decision-making by saying the game was more “chess-like” compared to Melee. While I haven’t seen it myself, I wouldn’t be surprised if someone called Dota 2 “chess where each piece is controlled by a different player.” Making the connection is essentially shorthand for highlighting a game a “thinking man’s endeavor.”
The accuracy of the comparison is often limited to the most basic similarities, and tends to fall apart under greater scrutiny. Despite that being the case, however, I find that there is another kind of chess comparison that can open up greater understanding of how we view competition through games. Namely, if we think about not just the western version of chess, but also the many variations of chess and chess-like games that exist in the world, then it can help us understand and appreciate the unique qualities of video games that are from the same series but have differing gameplay.
As a note, I am not an expert on chess or any chess-like game. There will not be any high level examples, and most of the comparisons will be based on descriptions I’ve found from others. I’m also knowledgeable but not amazing at any competitive games I mention, so keep that in mind as well.
Chess vs. Shogi: Similar Games, Different Dynamics
Chess and shogi (“Japanese chess”) have a lot in common. Both are turn-based games played on large, tile-based boards where the goal is trap the enemy king in an inescapable situation. Both have different types of pieces, each of which have different rules for moving, with the most common pieces (the pawns) having the fewest choices and the strongest pieces being much rarer. However, there are differences of opinion as to which game is better, and they hinge on a few key elements.
Chess pieces have more freedom of movement compared to ones in shogi. Chess has two rooks and two bishops on each side, who can move as far as the board (and any interfering pieces) can take them. It has two knights who can jump in that characteristic “L” shape. And it has the queen, which can move across the board in eight directions. In contrast, shogi pieces can cover much less ground. Not only is shogi board bigger (10 x 10 as opposed to chess’s 8 x 8), but players get only one rook and one bishop, and there’s no such thing as a queen. Shogi has pieces that chess doesn’t, but all of them are much more restricted in terms of their mobility.
The result of this difference is that chess emphasizes the center of the board as a major point of contention because the pieces simply have more movement options. Shogi pieces take more turns to get from one place to another, but this also means skirmishes can happen all over the board. Also, whereas the king in chess is seen as a relatively weak piece because it can “only” move one space at a time, in shogi the king is a fearsome fighter because of its relative versatility.
Example in Esports
In spite of their similarities, chess is a game where greater range and possibility of movement produces one range of play, while shogi’s shorter range per piece produces another. They’re actually different enough that a person can love one but hate the other. One can find a similar relationships in other games in the same “families,” of which I’ll be listing a couple below.
Take the Street Fighter series and the Marvel vs. series, for example. Movement in Street Fighter games are traditionally very restricted. One walks back and forth and maybe has the ability to do a small dash, but jumping is a risky commitment and the game stays very grounded. In Marvel Vs. games, however, characters can make massive leaps, fire large beams that cover most of the screen, and dismantle each other quickly. Even though they’re both fighting games, tweaking certain elements means one could be great in the former type but awful at the latter.
Even games within the same series can be as dissimilar as chess and shogi. When discussing what makes Smash Bros. Melee such a beloved game among its fans, one common reason given is “movement options.” Not only do platforms allow for vertical movement, but a plethora of advanced inputs exist for players to practice—wavedashing, dash dancing, ledge dashing, etc. Other games in the Smash Bros. franchise, such as the more recent Super Smash Bros. for 3DS & Wii U (aka Smash 4) have nowhere near as much range of movement, but small steps matter more. Melee top player Mang0 has mentioned in the past that walking (as opposed to dashing or wavedashing) is under-utilized in Melee. When looking at Smash 4, walking is incredibly common.
Is larger range of movement and prerequisite to a better game? The answer is that it’s largely a matter of personal preference, as opposed to any sort of objective standard. Take this 2007 post from the chess blog The Only Winning Move:
I do think [shogi] is probably more complex than chess …
Naturally, “more complex” doesn’t necessarily translate into “more fun” …. I much prefer Chess…. My favorite Chess game, in fact, is one of Bobby Fischer’s, which he describes as a “lightningbolt,” in which he absolutely castrates a fussy opponent who spends so much time setting up the perfect defense net that Fischer is able to just zap him with an unexpected sacrifice. That kind of thing happens a lot less often in Shogi, and this makes it less thrilling … Chess seems more integrated and elegant to me. It’s a beautiful thing in the hands of skilled player. I never get the same feeling of being in the presence of beauty watching Shogi players at work….
All the same, at the end of the day I would rather play Shogi – and that’s simply because it’s mindfood….
Chess is more fun to watch, and more fun to play for amusement. It’s a truly beautiful thing when done right – and thus better appreciated as a spectator sport. But I ultimately like Shogi better.
And Still More
If the chess vs. shogi comparison seems too simplistic in terms of how games of a similar genre can differ, keep in mind that there are many variations of chess-type games out there as well. Xiangqi (“Chinese chess”), for example, is famous for having a very explosive mid-game, as well as obstacles to get around in the form of rivers. Perhaps your preferred game resembles xiangqi more than chess or shogi.
Let’s Appreciate the Differences
Games can be “chess-like,” but it’s potentially better to bring that up relative to other forms of chess so that discussion can be more fruitful. The examples I’ve given do not map perfectly to chess and shogi, but the point is less to find a perfect analogy and more to show how games that can look the same on the surface can produce very different games that can carry different appeals to their respective player bases.
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