
There has been a long history of English-language localizations doing their best to hide the fact that Japanese media is from, well, Japan. Old dubs of Gigantor and Astro Boy would have characters reading the “international newspaper.” Satoshi in Pokemon became Ash Ketchum, and onigiri became donuts, popcorn balls, and even photoshopped sandwiches. Phoenix Wright is suddenly practicing law in California, and a car with the steering wheel on the right side was “imported.” There’s enough that’s gone on over the years that fan skepticism towards translation can be justified, but more recently, there’s been a growing trend of negative criticism about the work of translators, accusing them of overly politicizing a work or introducing “Western” ideas that interfere with the “purity” of the original Japanese work. There are a lot of factors that go into this debate, and not always with the sincerest of intentions, but I’m going to elaborate on how (as the cliché goes) translation is more art than science, and why there’s an inherent limit to such purity arguments.
First things first: I do want to lay down that bad translations can exist. It’s subjective on some level, but I do believe that there is such a thing as a localization taken too far. One example I often think about is the English dub of Ojamajo Doremi, known as Magical Do-Re-Mi. Changing the names is one thing, but that version of the beloved magical girl series would inject extra dialogue and voice-overs to such an extent, often without any basis in the original, that it changed how the anime felt as a whole. At the time, it was an outdated philosophy on children’s cartoons transplanted onto a children’s anime. Another example is in Super Smash Bros. Brawl, where Ike’s line, “I fight for my friends,” sounds hilarious in English, especially with the monotone delivery, but that cheesiness is not in the Japanese. The original s closer to “I merely fight for those I must protect,” which changes the contours of what’s being conveyed.
However, there is a large spectrum when it comes to translation and localization. Translation cannot and will not ever be a 1:1 transfer, not even for two very closely related languages such as English and Dutch, let alone English and Japanese. There are cultural differences, disparities in lived experiences, and gaps in what might be considered “common knowledge, before you even get to the mechanics of languages themselves differing greatly.
One of the ground zero examples at the moment is a game called The House in Fata Morgana, and the epicenter of that debate is the translation of the word tsundere. In Japanese, it’s a slang word that’s been borne out of anime and manga fandom to describe characters who go from essentially hating someone to falling in love with them, or someone who acts like they hate someone but is secretly in love. Meanness and maybe even a bit of slapstick violence often come part in parcel. More importantly to this particular example, however, it’s become a celebrated trope. Tsundere girls are popular both because the inherent emotional conflict is powerful, but it can also have a fetishistic element. In Fata Morgana, the choice was to translate tsundere as “fragile male ego” because, as the translator explains at length, the use of the word tsundere is sarcastic here, referring more to the other character’s abusiveness. It’s not the only answer she could have arrived at, but it ultimately results in a translation that gets across not so much the nitty gritty of what’s being said in Japanese, but rather the essence and the intent behind those words. Yet, because the word tsundere has solidified in fandom, it’s seen by critics as a kind of “pure” concept that needs to be preserved.
One option was to just keep the word tsundere, but to do so would be to assume that every person playing the game would already be familiar with the word. Moreover, no amount of more direct translations could succinctly convey the fact that it is indeed a stock phrase. This, I think, is where a lot of the criticism falls short, because it presumes that one’s own experience with a work trumps everyone else’s. I think back to the Anime World Order review of Dog Soldier, where the translator, Neil Nadelman, explains that he translated instant ramen as “instant noodle soup” because ramen was not ubiquitous enough at the time to just make sense off the cuff. Times have changed, but they haven’t changed enough for tsundere to be common parlance.
One thing that might help people championing the “purity” of translation is to think about the process in the opposite direction, from English to Japanese. Plenty of English-language films and TV shows get imported and adapted, and there are challenges on the other end to localizing those works. I once wrote about how Gone with the Wind has had multiple interpretations of the iconic “Frankly, my dear, I don’t give a damn,” which don’t break it down word by word but rather try to communicate the curtness and rudeness of Rhett Butler’s dismissive attitude at the end. To translate that more literally would make it lose some of the impact of Rhett’s brevity.
In that post, I also discussed the challenge of giving particular personal pronouns and honorifics usage to characters from English to Japanese. If it were a so-called “pure” translation, there wouldn’t be any such distinctions, but this would be jarring to a Japanese audience, where those elements are woven into the fabric of both language and society. Since then, I’ve come across some interesting examples. First, is the Deadpool movies. Second, is the old sitcom Full House.
In Japanese, Deadpool refers to himself with the unique personal pronounce ore-chan, where ore is a very masculine and impolite way to say “I,” and chan is an honorific that usually is reserved for young children, girls, small animals, and the like. A rough equivalent in English would be “little ol’ me,” but it’s not used in the same way. The Japanese subtitles for Deadpool try to capture his character through his pronoun usage, interpreting and localizing his speech for the audience.

Similarly, while in the original English-language Full House, many characters refer to Jesse Katsopolis as “Uncle Jesse,” they give the youngest daughter, Michelle Tanner, a unique way of referring to her uncle in Japanese: oi-tan, or a babyish pronunciation of oji-chan (uncle). Neither Deadpool nor Michelle’s phrasings are “literally translated” into Japanese, but are rather localized based on the characters themselves—who they are, how they act, etc. In this sense, it’s not so different from The House in Fata Morgana and the use of “fragile male ego” because it’s trying to communicate more about who is speaking to whom.
I think the point that needs to be absolutely understood is that there is always, always some compromise when it comes to translating from one language to another. The question, then, is what are acceptable sacrifices in order to get something across most faithfully, given cultures, circumstances, and even mediums. For example, a novel (or indeed visual novel) has more space to give an explanation about some cultural aspect that would fly by in anime subtitles or a manga word balloon, but does the act of throwing in a long explanation shift the work or interrupt the flow of dialogue? Different readers have different priorities, and different translators have to interpret the original works through their own lenses. It’s why multiple translations of the same works exist.
What I see in the purity arguments of Japanese media fandom is a desire to be rewarded for one’s specialized knowledge, and it’s the perspective of those who revel in being as hardcore as possible. As someone who has devoted decades of energy to anime and manga fandom, as well as thinking about how translations function, I can relate. The unfortunate thing is that it turns experiencing these works into a kind of measuring contest to see who knows more and who has the “real” access to Japanese culture, which is in a certain sense the opposite of what translation is there to do: make something accessible.
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