Animal Crossing: New Horizons arrived just in time to explode in popularity. With so many people staying home due to COVID-19 and in need of some respite, the series’s laid-back atmosphere might just be what the doctor ordered. I know because more than a few of my friends and loved ones have been playing it, some long-time veterans of the franchise and others absolute newbies. After a while, seeing the people I know derive such enjoyment out of it, I had to see firsthand what the fuss was all about.
I wouldn’t quite call Animal Crossing: New Horizons a personality test, but I find that it does reflect something of what’s going on in each of us. There are goals you can progress towards, and there are achievements that can net you bonuses, but the game is largely without any demands. You could do everything or you could just do the bare minimum. You gradually shape your space according to however you feel, with some harmless elements of luck and the mellow atmosphere preventing it from being something like a SimCity. Seeing my island slowly come together and comparing it with others’, I can see how we express ourselves through the game’s quirks.
Animal Crossing is clearly not for everyone, and I can think of two categories of players who might regret getting the game. The first is anyone who needs there to be a distinction between winners and losers. While there are areas in which you can potentially compete—fishing events, the size of your collection, how much money you have, etc;—they’re largely arbitrary and there’s no judge keeping score. You really have to go out of your way to make it about competition, because there’s nothing that inherently says one person’s stuff is better than another’s.
The second category is anyone who would feel anxiety over accomplishing all the million little tasks and activities the game offers. It’s possible that, rather than being a calming, almost meditative experience, Animal Crossing: New Horizons becomes a source of stress. If you feel bad about ignoring things you could be doing, and you feel like you avoided guilt rather than achieved satisfaction by accomplishing them, then playing this might be a bad idea.
As for me, I’m trying to make my island into an incongruous mix of relaxing good times and abstract horrors. Either way, my villagers look like they’re having a good time.