Aesthetic and Gameplay Thoughts on Pyra and Mythra in Smash Ultimate

The newest DLC characters for Super Smash Bros. Ultimate are Pyra and Mythra (also known as Homura and Hikari in Japanese) from Xenoblade Chronicles 2. I’ve never played any Xenoblade games (or, for that matter, any games beginning with the prefix “Xeno”), so my impressions of these two characters are purely from an aesthetic and Smash gameplay standpoint.

Aesthetics

In terms of visual designs, Pyra and Mythra are probably the most “anime” of all characters thus far in the Smash Bros. franchise. Now, I fully understand that anime as a style is extremely diverse and that saying something is “anime” doesn’t reveal much on its own. Here, however, what I specifically mean is that their aesthetic is the kind that appeals to otaku primarily in the same vein that something like BlazBlue does—and at the possible expense of appealing to a wider and unfamiliar audience. 

Speaking personally as someone who devotes numerous hours per week to anime and manga, I don’t mind their look, but I fully understand why others would turn their noses at these two. There’s no mystery that these designs are pretty thirsty, and that they traffic heavily in anime tropes. If you listen to the Japanese in the video “Mr. Sakurai Presents Pyra/Mythra,” the Smash Bros. series director summarizes their respective demeanors as dere and tsun—what the official subtitles translate as “sweet” and “headstrong.” 

Ultimate also gives the ability to listen to the characters’ voices in Japanese and English, and the differences in performance have convinced me that there’s an aspect of many Japanese characters that gets lost between characters. Namely, when performing special attacks, I think the differences in Pyra’s and Mythra’s personalities aren’t as prominent in English as they are in Japanese. There’s a certain lack of aggressiveness I sense in Pyra even in her more passionate lines in Japanese that isn’t quite there in English.

Gameplay

Much like Zelda and Sheik prior to Super Smash Bros. for 3DS & Wii, Pyra and Mythra are two characters in one, with players being able to swap between the two of them as a special move. The basic breakdown (as explained by series director Sakurai) is that Pyra has power and Mythra has speed, but I wasn’t quite prepared for how fast Mythra is. 

Just moving around with Mythra reminds me of my earliest days playing Super Smash Bros. Melee and trying out Fox McCloud. Throughout the Smash Bros. franchise, Fox is known for being extremely nimble on the ground, and also dropping like a rock when falling. It’s not uncommon for new players unfamiliar with Fox to just fall off accidentally and die. Mythra sports a similar combination along with a somewhat limited ability to get back to the stage that makes self-destructs likely, and in a game like Ultimate where recoveries are generally strong, it’s quite a glaring weakness. 

That being said, Mythra by herself easily feels like one of the best characters in the game because that level of agility never goes out of style in Smash. She’s fast on the ground, fast in the air, and she has attacks that either start up quickly or cover a lot of space instantly. Her side special, Photon Edge, reminds me a bit of Sonic’s game plan in general. If you’re caught slacking from even half a stage away, Mythra can punish even an empty hop—the drawback being that some of her more damaging attacks like Photon Edge are easy to punish themselves.

In contrast, Pyra is markedly slower in every way and her recovery is even worse, but her reach and kill power easily outdo Mythra’s. Traditionally, Smash has favored speed over strength, and that’s still likely the case here, but Pyra’s ability to net KOs is actually kind of frightening. Many of her attacks are actually relatively fast for how early they can take stocks, and her superior reach compared to Mythra means that you can mess up an opponent’s spacing and neutral by switching between the two characters. Playing against Pyra, there were many occasions where I assumed I was at a safe distance, only to get forward smashed and lose the game. So while Pyra is likely the weaker of the two, her upsides complement Mythra quite well and actually appear to shore up each others’ flaws, unlike how Sheik is far and away a better character in Melee and Brawl to the point that Zelda only ever comes out in extremely niche situations.

Given the inherently advantageous properties of Mythra combined with having Pyra as a wild card, I feel like the chances of this character being top tier are very high. There’s just so much they have that classically works well in Smash that it’s hard to imagine them having any weaknesses that could truly limit them.

Overall

I don’t know Pyra and Mythra, but I think they’re welcome additions to Smash Bros. Their characters don’t bring any wild or unorthodox new mechanics to the table, but they ooze personality in everything they do. While I’m expecting the two of them to be very popular competitively, and I suspect that there might be a backlash against them coming,I think it’s a good idea to enjoy the ride for now, whether you’re a fan of them already or you’re just discovering them for the first time.

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