The 70s Super Robot That Didn’t Have an Anime: Gattai Robot Atlanger

Introduction 

When talking about the mecha genre, omitting the merchandise component often tells an incomplete story. Most shows are historically also toy commercials, and sometimes decisions can be traced to bottom lines more than creative choices by a director or writer. But what about a giant robot that, for the most part, was only ever a toy?

That’s the story of Gattai Robot Atlanger, a robot from the 1970s that didn’t have a cool and dramatic TV series to excite the imagination and endear itself to an audience, yet still managed to find success by looking cool, being affordable on a kid’s allowance, and having lots of playability. And my goal in writing this article is to provide an informative but not comprehensive look at Atlanger to help others who are curious.

Background

My interest in Atlanger (sometimes known as Atranger or Atlanjer) started a few years ago, though I don’t remember what was the catalyst that prompted me to look for more information. Nevertheless, I was intrigued by the idea that there exists a beloved hero from the golden age of super robots that often doesn’t get included because of an accompanying anime or tokusatsu title. However, when I tried to find English websites, articles, or anything that talked about it at length, I kept coming up short. 

So I decided to give it a try myself. I’m nowhere close to being an expert on Atlanger, but I wanted to have something out there for English readers. I also wasn’t a kid in 1970s Japan and I haven’t collected any of the toys or other merch, so everything I know is just second- or even third-hand knowledge. Hopefully, those who lived through it, or are perhaps bigger toy and model enthusiasts, can hopefully expand on what I have here.

Before I get into things, a few notes:

First, a special thanks to long-time robot fandom comrade VF5SS for pointing me towards a book released in Japan all about the company behind Atlanger: Outsider Plamodel Art -Aoshima Bunka Kyozai Co.’s Unusual Power of Imagination-. It’s been the biggest boon in this endeavor, though it means there are likely a number of biases that come from working mainly off of one resource.  I’m also grateful to the YouTube channels pokopokoMyTubeRobo-Labo J, and Arisa Honda for providing detailed looks at many of the products and releases I discuss below.

Second, a lot of name spellings below are unofficial and are my best guesses. 

And last, while the word “successful” is used in various resources, it’s not entirely clear what defines a success. Outsider Plamodel Art gives some sales numbers, but they’re for Aoshima as a whole, and not just Atlanger by itself. At least in terms of overall profit, the company made hundreds of millions of yen throughout the 1970s and 1980s.

Aoshima and the Birth of Atlanger

Aoshima Bunka Kyozai began in 1918 by selling model kits of airplanes, and the company still makes model vehicles today, including for the racing manga and anime series Initial D. The story of Atlanger’s specifically, however, begins in 1975. The company had previously released a Mach Baron toy, but that year saw something of a super robot drought, with supercars being the hot new thing. In this environment, the staff at Aoshima decided they would take matters into their own hands: The third-generation company president, Aoshima Masao, went about personally designing their first original robot.

According to its lore, Atlanger is a robot originating from Atlantis 8,000 years ago. Made up of the alloy orihalcon discovered by the scientist Picard (Pikaru), it was created by the Atlantean prophet Palou (Paruu) to defend the Earth against an invasion from the Dark Planet Gloustar (Ankoku Sei Guroosutaa). Atlanger is actually assembled by combining four vehicles: the Grand Tiger, the Mighty Bird, the Red Clipper, and the Target Carrier. When fully formed, it strikes an impressive figure thanks to its Mazinger-like aesthetic and its golden yellow highlights (especially its bird-like chest plate), as well as its four major armaments. Those would be the Broken Cutter sword, the Miracle Defender shield, launching fists called Rocket Clippers, and the flight-granting Red Wings. 

This name and backstory were created after the robot was already designed, and some details appear to have changed or gotten fudged over time. For example, later versions would state that the pilots of Atlanger were fighting in the year 2500 CE after a second invasion from Gloustar. Aoshima would also introduce other allies like the robot Dryger; a Grendizer Spazer-style flying vehicle that can combine with Atlanger called the Tiger Shark; and the large battleship Gattai Kyokan Yamato, which has its own mecha on deck called Gattai Robot Musashi.

Atlanger within Mecha History 

The fact that Atlanger is composed of vehicles that join together cleanly might feel pretty run-of-the-mill today, but it was no small deal at the time. 1975 was after Getter Robo introduced its “smash ’em together” gattai sequences but before Combattler V and its detailed combination that could be replicated nicely in toy form. While the Atlantean robot’s design wasn’t as elegant as Combattler’s, it was a bridge between the more logic-defying approach of the former and the more realistic one of the latter. And unlike Aoshima’s Mach Baron (which had a similar feature but which didn’t reflect its presentation in the Super Robot Mach Baron TV show), this was “official.” Atlanger was also fairly novel in its concept, being a robot with a fantasy angle similar to Reideen—which coincidentally came out the same year and is also from a lost continent (Mu). 

This timing and relative originality is part of the reason Atlanger found a place in the toy market, but another major factor was price. Aoshima’s complete robots were sold in supermarkets and dagashi shops for 1,000 yen (around 2,115 yen adjusted for 2025 inflation), but individual vehicles were also available for 500 yen each. While kids might not be able to afford the whole thing, they could also settle for a part and maybe hope to get the rest down the line. The toys were also often cross-compatible, so you could take parts of one robot or vehicle and attach them to another. A battleship could have heads and arms sticking out of it. There were no rules, like seen in this absurdly and decidedly non-canon Ideon vehicle called the “Ideon Colossus.” 

One of the reasons why the Aoshima kits like Atlanger (and Mach Baron before it) were so relatively inexpensive is that they were made entirely of plastic, unlike the diecast metal toys seen elsewhere that were often twice as expensive. In this sense, they could also be considered precursors to the Gunpla craze, with Gundam predecessors like Zambot 3 and Daitarn 3 even getting Aoshima versions. Atlanger and pals were also much simpler to construct.

Aoshima would later create smaller kits more proportionally in line with Gundam model kits. Although Aoshima’s kits were slightly more expensive (400 yen vs. 300 yen), they were also larger and more colorful.

Yet, despite (or perhaps because of) Atlanger’s affordability, it wasn’t immune to economic hardship. One curious thing about the aforementioned Broken Cutter is that the sword is so unusually short that it’s practically a dagger. Japan was still feeling the effects of the 1973 oil crisis, and this was one way to save on manufacturing expenses.

Keeping Up with the Times, or At Least Trying 

Atlanger comes from a specific period of time, but as Aoshima’s flagship mecha, it has been updated in numerous ways over the decades.

When the company started making those smaller and vaguely Gunpla-esque kits through its Mini Gattai line, they introduced “New Atlanger” in 1981, a version with a more angular design and elements very reminiscent of Gundams and other real robots. 

Years later, they would release Hattenkei (Successor) Robo Atlanger, which looks a lot more like a 90s Sunrise/Takara Brave Robot. 

In 2012, Evolution Toy released a premium poseable figure in its Dynamite Action Series. One interesting feature of this toy is the fact that it comes with two versions of the Broken Cutter: a longer one and a shorter one. The former is more aesthetically pleasing and what you expect out of a super robot’s sword weapon. However, the latter has history, calling back to the original toy and its material circumstances. I find it funny and charming that the stubby Broken Cutter is so iconic for Atlanger that they bothered to include it as an accessory. 

Most recently, 2021 would see a new model kit called the ACKS Gattai Atlanger, and it again made a move to modernize. However, while it indeed sported a “modern super robot” aesthetic, the real feature that spoke to the times was the fact that it came with an additional figure: a cute and sexy anime girl named Hotaka Atori, who wears an outfit reminiscent of Atlanger. This girl figure could even attach some of the robot parts to become a mecha musume of sorts. 

Actually, There Is an Atlanger Anime, But…

I went through the majority of this article emphasizing that Atlanger-related narrative media wasn’t really a factor. That technically isn’t true, though there is an important caveat: It’s always been in service of the toys themselves to a degree that exceeds even the merchandise tie-ins of other mecha.

Aoshima’s products, including but not limited to Atlanger-related toys, were portrayed in manga form through the 1970s and 80s, first in children’s magazines by Shogakukan focused on individual elementary grade levels, and then in their own Aoshima Comics. However, these were primarily short promotional comics meant to show how cool the toys are, not unlike the pack-in comics that came with He-Man products in the US. 

Then, in 2011, Aoshima released a one-episode 15-minute OVA titled Gattai Robot Atlanger at Winter Comic Market 81. Its purpose was to celebrate Atlanger, but also to coincide with a figure release: the 2012 Evolution Toy version mentioned above. 

The plot sees Atlanger on the eve of a retirement ceremony after decades of service in the fight and eventual stalemate against the aliens from the Dark Planet. When a new attack occurs, it’s up to Asuka Ken (one of the old pilots of Atlanger) to jump in the cockpit once again. This time around, he’s joined by a group of young co-pilots who are skeptical about the effectiveness of this outdated machine, but the classic robot proves to still have what it takes in battle. At the climax, Atlanger showcases its ability to split into four vehicles, as well as its combined form with the Tiger Shark, to win the day—all while a theme song is performed by tokusatsu and anime music legend Kushida Akira (Gavan, Xabungle). Overall, the OVA is a love letter filled with nostalgia. There’s even a meta commercial for the old 1975 toy included!

(Curiously, this wasn’t Atlanger’s first anime appearance. That would be, bizarrely enough, a very brief cameo in the opening of Episode 8 of Oreimo in 2010. The same studio, AIC, worked on both.)

An Atlanger manga then debuted digitally in 2021. Gattai Atlanger was published on the Dengeki Hobby website, coinciding with the ACKS model kit release and featuring multiple cute moe girls. In this version, Atlanger was a sentient guardian deity robot who fought against a threat to humanity called Shadow (not Gloustar). After a cataclysmic battle, the AI for Atlanger was sent back across time and space, meeting schoolgirl Hotaka Atori, who becomes capable of transforming magical girl–style and even summoning Atlanger in super robot form. This manga ran for six chapters, with the ACKS kit version of Gattai Robot Musashi also showing up. 

In every case, the merch ends up being the true center of attention. Atlanger is simply a robot that happens to have an anime, rather than being an “anime robot.”

Concluding Thoughts

Gattai Robot Atlanger began as an affordable robot toy first and foremost, with any media tie-ins being ancillary at best, and somehow still found success. This spirit has persisted, defining the presence and memory of Atlanger over the course of four decades. 

Without a defining anime/manga image at its core, the aesthetics of Atlanger shifted from one iteration to the next. The 70s super robot toy made way for the 80s real robot–adjacent model kit, and each later release saw more and more changes that fluctuated based on how much they were trying to call back to the original and how much they were trying to modernize.

But even in terms of tapping into nostalgia, Atlanger hasn’t been able to get what most other mecha receive when they’re made into premium robot figures. High-quality lines like Soul of Chogokin, Masterpiece Transformers, Master Grade (or higher) Gunpla, and even Evolution Toy’s Dynamic Action Series all try to close the gap and find a compromise between the physical objects, the visual media, imagination, and nostalgia. Alternative designs like Hajime Katoki mobile suit variations or the Amakuni Kizin line might re-think or exaggerate certain elements or proportions while staying pretty close to this idea. But because “fidelity to the original” isn’t really a factor, there is no “platonic ideal” to aim for in this case. In a way, that’s perfect for Atlanger.

But eschewing faithfulness to source material isn’t telling the whole story. In an essay in Outside Plamodel Art, quintessential mecha designer Okawara Kunio (Gundam, Zambot 3, many others) talks about the degree to which the “combining” aspects of Aoshima’s licensed toys paid little attention to how a robot was portrayed in their own media. This wasn’t uncommon at the time (see the original Clover Gundam toys), but Okawara believes that while other companies were always trying to create new ideas and gimmicks for toys, Aoshima was more about providing  “teaching materials” that could foster learning in kids. To me, it sounds like Okawara is saying that Atlanger and company were like a halfway point between action figures and Legos, and thus occupied a unique position on store shelves. 

So while Atlanger won’t ever have the powerful politics of Mobile Suit Gundam, the iconic status of Mazinger Z, the dozens of variations of Super Sentai, or the challenging introspection of Evangelion, it does emphasize something special: a primary devotion to play, where “messages” and “themes” are secondary to imaginative, hands-on exploration by the young and the young at heart.

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