Super Robot Wars T and Gaogaigar’s Unspoken Plot Change?

I’ve been playing the heck out of Super Robot Wars T (available via import in English for the Nintendo Switch and PlayStation 4), and as always, I’m into the loving fanfictional goodness that the franchise always entails. When you have all of these different giant robot heroes in the same universe, the interactions are an endless source of amusement and head-nodding affirmation.

Of the many crossover moments little and big, however, there is what I believe to be an unspoken story element that significantly alters the course of one particular series: King of Braves Gaogaigar. This might be mere fan speculation on my part, but I think it also makes total sense.

In the original 1997 Gaogaigar TV series, the main character Shishioh Guy uses an attack called Hell and Heaven to finish off monsters. A little into the series, however, he discovers that using the attack too much does severe damage to his cyborg body, and that overusing it could lead to death. In response to this, his team (known as GGG) creates a new, alternative finisher called the Goldion Hammer, which becomes his default decisive blow through most of the series. It’s only in desperate times when the Goldion Hammer isn’t available that Guy will resort back to Hell and Heaven.

But in Super Robot Wars T, when you meet Guy, the Goldion Hammer is nowhere in sight, despite the story being well past the point in the anime where he was supposed to get the Goldion Hammer. And yet, Guy shows no signs of excessive use of Hell and Heaven. On one level, this is likely a gameplay pacing decision, to keep Gaogaigar from having its strongest attack early on, but I think there’s also an in-story explanation: he simply didn’t have to use it as much in the SRWT universe.

Whereas Gaogaigar and GGG alone fought against EI-01 and the Zonders in the anime, in the game, they occasionally received help from Watta and Tryder G7 (from Muteki Robo Tryder G7), as well as Maito and Mightgaine (from The Brave Express Mightgaine). In other words, in SRWT, Guy had enough assistance in his many battles that, by the time we meet him in-game, he isn’t anywhere near as overburdened as he is in the anime.

It’s considerations like the above which make Super Robot Wars T (and Super Robot Wars in general) such a treat. I’m looking forward to seeing whatever other crazy moments are in store.


Kotobukiya Wants to Know Your Favorite Yuusha/Brave Robots

Good news for fans of 1990s giant robot fans: plastic model and figure maker Kotobukiya is looking into making plastic models from the Yuusha/Brave series, and they’re holding a survey to get customers’ opinions.

The survey is in Japanese, but for those who can’t read the language but still want to participate, I’ve translated the prompts, which you can see below.

  1. Please select your gender. (Choices are male, female, and no answer)
  2. Please select your year of birth.
  3. Among the options below, please select your favorite work in the Brave series. (Options are in order of release date)
  4. Please select the Brave series products you hope to see. (Pick 3)
  5. Please write any opinions you have pertaining to Brave series plastic model kits
  6. Please tell us your favorite plastic model purchase from the last six months.
  7. Please tell us why the answer in #6 is your favorite.
  8. Please choose any of your favorite plastic model lines from Kotobukiya. (Frame Arms series, Frame Arms Girls series, Hexa Gear series, M.S.G. Weapon Unit series, M.S.G. Heavy Weapon Unit series, M.S.G. Gigantic Arms series, M.S.G. Mecha Supply series, M.S.G. miscellaneous, Other)

So happy survey-filling-out (?)! I for one will be voting for Shadowmaru (J-Decker), King J-Der (Gaogaigar), and Gaogaigo (Gaogaigar vs. Betterman novels). Survey ends May 31.

Ogiue Maniax Chats About Zambot 3 on The Cockpit Podcast

I was recently invited on The Cockpit, a mecha-themed podcast, to discuss one of my favorite anime ever: Muteki Choujin Zambot 3. We get into what makes the show interesting and pioneering, and why it still holds up today for the most part.

If you want to read my old review of Zambot 3, you can check it out here.

And if you want to hear my previous Cockpit appearances, I’ve also been on to talk about Brave Police J-Decker, King of Braves Gaogaigarand Pacific Rim.

10 Robots that Deserve to Be Soul of Chogokin Figures (Part 1)

I love giant robots, and I love seeing them turned into Soul of Chogokin figures. Here’s the first five of 10 that I think should get that Chogokin Tamashii treatment!

Some Cool Things About Sengoku Majin Goshogun

I finished watching Sengoku Majin Goshogun recently. It’s notable for being an earlier work from the director of the early Pokemon anime, though overall it’s an okay show at best with a kickin’ rad opening. There are, however, a few things about the show that really stand out, and make the show fairly memorable.

Warning: Spoilers

Goshogun is abouta mecha-loving boy named Kenta  who, along with the crew of the mighty robot Goshogun and their teleporting airship the Good Thunder, fight against an evil organization bent on world domination. While the episodes are often kind of bland and episodic, the ones which explore the pasts of the main characters tend to be quite interesting. It’s one thing when the lead pilot Shingo is a generic do-gooder type, but it’s another when you learn that his past was full of danger and tragedy and that he actively chooses to be the Good Guy in spite of all that.

Actually, the show in general has amusing characters. Remy Shimada is the fiery female character of the series, and while she often talks about not being able to get married and settled down due to her giant robot work, it’s clear that she doesn’t really mean it when she actively chose her path. The villain Prince Bundol is a handsome blond who plays classical music when he goes into battle and cherishes beauty so much that when someone tries to betray the heroes he dismisses the guy and doesn’t follow through on his tip because “betrayal is ugly.” One of the other villains, Kerunaguru (pictured above), a guy whose name basically means “Kick and Punch” and who owns a robot designed specifically to be beat in fits of anger. In one episode, he opens up his own fried chicken joint without any ulterior motives. The guy just wants to sell some good fried chicken on the side while assisting in global domination.

By far the most fascinating reveal of the show however is the secret behind Goshogun’s ultimate attack, the Go-Flasher Special. First, it answers what the “blue button” mentioned in the opening does. Second, as it turns out later in the series, the Go-Flasher works by allowing the normally non-sentient enemy mecha to gain self-will, which causes them to override their controls and then voluntarily explode because they don’t like being used for violence and evil. Basically Goshogun’s greatest weapon is to give the enemy robots an existential crisis which makes them commit suicide. Now that’s an attack.

Oddly enough, the best way to enjoy the character interactions of Goshogun is to watch the movie Goshogun: The Time Étranger, which curiously does not feature the robot at all.

On the Use of “Special Attacks” in Shin Mazinger

One of the defining traits of director Imagawa Yasuhiro’s adaptive works is the way in which he takes a large mass of disparate information pertaining to a particular work and organizes it such that the themes and concepts are strengthened and made more vibrant through cohesion and consistency. With Giant Robo, it’s an amplification of the history of legendary manga creator and Tezuka contemporary Yokoyama Mitsuteru. With Tetsujin 28 (also originally by Yokoyama) it’s  about highlighting Tetsujin 28 as a connection between post-war Japan and the militarism which had preceded this period. With G Gundam, in spite of the fighting tournament setting, it’s about the effects of continued conflict on the Earth. Shin Mazinger Shougeki! Z-Hen takes Mazinger Z’s iconic status as the super robot and shows just how much influence it’s had on the genre as a whole while also providing an argument for how Mazinger as a whole gives much food for thought if only one delves a little deeper.

What I find particular interesting about Shin Mazinger as an adaptation is the way in which Mazinger Z’s attacks themselves have been reorganized to strengthen the image of Mazinger. For example, take the Photon Energy Beam, Mazinger Z’s eye lasers. Generally they’re considered one of its weaker attacks, even often being the first and least-damaging move for Mazinger Z in the Super Robot Wars franchise. In Shin Mazinger, however, it is initially Mazinger’s strongest weapon When taking into consideration what Mazinger Z is supposed to be, a robot whose basic power comes from a combination of its Super Alloy Z (which the bombastic narration is very keen on making the viewer remember by deliberately repeating its name) and its miraculous Photon Energy power source. Tapping directly into the very thing that moves Mazinger Z only makes sense as a highly destructive attack.

When it comes to Mazinger Z’s arsenal and its cultural influence, however, there is nothing in all of the history of super robots with more imitators, successors, and homages than the Rocket Punch. What does Shin Mazinger do? For one, it makes the Rocket Punch the very first attack that Mazinger Z does in the show while giving it a fanfare worthy of the gods, but Imagawa doesn’t even leave it at that. He adds new elements to Mazinger Z so that the Rocket Punch, or a variation of it, is the greatest, most visually striking, and memorable thing that Mazinger Z can do. When Mazinger Z performs the Big Bang Punch, it literally transforms its entire body into a massive fist and becomes one with the Rocket Punch, such that Mazinger Z’s most lasting legacy (outside of the act of actually having someone control the robot from within) is also its most potent weapon.

Shin Mazinger takes Mazinger Z’s attacks and asks, “Why are these moves fun and exciting?” In doing so, it is able to play around with Mazinger Z as a cultural object and bring attention to not only what made it conceptually interesting to its fans in the first place, but also what potential still lies within it.

How Robotics;Notes Explores the Meanings of Giant Robots

(Warning: This post contains spoilers.)

There are many interesting aspects about the anime Robotics;Notes, but one thing that’s particularly noteworthy is that it is a show about giant robots. That might not sound so impressive on its own, but it’s actually quite rare for a show to be “about” giant robots. Certainly, there are anime which include giant robots, anime which place giant robots in the spotlight, and giant robot anime which are driven by strong themes, all of which can be strong in their own rights. Where Robotics;Notes differs, however, is that it concerns the very thematic concept of giant robots, particularly what they mean to the people who watch and follow them.

Senomiya Akiho, Robotics Club President

In episode 1, we’re introduced to the Central Tanegashima High School Robotics Club and its president, Senomiya Akiho. An energetic girl, Akiho is an avid fan of giant robot anime, particularly the highly influential and hot-blooded series Gunvarrel. Akiho’s primary goal as Robotics Club president is to complete a 1:1 scale functioning robot replica of Gunvarrel called the Guntsuku-1, a task she inherited from her sister Misaki. Akiho, we are shown, has nowhere near the genius of her sister who designed the blueprints for Guntsuku-1 in the first place, and the enormous task before her sets up a couple of important questions. First, is Robotics;Notes the sort of anime that would, after deliberately pointing out how unfeasible it would be to replicate the design of an in-story fictional robot while also providing examples of “realistic” robots in society, allow Guntsuku-1 to be completed? Second, whether it ends up being finished or not, how prominently will Guntsuku-1 figure into the narrative? More specifically, will it actually somehow fulfill the role of a giant robot even with its various setbacks? These two mysteries work together to create a slow-burning sense of anticipation in Robotics;Notes which center upon the idea of “giant robots,” or more specifically the “giant robots of anime.”

Legendary anime

The “high school kids in a club” setting is not new to anime, but because of its increasing prominence in recent years Robotics;Notes initially gives off the impression that it might stay primarily in the microcosm of the clubroom. Even when factoring in the fact that Robotics;Notes is from the same company which created Chaos;Head and Steins;Gate, two series with grander themes than K-On!, there still exists in the early episodes the possibility that the anime would focus on the everyday of the Robotics Club amidst this greater story, or at most show how small their world is by comparison. While the story of the Robotics Club does eventually begin to tie itself into a greater conspiracy and makes it clear that the show is not so limited in scope, even from the beginning Robotics;Notes creates a strong sense of connection between many of the characters and varying conceptions of robots. This in turn helps to establish that deeper thematic level of the meanings of giant robots.

Robotics Club members (left to right): Senomiya Akiho, Daitoku Junna, Koujiro Frau, Yashio Kaito, Hidaka Subaru

Going by just the club members, the male lead and childhood friend of Akiho, Yashio Kaito, is a slacker who primarily experiences giant robots through a fictional Virtual On-esque game called Kill-Ballad, which is itself inspired by Gunvarrel. The hikikomori fujoshi Koujiro Frau, turns out to be not only the creator of Kill-Ballad,but also the daughter of the producer of the original Gunvarrel anime, making Gunvarrel her tie to her missing mother. Hidaka Subaru, who initially refuses to join, is a champion of small-scale robot battle competitions who is forced to compete in secrecy because of his father’s disapproval. Daitoku Junna’s grandfather specializes in robotics, but an accident at a young age left her with a fear of robots. In each of these examples, Robotics;Notes in some way connects the theme of giant robots to other people.

The completed Guntsuku-1

There are two important developments about halfway through the series. First, the Robotics Club manages to complete Guntsuku-1, but it turns out to have accumulated over time so many compromises and shortcuts in its construction that the final product is a cumbersome and ugly-looking machine. Physically speaking, it is no more a robot than a golf cart with a head grafted on. Second, it is revealed that the final episode of Gunvarrel never aired because it was actually brainwashing propaganda (the broadcast of which was was stopped by Frau’s mother), which creates an extremely negative public opinion of Akiho’s beloved anime. Here, Akiho’s reactions to both events emphasizes the role of giant robots in her life, which in turn foregrounds how giant robots as a fictional concept can be interpreted.

Gunvarrel conspiracy

In regards to Guntsuku-1 and its lackluster debut, Akiho specifically mentions that they are not abandoning Guntsuku-1. Rather, they are setting it aside so that they can come back to it later, which is indicative of Akiho’s belief in the spirit of the giant robot concept. Even as the Robotics Club moves onto working on a more realistic robot (the Guntsuku-2) for a robotics expo, Akiho not only makes sure not to forget Guntsuku-1, but her influence encourages the other club members to create an augmented reality modification so that people using a technological interface can view Guntsuku-2 as if it actually were Gunvarrel. Similarly, even when the horrible truth of Gunvarrel becomes known and people view it with disdain, Akiho resolves to still love Gunvarrel because she believes that her positive experiences with it trump whatever diabolical authorial intent may have been at the heart of it. At this point, it becomes increasingly clear that what is important to Akiho (and Robotic;Notes) is not the physical component of giant robots as massive titans of power but as symbols and icons of inspiration, existing in the hearts of those who love what it could be, instead of what it was supposed to be.

Akiho’s persistent spirit along with Guntsuku-2

Akiho embodies this “giant robot spirit.” Late in the series, when the conspiracy which underpins the series is in full swing, Akiho falls into a panicked depression, which comes as a shock to Kaito. Throughout the series, Kaito acts like a reluctant accomplice to Akiho’s madness, someone who follows only because he must. In this situation, however, Kai reveals that he was only able to act the role of the slacker because Akiho was there as his beacon of light, with enough motivation to carry the both of them. Kaito always saw in Akiho what Akiho sees in giant robots: something (or someone) who is not the most logical or rational but is an enduring source of motivation.

Guntsuku-1, revived

By the end of the series, the Robotics Club must stop the leader of the conspiracy and prevent the death of millions. In order to do so, they (along with their friends and family) repurpose the Guntsuku-1 using parts of Guntsuku-2, giving it functional modifications that they were simply unable to the first time. Appearance-wise, it’s still more or les the cumbersome hunk of metal it was before, but at this point in the story it’s clear that what makes Guntsuku-1 into a valiant giant robot just like Gunvarrel is not how closely it matches the original design but rather the intent of the people who support it. This includes not just the current Robotics Club and the people they know, but the people who worked on it throughout the years such as Akiho’s sister. As if to reinforce this point, when the antagonists view Guntsuku-1 through the technological interface of their own robot, all they can see is the actual Gunvarrel (via the same augmented reality image used for Guntsuku-2), complete with signature attacks.

The virtual image of Guntsuku-1

In describing Robotics;Notes as an anime about giant robots unlike so many others, this distinction mainly has to do with the fact that Robotics;Notes incorporates into its story how giant robots as cultural artifacts are received and interpreted by the people who engage with them. It is not the only anime to address this on some level, with Martian Successor Nadesico and the 2004 Tetsujin 28 being a couple of examples, but Robotics;Notes does so while putting into question throughout its narrative the very existence of its signature robot. It is not until the conceptual processes for conceiving the effects of “giant robots” are in place that Guntsuku-1 truly takes center stage, which in turn creates a unique and interesting position for Robotics;Notes. If one were to categorize Robotics;Notes, would it be considered a “giant robot anime?” The fact that this can be argued both ways is, rather than being a weakness of Robotics;Notes, one of its greatest strengths.