OP/ED OP/ED

The opening credits, or intro, of a staple of TV and animation. it’s a combination of sound and image designed to inform the viewer and pull them in. it is basically a commercial for the show you are about to watch with the secondary effect of giving credit to the people who are responsible for the show. The ending credits continue to list names of all the people who work on a show, and though it is not always the case, especially on American TV, it can be used to leave the viewer with a certain feeling. Japanese animation is of course no exception, but somehow anime has become what I think is the standard for openings and endings. There’s something special and different about the openings of Japanese animation compared to the animation of the rest of the world, and I’d like to know what it is.

I don’t think it would be too farfetched to say that a significant portion of anime fans love, welcome, and even expect the shows they watch to have good opening and ending credits. It’s the reason why fansubbers try so hard with their ridiculous karaoke effects. It’s the reason why I’m going to Otakon to see JAM Project. And I believe that it is a common factor in turning people into anime fans in the first place.

Anime openings can cause budding otaku to go, “Wow, this is different and good!” It’s not like non-Japanese cartoons are without good or memorable openings. I bet you there’s plenty of people out there who at least have a cursory knowledge of the old Teenage Mutant Ninja Turtles theme, or children (and adults) who could sing the Kim Possible opening as well. And while one can argue that anime openings have “better” music, it’s not like anime is without its repeated-title-shouting-style intros (see above concerning JAM Project, or should I say, its individual members).

Perhaps it’s simply a matter of professionalism. Not only is there an industry trying to make money off of it, but musicians, at the very least on a surface level, appear to approach these songs as if they were any other pieces they’ve performed. Directors are hired on specifically to direct the openings and endings. People’s livelihoods can depend on whether or not the opening credits are a hit with the audience.

I’d like to think that the root cause of the culture of successful openings and endings is passion and respect, but it’s an overly optimistic view of things. I just know that there’s something which makes the openings and endings of anime different and better.

PS: I haven’t even begun to think about dub openings and how they factor into all of this, though I’m sure that shouting, “It’s time to D-D-D-D-D-D-D-D-DUEL!” will get a reaction out of people

PPS: I lied, this isn’t really an opinion or an editorial.

Japan Day, or Drawing Ogiue on Pictochat

I went to Japan Day with some friends, and I even met Erin and Noah, the Ninja Consultants and a bunch of other folks I had never met before, like James. Sadly, I got there a little late and missed many exciting activities, most notably the Free Food, though I noticed that the curry they were serving was not any curry but Go Go Curry, which is one of my favorite places to eat. Seriously if you haven’t been there you should really check out this robust and affordable Japanese curry. Unless you cannot eat milk or pork. Their menu does not deviate.

Anyway, I saw HALCALI with friends. The second song they performed was Tip Taps Tip. When HALCALI asked (in English) if the audience knew about the anime that Tip Taps Tip was an ending theme for, Eureka Seven, I let out a high-pitched “WHOO” with my arms outstretched.

Other than me, all I heard was silence.

Everyone in that audience: You suck.

All in all a good time, and I was able to have various groups of friends of mine meet each other. Between them I discussed fujoshi, learning Japanese, and of course anime, though not everyone participated in every conversation.

The most important thing though is that at one point during Japan Day I ended up Pictochatting with my friends…who were sitting right next to me.

Naturally I drew Ogiue.

But then I thought, maybe I should keep drawing Ogiue. Of course, I’d have to mix it up. I drew standard Ogiue, without the glimmer in her eyes, so what should I draw next?

Why, Ogiue in high school, of course. You can see her at the beginning of Volume 6 inside the TV behind the actual Ogiue.

Next I drew Ogiue in Junior High. My friend remarked to me, “I don’t like where this is going.”

Of course, we have no record of Ogiue prior to that, so I should have stopped. But wait! I had an idea.

So I drew a girl, her face obscured, holding a doujinshi, her first doujinshi, which she saw in 5th grade. Thus making it at least partially accurate.

Yes, I did just spend more time talking about a few minutes of drawing Ogiue on a Nintendo DS than the entire rest of the event.

That damn Yoshida

During the New Year months ago, Eureka Seven character designer Yoshida Kenichi posted an Eureka-themed New Year’s Card on his personal site.

I looked at it back in January, not thinking much of it, only noticing that Eureka looked kind of young in it.

Recently, I revisited the image and realized that I’ve seen this Eureka somewhere else…

The Eureka Seven Movie.

So it seems Yoshida dropped a hint on us months in advance and no one, myself included, realized it.

That bastard.

This is What You Would Call a Cut Back Drop Turn 04

Sorry, I just had to say it.

I won’t review Code Geass R2 just yet. The show’s still in its initial setup stage. All I’ll say is that so far the show is quite enjoyable, though I don’t approach it like it’s some big bad mystery to solve. Code Geass is like Greek Theater, except I have no idea if it’s a comedy or a tragedy.

The Rational Male Companion

Few characters can impress me as much as the Rational Male Companion. These are the characters who are frequently well-acquainted with headstrong women, and though they may not have the guts or the power to rescue damsels in distress, they seek to provide understanding and kindness for the women they hold dear.

When Yoko finds herself stranded in the land of the Twelve Kingdoms, betrayed by everyone she ever trusted, It is the half-man/half-rat/non-ninja Rakushun who proves to her through his gentle and inquisitive nature that there are still good people in the world. Linn Jinto is not the brightest or the strongest man in the Abh empire, but his close friendship with Lafiel exhibits his sincerity and empathy, as well as his subdued sense of humor. Dominic Soleil does not even have the benefit of an entirely sane love interest, but his persistence and use of his own personal strengths (intelligence-gathering as opposed to Giant Robot Fighting) are indicative of his complete devotion to Anemone.

It really doesn’t have to do with the Rational Male as much as it has to do with the fact that he is someone’s Companion. They forge deep bonds with their friends and lovers, a bond tempered by the kind of self-confidence one can only find by being comfortable with oneself, accepting one’s own strengths and weaknesses.

The Pre-Prequel: Eureka Seven: Gravity boys & Lifting girl

While this site isn’t called Eureka Maniax, it would have been a close second. I really, really like Eureka Seven, and I’m always eager to get my hands on anything E7-related.

Eureka Seven: Gravity boys & Lifting girl is sort of an unusual title, in that it is part of the greater Eureka Seven canon, but its place in the timeline is as a prequel to the Eureka Seven PS2 games, New Wave and New Vision.

GB&LG takes place during a time of peace, before the Ref board was even considered for use on LFOs. Sumner Sturgeon, 14 years old and youngest son of the prestigious Sturgeon Family of military officers, has spent his whole life being spoon-fed through privilege, but he wishes to be known for more than just his last name. Ruri, also 14 years old, is a girl with an incredible talent for Ref-ing (or Lifting as it’s called in the English translations), but who has to disguise herself as a boy named “B.B.” as women aren’t allowed in competitions. An abrupt meeting between Sumner and Ruri sets both of them on their respective paths to adulthood as Sumner chases the images of B.B. and the girl and the independence they represent, not knowing both are the same person.

Volume 1 of GB&LG focuses primarily on their daily lives as 14 year olds in a time of relative peace. Volume 2 sees them grow to adulthood and  enter the military, setting up the beginning of New Wave. Renton was also 14 years old when he first met Eureka and joined Gekkostate, and this is a very deliberate move on the manga’s part.

Overall the manga has a very nice slice-of-life feel to it that the original anime is missing simply because of the context of the series and the utter importance Eureka and Renton have to fate of the world in the anime, where even fairly episodic chapters have much greater ramifications. Obviously, that also applies to GB&LG to some extent, especially because its events trigger the PS2 games which in turn influence the anime, but not much of that is seen. The focus is on mainly the characters and not the world around them.

In this respect, I like Volume 1 more than Volume 2, as Volume 2 feels rushed and disjointed, as if it’s racing to position all of the characters in time for New Wave. It gives no time for the events, big and small, to really sink in, as the reader is instantly whisked off to another place and possibly another time within a few pages. It’s something that I think would have been better served being split into two separate volumes.

That said, I do recommend it, and I like it more than the Eureka Seven manga adaptation. However, don’t expect the story to be as epic as either the main anime or manga, because it isn’t. Treat it like a normal story of school kids, who barely know of LFOs, trappar, or their true natures.

Well Holy Crap: Eureka Seven Movie Announced

Anime News Network reports that Eureka Seven has been greenlit for a new movie to come out whenever.

This is, of course, very very good news. There’s no real word on what the story’s going to be like or about, but I have complete faith  in BONES.

This is perfect timing too, as I finally received my last Eureka Seven DVD, and as a result also finished reading Gravity Boys and Lifting Girl.

Review of that pending.

Turn A = Science, Z Gundam = Liberal Arts, G Gundam = Athletics: Zoku Sayonara Zetsubou Sensei Episode 5

I normally don’t discuss just individual episodes here, but there’s enough content in this episode for about two or three posts, so I think this is totally warranted.

Wow.

Zetsubou Sensei is probably the finest SHAFT/Shinbo show to date on every level and episode 5 goes a long way in showing why exactly they’ve stepped up their game.

You want to know how to make a reference-based joke funny? Zetsubou Sensei shows you how to do it. The timing of each joke is superb. The references are explicit without being overt, and don’t dominate the joke itself. The references, be they the above screenshot, the above title of the post, or Goku and Vegeta sillhouettes fighting each other as Zetsubou Sensei refers to the harsh physical requirements of athletic events are used to support the humor rather than act as the entire joke itself (something certain otaku comedians, especially ones who refer to themselves as such, need to learn).

More importantly, Zetsubou Sensei doesn’t even rely on reference-based jokes the way, say, Pani Poni Dash does. The absurdity of a cultural athletic festival is topped by the even more absurd athletic culture festival. Prior notions of tsundere are twisted and shattered. This is anime! This is Zoku Sayonara Zetsubou Sensei! The land of wild fantasies and desires! (In the theme of Zetsubou Sensei, this is actually a reference that most of you will not get).

As always, the show is visually rich and a plain joy to watch with its strong use of color and composition, reinforced by delightfully comedic characters with strong personalities to keep it all grounded. I don’t care who your favorite Zetsubou Sensei girl is, this episode just presented all of them so well I’m sure you’re pleased.

I know I am.

I would eat her curry anytime.

Understanding the “Emotionless” Anime Girl

I’ve heard it all before, about how otaku like the quiet, blue-haired anime girls because they’re empty dolls onto which fans can imprint any sort of fantasy on them. It’s supposed to be a selfish fantasy that speaks nothing of REAL women.

And this is wrong.

The first step to understanding the “emotionless” anime girl is to realize that they’re not emotionless at all. More important than the quiet distance that they usually provide is the evidence of emotion that appears. Because they are so quiet all the time, any actions they take are that much more significant. They may even say that they’re unable to feel anything, but when evidence proves otherwise, it fascinates the viewer, who gets a brief glimpse at what the character may really be all about.

Ayanami Rei’s stern reaction to Shinji holding that pair of broken glasses.

Eureka’s simple comment that Renton is “interesting.”

Nagato Yuki contributing to the defeat of the Computer Club.

Vanilla H’s anything and everything.

And of course, Hoshino Ruri discovering her childhood.

If someone wants a blank slate to fantasize over, the truth is that any character will do. But fans who love the “emotionless” type do not do it out of some desire for an everywoman, they do it out of the desire to see what this specific girl is all about. More important than imprinting an image onto the character is striving to find out what the character is all about.

PS: As I’ve said in a previous post, I don’t count Kawazoe Tamaki in this category. She’s just a quiet girl who wears her heart on her sleeve.

Eureka Seven DVD 11 Replacement has arrived

See this post for information on the defective copies.

As an apology, the DVD also came with some extras: Stratos 4 merchandise.

Uh… hooray…?