The Otaku Diaries Take a Look at Careers, Escapism, Hobbies

The Reverse Thieves have their fifth Otaku Diaries entry up, leading off with a beautiful poem by Hisui. Aside from the poem though, I recommend you check it out and the rest of the Otaku Diaries entries, as I’m a fan of fan analysis (no pun intended), and even with the limited sample size I still think it provides a lot of interesting windows into trends and behaviors among otaku.

Two things jumped out at me in particular with this entry, the change in trends from mostly people interested in computers being into anime to anime reaching a wider demographic, as well as the concept of anime used as an escape.

As someone who went through an arts program in college, what I noticed is that among my peers few were into anime to the extent that I was. You could still find people who enjoyed anime to be sure (some of my art school friends and I decided to marathon all of Evangelion in one day Freshman year) but most of my classmates did not treat anime as something worth looking at for any extended period. When I remembered that the same classmates for the most part had never even watched The Simpsons, I began to see the extent to which those who had chosen this path had dedicated themselves to it at the expense of other things. That’s not to say they were mistaken in their decision, but the idea that they had almost no exposure to things which I considered to be common knowledge made me sense a palpable difference in mindset and what we valued. A lot of times it didn’t even occur to them to take a look at anime at all. I was also the only art student I knew of who even attended the school’s anime club at all (though I had to stop going after sophomore year to give myself more time to get work done).

Contrast this with my friends in college who were mostly computer science majors (with some chemistry, business, and other types mixed in), and I would have to say that the majority of them enjoyed anime, video games, things which tended towards the nerdish side. They weren’t solely into nerd hobbies, as some enjoyed sports and weightlifting and playing guitar and such, but they always seemed more ready to accept anime, even if I couldn’t necessarily convince them to watch Cardcaptor Sakura. Why the stark difference between the two groups?

“Fine Artist” and “Geek” do not stereotypically cross over much, and I think it has to do with the idea of right brain vs left brain, and that what brings enjoyment to one type does not apply to the other. All the more interesting then that there were a handful of people I knew who were actually Art/Computer Science double majors, and that out of all of them though, I felt that they more often than not tended towards their Computer Science side. I wonder if it’s impossible to be both in even ratios, and I have to also wonder where I myself fit, because even though I was not a computer science major I did not fit the Fine Arts mold entirely either. Another thing to note was that Geek and Illustrator tend to have much more crossover than Geek and Fine Artist, and the reason behind that lies in the concept that Fine Artists’s sense of aesthetics supposedly exists in a world different from that of the Illustrator, which is such a complex topic I’m gonna have to save it for another day.

Now with escapism via anime, and the active denial of using anime as such, I think it has to do very much with otaku trying to defend their shows or their status as otaku. It’s the idea that anime fans are using anime to avoid reality, whether it’s by moe shows, science fiction, pornography, whatever, no one wants to be told that they’re not living in the real world. In some cases, people will deny outright that anime is an escape, and in other cases they will talk about how escape isn’t that bad of a thing and more people should do it. Either way though, it does have this tinge of defensiveness, even if it’s completely valid to be defensive. After all, what else would you expect people to do if they’re perceiving someone’s outside comment as an attack?

They’re Like Robots, Except Giant!

Much like my attempt at compiling “Non-Japanese” magical girl shows, I’ve recently started a Youtube playlist consisting of “Non-Japanese” giant robot shows. My definition of “Non-Japanese” here is somewhat lenient, as I’ve also included anime which were heavily adapted for foreign audiences, as well as shows animated in Japan for foreign audiences. Something like Voltron which was based on Golion and Dairugger XV but then got additional episodes made due to the popularity of Voltron counts as both. Parodies are okay as well, as evidenced by The X-Treme Adventures of Brandon and Mallory.

I’m taking suggestions, so if anyone knows any series/movies/whatever besides the ones I have already, please chime in. Please keep in mind that they must be lean more towards the “robot” side and less towards the “powered suit” side, though I understand that such a line is blurry at best. To give you an idea of where the line is, I do not consider The Centurions or Jayce and the Wheeled Warriors to be giant robot series. Dino-Riders is on the fence, but if you can convince me that a T-Rex in advanced techno armor is not that different from an Evangelion, then I might include it as well. But most likely not.

~A Fantasy All Too Affected by Reality~

I’d like to talk today about a topic that doesn’t pop up too often on Ogiue Maniax, something that in the eyes of a number of otaku is about as far from anime fandom as you can get: sports.

Well not exactly. Recently I’ve noticed that in addition to rooting for the players they like or the teams from their hometowns, people have been watching sports a new way, the fantasy sports way.

Fantasy sports are basically online games where you build teams based on real life athletes and try to win as many games as possible in a given season. It’s kind of like an RPG, only your characters’ stats are influenced by the players’ performances in real life. If the star of your fantasy team gets injured in a real game, he’s off your roster as well.

The result is that you have people who keep up with sports not only so they can cheer for their team, but because they want to see how the events of the real world will affect their chances of winning their own game. It creates this extra agenda that while similar to just plain old betting and gambling on sports games, is actually more involved as the fantasy sports enthusiast has some level of control over his own team. If an athlete is injured, it’s up to the player to choose who to substitute. It’s an attempt to control the chaos in a way that reminds me of mahjong.

Is this really a bad way of watching sports? I don’t really think so, especially if that’s not the only reason they watch, but it does provide an interesting new dimension to the art of spectating. It’s also probably the closest thing a lot of sports fans will ever get to activities like writing fanfics and drawing fanart. The attitude and mindset of someone who watches sports with his fantasy team in mind is similar to that of an otaku watching an episode of an anime series with the intent of using whatever they find in that episode to fuel their fan works . Just as one might anticipate the latest episode of Bleach to have some fancy new outfits to inform their cosplay, so too do fantasy sports players tune in to the Nets vs the Jazz.

“Tune in.” Do people still say that?

Shine on, Geocities. Shine on… Forever

Yesterday, October 26, 2009, was the day Geocities died.

Now some might call the Geocities we saw hobbling about with an IV attached to its arm not the “true” Geocities. It had, after all, been acquired by Yahoo back around 2000, and gradually lost a lot of what made Geocities so appealing in the mid to late 90s amidst both infrastructure modifications and the evolution of online trends. However, I think that deep within that mass of tubes and cybernetic implants there beat the heart of that noble site which once told anime fans that the best place to put a website was in a Pagoda in Tokyo. And even if that weren’t the case, we still have some evidence (thanks to archive.org) that it existed, and that it gave you 20mb of free space. Do you know big that is? It”s like four to six mp3s!

I’d previously talked about Geocities and how despite never having a Geocities site myself, it was an important part of my youth and my fandom. So many people I met online had Geocities sites, or Fortune City, or Angelfire. Memories of my favorite vido game, NiGHTS into dreams, are tied inexorably to my time on these sites. More broadly though, it represented that era when kids of all ages realized that yes, they could have their own website. On the internet. For free. Gradually, that thrill turned to finding out that yes, even you could implement a scrolling marquee and javascript pop-ups. The most important thing though was that it was yours.

I know some people are ashamed of their old Geocities sites, and I think that’s kind of silly. Sure, the sites might not live up to our current understanding of accessible web design, but they’re so representative of their era that to be relieved that they’re gone is to be relieved that a piece of history has been erased, both greater and personal. After all, that was who you were back in 1997, and you should be proud of that.

Relating to NES Sprites

Whenever I say there’s something special about video game graphics during the NES/Master System era, some will believe that it’s simply due to nostalgia, while others will agree with me, but won’t be able to explain why. Sometimes those who agree with me will even chalk it up to nostalgia themselves. I however believe that there are concrete reasons as to why the level of graphics that the 8-bit systems achieved for home consoles holds such significance, and I’d like to discuss one of them here. I’m going to be using mainly NES graphics and not Master System ones, because 1) the NES was more popular and 2) the Master System actually had better graphics overall, and we want to look at the less-good.


From left to right: Berzerk, Robot from Berzerk, Circus


From left to right: Mario, Megaman, Karnov

What is the significant feature that the characters below all have in common that the characters above do not, aside from obvious graphical quality improvements?

Answer: They have faces.

This makes it easier to identify with them as characters, and gives them a sense of personality. In the NES era, the graphics were strong enough on the popular consoles to portray characters’ faces and to give them facial expressions, even if it’s the same expression all the time. This is important because we as humans tend to see ourselves in our surroundings. Scott McCloud talks about this a good deal in Understanding Comics, but it really is something fundamental. Two dots and and a line becomes a face. A semi-circle shape can be a smile or a frown depending on which way it’s facing. It allows players to identify with the characters.

While this does not take into account those games which feature primarily vehicles or objects inanimate objects, my focus is not so much on them, as I believe they have a somewhat similar appeal, only focused on their fantastical realism rather than their human quality.

Even those characters who practically had no eyes, noses, or mouths still benefited from the 8-bit graphical quality, as it allowed the games to clearly delineate an area of the body as the head.


From left to right: Simon Belmont, Bill Rizer, Ryu Hayabusa

This was especially useful in portraying characters with more human proportions as opposed to the big-headed cartoonish sprites from before, as it allowed the characters to seem realistic on the NES while again still giving them some sense of personality.

That is not to say that faces on sprites were a wholly unique experience to the 8-bit era. The NES and the Master System were not the first consoles to regularly portray characters with faces, with that honor probably going to the Colecovision in 1982. However, the difference here is a matter of timing, as 1983 was also the year of the North American Video Game Crash, and so in the minds of most people, graphics went from Atari to Nintendo, and if you look at the graphics of that era, they more often than not could barely differentiate a head from a neck, with one notable exception being Pitfall for the Atari 2600. Hey, it’s not all art and discovery.

The 8-Bit NES era was when graphics were good enough so that almost anyone who made a game for the console could give a sprite a face (and in essence, a personality), and thanks to good timing also was when video games were again popular enough to be a common feature in households. Graphics were certainly not the only factor in endearing the NES (and to a lesser extent the Master System) to young gamers, but as humans are visual creatures, graphics played a significant role in implanting the memories of these games into their minds.

Celebrating the C-Class of the C-Class: Black Dynamite and Animexploitation

Last night, I had the fortune of seeing the Blaxploitation Homage/Parody Black Dynamite, and it was fantastic. Despite not being familiar with blaxploitation films. The closest I’ve ever gotten to watching anything like that was The Last Dragon, which I’m kind of sure doesn’t even count. Anyway, fun was had by all, and for a good review you should read the one over at Subatomic Brainfreeze. And if you have the opportunity to go see it, go see it. Because you have the opportunity.

When I got home, Sub linked me to an interview with Scott Sanders and Michael Jai White, co-creators of Black Dynamite (with White playing the movie’s titular character), and something there caught my interest. In it, they said that their goal was not to make Black Dynamite representative of the apogee of blaxploitation cinema, but the films that were made when studios realized they had a successful formula on their hands, and sought to milk that cash cow for all it was worth. They wanted to celebrate the films which went through a checklist of items,  from the rich white guy by the pool side, to the hot bitches, to the liberal application of kung fu, all wrapped in a packaging of shoddy cinematography and excessively expository dialogue. They wanted to celebrate the successful, yet mediocre blaxploitation films in all their film school-reject glory.

It’s an unusual idea I think, in any sort of media, to look fondly upon those works which were just kind of okay at best and weren’t terribly deep, but which sold and made names for themselves. Even in anime discussion, we usually celebrate the so-bad-it’s-good works while shunning the mediocre. And with anime the way it is now, people accuse it of running through checklists, utilizing excessively expository dialogue, and exploiting anime fans to make ultra-formulaic shows. Which they might be, but that doesn’t mean we can’t have fun with it.

From the bit of reading on blaxploitation I’ve done since yesterday (which obviously makes me an expert, right?), the genre came about when US movie studios, suffering the lowest revenues in about 20-30 years, realized that the African Americans were spending a large amount of money in the theaters and so decided to specifically target them by making movies for black people about black people. Much like Super Hero Comics fans and figure-buying moe fans, they became the target audience for relevant genres of entertainment media, for better or worse, because they had the money. Creativity aside, companies would like nothing more than for your dollars to go into their pockets so that they can keep making new works and continue to profit.

That’s the way things go, and much like how Black Dynamite really celebrates the genre of film it’s parodying, warts and all, I have to wonder how fans and creators in the future will regard the anime that comes out now. Maybe in ten to twenty years, we’ll be seeing throwbacks to those old shows of 2009. Not remakes, and not references to the ones that made you think, but the ones that told you, John Animefan, that there’s some kung fu and titties and nekomimi nurse maids in this show so why shouldn’t you watch it?

Stupid Emperor Baseball Girls

I’ve been reading up a little about Japanese history as of late, and one interesting bit is that the Taisho Emperor was reported as something of a numb-skull. Described as “aloof” and “feeble-minded,” the most famous story is the time he rolled up a document in order to peer through it like a telescope in front of his ministers and officials. He was never allowed in public again. In light of the recent display of 1920s Japanese girls engaging in America’s Favorite Pastime in the form of Taisho Yakyuu Musume, my first reaction was wondering how the existence of a less-than-good Emperor might cast a dubious shadow on the show and its setting.

My second reaction however, was the realization that no moment in history is truly idyllic, even if it might be a lot harder to write about the happy times fighting in the trenches of World War I than it is to portray 1950s America as an A-OK happy fun time (as TV shows from that era often did). If I started looking at TYM from that perspective, I’d probably have to do with every period piece of fiction ever, and that’s not a road I’m willing to travel down.

There might have been some riots during the time Koume and Akiko were learning how to throw a ball, but forcibly attaching the politics of the era to what is supposed to be a harmless show about girls learning about self-improvement (with some yuri humor on the side) would be a definite problem that likely would be purely for my own smug satisfaction, which is the last thing I’d want.

Pronouncin’ Them Anime Words

For a long time, I was bothered by really inaccurate pronunciations of anime words. I can tell you of the time I was in the comic store and heard a guy remarking that there was a ton of “magna.” I’m sure you’ve seen the people talking about how Sa-soo-ke is their favorite Naruto character. Then something changed.

I’m not sure if it was the realization that as much as I’ve studied Japanese, my own language skills aren’t perfect, but at some point I realized that there’s a good deal of futility in trying to change the way people pronounce Japanese words, particularly anime ones. Even the word “anime” itself falls under this scrutiny. Some people say “annimay” because it’s closer to the word animation, others try to go full on with the Japanese pronunciation with “ah-nee-meh,” and you’ll hear variations every which way. Who’s right? Is there any need to have a right or a wrong pronunciation, as long as we understand one another? Should we be criticizing people who pronounce “karaoke” the non-Japanese way? What if you say it the Japanese way and people have no idea what you’re saying? Should we be criticizing people who pronounce any foreign word outside of the pronunciation in its original language?

English has tons of variations even within the United States, let alone the rest of the world, and while those variations aren’t as drastic as, say, the dialects in China, the result is that you get a whole slew of differing pronunciations for the same word. And then you want to throw Japanese words on top of that?

It’s crazy I tell you.

THAT FAT GUY IS AMURO RAY

When I first went to see Paprika in theaters, one thing that caught my attention was the voices. At first, I could not pinpoint them. Who is the main character? I know I’ve heard her voice before… And then it hit me: Hayashibara Megumi, that most prolific of 90s voice actors (who’s still doing work today and has recently written her own book), was the voice behind Paprika. Then another voice struck me. THAT FAT GUY IS AMURO RAY! I felt the desire to jump out of my seat and shout, “AHA!” but decided against it. Unfortunately for me though, I was not accompanied to the theater by any friends who were particularly into anime, so I could not share my discoveries at the time.

There are anime fans who have watched just as much if not more than I have, who are unable to pick up on a character being voiced by an actor from their favorite series, but there are also anime fans who have watched far less than me who are able to pick up on the subtle nuances of a voice and determine, despite any sort of wild differences in the voices used for the two characters, that the same actor plays these roles. And they’re not even always seiyuu otaku!

What is it that makes some people more able to recognize voice actors than others? I’m not applying this solely to Japanese seiyuu, but rather voice actors in general from Frank Welker to Kamiya Akira. I don’t consider myself to have a keen sense of hearing, so I can’t say I’m particularly tuned to any difficult-to-perceive aspects of voices, but when I do notice a recognizable voice, it generally has to do with something that one role has in common with another, even if those roles vary wildly. Of course, I don’t always get it right, and there are times when a voice hits me but I just cannot pinpoint it. I don’t know, I unfortunately do not have the proper vocabulary to explain it.

Perhaps someone with greater knowledge of voices and audio could explain better.

Non-Psychic Psychic Sword vs Hindu Magic Lasers

A few months back I was fortunate enough, blessed, I might say, to have the opportunity watch two incredible animated classics: Psychic Wars and Crystal Triangle.

Seeing those two OVAs on the same day made me aware of just how similar these two fine works are. Both concern heroes in noble professions who must confront an ancient inhuman race of evil beings who wish to once again replace humans as the dominant species of the planet using the most nonsense logic and power set possible. I know that describes a lot of bad 80s OVAs but these two in particular are so alike that if the world were a little different, I think that we’d be seeing not a crossover between all of the Pretty Cure girls or Naruto, Luffy, and Goku, but one between Psychic War’s Retsu Ukyou and Crystal Triangle’s Kamishiro Kouichirou. Or at the very least arguing about who would win in a fight.

Actually, we could do that right now. Let’s compare our two heroes.

Retsu Ukyou: Surgeon, visited by ancient spirits who give him “Psychic Powers,” which apparently means being able to summon swords and spears out of thin air. Shirt has a tendency to rip open to reveal his mighty pecs. Travels back in time to fight evil beasts whose goal is to travel into the future so that they can wipe out humanity. Does the nasty with a girl who turns out to be their last surviving member.

Kamishiro Kouichirou: World-famous archaeologist, gained his “Upanishad” powers and his ability to read “Jindai Moji” by studying with monks. Upanishad in this case manifests itself as the ability to shoot lasers out of magical batons. Shirt also has a tendency to burst open to further emphasize masculinity. Fights an evil over ten million years old that consists of alien buddhist monk dinosaurs who have been waiting for an evil star to empower them so that they can take over the world once more. Does not do the nasty with the girl who is the catalyst for the evil monsters’ return, but would have.

You’d think Kamishiro would definitely have the advantage with his Upanishad giving him a range advantage, but I’m pretty sure Retsu would be able to think of a way to get in close, where his superior close combat weapons would give him the edge. Ultimately though, the fight would come down to a matter of wits and cunning, as both men are incredibly resourceful and would be trying out-think the other. Is Retsu standing near any crates of dynamite, for instance? Well maybe he is, but it’s actually a trap to lure Kamishiro to attack, during which Retsu would use his knowledge of human anatomy to deliver a knock-out spear. But of course Kamishiro is too smart for that.

It’s a complex scenario which far transcends any intellectual battles by Lelouch and Schneizel, Kira and L, and Encyclopedia Brown and Wilford Wiggins.

Now, if the two of them could team up to fight the Most Dangerous Soldier known as Geist, then we’d have a real Japanimation on our hands.