“Slice of Life” they say

This post is inspired by my recently having watched more of Kino’s Journey after a long delay of not-watching Kino’s Journey. Warning: Rambling ahead

I’ve realized how unusual it is that when I think of the term “Slice of Life,” my mind goes immediately to anime. It’s a genre I enjoy immensely, from Azuma Kiyohiko’s works to Haibane Renmei and beyond. You could even consider Genshiken to be “slice of life,” and much of Ogiue’s appeal comes from the small moments in her life. But then, why is it that “slice of life” is so associated with anime, instead of, for example, shows with live actors?

I’ve spoken to friends before about what it is that makes an anime feel like an anime, what differentiates it from other mediums, what makes us come back for more. I think in certain cases, it has to do with this sort of slice of life pacing that’s just not seen as often elsewhere. Of course, I’m not saying that all anime is slice of life, or that there are no slice of life shows outside of anime, but merely that there is a recurring trend that a good amount of people who like anime like it because of shows such as Haibane Renmei. Even if this genre of anime and manga doesn’t occur as often as I think it does, I don’t think anyone would fault me when I say that when it occurs, it leaves a big impression on its fans, perhaps more than even the most soulful of epic tales.

Slice of Life, what does it mean? It means, basically, a story where “normal” life occurs, with less focus on dramatic events and more on the day to day occurrences to which we can relate. I’ve spoken a bit about moe before, and I don’t want to turn this into a moe essay, but I can’t help but feel that there is a corollation between the two. When watching a slice of life show, one desires to live the life of the characters, what tends to be a slow-paced life where the characters involve simply enjoy each passing day. In moe, the appeal is in the “weakness” of characters, the raw, emotional side which is different from stopping and smelling the roses, but also invokes a feeling of realism. If slice of life is “I want to live how they live,” then I think moe is “I feel how she feels.” And of course, the two can co-exist and are often together.

I wonder, then, if animation, as shown through the aesthetics we associate with anime, lends itself to the slice of life genre, much like how moe is associated with anime and manga. Characters tend to be pure and beautiful (though not necessarily attractive). They exist as (seemingly) simple characters leading (relatively) simple lives, no matter what the circumstances. They generally consist of flat colors with minimal shading and black outlines. Due to budget constraints, animation tends to not be very fluid, so still images and animation shortcuts are used, which may lead to slower-paced shows (though that is sometimes called “filler”).  All this may lead to why “Slice of Life” as a genre has attracted so many people to anime.

Or maybe I should just talk to Scrubs fans more often.

Crossing Gender-oriented Genres and Fan Reaction

I’ve been thinking about those works which cross the line between various genres of anime, particularly those which bridge the gap between “male-oriented” and “female-oriented” labels. Series like Saint Seiya and Cardcaptor Sakura manage to capture an audience beyond their main targets, while others such as Gundam Wing and Mahou Shoujo Lyrical Nanoha not only bridge the gap, they cross over and begin to set fire to the ropes.

I know I have some issues with Nanoha, and while I think it’s a fine series overall, it never completely shakes that feeling that yes, this is totally intended for guys like me who love Cardcaptor Sakura (though not in that way personally), and it is kind of creepy for doing so. I know Gundam Wing is often considered far more of a black sheep than G Gundam among male fans of the Gundam franchise, for the way it perhaps overly de-emphasizes aspects often associated with Gundam, never mind that the original series garnered more than a few female fans of Red Comet Char Aznable and his zany (dead) friend, Garma Zabi. It’s just interesting to see this negative reaction in both myself and others pertaining to certain series and our expectations of what a show should entail.

I wonder if it’d be possible for genres to swap almost completely.

Does learning Japanese hurt the domestic anime and manga industry?

I have taken years of Japanese. I studied abroad in Japan in a university with virtually no English speakers. The result is that I am more or less fluent, and that at some point I decided to start buying some manga in the original Japanese because it usually comes at a lower cost. Genshiken is an example.

However, by doing so, I am also directly taking away from sales of the Del Rey release in respect to me personally. At the same time, though, my early fandom into Genshiken I know has caused other people to pick up the manga as it was being released her. My consistent and long-term Ogiue fandom has caused people to take notice of Genshiken, buy it, read it, and enjoy it immensely. If I had never started reading the Japanese versions, this may not have happened. So it’s tricky to say, at least as it concerns myself and my interactions with others, whether or not this has hurt the chances of certain things succeeding in the US.

I think there may be a certain balance, and that there is a potential point where if too many anime fans were fluent in Japanese, it would hurt the domestic industry, but that with a certain percentage of fans as Japanese-literate that it may actually be very beneficial. This might sound like I’m encouraging a portion of the anime-viewing population to remain ignorant, but that’s not the case, and the chances of “too much” of the population learning Japanese leans on the slim side anyway.

Thrice-Removed from Reality: Anime in the Current Age

The anime we see today is the product of a generation which grew up watching anime produced by people who grew up reading manga. We are twice removed from reality.

Hayao Miyazaki has lamented before that people spend too much time watching anime, stating that if you have time to watch Totoro 100 times, that time should have been spent actually being in nature. Similarly in the field of video games, Shigeru Miyamoto is well known for taking inspiration from various times in his life in making some of his classics. The Legend of Zelda is based on Miyamoto’s exploration of the caves and forests around his childhood home, and Pikmin is based upon his gardening in his current adult life. Both men have produced great works, and both emphasize that one should not be too disconnected from reality.

At the same time, however, much of the progress in the history of the arts has been in the form of response to previous works. Impressionism led to Post-Impressionism led to Cubism and so on and so forth. There is nothing necessarily wrong with making art in response to art, and thusly there is nothing necessarily wrong with making anime in response to anime. If anime and manga are such a part of Japan’s culture and increasingly world culture, then doesn’t it too become a part of reality?

What is perhaps most interesting to me then, are the works which exist in the world of otaku but manage to push the content back into reality. Genshiken is probably my favorite example of this. Genshiken is initially devoted to introducing the reader to the world of otaku. Once the reader is firmly entrenched in the trappings of otakudom however, the series changes to being about pushing otaku into the real world, as time passes, graduations occur, and the characters have to confront their relationships with others. Moe itself, I think, has origins in subtly nudging otaku towards reality, with the complex emotions brought on by games such as Kanon and Air.

The problem, as I see it, is that while much of the anime made today is a reaction to anime made in the past, it often does not any sort of concerted effort to look deeply into the anime of the past. References are made, homage is given, but criticism is lacking. Not every title is like this, and even among the ones that do fall into this category, you will find many shows that I am fond of. If an anime is going to be twice or even thrice-removed from reality however, it does no good for the viewer or the creator to be ignorant of this.