Smile Down the Runway is a manga and anime series about pursuing dreams that are supposedly impossible. Whether it’s an aspiring fashion model whose short stature is seen as too high a hurdle to reach the upper echelons of the industry, or a hobbyist clothing maker up against the biggest names in the business, part of the appeal is seeing them strive against the odds and change how the world sees them. Outside of the main characters, though, there’s another whose plight intrigues me, as it speaks to the classic divide of talent vs. hard work, but not in the typical way: Hasegawa Kokoro is a generational talent in the modeling world whose true passion actually lies in fashion design.
The character of Kokoro presents a number of interesting problems in terms of how we view whether a person’s endeavors are worthwhile. Many people in the world can only reach a decent level of competence in whatever field they work in, while Kokoro just naturally excels at her job. If she’d be a top 1% model but only a top 20% designer at best, going with the latter might be seen as a sheer waste of talent. And with a natural height and an unmistakable aura that make her the envy of her peers, wanting to instead pursue a different path that she enjoys more can come across as a luxury few would ever have the opportunity to utilize. It can sound like the plight of the privileged.
However, it all leads to the question of what makes a person happy, and how much we value that feeling. It’s common advice that if a job is making you miserable, you should quit if you can afford to, or at least look for opportunities to begin breaking away from whatever hellscape you’re chained to. But what if you find your current job—one you excel in—to be pretty okay? Is it worth your while to transition to a field where you’d potentially be an also-ran? Do we value immense skill so much that small sacrifices of personal contentment are okay? We presume that being at the summit is the ultimate satisfaction, but Kokoro and people like her might obtain bliss just climbing a path they’ve found rather than one bestowed upon them.
In this sense, Kokoro reminds me of Hololive Virtual Youtuber Calliope Mori, who has spent the past year and change taking herself in different directions that challenge the initial image she presented as she rose to prominence. There are differences—Calli continues to embrace her initial persona for the most part—but the decision has brought on supporters and detractors alike for all the reasons detailed above.
When it comes to the notion of talent vs. hard work, stories like the ones found in manga often focus on one area. How does the genius compare to the grinder? But to have both in the same character—as is the case with Kokoro—adds wrinkles to the juxtaposition that make me think about what people, both individually and as a whole, see as important to a good life.
We’re at November already?! I really can’t believe it’s this close to the end of the year when the summer months felt like forever. New York Comic Con is in the rear-view mirror, Anime NYC is up ahead, and I’m still struggling to keep up with the anime that’s out this season—including the long-anticipated Pluto (aka one of the best manga ever).
Due to a combination of a busy schedule and my silly brain, I’ve actually been struggling more than usual to write about anime and manga. I can’t seem to read manga fast enough to satisfactorily write about series I’ve been reading, but maybe I should just deal with it and write even after reading just a single volume.
It might also be because I’ve been diversifying my media choices (and watching a bunch of VTubers), but I feel it important to keep Ogiue Maniax as primarily an anime and manga blog.
Thanks so much to my Patreon subscribers for November:
Not much to speak of this month, but I did post this right before Halloween, so there might be something interesting in the next few days (that I’ll be posting in November).
Kio defeated a Gargoyle outside the Bestial Sanctum in Elden Ring, and also is 33% through the story after beating Radahn. At first, he thought it’d be too strong, but managed to pull it off using the Watchdog’s Staff.
Kio wanted to re-read the vale tudo arc of the karate manga Shura no Mon (Asura’s Gate), which made him want to re-read the Showa arc of the similarly named but unrelated manga Shura no Toki (Time of Asura).
When asked if his next manga’s going to be fighting-based, Kio denies it.
Kio saw the movie Undercurrent, and thought it was a really good adaptation of the original.
Kio plans to watch the “Jungle Revenge” special for How Do You Like Wednesdays, but only got four hours of sleep, and is thinking he might doze off partway. Seems like this special is a follow-up to a DVD that was released six years ago.
Kio Shimoku, author of Genshiken, is a fan of Star Wars. He even contributed to a Star Wars art anthology. Recently, he finished the first chapter of a genderbending fan parody called Sister Wars, which is based on Episode I: The Phantom Menace. Kio has the full chapter up on Pixiv.
The story of the creation of Sister Wars is like a low simmer. Some years ago, Kio quietly participated as a vendor at a Comic Market, where he sold copies of his rough manuscript for Sister Wars. This was relatively unknown, until he did an interview with Nijisanji VTuber Luis Cammy and briefly discussed its creation. Later, he mentioned it in passing in the above-mentioned anthology.
But then, in 2023, Kio announced that he would begin the process of actually bringing Sister Wars to life, and started posting full-color pages to Twitter.
It’s uncertain if or when he’ll get around to completing it, but I’m thankful that Kio is continuing to create.
There is an archetype in anime and manga that I’ve begun calling the “Emergency Heteronormative Character.”
In the beginning, many manga creators do not know where their comics will end up. Rose of Versailles was supposed to focus a lot more on Marie Antoinette than Oscar. Kinnikuman famously began as a superhero parody before it turned into a full-on wrestling manga—and all because its authors, Yudetamago, really got into the latter. A single storyline in Yu-Gi-Oh! about a trading card game permanently altered its entire trajectory. I think the same thing happens with series where character relationships are important.
Some love triangles know exactly who the end girl will be, whereas others might not arrive at an answer immediately (or ever). But I have also seen series where a particular character, usually a minor one, seems to exist just in case, as if above them is a message that reads “Break Glass if Heternormative Romance is Necessary.”
I have never read Slam Dunk, but I’ve heard about Akagi Haruko: the female love interest of the protagonist, Sakuragi Hanamichi. She is a fairly important character at the start (being the one to spark Hanamichi’s entry into basketball), and she’s even the focus of the anime’s extremely beloved first ending sequence. But over time, she recedes into the distance because the dynamics between the players themselves are what really draw people in.
The appeal of shounen sports series for shippers plays right into this pattern. Whether it’s Prince of Tennis or Yowamushi Pedal, there often seems to be a girl character who is like an anchor on the port of heteronormativity, allowing a manga creator to double back if need be. Even Saki has some of this energy in the earliest volumes. The character of Koutarou began as the sole male member of the mahjong club, acting as a potential male audience stand-in to witness the girls in their nonchalantly risque glory.
BL and yuri potential often drive a good deal of the relationship interest in series like the ones mentioned. However, the Emergency Heteronormative Character can even exist in series that are pretty heterosexual too. In Rokudo’s Bad Girls, you have Tsuyukusa Mizue, the only non-delinquent girl in the series. She’s meek and cute, and always worried about how the main character Rokudo seems to be turning to the dark side. And while the anime is on an accelerated timeline, the early part of the manga makes it pretty clear that she could have been Rokudo’s “saving grace” if the series had gone a little differently.
Emergency Heteronormative Characters aren’t automatically bland, and they can be fun and charming in their own right. That said, they often feel like the product of an author hedging their bets, and they typically shine less brightly because they are simply not meant to be in the spotlight as much. I also have to wonder if these characters exist on some level for in case a title needs a quick romantic conclusion should things need to wrap up quickly. However, as we further leave the era where nice and neat heterosexual relationships are seen as necessary, maybe the archetype will have to evolve into something else entirely.
Whether by circumstance or choice, I’ve had the benefit of knowing, learning, and at the very least being exposed to multiple languages. I’m native in one, grew up with a second, and work extensively with a third (Japanese). I love learning about languages. However, as I try to improve my understanding, I keep running into a couple of issues where I feel that I probably know the answers but am afraid to fully open my eyes.
First, what language(s) should I be focusing on? One connects me to my background and culture. Another helps me professionally. And then there are a few others I’ve been exposed to over the years that I’d like to at least get a grasp on.
Second, if I want to get to a point of fluency in a language, what do I need to do? For that matter, what kind of fluency am I looking for?
From my having studied Japanese, I’m aware that there is a point at which a language will just click into place. I have vivid memories of having spent time there after taking classes back home, and one day just being able to understand so much more, as if my brain finally “got it.” So the best solution to start with is probably to stick with one language until it entrenches itself in my mind, because outside of head trauma, you can’t ever fully lose it.
I also know this because my second language is something where I have an intrinsic connection. My parents have spoken it all my life, though I haven’t always reciprocated in kind. I’ve spent much of my life in a situation where I can often understand what is being said to me but can’t always find the words on command, and my reading ability is subpar at best. When it comes to really complex topics or idioms, I am out of my depth. Even so, I can tell that it’s in settled deep in there. My specific dilemma here is whether I should be satisfied with only that much.
So the specific goal depends on the language because I have different degrees of familiarity with each. When it comes to Japanese, I would seek a greater mastery so that I won’t get caught off guard by unusual words or phrases, be they extremely archaic or all too modern. For my parents’ tongue, I’d like both literacy and enough of an expanded vocabulary so as to not sound like a child even well into my adulthood. And as for other options, I’d really just like to be able to read comics in a target language so I can appreciate them more.
The hard pill for me to swallow is that the best thing to do, almost without a doubt, is to concentrate heavily on one so that the neural connections can form. Be as active as possible about it too, consuming all the media I can, and maybe even seek out language partners or take classes. From there, once I feel comfortable with one, I can maybe consider trying another.
However, there are some barriers, mostly having to do with time and mentality. While I’m very fond of language learning, it’s not my only hobby or even my primary one (see: this anime and manga blog). Also, whenever I stray away from a language, I end up feeling guilty about neglecting it—even if it’s to work on another one! Despite knowing full well that learning new languages is hard, I feel stuck in limbo, worried that I’m simultaneously spending too much and too little time and effort. If I can overcome that block, I can probably make greater strides instead of moving forward bit by bit.
My intent is not to become a polyglot. I don’t have a goal of wowing my friends with all the languages I can possibly speak. If I were to achieve such skill, I’d surely be happy about it, but it’d be just one more tool I could utilize to explore the world and its stories better than ever. Now, if only I could make sense of my jumbled thoughts.
The author of One Piece, Oda Eiichiro, once stated that he always wanted to make amanga series where the ending is the most exciting part. Right now, it looks like his flagship series could very well be heading in that direction. However, when I thought about whether this is possible, I couldn’t help but think about the fact that the graveyard of shounen manga is strewn with series that failed to hit that goal—if they even had a chance at all.
So many shounen manga, particularly popular battle manga, usually peak well before the end. While taste is subjective, I think it’s a common opinion across various titles. In Kinnikuman, the tournament to determine the king of Planet Kinniku is actually pretty good, but it kind of pales compared to the Akuma Daishogun arc. Fist of the North Star peters out after Kenshiro’s climactic clash with Raoh. Naruto and Bleach have many possibilities as to the best arc, but it’s definitely not their finales. L in Death Note is remembered far more fondly than other rivals. Even with Oda’s beloved Dragon Ball, Majin Buu is not usually the villain people would regard as the best or most memorable.
That’s not to say it’s impossible. Two answers I received when I asked on Twitter were anything by Fujita Kazuhiro (Ushio & Tora, Karakuri Circus) and Yu-Gi-Oh! Funnily enough, these two examples also came up in a private conversation I had on the same subject. Nevertheless, the odds are not in One Piece’s favor.
The reason for this hurdle is pretty simple, I think: Most successful shounen series end up getting somewhat zombified, as they’re expected to keep going for as long as they’re popular in the hopes of bringing in more readers. No matter how creative manga authors might be, or how well they can plan, it just gets increasingly difficult to run on all cylinders. On top of that, even if an author has a brilliant ending in mind, they might still get canceled early, or their attempts to force a finale are ignored. Toriyama, for example, clearly tried to finish Dragon Ball in the Freeza and then the Cell arcs, only for the manga to keep going.
One big X-Factor is that Oda is on another level in terms of long-term planning. His signature series is basically an armory full of Chekhov’s guns situated next to a clothing store dedicated to alternating shoe drops. If anyone can pull it off, it’s surely him, but when your manga has been going on for almost 30 years (!!!), that is a whole lot of anticipation to live up to. Good luck, man.
So…Can you think of any shounen battle manga that was at its best and most exciting by the end?
What if there was a sequel to Journey to the West, the story of Sun Wukong the Monkey King, and it was set in the near future? And what if all the characters were Lego people? That’s the basic premise of Lego Monkie Kid, an Asia-focused media franchise featuring toys, a cartoon, and more. I first noticed Monkie Kid thanks to clips on YouTube, and found myself impressed by the surprising quality of its animation. I recently got the chance to watch the actual series, and find it to be a kids show that, while modern, is also reminiscent of action cartoons from decades past.
The premise of Monkie Kid is that a noodle delivery boy named MK discovers the legendary staff of the Monkey King and becomes his successor. Now, he must fight against the now-freed Demon Bull King, who was originally imprisoned by Wukong himself, with the help of a close group of friends.
One of the first works that Monkie Kid reminded me of was American Dragon Jake Long, and not simply because of the connections to Chinese culture. Rather, MK is a very similar character to Jake, from his impetuous nature to his constant use of “hip and popular” vernacular. That said, while Jake’s use of slang could get obnoxious (something the show runners on Jake Longnoticed and dialed back in its second season), I find this isn’t really the case with MK.
Another cartoon that came to mind was Thundercats, and with it all the 1980s action cartoons of that variety. Specifically, in the storyline, the Demon Bull King is weakened after his revival, and is forced to rely on cybernetics that are powered by artifacts. Items of sufficient rarity (from ancient treasures to exclusive sneaker drops) can restore him to his former might, but only temporarily. This kind of Mumm-Ra/Silverhawks MonStar villain hasn’t really been a thing for a very long time, which makes Monkie Kid’s decision to include such a gimmick oddly nostalgic for someone my age.
The approach to storytelling is mostly episodic (as opposed to outright serial) and full of toy-shilling antics, but it does build towards major events here and there while featuring actual character growth along the way. Again, I liken it to 80s fare wherein a few episodes and a season finale are more focused on the overarching plot, and the results are usually pretty satisfying if one doesn’t mind this format. One big edge Monkie Kid has, however, is that it doesn’t feel as aimless as Thundercats or He-Man, and even displays shades of Avatar: The Last Airbender in the way it gradually turns into a grander and more epic story.
It’s also obvious that the show creators are more than aware of Avatar when Monkie Kid throws in gag references to Aang’s spinny hand trick. In fact, this is just one of many shout-outs to past animated works.
There’s one fun detail about Monkie Kid that I think is worth mentioning: The casting choice for the Monkey King. In English, he’s actually voiced by Sean Schemmel, the current dub voice of Goku from Dragon Ball Z—in other words, a guy famous for playing a Sun Wukong derivative is voicing the original! And then in the Cantonese and Taiwanese Mandarin versions, the role is performed by Dicky Cheung, a Hong Kong actor who rose to fame portraying the Monkey King in the popular and beloved 1996 Journey to the West TV series!
(He also sang the openings for those versions too.)
Overall, Monkie Kid is a children’s cartoon with real legs. Though it may be based on Legos, and it’s not the most sophisticated thing, there is an undeniably high quality to the whole thing. It’s one of those works where the creators definitely did not need to go this hard, but they chose to elevate their project into something greater. I come out of this now curious to watch whatever comes next, and maybe try to finally read Journey to the West.
The past few months of Hololive have been one major event after the next, and among the biggest were the debut of not one, but two new Virtual Youtuber groups. First was Holo Advent at the end of July, the newest English generation in two long years. Then in September came ReGLOSS, who seem to be the vanguards of an entirely new division. Both groups have now had a bit of time to establish themselves, and they seem to reflect two very different approaches: refinement based on past experience vs. taking an experimental direction that’s a mix of old and new.
Holo Advent
While “lore” and “backstory” matter less and less over time, they are part of the initial impression a VTuber makes and can help to solidify their image in the eyes of fans. And when it comes to the English branch of Hololive, their parent company COVER Corp. chose to make things elaborate. Unlike the relatively simple princesses, idols, and devils of the Japanese branch, the first generation (known as Holo Myth) debuted with an ancient Atlantean shark, a grim reaper, a warrior phoenix, an Eldritch priestess, and a time traveling detective.
Due to circumstances of timing (a global pandemic) and their own abilities, Myth are the most successful generation of Hololive—and possibly any VTuber group—ever. Their follow-ups, Project Hope and Holo Council, went even bigger by being the representatives and embodiments of abstract concepts: hope, of course, but then also a celestial governing body of space, time, nature, civilization, and chaos. While all of them have turned out to be popular and entertaining individuals, I think the grandiose nature of their lore can be a burden on the girls themselves. It can weigh the VTubers down just as much as it can elevate them, and often the streamers give this facet of their characters only basic lip service.
I believe that knowing how to avoid that awkwardness is the lesson taken from the past two English generations, and I see this in how Advent strikes a middle ground between them. Like Council, they have a group concept unifying them: The members of Advent are all runaway prisoners who were locked away due to their forbidden powers but staged an escape together. However, their individual backstories are all more detailed than Myth yet less so than Council. Shiori Novella is an archiver whose pursuit of knowledge gave her access to the forbidden. Koseki Bijou is a sentient jewel who inadvertently drives avarice. Nerissa Ravencroft is a demon not unlike a siren. Fuwawa and Mococo Abyssgard are twin demon guard dogs locked away for being huge pains.
In practice, this specific level of lore allows them to play into their core characters without having to devote too much of themselves to keep up an act. Shiori encourages creative works and accumulation of interesting stories. Bijou makes rock jokes on the regular. Nerissa sings beautifully. FuwaMoco talk in cute dog voices and bark on occasion. They don’t have to, for example, express primordial chaos. In pro wrestling terms, Advent’s gimmicks are starting points that they can choose to learn into or not without feeling like they’re overdoing or underdoing it.
ReGLOSS
If Advent is a product of calibration and finding a nice lore sweet spot that is neither too sparse or too burdensome, then ReGLOSS takes a far different angle. Like Advent they number five in total, but all of them are supposed to be just regular human girls—not reincarnations or half-wombat people or anything—albeit eccentric in their own ways. Hiodoshi Ao is a handsome manga artist who is now a VTuber to help with new story ideas. Otonose Kanade is an aspiring musician with a penchant for bad puns. Ichijou Ririka is a young gal CEO who loves survival puzzles. Juufuutei Raden is a saucy rakugo performer with a fondness for drinking and smoking. Todoroki Hajime is a short-statured, pastel banchou (delinquent boss) who loves dance and fashion.
These five have joined together to make music, but what’s funny about this is that most of them are not practiced musicians. A couple have confessed that singing is still awkward to them, and they don’t have the trained vocals of many of their senpai. While there have been Hololive members who start off lacking in this department, there is typically the expectation that they’ll grow at their own pace and fans will love their ability or evenlack thereof. In contrast, ReGLOSS debuted with their own generational song from the get-go.
However, this plays very much into a familiar aspect of Japanese idol culture. Unlike K-Pop, which prefers to unleash its stars when they’re already fantastic, part of the enduring appeal of idol culture is seeing the performers grow. That quality permeates Hololive both naturally and by intent, but it’s never been this concentrated. That said, it’s notable how, while they’re mostly not singers by default, they have other skills and interests they can fall back on. For example, Raden does fine art history talks and Ao did an entire stream about the bullet journal system.
The most unusual thing about ReGLOSS is arguably that they are also the first to be part of a division called holoDEV_IS (pronounced “Holo-dev-ice”), whose true purpose is still unclear. Is it an attempted inroad to other areas of entertainment? Not much is known.
Room to Explore
With any sort of new iteration, there will be those who want something comfortably familiar. Likewise, there will also be those who want something new and exciting. What I think has helped make Hololive such a big player in the world of VTubing is their willingness to provide both while understanding that there is more than one type of success—big numbers alone don’t tell the whole story. Advent and ReGLOSS are indicative of this philosophy, and as they continue forward, I will enjoy seeing all their members carve out their own fanbases and finding people who appreciate them.
In August 2022, the online anime and manga store Right Stuf was sold to the massive anime streaming and licensing company Crunchyroll. Now, Right Stuf has announced that it will cease to exist and its contents will be integrated into the Crunchyroll Store as of October 10. With that comes what I (and apparently many others) believe is the end of an era. I haven’t felt quite this way since Geocities closed.
I first learned about Right Stuf Anime around 2005 or 2006, and have been a frequent customer ever since my first order: Eureka Seven DVD Volume 1. At a time when I didn’t have much disposable income, the sales they had on the regular were a great way to get more for less. Those sales were often based around a single anime or manga publisher, so it also became a practical method for familiarizing oneself with what a particular company had to offer. Although my memory is hazy, they might very well have been the first site I bought anime online from (It was either them or Deep Discount DVD).
Right Stuf didn’t always necessarily offer the absolute best deals. For example, in the time it existed, Amazon grew into an even bigger juggernaut of online retail. It wasn’t uncommon for items on Amazon to be better priced, but I stuck almost entirely to purchasing on Right Stuf because the company showed a lot of care for its products in so many ways. You almost never had to worry about damaged packaging, and they even went out of their way to eliminate the use of plastic and make it more environmentally sustainable. If you bought an item the day before it was part of a sale, you could email them and request the order be revised. And at the end of the day, the sales were still really good.
Not everything was rainbows, of course. I once had a package go missing and had to jump through a ton of hoops—including filing a police report—but the positives outstripped the negatives by a country mile.
Another strength was that the company always maintained something of an old school feel. A lot of the American anime culture over the past 15 years or so has been to incorporate more and more aspects of general geek fandom/media, and while those things are great, they can often overshadow the anime and manga aspects. The fact that Right Stuf was still dedicated primarily to Japanese pop culture after all these years (while still incorporating that more general fandom) was something I really appreciated.
I’m definitely concerned that without the Right Stuf brand and the weight of the customer expectations its fans expected, the savings just won’t be the same. I’ve looked at the Crunchyroll Store, and while I won’t knock them for providing merch in an easily accessible fashion, I never once thought of buying from there as long as Right Stuf existed. And even though I’m in a far different place in life compared to 2006, I know that’s not the case for everyone—especially younger anime fans (at least those who care about physical media) who’ve had to deal with things like a terrible economy wrought by a once-in-a-generation life-changing pandemic. And I just don’t expect the Crunchyroll Store to provide that more personal touch Right Stuf had.
Crunchyroll could surprise me. They could maintain a lot of what Right Stuf did, well, right. But the fact that they’re even shelving the Right Stuf name does not bode well in my view. I might give them a chance, but a chance is all they get. With Right Stuf, what I had was trust and faith.