Part of the Culture: Identifying Oneself Relative to an Industry

There is a way to play multiple games on a Nintendo DS on just a single card. Many people have utilized such a device, and I hold no ill will towards them for doing so. None at all. However, when asked why I don’t use one, my immediate response is that “it hurts the industry.” Now, if you were to pressed me for more details, my response would be that I am afraid that if I have this magical multi-game device that it will remove from me my will to actually buy the games. After all, the complete game is right there readily available for me. I’m afraid that even good games will end up not being bought. Of course, I had to relate this to my status as an anime fan, and the fact that there ARE some shows I liked which I haven’t bought (though I intend to at some point).

The important question here, though, isn’t about whether or not I or anyone should be buying games individually. The question I want to ask instead is, at what point did I place myself in the position that I am relative to the anime and gaming fandoms? At what point did I stop becoming simply a consumer (or not) who looked out mainly for myself, and screw the companies if they can’t stop me from getting what I want for free?

Perhaps the answer to this lies in another, older question: What makes someone a fan? I’ve criticized anime fans in the past for lacking a desire to pursue anime’s history. My stance has always been that it doesn’t matter how much anime you’ve watched or are capable of watching as long as you have the desire to pursue it. If you watched a show and you like it, try to find the shows that inspired the staff. Or if you read a manga and like it, try to read other manga by the same author. That sort of thing. Looking at my words, I realize that this is simply desire for more people to be fans of anime history and not just anime. So I’ll try to find a new answer.

What makes someone a fan?

If a person is emotionally invested in something, then they are a fan. It’s an answer that is perhaps too simplistic, but I think it’s a good starting point. Going back to myself as an example, I think it’s because I’m a fan that I feel concerned for these industries. If the US anime industry were to collapse tomorrow, I have little doubt that I would still be able to find what I need, but that isn’t the point. Wanting to see anime and manga succeed and continue to succeed, be it in America or Japan, I feel strangely connected to the industry.

And this is no surprise, as I’ve shown that I do have an emotional investment in anime. I mean, I have been writing this blog.

Baccano Uguuuu~

The typical joke leveled at Kanon and other similar shows is that the characters’ appeal can be summarized by calling them “damaged goods.”

I find myself watching Baccano! (and the extra episodes which have started coming out recently) waiting for the moments which show just how off-kilter or mentally deranged some of the characters are. And every time they bring in a new and even more damaged character it just makes me want to watch more. Ladd Russo and his twisted code of ethics (if you can call only wanting to kill people who don’t want to die a “code of ethics”), Graham Specter’s endless rambles, if there’s a manly equivalent to the “damaged goods” type of moe this must be it.

Misuzu tripping on the ground and Rail Tracer covered from head to toe in blood?

Totally related.

Early Preview of a Personal Project

It’s an idea I’ve put on hold for about 5 years, and it’s about high time I worked on it.

Edit: Ninja Update

The Strength of Manga in Clearly Describing Deeper Concepts

Sometimes I’ll see people say that western comics beat out manga because when they actually are written to be sophisticated they do so in a much more mature and literary fashion. Granted, Miyazaki’s Nausicaa is richly dense in this respect but he’s the exception that sort of proves the rule as he’s greatly influenced by European comics.

However, I think that the greater strength of manga in general is that it manages to marry strong ideas and deeper philosophy with a very clear, conventional story-telling style often meant for young readers. While Naruto is indeed a children’s comic, no one should be ashamed of reading it while they’re above the age of 10 as it carries (and sometimes loses) interesting themes of redemption and friendship. You don’t have to dig deep to find out that Naruto is trying to fight 12 years of neglect and depression throughout his own series, or to know that Oscar from Rose of Versailles has to struggle with the conflict that arises from her trying to understand her own gender. This is not a bad thing.

I already have an exception, as I think this may be why Avatar: The Last Airbender is so appealing to its fans (which includes myself) as well. While it still feels very western, it is similar to manga in the sense that there are many themes running throughout the show but they are not obscured and require multiple viewings to get most of them.

Sure, they’re not Grant Morrison or Alan Moore, but they don’t need to be.

Hokuto Hyakuryuusei Ora Ora Ora Ora: Playing Jump Ultimate Stars

A friend of mine kindly obtained for me a copy of the game Jump Ultimate Stars. I imagine a lot of you already know what the game is and have probably played it far more than I have. For those of you who don’t, Jump Ultimate Stars is a Shounen Jump crossover fighting game for the Nintendo DS spanning Shounen Jump’s approximately 30-year history. Think of it as Smash Bros, but with Naruto, One Piece, Otokojuku, Jojo’s Bizarre Adventure, Hokuto no Ken, Dragon Ball, and so on.

This review isn’t really a “game review” as I’m not planning on telling anyone to buy it or not. The controls are similar to Smash Bros in many ways, though it doesn’t feel quite as fluid and the lack of the “third jump” can be annoying at times. That’s just nitpicking though.

Jump uses the dual-screen in a rather unique way. On the upper screen is the action, while on the lower screen is what resembles a comic panel. You the player must construct your own “comic page” out of various characters’ famous panels, and these characters are the ones who will be available for you to use in battle. There are Battle Koma (usable characters), Support Koma (Marvel vs Capcom 2-style assists), and Help Koma (stat boosts).

I love seeing the many references, and while a bit tedious I like the logic in many of the unlocks. For example, at one point you get Kenshiro, and through points you can upgrade Kenshiro to more and more powerful versions. It’s only when you unlock the Yuria’s Help Koma that you can bring Kenshiro to full power, giving him access to Musou Tensei, the ultimate technique of Hokuto Shinken. Similarly, you need Yuria to fully power Raoh, but Raoh only has two battle koma types total: six and eight. Or, to put it more simply, strong and VERY strong. Very fitting for Raoh.

The only really sad thing is that while Jump Ultimate Star has some of my favorite Jump characters, such as Kuchiki Rukia (Bleach) and Kobayakawa Sena (Eyeshield 21), it doesn’t have my absolute favorites, particularly Hyuuga Hinata (Naruto) and Souther (Hokuto no Ken). Maybe next game.

PS: The Emperor has no need for PSPs.

PPS: Not really, as Super Robot Wars A Portable looks sweet.

To Be, or Not to Be Cool and Spicy: Shugo Chara, episode 27 and on

Hinamori Amu is now in the 6th grade (her sister Ami just starting kindergarten), and she has to face the new school year while dealing with the departure of two of her closest friends, Nadeshiko the queen and Kuukai the jack. Hinamori Amu receives her 4th guardian egg, while we find out that Utau has a second Shugo Chara, an angel named Eru.

Get it? A devil named iru and an Angel named Eru. DebIRU, EnjERU.

Ha ha. Ha.

Ha.

Much like Miyazawa in Kare Kano, Amu’s cool and spicy persona has begun to break down, and it turns out that the other kids are noticing. Amu, who was used to thinking of her outer person as her “character” hiding her true self, is now unsure of what part actually is the real her, or hontou no jibun as the 1st Ending theme is called.

I feel for you, cool and spicy one, though the very fact that you question both the coolness and level of spice shows signs of actual maturity.

I’ve spoken at length multiple times about how highly I regard Shugo Chara, and it looks like for this second part of the anime they’ve decided to ramp up the plot immediately. Episode 27 immediately throws down the gauntlet with a few surprising twists, and while it’s probably quickly resolved by episode 28 (as these things tend to go), they’ve made sure that 27 and on won’t be quite the same as the previous episodes.

Oh, and no new opening (yet). We get a new ending theme, though.

No one told me about the other side of Kurenai.

People have been telling me that Kurenai is an amazing show, and prior to watching the first two episodes I fully intended on checking it out based on the visual style alone.

However, most of the comments I’ve seen in regards to Kurenai have focuses on the young 7-year-old Murasaki and her realistic and charming innocence. I thought it would be a fairly slice of life show.

No one told me that those moments of innocence are there to contrast with the ugliness of the rest of the main character Kurenai’s world. It’s a world of corrupt and emotionally crippled adults who are forced to play a game of life without knowing all of the rules. The show’s mood carries a sense of stark pathos in the same vein as the tales of the rogue surgeon Black Jack.

So yes, people were right, Kurenai is an amazing show. I just wish I had a better sense of what truly makes Kurenai good beforehand.

Or maybe I don’t. It’s fun to be surprised, after all.

What is the skill level of a professional tennis player in Prince of Tennis?

After much thought, I believe this would be an accurate depiction of a Tennis pro in the world of Prince of Tennis.

Japanese and American Cartoons Are Totally Different

What happens when a popular manga becomes a late night anime?

“If it’s late at night then it’s geared towards otaku” is an argument that gets tossed around fairly often, even by myself.

But then there are examples of anime adapted from popular manga that end up showing at midnight or later. Nana, the most popular shoujo manga around, had an anime adaptation with an 11:30pm time slot. Glass Mask, one of the most popular shoujo manga of all time, aired at 2:00am with its 2005 remake. In the case of Glass Mask, the fact that it is not hip and modern (though the manga is still running!) may have contributed to this late-night airing but I still do find it unusual.

Assuming that late-night really DOES equal otaku, is it possible for a manga with general popularity to be turned into an otaku-targeted anime?
However, if we were to assume that late-night DOES NOT necessarily mean the show is meant for otaku, just how difficult is it to get a decent time slot on the Japanese air waves?

Finally, are there any examples of otaku-oriented manga becoming popular anime?