The Dawn of the Sports Boys: Captain Tsubasa

Tsubasa, the spiky-haired hero of Captain Tsubasa, delivering a powerful midair kick to a soccer ball that looks more like he's launching a laser beam from his foot.

As an anime and manga fan, I enjoy checking out the big fan favorites of yesteryear. It helps broaden my perspective on these artforms, and gives me an opportunity to form my own opinions on a work and not rely solely on the views of others. And who knows—maybe I’ll get a new favorite. In this spirit, I recently familiarized myself with a manga that is not only beloved worldwide for its portrayal of soccer but also the father of the modern shounen “team sports boys” format. Before Blue Lock, Yowamushi Pedal, Haikyu!, Prince of Tennis, and Slam Dunk, there was 1981’s Captain Tsubasa by Takahashi Yoichi.

Regarding reading older major titles, Shounen Jump has been a consistent resource of works for me to tap, such as Saint Seiya and Hunter x Hunter. But while these titles are huge in their own right, Captain Tsubasa’s influence is really something special.

In Japan, Captain Tsubasa helped propel the popularity of soccer nationwide, even being published in a time when “World Cup” wasn’t even a commonly known phrase. Abroad, it gained popularity anywhere soccer was. On my most recent trip to Japan, I watched an episode of Why Did You Come to Japan?, a well-known program that interviews foreigners who are in Japan. This particular episode followed a German fan who made a pilgrimage just out of love for the series, during which he got to visit the real inspiration for the school in the series, among other things. There’s also a famous story about the occupation of Iraq by the US military, where water trucks were covered with images from Captain Tsubasa to show that they were friendly vehicles.

Creating love for soccer at home and garnering praise internationally for its portrayal of the sport are parts of the legacy of Captain Tsubasa. But it was also important in another area that has become a prominent part of anime and manga culture: doujinshi. In my review of the giant robot anime God Mars (also from 1981), I described it as one two series fundamental to the establishment of the fujoshi fandom as we know it today—the other was Captain Tsubasa. Having read the entirety of the first manga series, I now feel that I understand exactly why this story of young soccer athletes achieved the hat trick of domestic influence, international acceptance, and subculture proliferation.

Let’s talk about the actual story: Captain Tsubasa kicks off with a hell of an introduction to its main character, Ozora Tsubasa. As a small child, Tsubasa is literally saved from a truck by a soccer ball (avoiding the isekai protagonist fate, in the modern parlance), and his life is forever changed. The boy falls in love with the sport, treating the ball like an extension of his body. And as Tsubasa grows from impetuous kid to adult with soccer in his heart (though I only read up to the point where he finishes middle school), he influences every other player he meets, be they friendly or adversarial or both.

Those looking at Captain Tsubasa, especially from a modern perspective, might be surprised by its aesthetic, expecting a title known for its various fandoms to either have characters who look impossibly cool or incredibly beautiful. Instead, Takahashi’s designs feature ridiculously long and stilt-like legs, squashed craniums, and bird-like eye placement that makes it seem as if the characters can see in two different directions at once. How could this possibly be the series that helped spark soccer fandom and spawned shounen sports BL shipping? Yet, despite the odd look of the characters themselves, two things become clear even from the very beginning. 

First, the manga is fantastic at depicting action and tension. When portraying things like passing, dribbling, and goal attempts, the art is very clear and easy to follow while still creating excitement. When the athletes use their ridiculous signature moves (that aren’t meant to be supernatural but still play fast and loose with the laws of physics), there’s a satisfying sense of weight and emotion. The paneling frequently takes advantage of the double page spread to portray very wide shots, especially when points are being scored. It almost feels as if Takahashi made some kind of pact that made him a genius at depicting characters in action in exchange for being bad at drawing them standing still. 

A bunch of manga characters who are elementary school boys in soccer uniforms. Most of the kids look to be realistically young, but the one in front is weirdly lanky and muscular.
Kojiro as a gigantic grade schooler

They’re also all weirdly mature-looking. Some 10-year-olds look like they’re 16, while some 14-year-olds look like they’re 30—something we see in later titles like Prince of Tennis.

Second, many of the tropes of the shounen sports boys genre—namely having a wide-ranging cast of passionate guys engaging in intense forms of camaraderie and rivalry—are on full display here. Wakabayashi Genzo the goalkeeper starts off as Tsubasa’s first antagonist while later developing a nagging ankle injury that stymies him at dramatic moments. Misaki Taro is a student from out of town who becomes Tsubasa’s most reliable partner on offense, but who can only play for their school for a year before his family has to move away. Ace striker Hyuga Kojiro sees Tsubasa as the man he must take down, and his violent, win-at-all-costs mentality comes from a heartfelt desire to support his family. Wakashimazu Ken is a reliable goalkeeper for Kojiro who utilizes his karate background to defy what should be possible in soccer. Matsuyama Hikaru emphasizes teamwork above all else as the captain of his team. Misogi Jun is a handsome and noble all-around genius who would be the greatest youth player in Japan if not for his congenital heart disease that limits his playtime. And there are other characters.

If you were to ask who is Tsubasa’s greatest rival/partner, there really is no clear answer, making the series ripe for explorations of the imagination of various kinds. All the ingredients are there, whether one is reading for the competitive soccer or the bromances, and it’s doubly powerful when you realize how these very characters fueled their archetypal descendents in the following decades. 

It’s also worth noting that all the female characters are the kinds of managers and sideline supporters typical of sports boys series, except that this was an era when they were clearly intended to be romantic partners down the line instead of mainly audience-perspective characters. For example, Tsubasa’s main love interest, Nakazawa Sanae, starts off as a tomboyish ouendan-style cheer squad leader but becomes more “feminine” over time. I actually got a little miffed that the story couldn’t even keep that fun aspect of Sanae’s character. It’s no wonder why the female fans gravitated towards guy-guy pairings, regardless of their inclinations towards BL in the first place.

Two spiky-haired teenage manga boys (who look unusually tall and mature) trying to kick a ball at the same time in midair, which makes them look like they're clashing as martial artists.

But when Captain Tsubasa is at full strength, the excitement jumps off the page. The matches start off as exaggerated depictions of actual soccer before transforming into something that looks more like a battle manga at times. Many scenes feature opposing players clashing in mid-air like they’re Fist of the North Star characters who happen to have a soccer ball between them, and while it does start to feel ridiculous, I can’t deny the infectious energy. Though its tropes are old hat in the realm of sports boys at this point, the series holds up very well. There’s so much manly passion in this manga that it’s no wonder it formed so many different fandoms and even played a part in making soccer a national sport in Japan. 

Personally speaking, the ball is not my friend, but maybe Captain Tsubasa is now.

Juggling Tubes: Ogiue Maniax Status Update for May 2025

April was a hell of a month for VTuber fans. Between the departures from various major companies, a few surprise returns, and even a boatload of legitimate drama on the indie side, it felt like a nonstop rollercoaster. It has been (and perhaps will continue to be) such a frenzy of a time that I devoted more posts to the topic of VTubers than I usually would—a combination of things I had been wanting to write about, plus other things becoming more time-sensitive. Additionally, I want to write something encapsulating the tumult, because I think it deserves to be gathered together and contextualized.

The result is that many of the posts I had been working on that are more directly related to anime and manga have been pushed back. Hopefully, I can get some out for May.

Thank you to this month’s Patreon supporters!

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog Highlights from April

My feelings about Gawr Gura’s last project with hololive.

Amid these tumultuous weeks, ENReco is starting up again real soon. Here’s something I found fun from Chapter 1.

My review of 2024’s notably less violent Precure.

Kio Shimoku

Tweets and a bit of art!

Closing

Last month, I mentioned thinking about allowing tips directly through WordPress. I don’t really see Ogiue Maniax as my primary source of income, so I’m not desperate for more ways to make money, but it might be a way for readers to show support without having to use Patreon. I do technically have a ko-fi gathering dust as well, but maybe folks would prefer less hoops to jump through.

Kio Shimoku Twitter Highlights April 2025

April was a relatively light month of tweets for the Genshiken artist.

Kio spent all of April Fool’s driving, so he couldn’t see any of the jokes. Someone suggests he still has time to fly to the US and experience the day there, and Kio responds that he’d only end up seeing American April Fool’s gags as a result. Another person mentions that he heard Genshiken 3 was coming out, to which Kio replies, “Yay!”

Kio drew fanart of Sis-tan (the mascot of the arcade Okayama Fantasista) for her 10th anniversary. SIsta-tan tells Kio that he’s helped make her anniversary more splendid, and asks Kio what games he’s played at arcades. 

Kio responds that there were certain games—namely Neo-Geo ones—that he would only ever watch at the arcades because he wasn’t brave enough to play against other people. He did get to play them at a friend’s house, though. When it came to games he actually played, he liked vertical-scrolling shooters like Gunbird and RayForce.

Sis-tan replies in turn that it was still great that Kio had an environment where he could play Neo-Geo, especially one where no one as skilled as Kohsaka in Genshiken would show up. And while Okayama Fantasista doesn’t have a whole lot of vertical shooters, it would still be great if he came to play the ones that are there.

Kio got help to finish his work schedule for April, but it looks like some of his other work will spill into May. A person replies that Gundam GQuuuuuuX model kits come out in May, but Kio doesn’t think he’ll be able to buy them, so he’s giving up now. He really wants them all, though.

On May 10, Kio will be at the Rakuen: Le Paradis gallery in Tokyo giving a talk with Tsuruta Kenji. It’s a part of an entire month of talk shows.

Kio is happy to finally have some time to watch the first episode of Gundam GQuuuuuuX. He’s jealous of those who can watch the first episode without having seen the theatrical release, The Beginning, which he did.

Kio thought nothing would really surprise him in the first episode of GQuuuuuuX just because he saw The Beginning in theaters, but the ending theme made him a lot more emotional than he expected. [The ED is by hololive’s Hoshimachi Suisei!]

He was already seeing fanart of the show’s characters before the first episode even aired, so watching the ending video had him in tears. The personalities contrast between the two main girls is right up his alley, and his imagination is running wild as a result.

Someone responds that he also expects to see old men dancing to the opening. Kio recalls grinning so hard he could die at “Naatu Naatu” from RRR, and wonders if the old men dancing to “Plazma” could beat that. 

Despite a busy schedule, Kio went to the Hirano Kouta Super Expo gallery, featuring the work of the Hellsing author. He thought it was fantastic, from the way it showcased the power and insanity of the work, to the choice of manuscript pages to feature, to the way it showed off what makes all the characters great.

He wanted to listen to the audio guide by the Hellsing characters Luke and Jan, but he didn’t realize that he needed to connect to it through his smartphone, so he ran out to get some cheap earbuds.

Kio wears bifocals, but he likes to look at his work with the naked eye. However, when he does, he risks getting headaches and has to take Bufferin (a brand of aspirin).

Kio is happy that after a day of intently painting erotic naked skin in grayscale, he then gets to watch trailers for the new Ghost in the Shell and Steel Ball Run anime.

Kio checked out a special for How Do You Like Wednesday?, The Conquest of 21 European Countries in Our 21st Year.

Ash Again: I Can’t Stop Thinking About Gawr Gura’s Final Song

Hololive’s Gawr Gura, the world’s most subscribed VTuber, recently released one last project before her departure from her agency: a music video for an original song titled “Ash Again.” It’s a powerful work that Gura described as essentially baring a piece of her soul to the world.

​​Since then, I’ve found myself playing it over and over again. I dwell on its haunting tone and lyrics, to the extent that I even woke up one morning with its words in my head. “And they all say, tear it down, burn it down.” And as I’ve listened, I’ve also come to a conclusion: “Ash Again” is art in the truest sense.

I generally have a very lenient definition of “art,” and don’t need things to be deep or abstract or be worthy of a museum or even a refrigerator door; expression creates art. That said, I think VTuber music exists in a space where lots of elements mingle. There’s the influence from Japan’s idol culture. There’s the clear overlap with Vocaloid culture, including the fact that many VTubers (including Gura) often cover Vocaloid songs or have Vocaloid producers make new songs for them. There’s the fact that VTubing is a space where one person might perform as a way of emulating the glitz and glamour of a professional or as a present to their fans, while another person releases critical hits on a regular basis. Deeply personal and melancholy songs can come from a dedicated musician or even someone who is much less musically inclined.

It’s therefore not fair to judge all VTuber music by one standard, but it also means that a lot of VTuber music isn’t aiming to communicate complicated emotions like the ones found in “Ash Again.” The song conveys a pain so specific to Gura that, while likely relatable to many people on some level, could not have been made by anyone else. 

For me, what is made crystal clear by this song is that Gura has often been in a dark place these past five years, and that she has both gained and lost a great deal. The opening lyrics talk about how she’s always being told that the memory of her is fading, and that she’s heard it all before. The music video shows her trapped in an enclosed, barren room as she struggles and lashes out while trying to create. It seems to say that there has been a crushing mixture of internal and external pressure on Gura, yet the fact that the outside forces are never explicitly identified makes me wonder what she has witnessed and experienced. 

I’ve seen the negative comments towards Gura: the ones filled with venom from trolls who acted like her absences were grave sins against their very existence, the ones that accuse her of being lazy and ungrateful, and the ones that try to argue that her success was all a matter of lucky timing due to the COVID-19 pandemic. However, the line “Don’t tell me everyone around is waiting” might also imply that the fans who were trying to be supportive with the best of intentions inadvertently added to her anxiety. The words could even be interpreted as coming from hololive itself, as many talents from the company have said that there’s a lot more to working for them than just jumping in front of a screen and streaming. This ambiguity opens it up to a lot of readings, but it also gives this sense of an amorphous demon of the mind.

The music video features two versions of Gura fighting each other. One of them wears what I see as an Atlantean outfit, while the other is in her familiar and iconic hoodie. The former looks beaten down and fed up, while the latter is concerned but still possessing light in her eyes. I see the former as not just representative of her negative emotions, but also her past self before she became “Gawr Gura”—the person who was once blessed and cursed with a different form of success, and who she might return to being when she leaves hololive. I think the fear expressed by the hooded Gura is the notion that this figure we’ve all seen these past five years is fleeting and that her “true” and troubled self is what will remain.

But then, as she sinks deep into the ocean naked, the lyrics give a sense of a girl who’s slowly realizing that what she’s accomplished is as much a reflection of herself, and that her accolades are anything but empty. “No more hands upon my words, they only speak for me” seems to imply that she’s felt the need to keep quiet about some things until now. Then comes my favorite lines of the entire song: “For all the ones who try to silence thunder, I’m the wave that pulls you down and under.” It’s as if this is the moment that she realizes how strong she really is, and that she’s bigger than the voices trying to hold her back or drag her down. 

This is followed by silhouettes of all her genmates in hololive English’s Myth supporting her and bringing her back to the surface, and crucially, this includes Gura helping Gura herself. When the hoodie Gura re-emerges from the sea, she’s able to overwhelm and defeat her other self, who is shown to be more frightened and tired than bitter and angry. In contrast to her violent rejection at the beginning of the video, Atlantean Gura then moves to embrace hololive Gura, and the two seemingly become one. Now solely in her Atlantean form, she makes her way to a door and opens it to leave. I interpret this as Gura finally accepting that who she’s been in hololive is as much her true self as anything that came before, and that she realized this with help from her friends in hololive.

It’s very possible that all of what I wrote is me projecting onto Gura what I want to see, and that it’s just another example of parasocial behavior. At the same time, it’s undeniable that what “Ash Again” conveys is not the same as the other final songs from graduated talents. While it does express sadness and gratitude, the primary feeling is not one of nostalgia, but one of fighting inner demons—or as Gura would put it, brain worms. 

I ultimately was compelled to write about “Ash Again” for a couple of reasons, despite having just posted my tribute to Gura days earlier. First, the song simply struck a chord with me on a very deep and resonant level, and I didn’t want to leave these feelings undefined. Second, amidst all the negativity that can persist in a space like VTubing, I’ve been wanting to more concretely praise the people who have decided to challenge this vast frontier, and who have inspired me in their own ways. After seeing all these graduation, hiatuses, and even sometimes tragedies, I want the people behind these VTubers to know that they’re appreciated.

ENigmatic Recollection and the Ones Who Never Forgot

Enigmatic Recollection is an “alternate universe” project by the VTuber agency hololive that is hard to describe, but one thing that became clear is that it can be a powerful focal point for creativity. 

Official art and music is released, fans are inspired to make works of their own, and even the talents involved get to flex their imaginations. In fact, Part 1 of ENReco was a real success in terms of popularity and attention, and a major component of this is the improvisational role-playing involved. What started out as a way to play off a premise of amnesiacs in an isekai setting became a chance to showcase how each participating VTuber approached this open-ended “assignment.”

Within that setting, everyone seemingly took on new personalities, but there were a couple specific instances in Part 1 that turned out to be otherwise. Two of the girls—namely Nanashi Mumei and Shiori Novella—never actually lost their memories.

I actually think this was really clever on the part of both girls because the decision to make this part of their ENReco “characters” work with their respective lore in hololive.

It should be noted that “canon” is a very nebulous concept with a medium like VTubing, even putting aside the kayfabe aspect of it. Not only does base lore sometimes not match what the talents themselves come up with, but the “returned memories” of ENReco are a variation of their own (like how Kiara created a burger shop instead of specializing in chicken). That said, a look at the official profiles of the aforementioned two is a good place to start.

First, Mumei:

“The Guardian of Civilization, a traveling owl who has borne witness to numerous events. 

Even though glimpses of past memories—seen and forgotten throughout her endless journey—occasionally surface, she is now a lovely girl who relishes each and every day.”

Basically, Mumei is supposed to be the most extreme example of someone who forgets more than you will ever remember because she carries all the memories of civilization. Experiencing amnesia is just a common occurrence for Mumei, and it wouldn’t be surprising that she has some way to recall her true identity, no matter what is causing the memory loss in the first place. She had a built-in defense against whatever afflicted most of the other girls.

Next, Shiori:

“Driven by her thirst for knowledge, Shiori Novella is “The Archiver.” She turns her favorite stories and treasured memories into bookmarks and saves them.”

Moreover, Shiori’s 3D showcase was all about how she travels to different worlds (fictional and otherwise) to collect stories, and her holo no graffiti debut shows her extracting other people’s thoughts as bookmarks. This implies that she’s accustomed to the isekai process, and that she also has some means to safeguard her mind when traversing planes. And given Shiori’s love of fiction and the way she encourages it among her fans, I have very little doubt that she didn’t consider all this when deciding on her ENReco persona.

I don’t know what will carry through to the later parts of Enigmatic Recollection. However, amidst all the attention placed on other storylines, I wanted to draw attention to something I especially enjoyed from Mumei and Shiori. You can even see them both acting a little suspiciously throughout, as if they were merely feigning memory loss. Mumei would constantly change her name, for instance, and Shiori gave the impression that she was just “playing along” in some way. 

The end result for each was a “revelation” that made me simply enjoy ENReco all the more. I don’t know what Part 2 will look like, but I’m eager to see what energy the girls and the fans alike bring. And while we won’t be seeing Mumei join in going forward as a result of her graduation, I can at least look fondly back at the memories she helped create.

PS: Just last week, Koseki Bijou had a special birthday stream that involved her fighting her fellow hololive members to free them from being mind controlled. Among them was Shiori, who immediately recognized Bijou and then pretended she didn’t. (Mumei was an ally and unaffected.) So at the very least, this immunity to memory manipulation is not a one-off thing for the leader of Advent.

Thunderbolt Fantasy 4: Now with More, Well, Everything

Thunderbolt Fantasy 4 aired a few months ago, with Crunchyroll making the series available to English speakers after it concluded. The season is the penultimate entry before the movie finale, and I wanted to just get some thoughts out before I finish it all. Everything I said in my first and second reviews still applies, and Thunderbolt Fantasy is still something that I hope everyone checks out, whether in spite of its medium (epic puppets) or because of. 

More eyeballs on it! More!

Thunderbolt Fantasy is the story of Shāng Bù Huán, a mysterious wandering swordsman who is trying to collect and seal the mystical weapons that once helped humanity beat back an invasion from the Demon Realm, but are now dangerous remnants that are sought after. He meets many eclectic (and often dangerous) personalities—some friends and some foes, but always larger than life. This most recent season finally brings the story to the Demon Realm itself, and while it’s as eerie and dreadful a place as one might expect, there are some surprising twists about what it’s really like, and the powerful figures who run it. Reunions and revelations are plentiful, but there are also new characters who make a hell of an impression (pun only somewhat intended). 

Without going into spoilers, this is a series where truly anything is possible and it hits on so many different levels of entertainment. You’re mainly interested in shounen battle anime? The fights in this series are amazing and the characters are some of the coolest I’ve ever seen. Oh, you love witty reparté by a large cast of charismatic characters? This is writer Urobuchi Gen (Madoka Magica, Saya no Uta) at his very best. How about a narrative with robust world building that rewards viewers but doesn’t take itself too seriously? Ample opportunities for shipping both queer and het? Great portrayals of characters not limited by gender stereotypes? All satisfyingly covered. Heck, are you really into yandere? Take your pick, because there’s more than one.

Thunderbolt Fantasy may be over in Japan, which means now is a great time to just sit down and watch through it. I hope to see you on the other side!

Super Robot Wars Y Is Here, and So Are My Predictions/Hopes

Super Robot Wars Y is official, which means we’re getting the first mainline game in the series since Super Robot Wars 30 in 2021. I once interviewed the (now former) producer of SRW, Terada Takenobu, and I came away with the impression that a lot of their resources were devoted to the Super Robot Wars DD mobile game. In light of this, I’m glad to see the console releases haven’t been abandoned.

One big difference this time is that they haven’t announced all the giant robot titles involved yet. I assume that they have come to understand the power of hype cycles in the current media landscape a la Smash Bros. This also means I have a bit of time to think about what titles I want to see in SRWY, and that’s what I fully intend to do. Some would be all new, some would be returning, and some would have only been introduced in SRWDD.

Bang Brave Bang Bravern

Just getting the theme song would be worthwhile, and I would love to see Bravern gushing over being surrounded by other cool robots. The way the series plays with time could also open the opportunity for more storylines to join together. This series also is one of the most overtly gay mecha anime ever, which would play well with Gundam: Witch from Mercury.

The Big O

I honestly just want tomato jokes involving Roger Smith and Suletta from Witch from Mercury. I even once made a drawing of the gag.

Gowapper 5 Godam or Gold Lightan

With Macross back, I want to see some other Tatsunoko series get a debut in SRW. The goofier, the better—hence these picks. Also, Youko from Godam is one of the coolest heroines ever. (Also, I know

Aquarion EVOL

If not Tatsunoko, what about Satelight, the current studio headed by Kawamori? The original Aquarion already had its time to shine, so I’d like to see Arata, MIX, and everyone get their chance.

Chousoku Henkei Gyrozetter

I know this franchise is basically dead with no support, but I’m fond of this mecha series from the early 2010s. The show just had a lot of excellent energy and great character designs.

Promare 

Promare is another series beloved for both its compelling SF mecha story and the very intense dynamic between its two male leads. Similar to Bravern, I would hope that the music and animation captures the beauty of the action sequences in the original film.

SSSS.Dynazenon/Gridman Universe

With or without SSSS.Gridman, this could have all sorts of awesome combinations and attacks. Plus, I want to see the adult Anosillus II as a playable character.

Danguard A

In a world without Matsumoto Leiji, maybe it’s time to see his giant robot (and not just his giant spaceship) join the battle. As a joke, they could introduce the characters, but make you wait like 13 missions to get the actual Danguard A—just like how it took 13 episodes for the robot to finally do something.

Darling in the Franxx

Controversial as it is, I’d like to see how they integrate this series with other ones. I’d also like to see them bond with the Getter Robo Arc cast about fighting dinosaurs, and it’d be funny to see others comment about the unusual cockpits. Or maybe Kallen from Code Geass would look at them and not think anything was amiss.

Atlanger

I’m continuously fascinated by this 1970s-era giant robot that mostly existed as toys. It technically has an anime and manga and thus qualifies for entry into SRW, so I’d like to see Atlanger, no matter what form it would take.

Let’s See If I’m Right or Wrong

It turns out that there’s a special video for Super Robot Wars Y Sunday, April 20 in Japan, so I’m embedding the stream in advance to see how I did.

If we somehow manage to get Bravern, Promare and Aquarion EVOl in there with Witch from Mercury, we could end up with the most overtly queer Super Robot Wars ever. Heck, let’s throw in Kannazuki no Miko for good measure.

Small Shark Makes Indelible Impact: The Final Chapter of Gawr Gura

Gawr Gura of hololive, the most subscribed VTuber in the world, has announced her graduation, set for May 1 Japan Time. As one of the biggest gateways to VTubing, her influence is almost impossible to overestimate. And while Gura’s infrequent streams made people wonder for years whether her departure was impending, to see it actually happen hits like a shockwave nevertheless.

Debuting in September 2020 during the height of the COVID-19 pandemic as part of Myth—hololive’s first English generation—Gura brought comfort and humor to many while shattering virtually every record under the sun. Whether it was her simple-yet-effective character design, her sense of humor, or her remarkably soulful singing, the shark girl from Atlantis helped propel hololive into an international success story.

Gura is often cited as a major inspiration for others to become VTubers themselves, but there really is no one like her. She has that undeniable “it” factor perhaps more than anyone else in this sphere, and while I don’t know if I can fully explain the magic, I do think there is at least one important factor that makes it all click: To this day, even as she’s improved in so many ways, Gura still feels like an amateur.

As creators and personalities gain fame and influence, they often change in ways that reflect their greater status. This is not necessarily a bad thing, nor is it inherently a sign of selling out or inauthenticity, and this transformation often shows up as a greater image of confidence and a more polished presentation. But whether deliberate or unintentional, Gura always comes across as the same goofy and nervous, yet charming and witty girl who’s still fumbling her way through. The way she banters with her chat, the rough edges and scuff that still show up on stream, and even her singing are as if she’s performing for a small audience in a humble little room. Gura somehow manages to work as both an effective source of background noise while you’re doing other things, and as a primary thing to focus on and get lost in her ramblings. It’s like she draws you into her world, but leaves it up to you how far you want to fall in. 

I still remember the handful of times she’s actually responded to me in chat despite the sheer size of her audience and despite me often not being a paid member of her channel. I have to admit that it made me feel a little more special.

(I’m the Shrimp in that clip asking what’s the best thing she ate.)

During Gura’s graduation announcement, she mentioned how the thought of having so many eyes on her would often make her so nervous that she had trouble eating. And in one of her final streams with her friend and genmate Amelia Watson, Gura also revealed that she would ask Ame for advice, all while Gura was seen as the more successful of the two overall. I don’t know if that’s anxiety, humility, imposter syndrome, or simply an open mind and heart, but I can’t help but wonder if this is what gives Gura that “professional amateur” energy. 

I’m going to end this by simply linking two of my favorite things she’s ever done. The first is her 2024 birthday concert, titled “Shark City.” She begins with a surprise cover of the first Legend of the Galactic Heroes opening, sings multiple City Pop and City Pop–inspired hits, and even collabs with the soon-to-be-graduating Murasaki Shion along with one of my favorites in La+ Darknesss.

The second is the final Myth song with all five members, “The Show Goes On.” I still think it’s their best full-gen number.

Thank you, Gura. You’ve literally changed lives, and I hope you find the peace and balance you need to thrive, no matter where you end up. 

Thinking About Soul of Chogokin Gold Lightan

Once in a great while, the Soul of Chogokin Gold Lightan goes on sale again in some form, and every time, I feel tempted to buy it. The thing fascinates me, and not just because the anime is one wild and surprisingly violent ride. I think I’m just intrigued by how Gold Lightan defies the typical sensibility of the SoC toyline and makes it stick out like a sore thumb.

Soul of Chogokin is all about high-quality toys that aim to capture the coolness of a given mecha by finding a nice middle ground between the original toy and its representation in media such as anime or live-action. Over time, this has often meant trying to match body ratios, colors, and aesthetic details while retaining gimmicks like transformations. But Gold Lightan is a weird case because it’s a challenge to get him to look “anime-accurate,” “toy-faithful,” and also “cool” at the same time.

Conceptually, Gold Lightan is supposed to be a flip-top cigarette lighter that transforms into a robot. He is essentially a box with a head and limbs, and there is only so much you can do with that. He doesn’t have anything to tuck or fold in to give him a more dynamic appearance. If you look at the very first toys, his arms and legs are hilariously small in order to get them to fit.

The creators of the anime by Tatsunoko Pro clearly knew this, so they gave Gold Lightan more human proportions. However, if his limbs are that size, they can’t possibly fold into the torso without cartoon magic. The SoC toy compromised by making them longer to somewhat better match the anime, but they’re not thick enough to look good relative to the torso. The “chest” and “gut” stick out so far beyond the head as to be comical.

Then there’s the issue of actual physical texture. The original physical toy had that pattern because it was trying to mimic real cigarette lighters. This would have been a nightmare for the animators, so Gold Lightan in the show is generally portrayed with a bright, flat yellow. However, during close-ups, the anime implies that the textured pattern is still there; it’s just not being rendered most of the time. A toy likely cannot simultaneously achieve both the saturated “gold” of the anime and the look of the original toy/close shots.

The one portrayal of Gold Lightan that managed to achieve something of a visual balance between these two aspects is the Tatsunoko vs. Capcom fighting game franchise, but that’s in terms of non-physical 3DCG without the need to include the cigarette lighter transformation. There’s also the “Full Action” subcategory of the SoC line that eschews transformation and combination functions in favor of extensive poseability, but it’s probably very difficult to give a box with limbs and no waist the “Obari Masami” that defines the FA entries.

Consequently and perhaps more than any other Soul of Chogokin, the design of Gold Lightan prioritizes its toy-friendly qualities over everything else. It’s as if they abandoned any hope of making it look exciting. And let’s be real: Even if they managed to make it look just like the anime, it’s not like that animated design is all that exciting either. The appeal is precisely because Gold Lightan is so ugly and weird, that it is a curio that makes you wonder who even thought it was a good idea. 

Gold Lightan is awesome.

Kizuna AI and the Realest Timeskip

Kizuna AI, the Virtual Youtuber who coined the very term itself and was once known as the big boss of VTubers, made her return last month after a three-year hiatus. While she has announced that she won’t be doing things the same way this time around, one major change is that she’s using an entirely new model that makes her look more mature. She’s been likened to a mom, and even a former delinquent turned mom.  

VTubers upgrading or even changing models isn’t all that rare. Some even drastically change appearances while under the same identity. But it feels different with Kizuna AI, and I think it’s because with her, it’s almost like a timeskip straight out of anime and manga.

Unlike most other VTuber makeovers, in which the switch happens almost instantly, AI was gone for three years. An actual significant amount of time has passed in the real world, and now she has the aura of someone who is at a different stage of her life. In a space where it’s still standard to portray more youthful characters regardless of the actual performers’ ages, having the figure most synonymous with VTubing break away from that trend (if ever so slightly) is a fairly big deal.

Perhaps allowing VTubers to reflect the growth of the performers has its own merits. As Houshou Marine once put it, “the age of 30 is in demand,” but maybe 30 is only the start.